<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: cube2222</title><link>https://news.ycombinator.com/user?id=cube2222</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 06 Apr 2026 12:42:03 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=cube2222" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by cube2222 in "Ask HN: Who is hiring? (April 2026)"]]></title><description><![CDATA[
<p>Spacelift | Remote (Europe) | Full-time | Senior Software Engineer | $80k-$110k+ (can go higher)<p>We're a VC-funded startup (recently raised $51M Series C) building an infrastructure orchestrator and collaborative management platform for Infrastructure-as-Code – from OpenTofu, Terraform, Terragrunt, CloudFormation, Pulumi, Kubernetes, to Ansible.<p>On the backend we're using 100% Go with AWS primitives. We're looking for backend developers who like doing DevOps'y stuff sometimes (because in a way it's the spirit of our company), or have experience with the cloud native ecosystem. Ideally you'd have experience working with an IaC tool, i.e. Terraform, Pulumi, Ansible, CloudFormation, Kubernetes, or SaltStack.<p>Overall we have a deeply technical product, trying to build something customers love to use, and have a lot of happy and satisfied customers. We promise interesting work, the ability to open source parts of the project which don't give us a business advantage, as well as healthy working hours.<p>If that sounds like fun to you, please apply at <a href="https://careers.spacelift.io/jobs/3006934-software-engineer-remote-europe-mid-and-senior" rel="nofollow">https://careers.spacelift.io/jobs/3006934-software-engineer-...</a><p>You can find out more about the product we're building at <a href="https://spacelift.io" rel="nofollow">https://spacelift.io</a> and also see our engineering blog for a few technical blog posts of ours: <a href="https://spacelift.io/blog/engineering" rel="nofollow">https://spacelift.io/blog/engineering</a></p>
]]></description><pubDate>Wed, 01 Apr 2026 20:29:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=47606145</link><dc:creator>cube2222</dc:creator><comments>https://news.ycombinator.com/item?id=47606145</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47606145</guid></item><item><title><![CDATA[New comment by cube2222 in "Astral to Join OpenAI"]]></title><description><![CDATA[
<p>Honestly, for now they seem to be buying companies built around Open Source projects which otherwise didn't really have a good story to pay for their development long-term anyway. And it seems like the primary reason is just expertise and tooling for building their CLI tools.<p>As long as they keep the original projects maintained and those aren't just acqui-hires, I think this is almost as good as we can hope for.<p>(thinking mainly about Bun here as the other one)</p>
]]></description><pubDate>Thu, 19 Mar 2026 14:19:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=47439962</link><dc:creator>cube2222</dc:creator><comments>https://news.ycombinator.com/item?id=47439962</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47439962</guid></item><item><title><![CDATA[New comment by cube2222 in "Reviewing Large Changes with Jujutsu"]]></title><description><![CDATA[
<p>A reasonably cool part about this approach (duplicating the commits, though I suppose you could just add your own bookmark on the existing commit, too) is that you can easily diff the current pr state with what you last reviewed, even across rebases, squashes, fixups, etc. Will have to give that a go.<p>Unfortunately GitHub still doesn't make that easy, and branch `push --force`'s make it really hard to see what changed, would be amazing if they ever fixed that.<p>In general, I think with the rise of agentic coding, and more review work, I hope we see some innovation in the "code review tooling" space. Not AI reviewers (that's useful too but already works well enough)! I want tools that help the human review code faster, more effectively, and in a more pleasant way.<p>Of course can't end the comment without the obligatory "jj is great, big recommend, am not affiliated, check out the blog post I wrote a year ago for getting started with it[0]", ha! I'm still very happy with it, no going back.<p>[0]: <a href="https://kubamartin.com/posts/introduction-to-the-jujutsu-vcs/" rel="nofollow">https://kubamartin.com/posts/introduction-to-the-jujutsu-vcs...</a></p>
]]></description><pubDate>Mon, 16 Mar 2026 13:09:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=47398530</link><dc:creator>cube2222</dc:creator><comments>https://news.ycombinator.com/item?id=47398530</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47398530</guid></item><item><title><![CDATA[New comment by cube2222 in "Kotlin creator's new language: talk to LLMs in specs, not English"]]></title><description><![CDATA[
