<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: brandall10</title><link>https://news.ycombinator.com/user?id=brandall10</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Tue, 14 Apr 2026 16:04:45 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=brandall10" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by brandall10 in "MacBook M5 Pro and Qwen3.5 = Local AI Security System"]]></title><description><![CDATA[
<p>My first 'real' machine was a Price Club (now Costco) 386sx for $3800 in late '89, which would be nearly $10k adjusted for inflation. 16 MHz, 1 MB RAM, 40 MB hard disk.<p>That was bargain basement for that era. IBMs, Compaqs and the like were ~$5k similarly configured, and the first 486s were in the $7-9k area.</p>
]]></description><pubDate>Fri, 20 Mar 2026 17:31:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=47457838</link><dc:creator>brandall10</dc:creator><comments>https://news.ycombinator.com/item?id=47457838</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47457838</guid></item><item><title><![CDATA[New comment by brandall10 in "I'm glad the Anthropic fight is happening now"]]></title><description><![CDATA[
<p>I'm assuming he's in some sort of high-end communal housing, a trend that began emerging in SF ~15 years back ... ie. where multi-millionaire startup founders and the like choose it on purpose for the synergistic benefits.</p>
]]></description><pubDate>Wed, 11 Mar 2026 22:39:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=47343309</link><dc:creator>brandall10</dc:creator><comments>https://news.ycombinator.com/item?id=47343309</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47343309</guid></item><item><title><![CDATA[New comment by brandall10 in "War prediction markets are a national-security threat"]]></title><description><![CDATA[
<p>It could signal potential disruption to the Strait of Hormuz.</p>
]]></description><pubDate>Sat, 07 Mar 2026 21:49:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=47291779</link><dc:creator>brandall10</dc:creator><comments>https://news.ycombinator.com/item?id=47291779</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47291779</guid></item><item><title><![CDATA[New comment by brandall10 in "War prediction markets are a national-security threat"]]></title><description><![CDATA[
<p>There were definite geopolitical signals of an impending conflict - ie. warships moving into the region, Iran increasing oil exports just days before the attack.<p>I guess what might be more interesting is how many people bet $1000 the day before that, and the day before that. That would be more helpful to determine what is noise from well-informed outsiders vs. insiders.</p>
]]></description><pubDate>Sat, 07 Mar 2026 21:11:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=47291535</link><dc:creator>brandall10</dc:creator><comments>https://news.ycombinator.com/item?id=47291535</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47291535</guid></item><item><title><![CDATA[New comment by brandall10 in "Ghosts'n Goblins – “Worse danger is ahead”"]]></title><description><![CDATA[
<p>Also it was impressive when someone was good enough to play 40 minutes. Usually a small crowd would gather, which could inspire bad players to plunk in more quarters to improve.<p>I remember beating Zaxxon when I was only 6 years old in '82, in large part because I probably spent at least 100 hours watching older kids do it.</p>
]]></description><pubDate>Sun, 01 Mar 2026 02:46:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=47203098</link><dc:creator>brandall10</dc:creator><comments>https://news.ycombinator.com/item?id=47203098</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47203098</guid></item><item><title><![CDATA[New comment by brandall10 in "OpenAI agrees with Dept. of War to deploy models in their classified network"]]></title><description><![CDATA[
<p>When the genius of Upton Sinclair and Russ Hanneman come together so eloquently.</p>
]]></description><pubDate>Sat, 28 Feb 2026 15:48:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=47196709</link><dc:creator>brandall10</dc:creator><comments>https://news.ycombinator.com/item?id=47196709</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47196709</guid></item><item><title><![CDATA[New comment by brandall10 in "How I use Claude Code: Separation of planning and execution"]]></title><description><![CDATA[
<p>IME, Claude is more powerful, but Codex follows instructions better. So the more precise the context, the better results you'll get with Codex.<p>Claude OTOH works better with ambiguity, but it also tends to stray a bit off spec in subtle ways. I always had to take more corrective action w/ the PRs it produced.<p>That said, I haven't used CC in 3 months and the latest models may be better.</p>
]]></description><pubDate>Wed, 25 Feb 2026 19:04:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=47156196</link><dc:creator>brandall10</dc:creator><comments>https://news.ycombinator.com/item?id=47156196</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47156196</guid></item><item><title><![CDATA[New comment by brandall10 in "How I use Claude Code: Separation of planning and execution"]]></title><description><![CDATA[
