<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: chrismaltby</title><link>https://news.ycombinator.com/user?id=chrismaltby</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Tue, 28 Jul 2026 03:56:52 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=chrismaltby" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by chrismaltby in "Htmx 4.0, the first JavaScript library to release exclusively on the Game Boy"]]></title><description><![CDATA[
<p>Oh hey, I made GB Studio, really cool to see it being used for this :) I've got some nice features in progress for the next version <a href="https://www.youtube.com/watch?v=q8UKwV1gJAI" rel="nofollow">https://www.youtube.com/watch?v=q8UKwV1gJAI</a></p>
]]></description><pubDate>Sun, 26 Jul 2026 17:26:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=49060263</link><dc:creator>chrismaltby</dc:creator><comments>https://news.ycombinator.com/item?id=49060263</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49060263</guid></item><item><title><![CDATA[Show HN: GBS Music – web based, open source Game Boy music editor/tracker]]></title><description><![CDATA[
<p>Hi HN, I've been working on an open-source, Electron (sorry) app for creating Game Boy games with no-code for a few years now. Recently I've been making some improvements to the inbuilt music editor/tracker and have got it running in the browser as a PWA.<p><a href="https://www.gbstudio.dev/music" rel="nofollow">https://www.gbstudio.dev/music</a><p><a href="https://music.gbstudio.dev/" rel="nofollow">https://music.gbstudio.dev/</a><p>It runs entirely client-side (no backend), using the File System Access API where available, and works offline.<p>The file format is that same as in <a href="https://superdisk.github.io/hUGETracker/" rel="nofollow">https://superdisk.github.io/hUGETracker/</a> so you can take any files made with this and edit them with hUGETracker instead.<p>And then you can drop these into a GB Studio project to make a quick GameBoy ROM too.<p>Any feedback is appreciated. Thanks!</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47851536">https://news.ycombinator.com/item?id=47851536</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Tue, 21 Apr 2026 17:07:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=47851536</link><dc:creator>chrismaltby</dc:creator><comments>https://news.ycombinator.com/item?id=47851536</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47851536</guid></item><item><title><![CDATA[New comment by chrismaltby in "Ask HN: What Are You Working On? (April 2026)"]]></title><description><![CDATA[
<p>This is awesome. I only made it to stage 5 but love the mix of genres</p>
]]></description><pubDate>Mon, 13 Apr 2026 13:08:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=47751439</link><dc:creator>chrismaltby</dc:creator><comments>https://news.ycombinator.com/item?id=47751439</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47751439</guid></item><item><title><![CDATA[New comment by chrismaltby in "Megadev: A Development Kit for the Sega Mega Drive and Mega CD Hardware"]]></title><description><![CDATA[
<p>Very nice! I've been building a drag & drop layer on top of GBDK [1] called GB Studio [2] for making Game Boy games for a few years now. I'm starting to think about how it could support other platforms eventually so this is definitely a project I'll keep an eye on.<p>[1] <a href="https://gbdk.org/" rel="nofollow">https://gbdk.org/</a><p>[2] <a href="https://www.gbstudio.dev/" rel="nofollow">https://www.gbstudio.dev/</a></p>
]]></description><pubDate>Sat, 14 Mar 2026 17:27:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=47378941</link><dc:creator>chrismaltby</dc:creator><comments>https://news.ycombinator.com/item?id=47378941</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47378941</guid></item><item><title><![CDATA[New comment by chrismaltby in "Retro Boy: simple Game Boy emulator written in Rust, can be played on the web"]]></title><description><![CDATA[
<p>I’ll definitely have a look and see if there’s any advantages. Currently using binjgb in GB Studio and been pretty happy with it <a href="https://github.com/binji/binjgb" rel="nofollow">https://github.com/binji/binjgb</a></p>
]]></description><pubDate>Thu, 20 Mar 2025 22:57:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=43430020</link><dc:creator>chrismaltby</dc:creator><comments>https://news.ycombinator.com/item?id=43430020</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43430020</guid></item><item><title><![CDATA[New comment by chrismaltby in "NESFab – A new programming language for creating NES games"]]></title><description><![CDATA[
<p>Nice to see GB Studio get a mention, I’m still working away at it after many years! Definitely going to be checking out NESFab to see what I can learn from it.<p>There’s also been a fork recently called BB Studio adapting it to make NES games:<p><a href="https://github.com/michel-iwaniec/bb-studio">https://github.com/michel-iwaniec/bb-studio</a></p>
]]></description><pubDate>Thu, 13 Feb 2025 23:06:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=43042633</link><dc:creator>chrismaltby</dc:creator><comments>https://news.ycombinator.com/item?id=43042633</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43042633</guid></item><item><title><![CDATA[New comment by chrismaltby in "Frasier Fantasy"]]></title><description><![CDATA[