<p>This is actually... pretty cool?<p>Definitely won't use it for prod ofc but may try it out for a side-project.<p>It seems that this is more or less:<p><pre><code>  - instead of modules, write specs for your modules
  - on the first go it generates the code (which you review)
  - later, diffs in the spec are translated into diffs in the code (the code is *not* fully regenerated)
</code></pre>
this actually sounds pretty usable, esp. if someone likes writing. And wherever you want to dive deep, you can delve down into the code and do "microoptimizations" by rolling something on your own (with what seems to be called here "mixed projects").<p>That said, not sure if I need a separate tool for this, tbh. Instead of just having markdown files and telling cause to see the md diff and adjust the code accordingly.</p>
]]></description><pubDate>Thu, 12 Mar 2026 19:56:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=47356210</link><dc:creator>cube2222</dc:creator><comments>https://news.ycombinator.com/item?id=47356210</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47356210</guid></item><item><title><![CDATA[New comment by cube2222 in "Ask HN: Who is hiring? (March 2026)"]]></title><description><![CDATA[
<p>Spacelift | Remote (Europe) | Full-time | Senior Software Engineer | $80k-$110k+ (can go higher)<p>We're a VC-funded startup (recently raised $51M Series C) building an infrastructure orchestrator and collaborative management platform for Infrastructure-as-Code – from OpenTofu, Terraform, Terragrunt, CloudFormation, Pulumi, Kubernetes, to Ansible.<p>On the backend we're using 100% Go with AWS primitives. We're looking for backend developers who like doing DevOps'y stuff sometimes (because in a way it's the spirit of our company), or have experience with the cloud native ecosystem. Ideally you'd have experience working with an IaC tool, i.e. Terraform, Pulumi, Ansible, CloudFormation, Kubernetes, or SaltStack.<p>Overall we have a deeply technical product, trying to build something customers love to use, and have a lot of happy and satisfied customers. We promise interesting work, the ability to open source parts of the project which don't give us a business advantage, as well as healthy working hours.<p>If that sounds like fun to you, please apply at <a href="https://careers.spacelift.io/jobs/3006934-software-engineer-remote-europe-mid-and-senior" rel="nofollow">https://careers.spacelift.io/jobs/3006934-software-engineer-...</a><p>You can find out more about the product we're building at <a href="https://spacelift.io" rel="nofollow">https://spacelift.io</a> and also see our engineering blog for a few technical blog posts of ours: <a href="https://spacelift.io/blog/engineering" rel="nofollow">https://spacelift.io/blog/engineering</a></p>
]]></description><pubDate>Mon, 02 Mar 2026 18:46:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=47222239</link><dc:creator>cube2222</dc:creator><comments>https://news.ycombinator.com/item?id=47222239</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47222239</guid></item><item><title><![CDATA[New comment by cube2222 in "Claude Sonnet 4.6"]]></title><description><![CDATA[
<p>This seems to agree with my own previous tests of Sonnet vs Opus (not on this version). If I give them a task with a large list of constraints ("do this, don't do this, make sure of this"), like 20-40, Sonnet will forget half of it, while Opus correctly applies all directives.<p>My intuition is this is just related to model size / its "working memory", and will likely neither be fixed by training Sonnet with Opus nor by steadily optimizing its agentic capabilities.</p>
]]></description><pubDate>Wed, 18 Feb 2026 11:35:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=47059957</link><dc:creator>cube2222</dc:creator><comments>https://news.ycombinator.com/item?id=47059957</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47059957</guid></item><item><title><![CDATA[New comment by cube2222 in "Claude Sonnet 4.6"]]></title><description><![CDATA[
<p>Attention is, at its core, quadratic wrt context length. So I'd believe that to be the case, yeah.</p>
]]></description><pubDate>Tue, 17 Feb 2026 18:40:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=47051232</link><dc:creator>cube2222</dc:creator><comments>https://news.ycombinator.com/item?id=47051232</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47051232</guid></item><item><title><![CDATA[New comment by cube2222 in "Claude Sonnet 4.6"]]></title><description><![CDATA[
