<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: chronolitus</title><link>https://news.ycombinator.com/user?id=chronolitus</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sun, 03 May 2026 21:43:58 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=chronolitus" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[Bot-AGI-1 – a robotics benchmark for VLMs]]></title><description><![CDATA[
<p>Article URL: <a href="https://bot-agi.org/">https://bot-agi.org/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47782264">https://news.ycombinator.com/item?id=47782264</a></p>
<p>Points: 2</p>
<p># Comments: 1</p>
]]></description><pubDate>Wed, 15 Apr 2026 17:26:04 +0000</pubDate><link>https://bot-agi.org/</link><dc:creator>chronolitus</dc:creator><comments>https://news.ycombinator.com/item?id=47782264</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47782264</guid></item><item><title><![CDATA[New comment by chronolitus in "4D Doom"]]></title><description><![CDATA[
<p>Honestly the level editor was just me drawing on some paper, then typing out poses and coordinates into the matrices.<p>But if you want to see a 4D level editor, the dev of 4D Golf made his own, love to see it: <a href="https://www.youtube.com/watch?v=5pTBSafvQ7Y" rel="nofollow">https://www.youtube.com/watch?v=5pTBSafvQ7Y</a></p>
]]></description><pubDate>Wed, 08 Apr 2026 16:37:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=47692599</link><dc:creator>chronolitus</dc:creator><comments>https://news.ycombinator.com/item?id=47692599</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47692599</guid></item><item><title><![CDATA[New comment by chronolitus in "4D Doom"]]></title><description><![CDATA[
<p>You have a great website</p>
]]></description><pubDate>Thu, 02 Apr 2026 05:38:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=47610361</link><dc:creator>chronolitus</dc:creator><comments>https://news.ycombinator.com/item?id=47610361</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47610361</guid></item><item><title><![CDATA[New comment by chronolitus in "4D Doom"]]></title><description><![CDATA[
<p>Thanks for the link, 4D Maze is amazing and I had somehow never seen it.<p>Also, here's a CPU-based prototype that led to the Hyperhell engine:<p><a href="https://dugas.ch/4d_creatures/4d_camera.html" rel="nofollow">https://dugas.ch/4d_creatures/4d_camera.html</a></p>
]]></description><pubDate>Wed, 01 Apr 2026 19:37:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=47605516</link><dc:creator>chronolitus</dc:creator><comments>https://news.ycombinator.com/item?id=47605516</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47605516</guid></item><item><title><![CDATA[New comment by chronolitus in "4D Doom"]]></title><description><![CDATA[
<p>I'd definitely prefer a human made one. If you know any artists willing to make a proper version of the cover art, I'd be happy to commission one (paid, of course).</p>
]]></description><pubDate>Wed, 01 Apr 2026 18:44:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=47604847</link><dc:creator>chronolitus</dc:creator><comments>https://news.ycombinator.com/item?id=47604847</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47604847</guid></item><item><title><![CDATA[New comment by chronolitus in "4D Doom"]]></title><description><![CDATA[
<p>Can't wait for the hardware. Only a matter of time until someone makes the first 4D game projected to a 3D hologram.</p>
]]></description><pubDate>Wed, 01 Apr 2026 18:34:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=47604735</link><dc:creator>chronolitus</dc:creator><comments>https://news.ycombinator.com/item?id=47604735</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47604735</guid></item><item><title><![CDATA[New comment by chronolitus in "4D Doom"]]></title><description><![CDATA[
<p>You may need more than 1 extra axis of rotations, unfortunately. <a href="https://youtu.be/tKDMcLW9OnI?t=309" rel="nofollow">https://youtu.be/tKDMcLW9OnI?t=309</a></p>
]]></description><pubDate>Wed, 01 Apr 2026 18:30:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=47604689</link><dc:creator>chronolitus</dc:creator><comments>https://news.ycombinator.com/item?id=47604689</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47604689</guid></item><item><title><![CDATA[New comment by chronolitus in "4D Doom"]]></title><description><![CDATA[
<p>Loved this book! Part of this project started from wanting to make 4D creatures and train them to walk with RL. One interesting fact I learned is that ants would probably have 8 legs in 4D.<p>Why? Well, apparently ants have 6 legs because this allows tripod-gait, a simple leg movement that always keeps 3 stable points on the ground[1]<p>In 4D, you'd need 4 points on the ground, hence tetra-pod gait (4+4 legs).<p>You could of course do with less, I'd guess even as low as 1-2 if you have lots of muscles and good balance.<p>[1] <a href="https://dugas.ch/4d_creatures/tripod_gait.html" rel="nofollow">https://dugas.ch/4d_creatures/tripod_gait.html</a></p>
