<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: danbolt</title><link>https://news.ycombinator.com/user?id=danbolt</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 10 Jun 2026 17:35:38 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=danbolt" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by danbolt in "Changing how we develop Ladybird"]]></title><description><![CDATA[
<p>I’ve seen bounties for re-adding C# to web exports to Godot 4. [1] It’s something that’s had some technical roadblocks for the engine’s developers, and looks like it might take a bit of time. [2]<p>There tend to be a lot of drive-by AI PRs attempt to “re-add” the feature, often not quite addressing the situation comprehensively. It seems like a bit of a local minima trap for the bots. [3]<p>[1] <a href="https://app.opire.dev/issues/01J8YJ06HPSY7ZAMAW08T83YBD" rel="nofollow">https://app.opire.dev/issues/01J8YJ06HPSY7ZAMAW08T83YBD</a><p>[2] <a href="https://godotengine.org/article/live-from-godotcon-boston-web-dotnet-prototype/" rel="nofollow">https://godotengine.org/article/live-from-godotcon-boston-we...</a><p>[3] <a href="https://github.com/godotengine/godot/pull/119972" rel="nofollow">https://github.com/godotengine/godot/pull/119972</a></p>
]]></description><pubDate>Sat, 06 Jun 2026 02:22:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=48420795</link><dc:creator>danbolt</dc:creator><comments>https://news.ycombinator.com/item?id=48420795</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48420795</guid></item><item><title><![CDATA[New comment by danbolt in "Having your insulin pump die while you're on vacation"]]></title><description><![CDATA[
<p>I don’t have diabetes, but I’ve heard from people with T1 that Welch’s work well for the reasons you mentioned.<p>When I browse the candy aisle at the store, I often wonder if certain treats tend to be better than others for administering glucose. In your experience, are there ever certain properties of candies that are more useful than others?</p>
]]></description><pubDate>Mon, 01 Jun 2026 01:06:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=48351527</link><dc:creator>danbolt</dc:creator><comments>https://news.ycombinator.com/item?id=48351527</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48351527</guid></item><item><title><![CDATA[New comment by danbolt in "I believe there are entire companies right now under AI psychosis"]]></title><description><![CDATA[
<p>I’ve noticed something similar with vibecoded game rendering logic submitted by peers. Sometimes it will be peppered with extraneous checks for nullptr, or early returns on textures that have zero size.<p>I often wonder if it’s the statistical nature of the LLM mixed with a request in the prompt.</p>
]]></description><pubDate>Sat, 16 May 2026 01:19:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=48155912</link><dc:creator>danbolt</dc:creator><comments>https://news.ycombinator.com/item?id=48155912</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48155912</guid></item><item><title><![CDATA[Designing GPUs for Developers: A Conversation with Godot]]></title><description><![CDATA[
<p>Article URL: <a href="https://blog.imaginationtech.com/designing-gpus-for-developers-a-conversation-with-godot">https://blog.imaginationtech.com/designing-gpus-for-developers-a-conversation-with-godot</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=48102207">https://news.ycombinator.com/item?id=48102207</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Mon, 11 May 2026 23:34:00 +0000</pubDate><link>https://blog.imaginationtech.com/designing-gpus-for-developers-a-conversation-with-godot</link><dc:creator>danbolt</dc:creator><comments>https://news.ycombinator.com/item?id=48102207</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48102207</guid></item><item><title><![CDATA[New comment by danbolt in "The Claude Code Source Leak: fake tools, frustration regexes, undercover mode"]]></title><description><![CDATA[
<p>Please elaborate, poopmonster! What sort of skills are required to expertly use an LLM?</p>
]]></description><pubDate>Wed, 01 Apr 2026 03:12:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=47596346</link><dc:creator>danbolt</dc:creator><comments>https://news.ycombinator.com/item?id=47596346</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47596346</guid></item><item><title><![CDATA[New comment by danbolt in "The gold standard of optimization: A look under the hood of RollerCoaster Tycoon"]]></title><description><![CDATA[
<p>Yeah, I’m quite surprised at this comment. Commercial video games are mass-produced products, and as much as I dislike designers being bogged down in technical minutiae, having a sense of industrial design for the thing you’re making is an incredible boon.<p>Fumito Ueda was notably quite concerned with the technical/production feasibility of his designs for <i>Shadow of the Colossus</i>. [1] <i>Doom</i> was an exercise in both creativity and expertise.<p>[1] <a href="https://www.designroom.site/shadow-of-the-colossus-oral-history/" rel="nofollow">https://www.designroom.site/shadow-of-the-colossus-oral-hist...</a></p>