<p>So tldr it seems like it's<p>- a reasonable improvement over sonnet 4.5, esp. with agentic tool use<p>- generally worse than opus 4.6<p>Probably not worth it for coding, but a win for anybody building agentic ai assistants of any sort with Sonnet.</p>
]]></description><pubDate>Tue, 17 Feb 2026 18:14:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=47050853</link><dc:creator>cube2222</dc:creator><comments>https://news.ycombinator.com/item?id=47050853</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47050853</guid></item><item><title><![CDATA[New comment by cube2222 in "Ask HN: Who is hiring? (February 2026)"]]></title><description><![CDATA[
<p>Spacelift | Remote (Europe) | Full-time | Senior Software Engineer | $80k-$110k+ (can go higher)<p>We're a VC-funded startup (recently raised $51M Series C) building an infrastructure orchestrator and collaborative management platform for Infrastructure-as-Code – from OpenTofu, Terraform, Terragrunt, CloudFormation, Pulumi, Kubernetes, to Ansible.<p>On the backend we're using 100% Go with AWS primitives. We're looking for backend developers who like doing DevOps'y stuff sometimes (because in a way it's the spirit of our company), or have experience with the cloud native ecosystem. Ideally you'd have experience working with an IaC tool, i.e. Terraform, Pulumi, Ansible, CloudFormation, Kubernetes, or SaltStack.<p>Overall we have a deeply technical product, trying to build something customers love to use, and have a lot of happy and satisfied customers. We promise interesting work, the ability to open source parts of the project which don't give us a business advantage, as well as healthy working hours.<p>If that sounds like fun to you, please apply at <a href="https://careers.spacelift.io/jobs/3006934-software-engineer-remote-europe-mid-and-senior" rel="nofollow">https://careers.spacelift.io/jobs/3006934-software-engineer-...</a><p>You can find out more about the product we're building at <a href="https://spacelift.io" rel="nofollow">https://spacelift.io</a> and also see our engineering blog for a few technical blog posts of ours: <a href="https://spacelift.io/blog/engineering" rel="nofollow">https://spacelift.io/blog/engineering</a></p>
]]></description><pubDate>Mon, 02 Feb 2026 17:24:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=46858570</link><dc:creator>cube2222</dc:creator><comments>https://news.ycombinator.com/item?id=46858570</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46858570</guid></item><item><title><![CDATA[New comment by cube2222 in "Vitamin D and Omega-3 have a larger effect on depression than antidepressants"]]></title><description><![CDATA[
<p>Just to reiterate, both of those (hemp hearts and flaxseed) only contain ALA, while what you're generally looking for is EPA and DHA. TFA also explicitly mentions it's only talking about EPA.<p>This is not to say that they're unhealthy of course.<p>EDIT: see the sibling comment by code_biologist, it's much more comprehensive than what I've written.</p>
]]></description><pubDate>Thu, 29 Jan 2026 11:39:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=46808875</link><dc:creator>cube2222</dc:creator><comments>https://news.ycombinator.com/item?id=46808875</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46808875</guid></item><item><title><![CDATA[New comment by cube2222 in "Vitamin D and Omega-3 have a larger effect on depression than antidepressants"]]></title><description><![CDATA[
<p>I'm not an expert, but I've done a bunch of reading on this previously, and also skimmed the article which also mentions some parts of this.<p>First, when taking omega 3 supplements, you generally care about increasing the ratio of omega 3 to omega 6. Hemp hearts have much more omega 6 than omega 3, so they're not very effective for improving the ratio.<p>Second, hemp hearts contain ALA, while what you generally want to improve is EPA and DHA (this is also covered in TFA). The body can convert ALA to EPA and DHA, but it's not efficient.<p>So all in all, if Omega 3 for the article's stated benefits is what you want, this is not the way. I recommend looking into eating more fish, or if you want a vegan route, algae-based supplements. [0] is a decent source from the NIH about foods and their Omega 3 content, split by ALA/EPA/DHA.<p>[0]: <a href="https://ods.od.nih.gov/factsheets/Omega3FattyAcids-HealthProfessional/" rel="nofollow">https://ods.od.nih.gov/factsheets/Omega3FattyAcids-HealthPro...</a></p>
]]></description><pubDate>Thu, 29 Jan 2026 11:18:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=46808658</link><dc:creator>cube2222</dc:creator><comments>https://news.ycombinator.com/item?id=46808658</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46808658</guid></item><item><title><![CDATA[New comment by cube2222 in "How I estimate work"]]></title><description><![CDATA[