]]></description><pubDate>Wed, 01 Apr 2026 18:27:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=47604641</link><dc:creator>chronolitus</dc:creator><comments>https://news.ycombinator.com/item?id=47604641</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47604641</guid></item><item><title><![CDATA[New comment by chronolitus in "4D Doom"]]></title><description><![CDATA[
<p>I really appreciate your feedback!<p>I tried pretty hard to increase the rendering efficiency on consumer GPUs. The biggest issue is that the main view is actually a 96x96x96 grid of "pixels" (or voxels). This makes scaling brutal: going up to 128x128x128 we'd double the total amount of pixels, to around as much as 1920x1080 resolution. Doubling the grid res to 256 would get us 16M voxels, which is about the same as two 4K displays. On top of that simple 4D object meshes scale much worse in terms of tetras than 3D objects do.<p>A quick solution could be to give the user a few resolution options, so they can bravely test the limits of their hardware.<p>So I've just modified the engine to allow you to specify a custom resolution in the URL:<p><a href="https://dugas.ch/hyperhell/levels/the_bargain.html?vox_resolution=128&profiling=1" rel="nofollow">https://dugas.ch/hyperhell/levels/the_bargain.html?vox_resol...</a><p>(Higher resolutions might break rendering entirely if the accel structure doesn't fit in allowed memory anymore. I was able to push it to 160x160x160 on my machines)<p>I'll also try to think of other ways to make the rendering more efficient, maybe a BVH instead of my simpler grid-based acceleration structure? My background is not in computer graphics, so others here might have better ideas.</p>
]]></description><pubDate>Wed, 01 Apr 2026 18:02:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=47604309</link><dc:creator>chronolitus</dc:creator><comments>https://news.ycombinator.com/item?id=47604309</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47604309</guid></item><item><title><![CDATA[4D Doom]]></title><description><![CDATA[
<p>Article URL: <a href="https://github.com/danieldugas/HYPERHELL">https://github.com/danieldugas/HYPERHELL</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47549128">https://news.ycombinator.com/item?id=47549128</a></p>
<p>Points: 286</p>
<p># Comments: 80</p>
]]></description><pubDate>Fri, 27 Mar 2026 22:19:34 +0000</pubDate><link>https://github.com/danieldugas/HYPERHELL</link><dc:creator>chronolitus</dc:creator><comments>https://news.ycombinator.com/item?id=47549128</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47549128</guid></item><item><title><![CDATA[New comment by chronolitus in "I don't know if my job will still exist in ten years"]]></title><description><![CDATA[
<p>10 <i>years</i>? These days ten years feel like an absurdly long time in the future.</p>
]]></description><pubDate>Sun, 08 Mar 2026 05:25:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=47294691</link><dc:creator>chronolitus</dc:creator><comments>https://news.ycombinator.com/item?id=47294691</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47294691</guid></item><item><title><![CDATA[Show HN: I made a 4D version of DOOM]]></title><description><![CDATA[
<p>Article URL: <a href="https://hyperhell.itch.io/hyperhell">https://hyperhell.itch.io/hyperhell</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47146371">https://news.ycombinator.com/item?id=47146371</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Wed, 25 Feb 2026 02:03:15 +0000</pubDate><link>https://hyperhell.itch.io/hyperhell</link><dc:creator>chronolitus</dc:creator><comments>https://news.ycombinator.com/item?id=47146371</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47146371</guid></item><item><title><![CDATA[Hyperhell: A 4-Dimensional Doom-Like (WebGPU)]]></title><description><![CDATA[
<p>Article URL: <a href="https://dugas.ch/hyperhell/">https://dugas.ch/hyperhell/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47038016">https://news.ycombinator.com/item?id=47038016</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Mon, 16 Feb 2026 17:56:25 +0000</pubDate><link>https://dugas.ch/hyperhell/</link><dc:creator>chronolitus</dc:creator><comments>https://news.ycombinator.com/item?id=47038016</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47038016</guid></item><item><title><![CDATA[New comment by chronolitus in "Visualizing the 4th Dimension with WebGPU"]]></title><description><![CDATA[
