<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: bze12</title><link>https://news.ycombinator.com/user?id=bze12</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 17 Aug 2026 04:40:36 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=bze12" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by bze12 in "AI isn’t outthinking mathematicians, it’s out-remembering them"]]></title><description><![CDATA[
<p>AI has sitzfleisch<p><a href="https://en.wikipedia.org/wiki/J._Robert_Oppenheimer#:~:text=He%20didn't%20have,was%20fantastic.%5B63%5D" rel="nofollow">https://en.wikipedia.org/wiki/J._Robert_Oppenheimer#:~:text=...</a></p>
]]></description><pubDate>Sat, 15 Aug 2026 18:51:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=49313201</link><dc:creator>bze12</dc:creator><comments>https://news.ycombinator.com/item?id=49313201</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49313201</guid></item><item><title><![CDATA[New comment by bze12 in "Turn And Face The Strange"]]></title><description><![CDATA[
<p>If any fly people read this, could you please add the ability to create custom_api connectors to the api? Sprites are so close to being great for arbitrary secrets proxying. Right now you have to provision everything manually</p>
]]></description><pubDate>Sun, 26 Jul 2026 01:40:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=49053742</link><dc:creator>bze12</dc:creator><comments>https://news.ycombinator.com/item?id=49053742</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49053742</guid></item><item><title><![CDATA[New comment by bze12 in "Turn And Face The Strange"]]></title><description><![CDATA[
<p>I’ve been working on a project for this - <a href="https://mymachines.dev" rel="nofollow">https://mymachines.dev</a><p>It provisions a sprite and spins up Claude code/Codex on it for each session you create. Finishing up an iOS client for it too</p>
]]></description><pubDate>Sun, 26 Jul 2026 01:35:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=49053711</link><dc:creator>bze12</dc:creator><comments>https://news.ycombinator.com/item?id=49053711</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49053711</guid></item><item><title><![CDATA[New comment by bze12 in "Turn And Face The Strange"]]></title><description><![CDATA[
<p>This is interesting. I’ve been building a project on top of sprites for the past few months, but I’ve often thought about moving off because it didn’t feel like fly was devoting enough attention to it. The changelog is sparse and their developer discord is kinda dead. So it’s good to hear they’ll be prioritizing it going forward</p>
]]></description><pubDate>Sun, 26 Jul 2026 01:31:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=49053691</link><dc:creator>bze12</dc:creator><comments>https://news.ycombinator.com/item?id=49053691</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49053691</guid></item><item><title><![CDATA[New comment by bze12 in "Who's afraid of Chinese models?"]]></title><description><![CDATA[
<p>By the harness I believe he means the entire end-user product experience, not specifically the harness code. I’ve mostly stuck with codex because their Mac app is better and I’ve gotten used to running automations through it. The more workflows they can build around this (design tools, collaboration, etc), the better chance of lock-in.<p>He talks about this in another recent essay
<a href="https://stratechery.com/2026/anthropics-safety-superpower/" rel="nofollow">https://stratechery.com/2026/anthropics-safety-superpower/</a><p>> If you own the user touchpoint, then you have meaningful lock-in, and the best way to own the user touchpoint is to be the canvas for everything they need to do. This, by extension, means that the frontier labs are on a collision course with software companies: it’s software that owns the user touchpoint, and it’s in the frontier labs’ long-term interest to not simply be a commodity input into software but to simply replace software outright.</p>
]]></description><pubDate>Mon, 20 Jul 2026 23:27:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=48986202</link><dc:creator>bze12</dc:creator><comments>https://news.ycombinator.com/item?id=48986202</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48986202</guid></item><item><title><![CDATA[New comment by bze12 in "Speculative Growth and the AI "Bubble" [pdf]"]]></title><description><![CDATA[
<p>The book Boom argues something similar<p><a href="https://press.stripe.com/boom" rel="nofollow">https://press.stripe.com/boom</a></p>
]]></description><pubDate>Wed, 15 Jul 2026 22:16:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=48927827</link><dc:creator>bze12</dc:creator><comments>https://news.ycombinator.com/item?id=48927827</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48927827</guid></item><item><title><![CDATA[New comment by bze12 in "Free the Icons"]]></title><description><![CDATA[
<p>I mostly lament the simplification of app icons as an artistic loss, not as a usability loss. Shameless plug, but I made a project based on the idea of icons as pure art with no utility <a href="https://www.benedelste.in/post/__001" rel="nofollow">https://www.benedelste.in/post/__001</a></p>
]]></description><pubDate>Tue, 30 Jun 2026 00:06:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=48726976</link><dc:creator>bze12</dc:creator><comments>https://news.ycombinator.com/item?id=48726976</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48726976</guid></item><item><title><![CDATA[New comment by bze12 in "Free the Icons"]]></title><description><![CDATA[