<p>- Whenever I have a change to suggest, I ask Gemini to review my docs/specs folder. I then describe the change I'm thinking of and ask it to modify the specs as it sees fit. I review those changes, ask questions or make suggestions/corrections, rinse/repeat until I'm satisfied. This tends to take about 5-6 iterations, esp. if the agent is adding or suggesting things I hadn't considered and want to dig in deeper on.<p>- I don't update plans in the past - any work that superseeds work from an earlier plan is simply a new plan. If during creation of a new plan I review the plan and decide I want to something else that requires a spec update, I trash the plan, do the spec update, and rerun plan generation. Past plans of course can point to divergent specs but that's not something I care about much, as plans are a self-contained enough story of the work that was done.</p>
]]></description><pubDate>Wed, 25 Feb 2026 18:51:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=47155989</link><dc:creator>brandall10</dc:creator><comments>https://news.ycombinator.com/item?id=47155989</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47155989</guid></item><item><title><![CDATA[New comment by brandall10 in "How I use Claude Code: Separation of planning and execution"]]></title><description><![CDATA[
<p>I go a bit further than this and have had great success with 3 doc types and 2 skills:<p>- Specs: these are generally static, but updatable as the project evolves. And they're broken out to an index file that gives a project overview, a high-level arch file, and files for all the main modules. Roughly ~1k lines of spec for 10k lines of code, and try to limit any particular spec file to 300 lines. I'm intimately familiar with every single line in these.<p>- Plans: these are the output of a planning session with an LLM. They point to the associated specs. These tend to be 100-300 lines and 3 to 5 phases.<p>- Working memory files: I use both a status.md (3-5 items per phase roughly 30 lines overall), which points to a latest plan, and a project_status (100-200 lines), which tracks the current state of the project and is instructed to compact past efforts to keep it lean)<p>- A planner skill I use w/ Gemini Pro to generate new plans. It essentially explains the specs/plans dichotomy, the role of the status files, and to review everything in the pertinent areas of code and give me a handful of high-level next set of features to address based on shortfalls in the specs or things noted in the project_status file. Based on what it presents, I select a feature or improvement to generate. Then it proceeds to generate a plan, updates a clean status.md that points to the plan, and adjusts project_status based on the state of the prior completed plan.<p>- An implementer skill in Codex that goes to town on a plan file. It's fairly simple, it just looks at status.md, which points to the plan, and of course the plan points to the relevant specs so it loads up context pretty efficiently.<p>I've tried the two main spec generation libraries, which were way overblown, and then I gave superpowers a shot... which was fine, but still too much. The above is all homegrown, and I've had much better success because it keeps the context lean and focused.<p>And I'm only on the $20 plans for Codex/Gemini vs. spending $100/month on CC for half year prior and move quicker w/ no stall outs due to token consumption, which was regularly happening w/ CC by the 5th day. Codex rarely dips below 70% available context when it puts up a PR after an execution run. Roughly 4/5 PRs are without issue, which is flipped against what I experienced with CC and only using planning mode.</p>
]]></description><pubDate>Sun, 22 Feb 2026 01:54:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=47107286</link><dc:creator>brandall10</dc:creator><comments>https://news.ycombinator.com/item?id=47107286</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47107286</guid></item><item><title><![CDATA[New comment by brandall10 in "How far back in time can you understand English?"]]></title><description><![CDATA[
<p>Reading Steven Pinker's "The Language Instinct", and he has a section that shows how the Lord's Prayer has changed over the ages.<p>What's interesting is the one in use today - from the early 17th century - is not the most modern variant. There was another revision from the mid-19th century that fell out of favor because it sounded a bit off, less rhythmic, less sacred (ie. Kingdom -> Government).</p>
]]></description><pubDate>Sat, 21 Feb 2026 19:24:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=47103797</link><dc:creator>brandall10</dc:creator><comments>https://news.ycombinator.com/item?id=47103797</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47103797</guid></item><item><title><![CDATA[New comment by brandall10 in "99% of adults over 40 have shoulder "abnormalities" on an MRI, study finds"]]></title><description><![CDATA[