]]></description><pubDate>Mon, 23 Mar 2026 03:27:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=47485200</link><dc:creator>danbolt</dc:creator><comments>https://news.ycombinator.com/item?id=47485200</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47485200</guid></item><item><title><![CDATA[New comment by danbolt in "Wayland set the Linux Desktop back by 10 years?"]]></title><description><![CDATA[
<p>I’ve been using COSMIC on a spare laptop, and enjoying it, but I’m stuck on 22.04 until their Iced rebase finishes and have IME working. [1]<p>Making a new DE plus compositor is a lot of work, but I do hope it works well for the Pop_OS developers.<p>[1] <a href="https://github.com/pop-os/cosmic-epoch/issues/2174" rel="nofollow">https://github.com/pop-os/cosmic-epoch/issues/2174</a></p>
]]></description><pubDate>Fri, 20 Mar 2026 03:35:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=47450168</link><dc:creator>danbolt</dc:creator><comments>https://news.ycombinator.com/item?id=47450168</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47450168</guid></item><item><title><![CDATA[New comment by danbolt in "Canada's bill C-22 mandates mass metadata surveillance"]]></title><description><![CDATA[
<p>Can you elaborate on what you mean by “organized criminals”? I hope you’re not poisoning the well!<p>I ask this as someone who has no love or support for the Liberals.</p>
]]></description><pubDate>Mon, 16 Mar 2026 09:09:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=47396626</link><dc:creator>danbolt</dc:creator><comments>https://news.ycombinator.com/item?id=47396626</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47396626</guid></item><item><title><![CDATA[New comment by danbolt in "Hollywood Enters Oscars Weekend in Existential Crisis"]]></title><description><![CDATA[
<p>I’ve only seen that movie on an old MacBook about a decade ago, but I can certainly believe it’d be a treat seeing it the way you mention.<p>Funny enough, I want to see a version of <i>Chungking Express</i> that feels processed to look like an early-2000s digital camera.</p>
]]></description><pubDate>Sun, 15 Mar 2026 23:38:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=47393262</link><dc:creator>danbolt</dc:creator><comments>https://news.ycombinator.com/item?id=47393262</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47393262</guid></item><item><title><![CDATA[New comment by danbolt in "Labor market impacts of AI: A new measure and early evidence"]]></title><description><![CDATA[
<p>My unfounded hunch for the computing bit is that home computers became more and more commonplace in the home as we approached the 21st century.<p>A Commodore 64 was a cool gadget, but “the family computer” became a device that commoditized the productivity. The opportunity cost of applying a computer to try something new went to near zero.<p>It might have been harder for someone to improve the productivity of an old factory in Shreveport, Louisiana with a computer than it was for the upstarts at id to make Doom.</p>
]]></description><pubDate>Fri, 06 Mar 2026 09:01:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=47272673</link><dc:creator>danbolt</dc:creator><comments>https://news.ycombinator.com/item?id=47272673</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47272673</guid></item><item><title><![CDATA[New comment by danbolt in "Seed of Might color correction process (2023) [pdf]"]]></title><description><![CDATA[
<p><i>Super Mario 64</i> is a video game that’s had a lot of rereleases, both official and unofficial. I sometimes wonder if the most people who have experienced it did in a way that wasn’t like the original Nintendo 64. The Switch version sold almost as many copies. As a kid, I beat it with arrow keys on an emulator in 2001.<p>When I read the responses to this document, I wonder if <i>Dragon Ball</i> is the same, where the collective nostalgia is actually quite diverse.</p>
]]></description><pubDate>Tue, 03 Mar 2026 03:48:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=47227774</link><dc:creator>danbolt</dc:creator><comments>https://news.ycombinator.com/item?id=47227774</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47227774</guid></item><item><title><![CDATA[New comment by danbolt in "Happy Zelda's 40th first LLM running on N64 hardware (4MB RAM, 93MHz)"]]></title><description><![CDATA[
<p>Can you elaborate on the “partially correct” bit? I’d like to understand the programming of the ROM better.</p>
]]></description><pubDate>Mon, 23 Feb 2026 03:28:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=47117746</link><dc:creator>danbolt</dc:creator><comments>https://news.ycombinator.com/item?id=47117746</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47117746</guid></item><item><title><![CDATA[New comment by danbolt in "Happy Zelda's 40th first LLM running on N64 hardware (4MB RAM, 93MHz)"]]></title><description><![CDATA[
<p>I think the source code in the GitHub repo generates the ROM in the corresponding screenshots, but it seems quite barebones.<p>It feels very much like it’s cobbled together from the libdragon examples directory. Or, they use hardware acceleration for the 2D sprites, but then write fixed-width text to the frambuffer with software rendering.</p>
