<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: cannoneyed</title><link>https://news.ycombinator.com/user?id=cannoneyed</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 03 Aug 2026 23:35:35 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=cannoneyed" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[Show HN: isometric.nyc/snow]]></title><description><![CDATA[
<p>Hey HN,<p>As NYC wakes up to the largest blizzard in years, I’d like to share [isometric.nyc/snow](<a href="http://isometric.nyc/snow" rel="nofollow">http://isometric.nyc/snow</a>) - a wintry mix of the original isometric pixel map of NYC .<p>This work builds on the original isometric.nyc ideas but aims to increasingly automate the process of generating the tiled images. I’ve written up a follow-up addendum at [cannoneyed.com/projects/isometric-nyc\#snow](<a href="http://cannoneyed.com/projects/isometric-nyc#snow" rel="nofollow">http://cannoneyed.com/projects/isometric-nyc#snow</a>) that describes some of this work, but the tl;dr is:<p>* ensuring that training data <i>and</i> generations are color balanced / normalized goes a long way for consistency (duh)
* augmenting water with a crosshatch pattern allowed the model to learn what it was instead of hallucinating (interesting!)
* dramatically increasing inference throughput on [modal.com](<a href="http://modal.com" rel="nofollow">http://modal.com</a>) meant I could generate 10s of thousands of tiles in a few hours at very little cost, allowing me to experiment much more rapidly<p>This project continues to be a lot of fun, but I’m now mostly focusing on the agentic workflows that power this kind of ambitious generation at scale. Can’t wait to share more soon.</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47124712">https://news.ycombinator.com/item?id=47124712</a></p>
<p>Points: 10</p>
<p># Comments: 2</p>
]]></description><pubDate>Mon, 23 Feb 2026 16:39:39 +0000</pubDate><link>https://isometric.nyc/snow</link><dc:creator>cannoneyed</dc:creator><comments>https://news.ycombinator.com/item?id=47124712</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47124712</guid></item><item><title><![CDATA[New comment by cannoneyed in "Show HN: isometric.nyc – giant isometric pixel art map of NYC"]]></title><description><![CDATA[
<p>a) couldn’t decide where to draw the edges
b) I live in NJ ;)</p>
]]></description><pubDate>Fri, 23 Jan 2026 01:31:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=46727307</link><dc:creator>cannoneyed</dc:creator><comments>https://news.ycombinator.com/item?id=46727307</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46727307</guid></item><item><title><![CDATA[New comment by cannoneyed in "Show HN: isometric.nyc – giant isometric pixel art map of NYC"]]></title><description><![CDATA[
<p>Oh wow this is great, I threw a few of these tricks at it and never really felt like I nailed it... Might have to revisit after playing around with this more</p>
]]></description><pubDate>Thu, 22 Jan 2026 22:55:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=46726189</link><dc:creator>cannoneyed</dc:creator><comments>https://news.ycombinator.com/item?id=46726189</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46726189</guid></item><item><title><![CDATA[New comment by cannoneyed in "Show HN: isometric.nyc – giant isometric pixel art map of NYC"]]></title><description><![CDATA[
<p>I just couldn't justify spending dozens more hours for Staten Island...</p>
]]></description><pubDate>Thu, 22 Jan 2026 22:53:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=46726164</link><dc:creator>cannoneyed</dc:creator><comments>https://news.ycombinator.com/item?id=46726164</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46726164</guid></item><item><title><![CDATA[New comment by cannoneyed in "Show HN: isometric.nyc – giant isometric pixel art map of NYC"]]></title><description><![CDATA[
<p>This is so good, just ordered one!</p>
]]></description><pubDate>Thu, 22 Jan 2026 22:50:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=46726145</link><dc:creator>cannoneyed</dc:creator><comments>https://news.ycombinator.com/item?id=46726145</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46726145</guid></item><item><title><![CDATA[New comment by cannoneyed in "Show HN: isometric.nyc – giant isometric pixel art map of NYC"]]></title><description><![CDATA[
<p>I'd say that deciding where a transient should go" is creative, manually aligning 15 other tracks over and over again is not (not to mention having to do it in both the DAW <i>and</i> melodyne)...<p>I agree that "push button get image" AI generation is at best a bit cheap, at worst deeply boring. Art is resistance in a medium - but at what point is that resistance just masochism?<p>George Perec took this idea to the max when he wrote an entire novel without the letter "E" - in French! And then someone had the audacity to translate it to English (e excluded)! Would I ever want to do that? Hell no, but I'm very glad to live in a world where someone else is crazy enough to.<p>I've spent my 10,000 hours making "real" art and don't really feel the need to justify myself - but to all of the young people out there who are afraid to play with something new because some grumps on hacker news might get upset:<p>It doesn't matter what you make or how you make it. What matters is why you make it and what you have to say.</p>