<p>Right, it's clearly aging related deterioration. It's like saying facial wrinkles are an abnormality.</p>
]]></description><pubDate>Wed, 18 Feb 2026 19:59:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=47065561</link><dc:creator>brandall10</dc:creator><comments>https://news.ycombinator.com/item?id=47065561</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47065561</guid></item><item><title><![CDATA[New comment by brandall10 in "A Programmer's Loss of Identity"]]></title><description><![CDATA[
<p>Low status is underselling it, but it certainly wasn't seen as an alternate path for those those considering medical/law/finance.<p>I started my CS degree in '94, and my junior year was... weird. Suddenly a quarter of the faces in the lab were not the types you would ever expect to see there.</p>
]]></description><pubDate>Tue, 17 Feb 2026 17:00:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=47049730</link><dc:creator>brandall10</dc:creator><comments>https://news.ycombinator.com/item?id=47049730</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47049730</guid></item><item><title><![CDATA[New comment by brandall10 in "Ex-GitHub CEO launches a new developer platform for AI agents"]]></title><description><![CDATA[
<p>60 million SEED round? This is really a thing now?</p>
]]></description><pubDate>Tue, 10 Feb 2026 23:03:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=46968273</link><dc:creator>brandall10</dc:creator><comments>https://news.ycombinator.com/item?id=46968273</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46968273</guid></item><item><title><![CDATA[New comment by brandall10 in "Roger Ebert Reviews "The Shawshank Redemption" (1999)"]]></title><description><![CDATA[
<p>This has generally been my experience with most highly acclaimed movies over the past 10 years. Most recently had this w/ Marty Supreme... last year had this w/ The Brutalist and The Substance.<p>The first half has me thinking instant classic, my hope is sky high. But then toward the end I find myself looking at my watch and realize it's simply not going to the stick the landing.<p>OTOH, many acclaimed streaming series have generally done this well. My take is that as long-form storytelling has evolved, movies have transitioned into this post-modernist phase as directors/writers don't feel they have the runway to tell something truly cohesive that doesn't end up being trite. It's much more about saying 'something' or imbuing a feeling than telling a fully fleshed 3 act story.</p>
]]></description><pubDate>Sun, 08 Feb 2026 17:31:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=46936497</link><dc:creator>brandall10</dc:creator><comments>https://news.ycombinator.com/item?id=46936497</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46936497</guid></item><item><title><![CDATA[New comment by brandall10 in "Videogame stocks slide after Google's Project Genie AI model release"]]></title><description><![CDATA[
<p>I'm more of a 'patient' gamer and this is a criticism I had quite a bit in the past... even GTA5 I lost interest about 25 hours in. A couple years ago I played Stray and was wowed by the art direction and tight if fairly minimal story and playtime.<p>Cyberpunk has changed my perspective on this. Started last August, now 84 hours in, and I plan to do a completion-ist run of at least 120+ hours. Around hour 50 I could have completed the main storyline which snuck up on me quicker than expected, so I'm trickling in the Phantom Liberty quest-line while chewing thru gigs and side jobs, many of which add a ton of narrative impact.<p>I remember way back when Sopranos ended and I was fairly sullen for a few months after... similar response to The Wire, Mad Men, Breaking Bad, BCS, Succession. Don't watch TV as a rule, but I immediately stopped what I was doing when a new ep of those dropped. Felt almost like I lost a loved one when each ended.<p>Pretty sure I'll have the same response to this game, I'm dreading leaving this universe. After that I'll get to Baldur's Gate 3 and probably have the same experience. Then after taking a year to finish that off, will likely move on to RDR2. Maybe by then I'll be able to play GTA6 on my Mac.<p>Basically, my thinking is that - a premium series is going to be roughly 50-60 hours, so if the story and immersion is there... which it certainly is w/ a game like Cyberpunk, the base game should roughly give a similar playtime. The fact that there is so much bonus content that is lovingly crafted gives players the option to stay longer if they so desire is fantastic given these things are now taking 10+ years to produce.</p>
]]></description><pubDate>Fri, 30 Jan 2026 20:56:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=46829766</link><dc:creator>brandall10</dc:creator><comments>https://news.ycombinator.com/item?id=46829766</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46829766</guid></item><item><title><![CDATA[New comment by brandall10 in "Videogame stocks slide after Google's Project Genie AI model release"]]></title><description><![CDATA[
