<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: danpalmer</title><link>https://news.ycombinator.com/user?id=danpalmer</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 19 Oct 2026 03:49:59 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=danpalmer" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by danpalmer in "The Elizabeth Holmes documentary “You Can See Everything” is deceiving"]]></title><description><![CDATA[
<p>3) Write a piece persuading readers to go and watch it by making the case for how masterful it is at storytelling, without explaining the story.<p>I'm glad that pieces like this exist, encouraging people to go and see it, and I look forward to reading more of (1) once I've seen it.</p>
]]></description><pubDate>Sun, 18 Oct 2026 23:06:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=50146404</link><dc:creator>danpalmer</dc:creator><comments>https://news.ycombinator.com/item?id=50146404</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50146404</guid></item><item><title><![CDATA[New comment by danpalmer in "The Elizabeth Holmes documentary “You Can See Everything” is deceiving"]]></title><description><![CDATA[
<p>> This actually says nothing at all about how the documentary deceives you<p>That's because the film is easily spoiled, and the impact comes from watching it. Writing a film review without spoiling a film like this is hard.</p>
]]></description><pubDate>Sun, 18 Oct 2026 23:03:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=50146383</link><dc:creator>danpalmer</dc:creator><comments>https://news.ycombinator.com/item?id=50146383</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50146383</guid></item><item><title><![CDATA[New comment by danpalmer in "'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds"]]></title><description><![CDATA[
<p>Or maybe a better way of putting it... a corrupted save annoys one user who has already paid you the $30 they're ever going to pay.<p>Compared to if you run a cloud storage company, a corrupted file might annoy a user that pays $1m every month, to store data that they themselves make money on, etc.<p>The stakes for a game save are a lot lower.</p>
]]></description><pubDate>Sun, 18 Oct 2026 22:52:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=50146317</link><dc:creator>danpalmer</dc:creator><comments>https://news.ycombinator.com/item?id=50146317</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50146317</guid></item><item><title><![CDATA[New comment by danpalmer in "'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds"]]></title><description><![CDATA[
<p>I sort of agree, but I can see their point. The author seems concerned that they strongly disagree with Blow, and have a piece of his writing that, if it echoes his world view, might end in a way they don't support, and they haven't got to the end yet.<p>I'm personally less concerned. Partly because I attribute Blow's social opinions to naivety and ignorance rather than malice – e.g. I think he holds misogynistic views not because he is trying to be misogynistic, but because he's naive about the systemic bias in society, a criticism that can be levelled at many people.<p>But otherwise, I'm less concerned about Order of the Sinking Star because he has said in interviews that the story is supposed to be interesting to a wide audience and not intended to be based on his world view in any way. The Witness also wasn't some right wing think piece, it was just pretentious.<p>I get why a journalist would be concerned, but I think they're being overly cautious.</p>
]]></description><pubDate>Fri, 16 Oct 2026 05:30:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=50114445</link><dc:creator>danpalmer</dc:creator><comments>https://news.ycombinator.com/item?id=50114445</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50114445</guid></item><item><title><![CDATA[New comment by danpalmer in "'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds"]]></title><description><![CDATA[
<p>He has said after the game. They wanted to get the game launched, early bugfixes, etc, and then follow it up soon with the language/engine, initially closed source, but eventually open source.<p>Just a guess based on the way he's spoken about it, but I'd expect an open beta in December-February. I'm not expecting that to be open source though (maybe the engine will be but not the language, unclear).</p>
]]></description><pubDate>Fri, 16 Oct 2026 05:23:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=50114398</link><dc:creator>danpalmer</dc:creator><comments>https://news.ycombinator.com/item?id=50114398</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50114398</guid></item><item><title><![CDATA[New comment by danpalmer in "'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds"]]></title><description><![CDATA[
<p>It's built as a full 3D game, and has extensive use of nice shaders for transparency effects like the crystals, water effects, particle effects, and more. This is all pretty standard game development stuff, you'd be able to do this pretty quickly with an off the shelf engine like Godot, Unity, or Unreal. Godot is a good place to start if you want to learn some of this stuff!<p>However Order of the Sinking Star is also made in a custom programming language and custom engine. This is not at all normal for game development. There also doesn't appear to be a scripting system. Normally you have an engine built in C++ or something fast, and then a scripting system where you write a higher level language to script how the game runs. Engine development is more separate from scripting development. With Order of the Sinking Star, the game engine appears to be much more just like a library, and the same codebase runs the engine and game logic, with no scripting layer, as far as I can figure out from public hints.</p>