<p>I think the main problem in estimating projects is unknown unknowns.<p>I find that the best approach to solving that is taking a “tracer-bullet” approach. You make an initial end-to-end PoC that explores all the tricky bits of your project.<p>Making estimates then becomes quite a bit more tractable (though still has its limits and uncertainty, of course). Conversations about where to cut scope will also be easier.</p>
]]></description><pubDate>Sat, 24 Jan 2026 14:47:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=46744023</link><dc:creator>cube2222</dc:creator><comments>https://news.ycombinator.com/item?id=46744023</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46744023</guid></item><item><title><![CDATA[New comment by cube2222 in "Provide agents with automated feedback"]]></title><description><![CDATA[
<p>Yeah, I have written multiple almost completely-vibecoded linters since Claude Code came out, and they provide very high value.<p>It’s kind of a best case scenario use-case - linters are generally small and easy to test.<p>It’s also worth noting that linters now effectively have automagical autofix - just run an agent with “fix the lints”. Again, one of the best case scenarios, with a very tight feedback loop for the agent, sparing you a large amount of boring work.</p>
]]></description><pubDate>Mon, 19 Jan 2026 10:24:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=46677256</link><dc:creator>cube2222</dc:creator><comments>https://news.ycombinator.com/item?id=46677256</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46677256</guid></item><item><title><![CDATA[New comment by cube2222 in "OLED, Not for Me"]]></title><description><![CDATA[
<p>I bought a w-oled monitor for office work and gaming, very happy with my oled tv. I returned it after a couple days.<p>I got unbearable eye strain from it, even though I use rather large fonts, and the ppd was the same as with my previous IPS. Yes, the “more fuzzy” text was very much noticeable too.<p>Maybe it varies by person, maybe it’s influenced by things like astigmatism, but I totally see where the author is coming from, and I too am waiting for the new OLED panels to see if there’s an improvement.</p>
]]></description><pubDate>Sat, 10 Jan 2026 12:11:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=46565061</link><dc:creator>cube2222</dc:creator><comments>https://news.ycombinator.com/item?id=46565061</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46565061</guid></item><item><title><![CDATA[New comment by cube2222 in "Neural Networks: Zero to Hero"]]></title><description><![CDATA[
<p>I’ve gone through this series of videos earlier this year.<p>In the past I’ve gone through many “educational resources” about deep neural networks - books, coursera courses (yeah, that one), a university class, the fastai course - but I don’t work with them at all in my day to day.<p>This series of videos was by far the best, most “intuition building”, highest signal-to-noise ratio, and least “annoying” content to get through. Could of course be that his way of teaching just clicks with me, but in general - very strong recommend. It’s the primary resource I now recommend when someone wants to get into lower level details of DNNs.</p>
]]></description><pubDate>Sun, 04 Jan 2026 10:09:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=46486590</link><dc:creator>cube2222</dc:creator><comments>https://news.ycombinator.com/item?id=46486590</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46486590</guid></item><item><title><![CDATA[New comment by cube2222 in "Ask HN: Who is hiring? (January 2026)"]]></title><description><![CDATA[
<p>Spacelift | Remote (Europe) | Full-time | Senior Software Engineer | $80k-$110k+ (can go higher)<p>We're a VC-funded startup (recently raised $51M Series C) building an infrastructure orchestrator and collaborative management platform for Infrastructure-as-Code – from OpenTofu, Terraform, Terragrunt, CloudFormation, Pulumi, Kubernetes, to Ansible.<p>On the backend we're using 100% Go with AWS primitives. We're looking for backend developers who like doing DevOps'y stuff sometimes (because in a way it's the spirit of our company), or have experience with the cloud native ecosystem. Ideally you'd have experience working with an IaC tool, i.e. Terraform, Pulumi, Ansible, CloudFormation, Kubernetes, or SaltStack.<p>Overall we have a deeply technical product, trying to build something customers love to use, and have a lot of happy and satisfied customers. We promise interesting work, the ability to open source parts of the project which don't give us a business advantage, as well as healthy working hours.