<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: dagmx</title><link>https://news.ycombinator.com/user?id=dagmx</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sun, 19 Apr 2026 12:41:59 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=dagmx" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by dagmx in "Unfolder for Mac – A 3D model unfolding tool for creating papercraft"]]></title><description><![CDATA[
<p>It would be cool if this used ModelIO to do the 3D model loading. It supports a ton of formats which would ease the workflow of asset import.<p>You’d get STL, Alembic, USD, PLY support in addition to the OBJ.</p>
]]></description><pubDate>Fri, 10 Apr 2026 01:37:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=47712542</link><dc:creator>dagmx</dc:creator><comments>https://news.ycombinator.com/item?id=47712542</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47712542</guid></item><item><title><![CDATA[New comment by dagmx in "Binary obfuscation used in AAA Games"]]></title><description><![CDATA[
<p>Security through obscurity is bad only if the obscurity is the only measure</p>
]]></description><pubDate>Wed, 08 Apr 2026 06:21:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=47686085</link><dc:creator>dagmx</dc:creator><comments>https://news.ycombinator.com/item?id=47686085</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47686085</guid></item><item><title><![CDATA[New comment by dagmx in "Microsoft hasn't had a coherent GUI strategy since Petzold"]]></title><description><![CDATA[
<p>This is incorrect.<p>It’s still dependent on the OS it runs on AND the SDK it compiles against (not the OS it was was compiled on).<p>But that is legacy bridging behaviour, and is not compiled into the app. Apple can and do change those with time.<p>For example apps that compile against macOS 15 are not opted into Liquid Glass when run on macOS 26 but will be once on macOS 27 according to their transition docs.<p>That doesn’t really negate the OPs point.</p>
]]></description><pubDate>Mon, 06 Apr 2026 14:39:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=47661534</link><dc:creator>dagmx</dc:creator><comments>https://news.ycombinator.com/item?id=47661534</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47661534</guid></item><item><title><![CDATA[New comment by dagmx in "Microsoft hasn't had a coherent GUI strategy since Petzold"]]></title><description><![CDATA[
<p>Snide and subjective comments aside, you’ve clearly missed their point.<p>Even if you take away subjective opinions on Liquid Glass, the point is that the core system updates things across the board.<p>Unless apps have implemented custom drawing, you get a consistent-ish UI (for better or worse) across the system, whereas with windows you are beholden to whatever hodge podge of UI frameworks were chosen at the given time.</p>
]]></description><pubDate>Mon, 06 Apr 2026 07:04:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=47657766</link><dc:creator>dagmx</dc:creator><comments>https://news.ycombinator.com/item?id=47657766</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47657766</guid></item><item><title><![CDATA[New comment by dagmx in "Adobe wrote to my hosts file. I've never had an app do this before"]]></title><description><![CDATA[
<p>They’re still completely heterogeneous in my experience as someone who works with each of their teams. It’s like talking to completely different companies who have little idea what the others are doing.</p>
]]></description><pubDate>Fri, 03 Apr 2026 15:09:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=47627541</link><dc:creator>dagmx</dc:creator><comments>https://news.ycombinator.com/item?id=47627541</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47627541</guid></item><item><title><![CDATA[New comment by dagmx in "LinkedIn uses 2.4 GB RAM across two tabs"]]></title><description><![CDATA[
<p>If you’re in a big city, there are likely meetups locally for game devs (usually amateurs but a few professionals show up)<p>If you aren’t in a location with meetups , the best bet is finding online game dev communities.</p>
]]></description><pubDate>Sun, 29 Mar 2026 22:31:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=47568119</link><dc:creator>dagmx</dc:creator><comments>https://news.ycombinator.com/item?id=47568119</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47568119</guid></item><item><title><![CDATA[New comment by dagmx in "LinkedIn uses 2.4 GB RAM across two tabs"]]></title><description><![CDATA[