]]></description><pubDate>Fri, 16 Oct 2026 04:58:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=50114267</link><dc:creator>danpalmer</dc:creator><comments>https://news.ycombinator.com/item?id=50114267</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50114267</guid></item><item><title><![CDATA[New comment by danpalmer in "'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds"]]></title><description><![CDATA[
<p>Fair enough, it has definitely evened out now that I've completed the 4 base stories. Reaching the Antipode though has certainly ignited some motivation, I want to figure out the red areas, and getting into the deeper AxB areas is still interesting and I suspect I've got another 20 hours of that to go at least.</p>
]]></description><pubDate>Fri, 16 Oct 2026 04:37:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=50114135</link><dc:creator>danpalmer</dc:creator><comments>https://news.ycombinator.com/item?id=50114135</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50114135</guid></item><item><title><![CDATA[New comment by danpalmer in "'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds"]]></title><description><![CDATA[
<p>It seems like because there's just so much of it that people just haven't got to the "meta puzzles" yet.<p>I'm 20 hours in and starting to see examples of mechanics being generalised in a way I wasn't expecting, i.e. an early games thing turns out works in a way more general way that elevates the mechanic in complexity and feels like a very satisfying moment.<p>I have a suspicion about another that would completely change my perception of the game if it turns out to be true, so... meta puzzles? Not sure, but certainly there's something more than just the 4 initial rulesets colliding.</p>
]]></description><pubDate>Fri, 16 Oct 2026 04:15:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=50114009</link><dc:creator>danpalmer</dc:creator><comments>https://news.ycombinator.com/item?id=50114009</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50114009</guid></item><item><title><![CDATA[New comment by danpalmer in "'500-hour' Order of the Sinking Star is as complex and exhausting as it sounds"]]></title><description><![CDATA[
<p>I'm really enjoying Order of the Sinking Star, but I'm in two minds about the length. It is long, I'm 20 hours in and still feel like I'm scratching the surface, and any story pay-off feels a very long way away, which isn't a great motivator.<p>However, so far I can't point to anything substantial that should have been skipped. Almost every level is teaching me something, and those things keep coming up later.<p>Ultimately, Order of the Sinking Star applies the same formula as The Witness (although hopefully with a little more story, but probably not a lot more), and dials it up to 11. I loved The Witness, so really it's exactly what I asked for, and I think the feeling of the distance left to go is an artifact of a desire for instant gratification.<p>I think the game is deeply rewarding and fantastic, as long as you understand you're signing up for a slow burn. That's not for everyone, and that's ok.</p>
]]></description><pubDate>Fri, 16 Oct 2026 03:32:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=50113716</link><dc:creator>danpalmer</dc:creator><comments>https://news.ycombinator.com/item?id=50113716</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50113716</guid></item><item><title><![CDATA[New comment by danpalmer in "Someone on Torrent Sites Kept Fucking with My Sonarr"]]></title><description><![CDATA[
<p>Fair point. I've been burnt by some private trackers before, and their seeming expectation of time investment, but I'll give one a go with this strategy at some point if I see one open for registration.</p>
]]></description><pubDate>Fri, 16 Oct 2026 01:18:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=50112538</link><dc:creator>danpalmer</dc:creator><comments>https://news.ycombinator.com/item?id=50112538</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50112538</guid></item><item><title><![CDATA[New comment by danpalmer in "Someone on Torrent Sites Kept Fucking with My Sonarr"]]></title><description><![CDATA[
<p>That's a good idea, seeding the long tail in time rather than in popularity in a sense. This would probably be the best way for me to do it, but even then it requires a different sort of investment – more storage, and more constantly online storage.<p>My setup is optimised for being quiet and low power, and part of that means bulk HDD storage that is mostly spun down. Seeding a large long tail of data would probably mean a lot more disk activity.</p>
]]></description><pubDate>Thu, 15 Oct 2026 23:56:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=50111973</link><dc:creator>danpalmer</dc:creator><comments>https://news.ycombinator.com/item?id=50111973</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50111973</guid></item><item><title><![CDATA[New comment by danpalmer in "Someone on Torrent Sites Kept Fucking with My Sonarr"]]></title><description><![CDATA[
<p>I'm not too lazy to join a private tracker, I'm too lazy to maintain the presence necessary to use one. You're really signing up to be a part of a community. Mostly that's enforced through ratios, but those ratios are often set in such a way that you have to be uploading, or you have to be optimising what you choose to share in a way that gets you to those ratios. If the content you want is popular enough you just can't build ratio on it.</p>
]]></description><pubDate>Thu, 15 Oct 2026 22:45:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=50111430</link><dc:creator>danpalmer</dc:creator><comments>https://news.ycombinator.com/item?id=50111430</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50111430</guid></item><item><title><![CDATA[New comment by danpalmer in "Gemini 4 Argon"]]></title><description><![CDATA[