<p>If that sounds like fun to you, please apply at <a href="https://careers.spacelift.io/jobs/3006934-software-engineer-remote-europe-mid-and-senior" rel="nofollow">https://careers.spacelift.io/jobs/3006934-software-engineer-...</a><p>You can find out more about the product we're building at <a href="https://spacelift.io" rel="nofollow">https://spacelift.io</a> and also see our engineering blog for a few technical blog posts of ours: <a href="https://spacelift.io/blog/engineering" rel="nofollow">https://spacelift.io/blog/engineering</a><p><i>Additionally</i>, we're hiring for a new product we're building, Flows. Mostly the same requirements and tech stack, without the devops bits. You can see a demo of Flows and apply for it here: <a href="https://careers.spacelift.io/jobs/6438380-product-software-engineer-flows-remote-europe" rel="nofollow">https://careers.spacelift.io/jobs/6438380-product-software-e...</a></p>
]]></description><pubDate>Fri, 02 Jan 2026 16:45:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=46466600</link><dc:creator>cube2222</dc:creator><comments>https://news.ycombinator.com/item?id=46466600</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46466600</guid></item><item><title><![CDATA[New comment by cube2222 in "Show HN: Vibe coding a bookshelf with Claude Code"]]></title><description><![CDATA[
<p>Yeah, this exactly. And if the AI wanders in confusion during #3, it means the plan isn’t well-defined enough.</p>
]]></description><pubDate>Mon, 29 Dec 2025 17:20:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=46422864</link><dc:creator>cube2222</dc:creator><comments>https://news.ycombinator.com/item?id=46422864</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46422864</guid></item><item><title><![CDATA[New comment by cube2222 in "Show HN: Vibe coding a bookshelf with Claude Code"]]></title><description><![CDATA[
<p>> If AI coding is so great and is going to take us to 10x or 100x productivity<p>That seems to be a strawman here, no? Sure, there exist people/companies claiming 10x-100x productivity improvements. I agree it's bullshit.<p>But the article doesn't seem to be claiming anything like this - it's showing the use of vibe-coding for a small personalized side-project, something that's completely valid, sensible, and a perfect use-case for vibe-coding.</p>
]]></description><pubDate>Mon, 29 Dec 2025 15:54:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=46421887</link><dc:creator>cube2222</dc:creator><comments>https://news.ycombinator.com/item?id=46421887</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46421887</guid></item><item><title><![CDATA[New comment by cube2222 in "Show HN: Vibe coding a bookshelf with Claude Code"]]></title><description><![CDATA[
<p>That’s really cool, and a great use-case for vibe coding!<p>I’ve been vibe-coding a personalized outliner app in Rust based on gpui and CRDTs (loro.dev) over the last couple days - something just for me, and in a big part just to explore the problem space - and so far it’s been very nice and fun.<p>Especially exploring multiple approaches, because exploring an approach just means leaving the laptop working for an hour without my attendance and then seeing the result.<p>Often I would have it write up a design doc with todos for a feature I wanted based on its exploration, and then just launch a bash for loop that launches Claude with “work on phase $i” (with some extra boilerplate instructions), which would have it occupied for a while.</p>
]]></description><pubDate>Mon, 29 Dec 2025 14:22:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=46421027</link><dc:creator>cube2222</dc:creator><comments>https://news.ycombinator.com/item?id=46421027</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46421027</guid></item><item><title><![CDATA[New comment by cube2222 in "Show HN: Vibe coding a bookshelf with Claude Code"]]></title><description><![CDATA[
<p>I agree with you as far as project size for <i>vibe-coding</i> goes - as-in often not even looking at the generated code.<p>But I have no issues with using Claude Code to write code in larger projects, including adapting to existing patterns, it’s just not vibe coding - I architect the modules, and I know more or less exactly what I want the end result to be. I review all code in detail to make sure it’s precisely what I want. You just have to write good instructions and manage the context well (give it sample code to reference, have agent.md files for guidance, etc.)</p>
]]></description><pubDate>Mon, 29 Dec 2025 14:13:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=46420949</link><dc:creator>cube2222</dc:creator><comments>https://news.ycombinator.com/item?id=46420949</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46420949</guid></item></channel></rss>