<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: cyber_kinetist</title><link>https://news.ycombinator.com/user?id=cyber_kinetist</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Tue, 28 Apr 2026 08:27:51 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=cyber_kinetist" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by cyber_kinetist in "Show HN: Turning a Gaussian Splat into a videogame"]]></title><description><![CDATA[
<p>Extracting a surface mesh is possible, but the result is going to be really ugly (like the high-poly meshes from generative AI that are useless to artists)!<p>Mesh processing is a very difficult research domain in computer graphics that has been iterated for several decades, and we still don't have a good automated solution for retopology (Partly because the problem is hard to define in a mathematical way, but also since it's not a problem you can just solve with AI by throwing data and compute at it)</p>
]]></description><pubDate>Sun, 26 Apr 2026 14:24:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=47910605</link><dc:creator>cyber_kinetist</dc:creator><comments>https://news.ycombinator.com/item?id=47910605</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47910605</guid></item><item><title><![CDATA[New comment by cyber_kinetist in "Show HN: Turning a Gaussian Splat into a videogame"]]></title><description><![CDATA[
<p>Editing Gaussian Splats is still a pain in the ass in the artist's perspective.  Even if you can create a good-enough first try using scanned data or generative AI, you just end up with a rough draft that you cannot polish in any way. Existing mesh-based tools allow you to edit the geometry <i>relatively</i> easily, since they are in a higher level discrete representation rather than just a point cloud data structure.</p>
]]></description><pubDate>Sun, 26 Apr 2026 13:22:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=47910121</link><dc:creator>cyber_kinetist</dc:creator><comments>https://news.ycombinator.com/item?id=47910121</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47910121</guid></item><item><title><![CDATA[New comment by cyber_kinetist in "Simulacrum of Knowledge Work"]]></title><description><![CDATA[
<p>"The simulacrum is never what hides the truth - it is truth that hides the fact that there is none. The simulacrum is true." - Jean Baudrillard<p>Aligned with the theory of Bullshit Jobs - LLMs expose the fact that the white collar work most of us have been doing at this point were actually bullshit. When LLMs "fake" work, it actually hides the reality that there was no meaningful work here in the first place.</p>
]]></description><pubDate>Sun, 26 Apr 2026 04:20:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=47907315</link><dc:creator>cyber_kinetist</dc:creator><comments>https://news.ycombinator.com/item?id=47907315</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47907315</guid></item><item><title><![CDATA[New comment by cyber_kinetist in "30 Years Ago, Robots Learned to Walk Without Falling"]]></title><description><![CDATA[
<p>> Humanoid robotics wasn't a hardware problem back then, and isn't a hardware problem today.<p>It definitely still is a hardware problem today - humanoids force you to miniaturize gears, motors, and other parts (especially with the hands) which make them incredibly fragile and inaccurate. You're basically fighting against the laws of physics, so improvement on this front has been pretty slow. And tactile sensors which are key for complex manipulation tasks are still a far way to go in terms of resolution and reliability - so most robotics startups tend to rely on cameras for everything.<p>I think that in order to have humanoids that are actually capable of matching or exceeding the actual mechanical capability of humans, you need large advancements not just in AI but in material science as well - no machine can still match the efficiency of humans with its biological muscles, tendons, the skin / fat that surrounds them, and its vast array of sensory input.</p>
]]></description><pubDate>Tue, 31 Mar 2026 16:30:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=47589870</link><dc:creator>cyber_kinetist</dc:creator><comments>https://news.ycombinator.com/item?id=47589870</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47589870</guid></item><item><title><![CDATA[New comment by cyber_kinetist in "When do we become adults, really?"]]></title><description><![CDATA[
<p>But we know that nobody really does that - it's just too hard and lonely to accept all responsibility solely to ourselves, even as an adult. That's why we learn to rely on each other sometimes, and I don't think that's a childish or irresponsible act!</p>