]]></description><pubDate>Thu, 22 Jan 2026 22:49:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=46726135</link><dc:creator>cannoneyed</dc:creator><comments>https://news.ycombinator.com/item?id=46726135</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46726135</guid></item><item><title><![CDATA[New comment by cannoneyed in "Show HN: isometric.nyc – giant isometric pixel art map of NYC"]]></title><description><![CDATA[
<p>Yup, I'm a big fan. They'd be the first to admit that making true pixel art is very hard, and getting the AI to do it even somewhat consistently requires a lot of tuning and guardrails / processing.<p>At some point I couldn't fiddle with the style / pipeline anymore and just had to roll with "looks ok to me" - the whole point of the project wasn't to faithfully adhere to a style but to push the limits of new technology and learn a lot along the way</p>
]]></description><pubDate>Thu, 22 Jan 2026 22:41:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=46726065</link><dc:creator>cannoneyed</dc:creator><comments>https://news.ycombinator.com/item?id=46726065</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46726065</guid></item><item><title><![CDATA[New comment by cannoneyed in "Show HN: isometric.nyc – giant isometric pixel art map of NYC"]]></title><description><![CDATA[
<p>Author here, and to reiterate another reply - all of the critique of "pixel art" is completely fair. Aesthetically and philosophically, what AI does for "pixel art" is <i>very</i> off. And once you see the AI you can't really unsee it.<p>But I didn't want to call it a "SimCity" map, though that's really the vibe/inspiration I wanted to capture, because that implies a lot of other things, so I used the term "pixel art" even though I figured it might get a lot of (valid) pushback...<p>In general, labels and genres are really hard - "techno" to a deep head in Berlin is very different than "techno" to my cousins. This issue has always been fraught, because context and meaning and technique are all tangled up in these labels which are so important to some but so easily ignored by others. And those questions are even harder in the age of AI where the machine just gobbles up everything.<p>But regardless, it was a fun project! And to me at least it's better to just make cool ambitious things in good faith and understand that art by definition is meaningful and therefore makes people feel things from love to anger to disgust to fascination.</p>
]]></description><pubDate>Thu, 22 Jan 2026 22:37:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=46726028</link><dc:creator>cannoneyed</dc:creator><comments>https://news.ycombinator.com/item?id=46726028</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46726028</guid></item><item><title><![CDATA[New comment by cannoneyed in "Show HN: isometric.nyc – giant isometric pixel art map of NYC"]]></title><description><![CDATA[
<p>Hell yeah oxen.ai is awesome, made my life so much easier</p>
]]></description><pubDate>Thu, 22 Jan 2026 21:57:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=46725659</link><dc:creator>cannoneyed</dc:creator><comments>https://news.ycombinator.com/item?id=46725659</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46725659</guid></item><item><title><![CDATA[New comment by cannoneyed in "Show HN: isometric.nyc – giant isometric pixel art map of NYC"]]></title><description><![CDATA[
<p>Yeah this is all completely fair and I agree with all of it. Aesthetically and philosophically, what AI does for "pixel art" is <i>very</i> off. And once you see the "AI" you can't really unsee it.<p>But I didn't want to call it a "SimCity" map, though that's really the vibe/inspiration I wanted to capture, because that implies other things, so I used the term "pixel art" even though I knew it'd get a lot of (valid) pushback...<p>As with all things art, labels are really difficult and the context / meaning / technique is at once completely tied to genre but also completely irrelevant. Think about the label "techno" - the label is deeply meaningful and subtle to some and almost meaningless to others</p>
]]></description><pubDate>Thu, 22 Jan 2026 21:51:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=46725596</link><dc:creator>cannoneyed</dc:creator><comments>https://news.ycombinator.com/item?id=46725596</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46725596</guid></item><item><title><![CDATA[New comment by cannoneyed in "Show HN: isometric.nyc – giant isometric pixel art map of NYC"]]></title><description><![CDATA[
<p>simple is relative, could definitely be done, but until the models get a bit smarter and require less manual hand-holding it'd be a lot of grindy work</p>
]]></description><pubDate>Thu, 22 Jan 2026 21:47:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=46725574</link><dc:creator>cannoneyed</dc:creator><comments>https://news.ycombinator.com/item?id=46725574</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46725574</guid></item><item><title><![CDATA[New comment by cannoneyed in "Show HN: isometric.nyc – giant isometric pixel art map of NYC"]]></title><description><![CDATA[
<p>yeah I had to put it behind a worker to deal with the subdomain and various other subtle caching issues. All in all cloudflare is incredible, and Claude makes it actually quite easy to deal with all the ins and outs</p>
]]></description><pubDate>Thu, 22 Jan 2026 21:46:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=46725563</link><dc:creator>cannoneyed</dc:creator><comments>https://news.ycombinator.com/item?id=46725563</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46725563</guid></item><item><title><![CDATA[New comment by cannoneyed in "Show HN: isometric.nyc – giant isometric pixel art map of NYC"]]></title><description><![CDATA[