<p>As a hiring manager, it’s still the best place to try and find people for a given role.<p>Especially when it comes to somewhat more specific skills like graphics development.</p>
]]></description><pubDate>Sun, 29 Mar 2026 15:34:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=47564022</link><dc:creator>dagmx</dc:creator><comments>https://news.ycombinator.com/item?id=47564022</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47564022</guid></item><item><title><![CDATA[New comment by dagmx in "Rank the 50 best Apple products"]]></title><description><![CDATA[
<p>QuickTime at the time it was introduced was revolutionary.<p>There’s a reason it was a standard. It made video playback available to systems without accelerator cards, allowed for synchronous DV import and more.<p>A lot of these technologies seem quaint in hindsight but at the time they were big deals.</p>
]]></description><pubDate>Fri, 27 Mar 2026 18:40:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=47546605</link><dc:creator>dagmx</dc:creator><comments>https://news.ycombinator.com/item?id=47546605</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47546605</guid></item><item><title><![CDATA[New comment by dagmx in "Swift 6.3"]]></title><description><![CDATA[
<p>You already had ObjC export so it was arguably low priority given the crossover</p>
]]></description><pubDate>Thu, 26 Mar 2026 14:24:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=47530854</link><dc:creator>dagmx</dc:creator><comments>https://news.ycombinator.com/item?id=47530854</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47530854</guid></item><item><title><![CDATA[New comment by dagmx in "Apple Business"]]></title><description><![CDATA[
<p>Apple always had a B2B component. This is just the latest attempt to not make it completely subpar.</p>
]]></description><pubDate>Tue, 24 Mar 2026 15:40:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=47504299</link><dc:creator>dagmx</dc:creator><comments>https://news.ycombinator.com/item?id=47504299</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47504299</guid></item><item><title><![CDATA[New comment by dagmx in "Apple's intentional crippling of Mobile Safari"]]></title><description><![CDATA[
<p>You’ve said this above and have been corrected that Apple cannot single handedly veto proposals.<p>Given the rest of your argument hinges on a misunderstanding of the process I’m not sure it holds much merit.</p>
]]></description><pubDate>Sun, 22 Mar 2026 17:13:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=47479710</link><dc:creator>dagmx</dc:creator><comments>https://news.ycombinator.com/item?id=47479710</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47479710</guid></item><item><title><![CDATA[New comment by dagmx in "Apple's intentional crippling of Mobile Safari"]]></title><description><![CDATA[
<p>It would be useful if the site listed whether these had been standardized outside of Chrome yet.<p>It’s hard to delineate which of these are Chrome features or actual web standards. And it’s therefore hard to blame either Safari or Firefox for not supporting them if they’re not standardized yet.</p>
]]></description><pubDate>Sun, 22 Mar 2026 15:30:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=47478537</link><dc:creator>dagmx</dc:creator><comments>https://news.ycombinator.com/item?id=47478537</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47478537</guid></item><item><title><![CDATA[New comment by dagmx in "Video Encoding and Decoding with Vulkan Compute Shaders in FFmpeg"]]></title><description><![CDATA[
<p>I’m curious what kind of teams you’re working in that you’re handing compressed archives of image sequences? And using tiff vs EXR (unless you mean purely after compositing)?<p>Another reason to use image sequences is that it’s easier to re-render just a portion of the sequence easily. Granted this can be done with video too, but has higher overhead.<p>But even then why does the GPU encoding change the fact that you’d send it to another NLE?  I just feel like there are a lots of jump in thought process here.</p>
]]></description><pubDate>Fri, 20 Mar 2026 16:07:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=47456603</link><dc:creator>dagmx</dc:creator><comments>https://news.ycombinator.com/item?id=47456603</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47456603</guid></item><item><title><![CDATA[New comment by dagmx in "Video Encoding and Decoding with Vulkan Compute Shaders in FFmpeg"]]></title><description><![CDATA[