]]></description><pubDate>Sun, 29 Mar 2026 09:55:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=47561750</link><dc:creator>cyber_kinetist</dc:creator><comments>https://news.ycombinator.com/item?id=47561750</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47561750</guid></item><item><title><![CDATA[New comment by cyber_kinetist in "The Shape of Inequalities"]]></title><description><![CDATA[
<p>The inequality stuff is just typical math olympiad material. Needed for solving olympiad problems, but doesn't matter that much for your overall math education from college and beyond.</p>
]]></description><pubDate>Sat, 21 Mar 2026 02:50:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=47463561</link><dc:creator>cyber_kinetist</dc:creator><comments>https://news.ycombinator.com/item?id=47463561</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47463561</guid></item><item><title><![CDATA[New comment by cyber_kinetist in "Ask HN: What is it like being in a CS major program these days?"]]></title><description><![CDATA[
<p>I had one during my undergraduate years: four people had to work together as a team to build a full web service from scratch and present it at the end of the semester. The lectures from the professor were mostly about general software engineering practice (version control, testing, etc.) and OOP / design patterns - but apart from that the real deal was that you had to learn the entire frontend / backend web stack (which the TAs covered instead, at breaknecking speed). Obviously it was known to be the most brutal and hardcore course in the entire CS department, but you got decent grades given that you actually survived the whole thing, and it's often said to be one of the most memorable ones (I've heard an anecdote that the single course was more helpful than interning at Google for half a year)</p>
]]></description><pubDate>Fri, 20 Mar 2026 16:09:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=47456639</link><dc:creator>cyber_kinetist</dc:creator><comments>https://news.ycombinator.com/item?id=47456639</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47456639</guid></item><item><title><![CDATA[New comment by cyber_kinetist in "I'm OK being left behind, thanks"]]></title><description><![CDATA[
<p>Yup, absolutely! People before us already lived through the Great Depression, people already lived through two World Wars, and despite all that there were still some technological advancements made and some good opportunities amongst the chaos! There's obviously going to be pains from transitioning into a new world order, but humanity will still keep on living. Just don't expect the next world to be the same as before!<p>I think it's important to know and practice your passion, even if you have to work on something different to pay the bills. You can only be good at something if you really like it, and you never know what opportunity you'll stumble onto if you're ready for it.</p>
]]></description><pubDate>Fri, 20 Mar 2026 15:53:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=47456390</link><dc:creator>cyber_kinetist</dc:creator><comments>https://news.ycombinator.com/item?id=47456390</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47456390</guid></item><item><title><![CDATA[New comment by cyber_kinetist in "I'm OK being left behind, thanks"]]></title><description><![CDATA[
<p>I think the bigger issue is not that LLMs are taking away developer jobs, but the current geopolitical crisis (the collapse of the US empire and the end of the neoliberal era) is leading towards an imminent economic catastrophe, and that would be enough to pop not only the AI bubble, but an even bigger "IT bubble" that has been proliferating since the 90s.<p>Programmers (and other white collar jobs) were able to luxuriously coast along the ZIRP era because capital (replenished <i>twice</i> via quantitative easing) was cheap and plentiful, and because the elites at the top had to pump huge amounts money to create a shared fantasy of the "technological future" that validates the neoliberal era. Now that the reality of the actual "physical economy" (the economy of making tangible <i>things</i>) has clawed back at us because of that forbidden three-letter word (war), we all realize that doubling and tripling oil prices were actually dictating our lives rather than some "Skynet AI" crap, and thus our fantasy simulacra of "virtual" play-things have now come to an end. Oh and we all found out that most of SaaS was actually bullshit anyway. In fact, if it could be completely replaced by AI then it was already pretty bullshit in the first place.