]]></description><pubDate>Sun, 22 Feb 2026 01:29:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=47107132</link><dc:creator>danbolt</dc:creator><comments>https://news.ycombinator.com/item?id=47107132</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47107132</guid></item><item><title><![CDATA[New comment by danbolt in "AI adoption and Solow's productivity paradox"]]></title><description><![CDATA[
<p>What’s the game? Genuinely curious!</p>
]]></description><pubDate>Wed, 18 Feb 2026 12:59:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=47060482</link><dc:creator>danbolt</dc:creator><comments>https://news.ycombinator.com/item?id=47060482</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47060482</guid></item><item><title><![CDATA[New comment by danbolt in "Age of Empires: 25 years of pathfinding problems with C++ [video]"]]></title><description><![CDATA[
<p>My first job out of school was on one of the HD expansions at SkyBox Labs. It was mostly grunt feature work and desync fixes, but I remember that some of the handcoded ASM from the legacy pathfinding had been one-to-one translated to C++.<p>I always wondered if that contributed to the pathfinding regressions that were talked about online. Or, you learn about compiler-induced accidental UB in school, and part of me wondered if something was happening there.</p>
]]></description><pubDate>Sat, 14 Feb 2026 01:15:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=47010266</link><dc:creator>danbolt</dc:creator><comments>https://news.ycombinator.com/item?id=47010266</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47010266</guid></item><item><title><![CDATA[Sleeping Dogs Minimap Technical Fundamentals]]></title><description><![CDATA[
<p>Article URL: <a href="https://medium.com/@jestey/sleeping-dogs-minimap-technical-fundamentals-43544aefc1e6">https://medium.com/@jestey/sleeping-dogs-minimap-technical-fundamentals-43544aefc1e6</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=46983512">https://news.ycombinator.com/item?id=46983512</a></p>
<p>Points: 4</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 12 Feb 2026 00:54:29 +0000</pubDate><link>https://medium.com/@jestey/sleeping-dogs-minimap-technical-fundamentals-43544aefc1e6</link><dc:creator>danbolt</dc:creator><comments>https://news.ycombinator.com/item?id=46983512</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46983512</guid></item><item><title><![CDATA[New comment by danbolt in "Godot 4.6 Release: It's all about your flow"]]></title><description><![CDATA[
<p>If you’re being objective about a programming language, its strengths and weaknesses are always going to a reflection of the game you’re trying to make. Python’s ecosystem will get you very far making web services, but less so with cert on consoles.<p>C# and GDScript are no different. They both have made design decisions for particular reasons.<p>You’re a skilled developer in real languages, so I’d encourage you to explore why other developers might prefer a DSL for their needs!</p>
]]></description><pubDate>Sat, 31 Jan 2026 06:32:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=46834052</link><dc:creator>danbolt</dc:creator><comments>https://news.ycombinator.com/item?id=46834052</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46834052</guid></item><item><title><![CDATA[New comment by danbolt in "Godot 4.6 Release: It's all about your flow"]]></title><description><![CDATA[
<p>My philosophy has always been “ergonomic scripting or drop to C++”, so I’m quite okay with it.<p>C# has always felt a bit clunky to me. It’s nice to have alternatives.</p>
]]></description><pubDate>Tue, 27 Jan 2026 05:52:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=46776021</link><dc:creator>danbolt</dc:creator><comments>https://news.ycombinator.com/item?id=46776021</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46776021</guid></item><item><title><![CDATA[New comment by danbolt in "Ask HN: What Are You Working On? (December 2025)"]]></title><description><![CDATA[
<p>I tried the 7DFPS Game Jam this month, trying to learn a little more 3D modelling, as well as Godot. It was my first time using the engine to produce a HTML5 build.<p><a href="https://danbolt.itch.io/7dfps-2025" rel="nofollow">https://danbolt.itch.io/7dfps-2025</a></p>
]]></description><pubDate>Tue, 16 Dec 2025 02:49:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=46284181</link><dc:creator>danbolt</dc:creator><comments>https://news.ycombinator.com/item?id=46284181</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46284181</guid></item><item><title><![CDATA[New comment by danbolt in "Helldivers 2 on-disk size 85% reduction"]]></title><description><![CDATA[
<p>Within the scope of a game’s production, the programmer time spent dogfooding the new audio format can be used towards something else that improves the value of the end product.<p>The uncompressed audio for latency-sensitive one-shots usually isn’t taking up the bulk of memory either.</p>
]]></description><pubDate>Fri, 12 Dec 2025 05:20:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=46241114</link><dc:creator>danbolt</dc:creator><comments>https://news.ycombinator.com/item?id=46241114</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46241114</guid></item></channel></rss>