<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: bkingfilm</title><link>https://news.ycombinator.com/user?id=bkingfilm</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sun, 04 Oct 2026 04:27:36 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=bkingfilm" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by bkingfilm in "The case for MUDs in modern times (2018)"]]></title><description><![CDATA[
<p>One part of MUD history that rarely gets told in English: the Chinese game industry basically started there. In the mid 90s Chinese students overseas ran wuxia MUDs like Xiakexing (侠客行, 1995), all text, built on the LPMud family.<p>Wuxia fit text games perfectly because every player already had the whole world in their head from Jin Yong novels, so zero graphics needed. A lot of the people who built the first Chinese online games came out of those communities.<p>King of Kings (万王之王, 1999), usually counted as the first Chinese graphical MMORPG, was a Taiwanese MUD team putting a graphical client on their existing game.</p>
]]></description><pubDate>Fri, 24 Jul 2026 12:14:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=49034464</link><dc:creator>bkingfilm</dc:creator><comments>https://news.ycombinator.com/item?id=49034464</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49034464</guid></item></channel></rss>