<p>So, for smart STEM people uninterested in programming and only looking for a stable career, I think they would be better off by just doing engineering work that's a bit more tangible, like robotics, manufacturing, shipbuilding, construction, etc. (Or anything related to war, but only if you're able to stomach what you're doing.) If you don't like to sit all day for a salary, then niche blue collar work can also be a good option, since general-purpose robotics (Physical AI?) is still too far away because of many, many issues that's just too long to explain here. I still think if you like programming then you should stick to it in the long run - there will be a very cold winter because of the combination of LLMs, AI bubble pop, and general economic depression, but for those who survive this era there will be an opportunity because of the shortage of skilled programmers (since no-one bothered to hire juniors after the pop, no one will grow to become seniors themselves!) Computing will still be with us forever, just not in a way that investors thought that it's going to "engulf the world".</p>
]]></description><pubDate>Fri, 20 Mar 2026 15:16:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=47455825</link><dc:creator>cyber_kinetist</dc:creator><comments>https://news.ycombinator.com/item?id=47455825</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47455825</guid></item><item><title><![CDATA[New comment by cyber_kinetist in "Ask HN: What is it like being in a CS major program these days?"]]></title><description><![CDATA[
<p>I think having one or two "software engineering" courses where it's project-based really helps. You get to actually learn how to use Git, work in a team, and architect and finish a project on time - which is going to be valuable no matter if you're seeking a software engineering job afterwards or stay in academia.</p>
]]></description><pubDate>Mon, 16 Mar 2026 18:02:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=47402502</link><dc:creator>cyber_kinetist</dc:creator><comments>https://news.ycombinator.com/item?id=47402502</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47402502</guid></item><item><title><![CDATA[Scrum Masters, Don't Fall for the Abilene Paradox]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.scrum.org/resources/blog/scrum-masters-dont-fall-abilene-paradox">https://www.scrum.org/resources/blog/scrum-masters-dont-fall-abilene-paradox</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47387438">https://news.ycombinator.com/item?id=47387438</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Sun, 15 Mar 2026 13:58:18 +0000</pubDate><link>https://www.scrum.org/resources/blog/scrum-masters-dont-fall-abilene-paradox</link><dc:creator>cyber_kinetist</dc:creator><comments>https://news.ycombinator.com/item?id=47387438</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47387438</guid></item><item><title><![CDATA[New comment by cyber_kinetist in "What if the Hormuz closure will not be brief?"]]></title><description><![CDATA[
<p>The problem with the EU is that now they depend on rare earth minerals / solar panels / etc. for their infrastructure, which means more dependency on China. However, as the war unfolds, I bet the EU will certainly want to cozy up more with China than whatever the hell that is the Middle East and the US (and hell no they don't want to depend on Russia either!)</p>
]]></description><pubDate>Sun, 08 Mar 2026 05:44:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=47294807</link><dc:creator>cyber_kinetist</dc:creator><comments>https://news.ycombinator.com/item?id=47294807</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47294807</guid></item><item><title><![CDATA[New comment by cyber_kinetist in "Making Video Games in 2025 (without an engine)"]]></title><description><![CDATA[
<p>If you throw away photorealism and limit yourself to stylized 3D, using a custom engine can certainly be a pragmatic choice.<p>The best examples I can think of are Thumper, Devil Daggers, Hyper Demon, The Witness, and No Man's Sky. And of course, Minecraft!</p>
]]></description><pubDate>Tue, 03 Mar 2026 14:31:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=47232909</link><dc:creator>cyber_kinetist</dc:creator><comments>https://news.ycombinator.com/item?id=47232909</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47232909</guid></item><item><title><![CDATA[New comment by cyber_kinetist in "Making Video Games in 2025 (without an engine)"]]></title><description><![CDATA[
<p>Note that if you want to go a bit further, you should make your own minimal build system that replaces CMake. That alone will make your project compile much faster!<p>I've made my own in Python that generates Ninja files only - and it's surprisingly not that much work (especially if Claude Code can help you).</p>
]]></description><pubDate>Tue, 03 Mar 2026 02:49:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=47227343</link><dc:creator>cyber_kinetist</dc:creator><comments>https://news.ycombinator.com/item?id=47227343</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47227343</guid></item><item><title><![CDATA[New comment by cyber_kinetist in "Ow My Foot – Error Handling Across C, Go, Rust, and Google's Absl"]]></title><description><![CDATA[