<p>As the creator of GB Studio and a fan of Final Fantasy and Frasier (though can’t bring myself to check out that new season!) this is pretty awesome!</p>
]]></description><pubDate>Tue, 17 Oct 2023 18:33:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=37919502</link><dc:creator>chrismaltby</dc:creator><comments>https://news.ycombinator.com/item?id=37919502</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=37919502</guid></item><item><title><![CDATA[New comment by chrismaltby in "GB Studio: Drag and drop retro game creator for GameBoy"]]></title><description><![CDATA[
<p>Thanks, one of the things I’ve always tried to do (at work, before I started on GB Studio) is make difficult things seem easy and accessible. Though I’d have also told you this was probably impossible before starting too!<p>I just built it up slowly, making small tools to help me make sense of what was going on while learning GBDK, before I knew it pretty much had something I could package up. I’ve had a lot of help along the way though, untoxa’s [0] engine rewrite, and the work pau-tomas [1] did on the music editor have been especially helpful to the project.<p>Been a bit absent from the community recently, not had the time, but hoping to get back on it again soon!<p>I’m always amazed at how many awesome games people keep making though, it makes me really happy as this the first of many failed side projects that I pushed on through to completion.<p>[0] <a href="https://github.com/untoxa">https://github.com/untoxa</a><p>[1] <a href="https://github.com/pau-tomas">https://github.com/pau-tomas</a></p>
]]></description><pubDate>Sat, 17 Jun 2023 20:18:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=36374147</link><dc:creator>chrismaltby</dc:creator><comments>https://news.ycombinator.com/item?id=36374147</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36374147</guid></item><item><title><![CDATA[New comment by chrismaltby in "McDonald's just dropped a brand new Game Boy game"]]></title><description><![CDATA[
<p>As the creator of GB Studio, thanks, really appreciate that! And thanks to binjgb for the excellent emulator.<p>Really cool to see GB Studio being used for this.</p>
]]></description><pubDate>Wed, 14 Jun 2023 07:24:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=36322612</link><dc:creator>chrismaltby</dc:creator><comments>https://news.ycombinator.com/item?id=36322612</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36322612</guid></item><item><title><![CDATA[New comment by chrismaltby in "Power consumption of Game Boy flash cartridges"]]></title><description><![CDATA[
<p>If anyone is interested in making their own Game Boy game, I've been working on an open source game maker [0] that adds a UI around GBDK. I'm working on an updated replacement game engine [1] at the moment too that adds, among other things, support for flash cartridge saving (allows you to reflash cheap Pokémon carts), parallax backgrounds, large sprites and a stack based scripting language.<p>[0] <a href="https://www.gbstudio.dev/" rel="nofollow">https://www.gbstudio.dev/</a><p>[1] <a href="https://github.com/chrismaltby/gbvm" rel="nofollow">https://github.com/chrismaltby/gbvm</a></p>
]]></description><pubDate>Tue, 20 Apr 2021 12:06:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=26873473</link><dc:creator>chrismaltby</dc:creator><comments>https://news.ycombinator.com/item?id=26873473</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=26873473</guid></item><item><title><![CDATA[New comment by chrismaltby in "How I write Elm applications"]]></title><description><![CDATA[
<p>I really appreciate you taking the time to code review the Redux store! This is some really great advice that I'll definitely be implementing. The project has definitely been a big learning experience :)<p>Very much looking forward to these new RTK APIs. Thanks again for your help.</p>
]]></description><pubDate>Sun, 15 Nov 2020 14:14:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=25101315</link><dc:creator>chrismaltby</dc:creator><comments>https://news.ycombinator.com/item?id=25101315</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=25101315</guid></item><item><title><![CDATA[New comment by chrismaltby in "How I write Elm applications"]]></title><description><![CDATA[
<p>I can second that, I’ve just recently started migrating my open source application [0] to use Redux Toolkit and the hooks API (+Typescript) and it’s been a pleasure to use and MUCH less boilerplate than the previous implementation. Thanks for your efforts working on this!<p>[0] <a href="https://github.com/chrismaltby/gb-studio/tree/v2beta" rel="nofollow">https://github.com/chrismaltby/gb-studio/tree/v2beta</a></p>
]]></description><pubDate>Sun, 15 Nov 2020 00:58:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=25097093</link><dc:creator>chrismaltby</dc:creator><comments>https://news.ycombinator.com/item?id=25097093</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=25097093</guid></item><item><title><![CDATA[New comment by chrismaltby in "Microsoft Tilecode"]]></title><description><![CDATA[