<p>I don’t understand the spread of thoughts in your post.<p>The reason to create image sequences is not because you need to send it to other apps, it’s because you preserve quality and safeguard from crashes.<p>A crash mid video write out can corrupt a lengthy render. With image sequences you only lose the current frame.<p>People aren’t going to stop using image sequences even if they stayed in the same app.<p>And I’m not sure why this applies: “this goes beyond” what Apple has, because they do have hardware support for decoding several compressed codecs (also I’ll note that ProRes is also compressed). Other than streaming, when are you going to need that kind of encode performance? Or what other codecs are you expecting will suddenly pop up by not requiring ASICs?<p>Also how does this remove degradation when going between apps? Are you envisioning this enables Blender to stream to an NLE without first writing a file to disk?</p>
]]></description><pubDate>Fri, 20 Mar 2026 15:11:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=47455732</link><dc:creator>dagmx</dc:creator><comments>https://news.ycombinator.com/item?id=47455732</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47455732</guid></item><item><title><![CDATA[New comment by dagmx in "Honda is killing its EVs"]]></title><description><![CDATA[
<p>Not unless they’re going right back to China. In droves.</p>
]]></description><pubDate>Wed, 18 Mar 2026 14:02:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=47425938</link><dc:creator>dagmx</dc:creator><comments>https://news.ycombinator.com/item?id=47425938</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47425938</guid></item><item><title><![CDATA[New comment by dagmx in "Honda is killing its EVs"]]></title><description><![CDATA[
<p>What do you base that on? Some of the best names in academia are Chinese, and in the computer graphics world, SIGGRAPH Asia has largely eclipsed SIGGRAPH for academic presentations</p>
]]></description><pubDate>Wed, 18 Mar 2026 02:24:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=47420929</link><dc:creator>dagmx</dc:creator><comments>https://news.ycombinator.com/item?id=47420929</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47420929</guid></item><item><title><![CDATA[New comment by dagmx in "The Met releases high-def 3D scans of 140 famous art objects"]]></title><description><![CDATA[
<p>But it’s not locked down, by your own admission.</p>
]]></description><pubDate>Sat, 14 Mar 2026 05:24:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=47373619</link><dc:creator>dagmx</dc:creator><comments>https://news.ycombinator.com/item?id=47373619</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47373619</guid></item><item><title><![CDATA[New comment by dagmx in "The Met releases high-def 3D scans of 140 famous art objects"]]></title><description><![CDATA[
<p>This is a tautology and one at odds with itself. They simultaneously provide the high res scans but you think there’s a conspiracy to keep you from them. Why provide them in the first place then?</p>
]]></description><pubDate>Fri, 13 Mar 2026 19:24:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=47368562</link><dc:creator>dagmx</dc:creator><comments>https://news.ycombinator.com/item?id=47368562</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47368562</guid></item><item><title><![CDATA[New comment by dagmx in "The Met releases high-def 3D scans of 140 famous art objects"]]></title><description><![CDATA[
<p>You’d have to convert them  from GLB or USDZ to something your sliver of choice understands.<p>Bambulabs app will directly read the USDZ if you’re on a Mac for example.</p>
]]></description><pubDate>Fri, 13 Mar 2026 15:52:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=47366121</link><dc:creator>dagmx</dc:creator><comments>https://news.ycombinator.com/item?id=47366121</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47366121</guid></item><item><title><![CDATA[New comment by dagmx in "The Met releases high-def 3D scans of 140 famous art objects"]]></title><description><![CDATA[
<p>The AR viewer is using ARKit on iOS which is a default system “app”. I don’t believe Google provides the same kind of built in viewer experience with AR Core being surfaced as an app.</p>
]]></description><pubDate>Fri, 13 Mar 2026 15:49:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=47366076</link><dc:creator>dagmx</dc:creator><comments>https://news.ycombinator.com/item?id=47366076</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47366076</guid></item></channel></rss>