<p>Feels like it was written by Claude... the writing style is instantly recognizable. It's quite fatiguing to read!</p>
]]></description><pubDate>Sun, 01 Mar 2026 04:14:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=47203636</link><dc:creator>cyber_kinetist</dc:creator><comments>https://news.ycombinator.com/item?id=47203636</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47203636</guid></item><item><title><![CDATA[New comment by cyber_kinetist in "The normalization of corruption in organizations (2003) [pdf]"]]></title><description><![CDATA[
<p>The actual linked PDF is not from Gwern, it's a 2003 paper from two sociologists Blake E. Ashforth and Vikas Anand.</p>
]]></description><pubDate>Fri, 27 Feb 2026 11:58:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=47179529</link><dc:creator>cyber_kinetist</dc:creator><comments>https://news.ycombinator.com/item?id=47179529</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47179529</guid></item><item><title><![CDATA[New comment by cyber_kinetist in "I'm helping my dog vibe code games"]]></title><description><![CDATA[
<p>I think this was the most important insight in the article:<p>> I experimented with Rust/Bevy and Unity before settling on Godot. Bevy’s animations and visuals weren’t as crisp, and Claude struggled with its coordinate conventions - likely a combination of less training data and Bevy leaving many core features, like physics, to the community. Unity was a constant struggle to keep the MCP bridge between Claude and the editor healthy. It frequently hung, and I never figured out how to get Claude Code to read the scene hierarchy from the editor. Godot’s text-based scene format turned out to be a huge advantage - Claude can read and edit .tscn files directly.<p>Didn't expect Godot to be the most friendly game engine for LLM usage! I think it's because of various factors - Godot has been used quite a lot in recent years so there are various code examples on the Internet, and its scene file format (.tscn) is very concise enough for LLMs to write and edit directly (Unity has its own YAML-based format but it's very unfriendly for human consumption, and Unreal stores its core assets in binary files)</p>
]]></description><pubDate>Wed, 25 Feb 2026 02:55:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=47146712</link><dc:creator>cyber_kinetist</dc:creator><comments>https://news.ycombinator.com/item?id=47146712</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47146712</guid></item><item><title><![CDATA[New comment by cyber_kinetist in "Forward propagation of errors through time"]]></title><description><![CDATA[
<p>Really appreciate how they're publishing failed research. It's much more needed in academia to know why a method or idea doesn't work - which nobody shares since it doesn't help with publishing papers in top journals and earn grants!</p>
]]></description><pubDate>Sun, 22 Feb 2026 13:03:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=47110672</link><dc:creator>cyber_kinetist</dc:creator><comments>https://news.ycombinator.com/item?id=47110672</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47110672</guid></item><item><title><![CDATA[New comment by cyber_kinetist in "LibreOffice blasts OnlyOffice for working with Microsoft to lock users in"]]></title><description><![CDATA[
<p>The site is making ordinary users (other than developers) shy away from submitting bug reports. Come on, you need to make a whole account in Bugzilla for you to report bugs? The best thing would be to have a "Report bug" window directly in the program that lets the user send complaints without hazzle!</p>
]]></description><pubDate>Sat, 21 Feb 2026 10:20:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=47099333</link><dc:creator>cyber_kinetist</dc:creator><comments>https://news.ycombinator.com/item?id=47099333</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47099333</guid></item><item><title><![CDATA[New comment by cyber_kinetist in "Minecraft Java is switching from OpenGL to Vulkan"]]></title><description><![CDATA[
<p>Not a bad choice... since Minecraft Java edition only supports desktops, they don't have to deal with the abysmal Vulkan drivers on mobile.<p>Though I thought a company large as Microsoft would have the resources to build a cross-platform RHI with the most stable API available for each platform (DX12 for Windows and Metal for macOS)...</p>
]]></description><pubDate>Thu, 19 Feb 2026 02:30:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=47069168</link><dc:creator>cyber_kinetist</dc:creator><comments>https://news.ycombinator.com/item?id=47069168</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47069168</guid></item></channel></rss>