<p>If it can play Game Boy games I’ve made an easy to use game maker that’s starting to get quite popular <a href="https://www.gbstudio.dev/" rel="nofollow">https://www.gbstudio.dev/</a></p>
]]></description><pubDate>Sat, 24 Oct 2020 20:18:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=24881674</link><dc:creator>chrismaltby</dc:creator><comments>https://news.ycombinator.com/item?id=24881674</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=24881674</guid></item><item><title><![CDATA[Show HN: 3D Maze Game proof of concept using no JavaScript, only HTML and CSS]]></title><description><![CDATA[
<p>Article URL: <a href="https://github.com/chrismaltby/nojs-maze">https://github.com/chrismaltby/nojs-maze</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=23926649">https://news.ycombinator.com/item?id=23926649</a></p>
<p>Points: 3</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 23 Jul 2020 12:37:01 +0000</pubDate><link>https://github.com/chrismaltby/nojs-maze</link><dc:creator>chrismaltby</dc:creator><comments>https://news.ycombinator.com/item?id=23926649</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23926649</guid></item><item><title><![CDATA[New comment by chrismaltby in "Custom Game Engines: A Small Study"]]></title><description><![CDATA[
<p>Looks great, I'm working on a similar kind of project specifically for making Game Boy games.<p><a href="https://www.gbstudio.dev/" rel="nofollow">https://www.gbstudio.dev/</a><p>I'll definitely have a look at your project for some ideas.</p>
]]></description><pubDate>Fri, 24 Apr 2020 12:30:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=22967235</link><dc:creator>chrismaltby</dc:creator><comments>https://news.ycombinator.com/item?id=22967235</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=22967235</guid></item><item><title><![CDATA[New comment by chrismaltby in "WebAssembly becomes a W3C Recommendation"]]></title><description><![CDATA[
<p>That looks awesome! I noticed that you don't have Game Boy on there, not sure if it's useful to you but I started to make a WebAssembly port of GBDK: <a href="https://github.com/chrismaltby/gbdk-emscripten" rel="nofollow">https://github.com/chrismaltby/gbdk-emscripten</a> which I was planning to use in my Game Boy game maker eventually <a href="https://www.gbstudio.dev/" rel="nofollow">https://www.gbstudio.dev/</a></p>
]]></description><pubDate>Mon, 16 Dec 2019 19:40:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=21806367</link><dc:creator>chrismaltby</dc:creator><comments>https://news.ycombinator.com/item?id=21806367</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=21806367</guid></item><item><title><![CDATA[New comment by chrismaltby in "Making a Game Boy Game in 2017"]]></title><description><![CDATA[
<p>The author of this article was really helpful chatting with me on Reddit while I was building GB Studio and still working it all out :-)</p>
]]></description><pubDate>Fri, 24 May 2019 17:27:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=20003600</link><dc:creator>chrismaltby</dc:creator><comments>https://news.ycombinator.com/item?id=20003600</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=20003600</guid></item><item><title><![CDATA[New comment by chrismaltby in "GB Studio – Retro adventure game creator for Game Boy"]]></title><description><![CDATA[
<p>Hi, sorry for the delay replying, weirdly Electron names the output win32-x64 even though it's only for 64-bit, I think the naming convention is platform (win32) then architecture (x64). Either way I've just built a 32-bit version which hopefully will work for you <a href="https://github.com/chrismaltby/gb-studio/releases/download/v1.0.0/GB.Studio-win32-ia32-1.0.0.zip" rel="nofollow">https://github.com/chrismaltby/gb-studio/releases/download/v...</a> though I'm not sure how it's going to manage with 1Gb RAM.</p>
]]></description><pubDate>Tue, 23 Apr 2019 21:46:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=19733263</link><dc:creator>chrismaltby</dc:creator><comments>https://news.ycombinator.com/item?id=19733263</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=19733263</guid></item><item><title><![CDATA[New comment by chrismaltby in "GB Studio – Retro adventure game creator for Game Boy"]]></title><description><![CDATA[
<p>Saving/loading is definitely on my todo list. The game I built this for originally was only small and was intended to be finished in one sitting but I’ll be adding support for saving soon.</p>
]]></description><pubDate>Mon, 22 Apr 2019 20:40:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=19722753</link><dc:creator>chrismaltby</dc:creator><comments>https://news.ycombinator.com/item?id=19722753</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=19722753</guid></item><item><title><![CDATA[New comment by chrismaltby in "GB Studio – Retro adventure game creator for Game Boy"]]></title><description><![CDATA[
<p>I was definitely inspired by NESMaker, yeah!</p>
]]></description><pubDate>Mon, 22 Apr 2019 14:11:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=19719049</link><dc:creator>chrismaltby</dc:creator><comments>https://news.ycombinator.com/item?id=19719049</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=19719049</guid></item></channel></rss>