<p>Yeah I'll get the code out there soon - it's just <i>very</i> vibe-y right now, the repo is a bit of a mess since I never bothered to organize things. The secret sauce is really in the fine-tuning, can definitely get those datasets/models public on oxen.ai too</p>
]]></description><pubDate>Thu, 22 Jan 2026 21:45:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=46725542</link><dc:creator>cannoneyed</dc:creator><comments>https://news.ycombinator.com/item?id=46725542</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46725542</guid></item><item><title><![CDATA[New comment by cannoneyed in "Show HN: isometric.nyc – giant isometric pixel art map of NYC"]]></title><description><![CDATA[
<p>Yup back of the napkin is probably about there - also spent a fair bit on the oxen.ai fine-tuning service (worth every penny)... paint ain't free, so to speak</p>
]]></description><pubDate>Thu, 22 Jan 2026 21:43:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=46725525</link><dc:creator>cannoneyed</dc:creator><comments>https://news.ycombinator.com/item?id=46725525</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46725525</guid></item><item><title><![CDATA[New comment by cannoneyed in "Show HN: isometric.nyc – giant isometric pixel art map of NYC"]]></title><description><![CDATA[
<p>oh wow that's such a good/obvious idea, i'll see if I can whip it together tonight</p>
]]></description><pubDate>Thu, 22 Jan 2026 20:18:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=46724631</link><dc:creator>cannoneyed</dc:creator><comments>https://news.ycombinator.com/item?id=46724631</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46724631</guid></item><item><title><![CDATA[New comment by cannoneyed in "Show HN: isometric.nyc – giant isometric pixel art map of NYC"]]></title><description><![CDATA[
<p>that's right - it worked very nice, but the models to generate the "shore distance mask" for the water shader weren't reliable enough to automate, and I just couldn't justify sinking any more time into the project</p>
]]></description><pubDate>Thu, 22 Jan 2026 20:18:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=46724626</link><dc:creator>cannoneyed</dc:creator><comments>https://news.ycombinator.com/item?id=46724626</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46724626</guid></item><item><title><![CDATA[New comment by cannoneyed in "Show HN: isometric.nyc – giant isometric pixel art map of NYC"]]></title><description><![CDATA[
<p>Haha I had to throw in the towel at some point and Staten Island didn't make the cut. Sorry (not sorry)</p>
]]></description><pubDate>Thu, 22 Jan 2026 20:17:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=46724616</link><dc:creator>cannoneyed</dc:creator><comments>https://news.ycombinator.com/item?id=46724616</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46724616</guid></item><item><title><![CDATA[New comment by cannoneyed in "Show HN: isometric.nyc – giant isometric pixel art map of NYC"]]></title><description><![CDATA[
<p>Interestingly enough even the big guns couldn't reliably act as judges. I think there are a few reasons for that:<p>- the way they represent image tokens isn't conducive to this kind of task<p>- text-to-image space is actually quite finicky, it's basically impossible to describe to the model what trees ought to look like and have them "get it"<p>- there's no reliable way to few-shot prompt these models for image tasks yet (!!)</p>
]]></description><pubDate>Thu, 22 Jan 2026 20:16:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=46724610</link><dc:creator>cannoneyed</dc:creator><comments>https://news.ycombinator.com/item?id=46724610</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46724610</guid></item><item><title><![CDATA[New comment by cannoneyed in "Show HN: isometric.nyc – giant isometric pixel art map of NYC"]]></title><description><![CDATA[
<p>100% - I originally wanted to do that but when I realized how much manual work I'd have to do just to get the tiles generated I had to cut back on scope pretty hard.<p>I actually have a nice little water shader that renders waves on the water tiles via a "depth mask", but my fine-tunes for generating the shader mask weren't reliable enough and I'd spent far too much time on the project to justify going deeper. Maybe I'll try again when the next generation of smarter, cheaper models get released.</p>
]]></description><pubDate>Thu, 22 Jan 2026 20:13:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=46724581</link><dc:creator>cannoneyed</dc:creator><comments>https://news.ycombinator.com/item?id=46724581</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46724581</guid></item><item><title><![CDATA[New comment by cannoneyed in "Show HN: isometric.nyc – giant isometric pixel art map of NYC"]]></title><description><![CDATA[
<p>Yeah I actually did that quite a bit too. I didn't want to get too bogged down in the nitty gritty of the tiling algorithm because it's actually quite difficult to communicate via writing (which probably contributed to it being hard to get AI to implement).<p>The issue is that the overall style was not consistent from tile to tile, so you'd see some drift, particularly in the color - and you can see it in quite a few places on the map because of this.</p>
]]></description><pubDate>Thu, 22 Jan 2026 20:11:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=46724556</link><dc:creator>cannoneyed</dc:creator><comments>https://news.ycombinator.com/item?id=46724556</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46724556</guid></item></channel></rss>