<p>Very subjective, but I'd say the Argon one is the best here. The other two don't quite do LCARS correctly, there are a bunch of lines/curves that are the wrong angle, don't line up, etc. The Argon one looks to me the most like a designer would have done it. Of course this is up to personal taste to some extent.</p>
]]></description><pubDate>Wed, 14 Oct 2026 02:47:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=50081781</link><dc:creator>danpalmer</dc:creator><comments>https://news.ycombinator.com/item?id=50081781</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50081781</guid></item><item><title><![CDATA[New comment by danpalmer in "Vi Hart's Big Navier-Stokes Post"]]></title><description><![CDATA[
<p>I'll take this over AI writing <i>any day</i>. Far easier to read. Yeah it could probably do with another edit pass, but it's night and day easier to read than the slop I see from most blogs now. AI is great for many things, but writing engaging long-form content is far from one of them.</p>
]]></description><pubDate>Tue, 13 Oct 2026 06:04:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=50067418</link><dc:creator>danpalmer</dc:creator><comments>https://news.ycombinator.com/item?id=50067418</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50067418</guid></item><item><title><![CDATA[New comment by danpalmer in "Leaving Tech"]]></title><description><![CDATA[
<p>For someone with 20 years experience who has written a bunch of books, I think that's a lot. I'd expect someone in this position to not really apply/interview in the normal sense anymore and to be able to hop around via their network.<p>The 1000s of applications folks are doing on the SWE subreddits are mostly juniors (or over titled seniors) with not much experience.<p>Maybe this guy is in that latter category, but it seems unlikely. I think this is just an issue of remote jobs being scarce.</p>
]]></description><pubDate>Tue, 13 Oct 2026 02:56:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=50066002</link><dc:creator>danpalmer</dc:creator><comments>https://news.ycombinator.com/item?id=50066002</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50066002</guid></item><item><title><![CDATA[New comment by danpalmer in "Leaving Tech"]]></title><description><![CDATA[
<p>Reading this, I wonder if the problem is AI or the remote market. From what I've heard, here in Sydney the market is pretty hot, at least for experienced folks. My experience matches that. That said I know that remote jobs are uncommon.<p>> I know I can work remotely effectively because I did it for the last 6 years.<p>6 years means that Ryan started right around COVID. Looking back I don't think COVID was the remote renaissance that it appeared at the time, I think it was a temporary blip. That sucks, I'd much rather it was permanent, and some things have changed for the long run, but unfortunately I think this is likely a much bigger factor. Remote jobs have always been few and far between, and super competitive.</p>
]]></description><pubDate>Tue, 13 Oct 2026 02:53:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=50065984</link><dc:creator>danpalmer</dc:creator><comments>https://news.ycombinator.com/item?id=50065984</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50065984</guid></item><item><title><![CDATA[New comment by danpalmer in "Passkeys are a trap"]]></title><description><![CDATA[
<p>We have been trying to get users to use good passwords since passwords were invented, and still haven't managed to get them to use unique passwords. It clearly doesn't work.</p>
]]></description><pubDate>Mon, 12 Oct 2026 06:18:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=50052038</link><dc:creator>danpalmer</dc:creator><comments>https://news.ycombinator.com/item?id=50052038</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50052038</guid></item><item><title><![CDATA[New comment by danpalmer in "Doory – Open-Source Canva"]]></title><description><![CDATA[
<p>> This looks vibe coded, maybe it isn't<p>Claude is the author on the commits.</p>
]]></description><pubDate>Mon, 12 Oct 2026 05:03:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=50051578</link><dc:creator>danpalmer</dc:creator><comments>https://news.ycombinator.com/item?id=50051578</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50051578</guid></item><item><title><![CDATA[New comment by danpalmer in "Doory – Open-Source Canva"]]></title><description><![CDATA[
<p>AI doesn't change this. Would I rather use some hobby project or the real tool? Depends on my budget and how much I care about functionality/quality – sometimes the hobby project, often the real tool. How long each took to develop is not a factor in my purchasing decision.</p>
]]></description><pubDate>Mon, 12 Oct 2026 05:02:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=50051574</link><dc:creator>danpalmer</dc:creator><comments>https://news.ycombinator.com/item?id=50051574</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50051574</guid></item><item><title><![CDATA[New comment by danpalmer in "The gap in shared understanding of LLM capability is widening"]]></title><description><![CDATA[
<p>MENSA selects for puzzle solving on the basis that those are correlated with "being smart".<p>Reinforcement learning selects for models that appear to complete tasks, on the basis that appearing to complete a task is correlated with completing a task.<p>Both have problems. The latter is probably a better correlation, but by no means flawless. If we just take at face value that RL is training models to complete tasks, we're not engaging deeply enough with the process enough to see where it falls short.</p>
]]></description><pubDate>Mon, 12 Oct 2026 02:30:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=50050611</link><dc:creator>danpalmer</dc:creator><comments>https://news.ycombinator.com/item?id=50050611</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50050611</guid></item></channel></rss>