<p>I find it funny that Take Two is dropping against this news... the company that has taken some 13 years to create a sequel to its primary franchise. Wouldn't tech that could significantly shorten the timeline back to something closer to a few years like it was 20 years ago - while at the same time massively expanding the scope of the game relative to those - seen as a boost to share value? Isn't releasing a billion dollar entry to a franchise 4-5x as quickly something shareholders should be celebrating?<p>It's not like someone is going to prompt up "gimme GTA7 based on what you know about all the past GTAs" and similar crazy high level instructions in a few weeks and go, "yep, that's our standard". There are almost certainly thousands, if not hundreds of thousands, of little decisions that go into producing something so massive in scope. Anything that could significantly speed up prototyping, world building, character modeling, NPC behavior, etc, should be seen as a massive boon, and probably the shot in the arm the video game industry needs.<p>And I have the same critique of premium streaming series. Vince Gilligan likes to extoll the benefits of not using AI at all in producing his work, but then he gives us a potentially 3 year span between seasons of his latest entry... where not a lot happened, because it's almost entirely chewing character dev stuff. The idea that a 5-6 season show might take longer to complete than seeing a child born and off to college is absolute bonkers.</p>
]]></description><pubDate>Fri, 30 Jan 2026 19:56:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=46829043</link><dc:creator>brandall10</dc:creator><comments>https://news.ycombinator.com/item?id=46829043</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46829043</guid></item><item><title><![CDATA[New comment by brandall10 in "2026 Predictions Scorecard"]]></title><description><![CDATA[
<p>You seem to have some deeper insight into this - in your estimation, how often does tele-operation (even a small correction) take place?</p>
]]></description><pubDate>Wed, 07 Jan 2026 23:41:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=46534879</link><dc:creator>brandall10</dc:creator><comments>https://news.ycombinator.com/item?id=46534879</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46534879</guid></item><item><title><![CDATA[New comment by brandall10 in "Hungry Fat Cells Could Someday Starve Cancer"]]></title><description><![CDATA[
<p>For sure, but my point is that increased hunger doesn’t automatically negate the benefit via overeating; people often adapt through modest adjustment instead.<p>More generally, it seems inconsistent to assume someone can voluntarily tolerate significant cold discomfort while being unable to manage similar degrees of hunger discomfort.</p>
]]></description><pubDate>Sun, 28 Dec 2025 16:52:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=46412401</link><dc:creator>brandall10</dc:creator><comments>https://news.ycombinator.com/item?id=46412401</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46412401</guid></item><item><title><![CDATA[New comment by brandall10 in "Hungry Fat Cells Could Someday Starve Cancer"]]></title><description><![CDATA[
<p>Hunger, like cold exposure, is an uncomfortable but transient signal. In many cases it peaks and subsides without requiring immediate action, especially once the body adapts.<p>Anecdotally, my first 72-hour fast was revealing. Around the 48-hour mark my body aggressively signaled hunger, esp. for sugary foods. By the third day, however, hunger largely subsided, and at break I wasn’t hungry at all. For the following week the usual sugary suspects in my life went untouched. Subsequent 72-hour fasts were far more manageable, suggesting at least some component of adaptation.<p>My understanding is that this ability to adapt exists because intermittent hunger and cold were regular aspects of human life for much of our history, particularly in environments without reliable food access (pre-agrarian) or thermal protection.</p>
]]></description><pubDate>Sun, 28 Dec 2025 15:47:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=46411882</link><dc:creator>brandall10</dc:creator><comments>https://news.ycombinator.com/item?id=46411882</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46411882</guid></item><item><title><![CDATA[New comment by brandall10 in "If AI replaces workers, should it also pay taxes?"]]></title><description><![CDATA[
<p>Curious, what is your solution to this situation? Imagine all labor has been automated - virtually all facets of life have been commoditized, how does the average person survive in such a society?</p>
]]></description><pubDate>Mon, 15 Dec 2025 15:02:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=46275384</link><dc:creator>brandall10</dc:creator><comments>https://news.ycombinator.com/item?id=46275384</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46275384</guid></item></channel></rss>