<p>I had been working on a 4-th Dimension renderer project, when yesterday I saw the hackernews post where Gemini predicts the front page 10 years from now[1], and one title was "Visualizing the 5th dimension with WebGPU 2.0".<p>So I figured, what the heck, might as well make the implied previous article real, and fulfill our collective destinies.<p>[1] <a href="https://news.ycombinator.com/item?id=46205632">https://news.ycombinator.com/item?id=46205632</a></p>
]]></description><pubDate>Sat, 13 Dec 2025 02:58:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=46251587</link><dc:creator>chronolitus</dc:creator><comments>https://news.ycombinator.com/item?id=46251587</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46251587</guid></item><item><title><![CDATA[Visualizing the 4th Dimension with WebGPU]]></title><description><![CDATA[
<p>Article URL: <a href="https://dugas.ch/funderstanding/visualizing_the_4th_dimension.html">https://dugas.ch/funderstanding/visualizing_the_4th_dimension.html</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=46251580">https://news.ycombinator.com/item?id=46251580</a></p>
<p>Points: 2</p>
<p># Comments: 1</p>
]]></description><pubDate>Sat, 13 Dec 2025 02:56:09 +0000</pubDate><link>https://dugas.ch/funderstanding/visualizing_the_4th_dimension.html</link><dc:creator>chronolitus</dc:creator><comments>https://news.ycombinator.com/item?id=46251580</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46251580</guid></item><item><title><![CDATA[New comment by chronolitus in "Show HN: Gemini Pro 3 imagines the HN front page 10 years from now"]]></title><description><![CDATA[
<p>"Visualizing the 5th dimension with WebGPU 2.0"<p>I feel so seen (my last post to hn was literally about visualizing the 4th dimension with threejs - and now working on the webGPU version)<p><a href="https://dugas.ch/funderstanding/4d_camera.html" rel="nofollow">https://dugas.ch/funderstanding/4d_camera.html</a></p>
]]></description><pubDate>Tue, 09 Dec 2025 23:27:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=46212136</link><dc:creator>chronolitus</dc:creator><comments>https://news.ycombinator.com/item?id=46212136</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46212136</guid></item><item><title><![CDATA[Show HN: Hypercamera – a browser-based 4D camera simulator]]></title><description><![CDATA[
<p>Article URL: <a href="https://dugas.ch/4d_creatures/4d_camera.html">https://dugas.ch/4d_creatures/4d_camera.html</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=45979520">https://news.ycombinator.com/item?id=45979520</a></p>
<p>Points: 19</p>
<p># Comments: 4</p>
]]></description><pubDate>Wed, 19 Nov 2025 13:54:04 +0000</pubDate><link>https://dugas.ch/4d_creatures/4d_camera.html</link><dc:creator>chronolitus</dc:creator><comments>https://news.ycombinator.com/item?id=45979520</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45979520</guid></item><item><title><![CDATA[How would a 4D Camera work?]]></title><description><![CDATA[
<p>Article URL: <a href="https://dugas.ch/funderstanding/4d_camera.html">https://dugas.ch/funderstanding/4d_camera.html</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=45830013">https://news.ycombinator.com/item?id=45830013</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 06 Nov 2025 00:41:15 +0000</pubDate><link>https://dugas.ch/funderstanding/4d_camera.html</link><dc:creator>chronolitus</dc:creator><comments>https://news.ycombinator.com/item?id=45830013</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45830013</guid></item><item><title><![CDATA[New comment by chronolitus in "Nobel Prize in Physics awarded to John Hopfield and Geoffrey Hinton [pdf]"]]></title><description><![CDATA[
<p>Moreso genuine curiosity than as a gotcha: A lot of comments are saying this was the wrong choice. I'd find it really interesting to hear who the nomination should have gone to instead, in your opinions.</p>
]]></description><pubDate>Tue, 08 Oct 2024 11:47:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=41776270</link><dc:creator>chronolitus</dc:creator><comments>https://news.ycombinator.com/item?id=41776270</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41776270</guid></item><item><title><![CDATA[New comment by chronolitus in "'Underwater bicycle' propels swimmers forward at superhuman speed"]]></title><description><![CDATA[
<p>For those like me who are curious what it looks like: <a href="https://www.designboom.com/technology/exolung-underwater-air-supply-divers-01-16-2020/" rel="nofollow">https://www.designboom.com/technology/exolung-underwater-air...</a></p>
]]></description><pubDate>Thu, 09 May 2024 10:37:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=40306828</link><dc:creator>chronolitus</dc:creator><comments>https://news.ycombinator.com/item?id=40306828</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40306828</guid></item></channel></rss>