<p>They've gone too far on enforcing uniformity of icons and abusing liquid glass, but I disagree that arbitrary shapes were better. All the random icon shapes looked cool in isolation, but were harder to scan at a glance. The uniform squircle is a useful constraint.<p>I wouldn't mind if they allowed something similar to that audio hijack icon, where you require the rounded rect as the guiding frame but are allowed to have some elements protruding out of it. But completely arbitrary shapes are too jarring imo.</p>
]]></description><pubDate>Tue, 30 Jun 2026 00:01:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=48726935</link><dc:creator>bze12</dc:creator><comments>https://news.ycombinator.com/item?id=48726935</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48726935</guid></item><item><title><![CDATA[New comment by bze12 in "The minimum viable unit of saleable software"]]></title><description><![CDATA[
<p>“Build vs buy” assumes that there are only two parties. If it’s easier to build internally, then it’s easier for a 3rd party competitor to enter the market and bid the price down. I think the "zone of viability" is real, it just narrows and shifts downward.<p>The author hints at this in a footnote:
> It does, however, pencil out to use a different product instead. In this particular case, it’s easy: use Linear instead of Jira.</p>
]]></description><pubDate>Sun, 21 Jun 2026 20:41:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=48622408</link><dc:creator>bze12</dc:creator><comments>https://news.ycombinator.com/item?id=48622408</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48622408</guid></item><item><title><![CDATA[New comment by bze12 in "Harness engineering: Leveraging Codex in an agent-first world"]]></title><description><![CDATA[
<p>I agree. I followed this article for a repo I'm working on, and I had a very hard time inferring how, specifically, they implemented "providers" and enforced import layers. A sample repo would've been nice.</p>
]]></description><pubDate>Sun, 07 Jun 2026 07:39:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=48432738</link><dc:creator>bze12</dc:creator><comments>https://news.ycombinator.com/item?id=48432738</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48432738</guid></item><item><title><![CDATA[New comment by bze12 in "SQLite is all you need for durable workflows"]]></title><description><![CDATA[
<p>Isn’t this very similar to cloudflare durable objects & workflows?</p>
]]></description><pubDate>Fri, 29 May 2026 19:33:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=48328124</link><dc:creator>bze12</dc:creator><comments>https://news.ycombinator.com/item?id=48328124</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48328124</guid></item><item><title><![CDATA[New comment by bze12 in "Is AI Profitable Yet?"]]></title><description><![CDATA[
<p>Comparing fixed costs to revenue? Even if it’s cumulative this seems like a disingenuous framing</p>
]]></description><pubDate>Sat, 23 May 2026 03:45:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=48244442</link><dc:creator>bze12</dc:creator><comments>https://news.ycombinator.com/item?id=48244442</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48244442</guid></item><item><title><![CDATA[New comment by bze12 in "Codex for almost everything"]]></title><description><![CDATA[
<p>It mostly feels like they’re just converging on each other. The latest Claude Mac app release pushed a new UI that looks almost exactly like Codex’s.</p>
]]></description><pubDate>Thu, 16 Apr 2026 21:38:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=47799829</link><dc:creator>bze12</dc:creator><comments>https://news.ycombinator.com/item?id=47799829</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47799829</guid></item><item><title><![CDATA[New comment by bze12 in "The gold standard of optimization: A look under the hood of RollerCoaster Tycoon"]]></title><description><![CDATA[
<p>> This part is especially fascinating to me, since it turns an optimization done out of technical necessity into a gameplay feature.<p>Reminds me of blood moons in Zelda <a href="https://www.polygon.com/legend-zelda-tears-kingdom/23834440/totk-blood-moon-hidden-trick/" rel="nofollow">https://www.polygon.com/legend-zelda-tears-kingdom/23834440/...</a></p>
]]></description><pubDate>Mon, 23 Mar 2026 08:21:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=47486672</link><dc:creator>bze12</dc:creator><comments>https://news.ycombinator.com/item?id=47486672</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47486672</guid></item><item><title><![CDATA[New comment by bze12 in "I pitched a roller coaster to Disneyland at age 10 in 1978"]]></title><description><![CDATA[
<p>It doesn’t even go upside down once, let alone 4 times</p>
]]></description><pubDate>Tue, 24 Feb 2026 15:30:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=47138416</link><dc:creator>bze12</dc:creator><comments>https://news.ycombinator.com/item?id=47138416</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47138416</guid></item><item><title><![CDATA[New comment by bze12 in "If you put Apple icons in reverse it looks like someone getting good at design"]]></title><description><![CDATA[
<p>Apple mostly cares about legibility and consistency in icons now, not art. All the new iOS features like tints and liquid glass don't lend themselves well to intricate designs. It's disappointing, but I tend to agree that the skeuomorphic icons are harder to read.<p>From their icon guidelines: 
"Embrace simplicity in your icon design. Simple icons tend to be easiest for people to understand and recognize. An icon with fine visual features might look busy when rendered with system-provided shadows and highlights..."
<a href="https://developer.apple.com/design/human-interface-guidelines/app-icons" rel="nofollow">https://developer.apple.com/design/human-interface-guideline...</a><p>Self plug, but I made an app related to this - it's a conceptual art gallery for app icons. I thought it would be an interesting experiment to remove the functional premise and just let an icon be a decorative symbol. It's called 001 (<a href="https://001.graphics" rel="nofollow">https://001.graphics</a>)</p>
]]></description><pubDate>Sun, 18 Jan 2026 02:05:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=46664133</link><dc:creator>bze12</dc:creator><comments>https://news.ycombinator.com/item?id=46664133</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46664133</guid></item><item><title><![CDATA[New comment by bze12 in "Epic celebrates "the end of the Apple Tax" after court win in iOS payments case"]]></title><description><![CDATA[
<p>I don’t feel great about this ruling. Whatever a “reasonable” fee is supposed to mean, Apple will interpret it to some ridiculous amount. Before the ban, they tried to charge 27%</p>
]]></description><pubDate>Fri, 12 Dec 2025 16:55:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=46245964</link><dc:creator>bze12</dc:creator><comments>https://news.ycombinator.com/item?id=46245964</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46245964</guid></item><item><title><![CDATA[New comment by bze12 in "Ask HN: What are you working on? (October 2025)"]]></title><description><![CDATA[
<p>Yes exactly. Not nfts, just collectibles within the app.</p>
]]></description><pubDate>Thu, 16 Oct 2025 05:24:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=45601710</link><dc:creator>bze12</dc:creator><comments>https://news.ycombinator.com/item?id=45601710</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45601710</guid></item><item><title><![CDATA[New comment by bze12 in "Ask HN: What are you working on? (October 2025)"]]></title><description><![CDATA[
<p>I’m working on a concept art gallery for app icons: <a href="https://001.graphics" rel="nofollow">https://001.graphics</a><p>I think app icons are an underrated artistic format, but they’ve only been used for product logos. I made 001 to explore the idea of turning them into an open-ended creative canvas. There are 99 “exhibit spaces” in the gallery, and artists can claim an exhibit to install art within. Visitors purchase limited-edition copies of pieces to display as the app’s icon, the art’s native format.<p>It’s a real-money marketplace too - the app makes money by taking commission of sales (Not crypto). I like economic simulation games and I think the constraints here could be interesting.<p>I’m currently looking for artists to exhibit in the gallery, if anyone is interested, or knows someone who may be, please let me know!</p>
]]></description><pubDate>Mon, 13 Oct 2025 05:22:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=45564929</link><dc:creator>bze12</dc:creator><comments>https://news.ycombinator.com/item?id=45564929</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45564929</guid></item><item><title><![CDATA[New comment by bze12 in "The RAG Obituary: Killed by agents, buried by context windows"]]></title><description><![CDATA[
<p>This post was definitely written by an llm.</p>
]]></description><pubDate>Thu, 02 Oct 2025 16:08:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=45451574</link><dc:creator>bze12</dc:creator><comments>https://news.ycombinator.com/item?id=45451574</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45451574</guid></item></channel></rss>