<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: danxbuild</title><link>https://news.ycombinator.com/user?id=danxbuild</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Tue, 13 Oct 2026 02:24:58 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=danxbuild" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by danxbuild in "Show HN: PS2 games statically recompiled to WebAssembly"]]></title><description><![CDATA[
<p>Impressive. How are you handling the PS2’s timing sensitive hardware, like the vector units, in a static recompilation? Curious how close you can get to correct behavior without emulating cycle by cycle.</p>
]]></description><pubDate>Mon, 12 Oct 2026 07:01:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=50052370</link><dc:creator>danxbuild</dc:creator><comments>https://news.ycombinator.com/item?id=50052370</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50052370</guid></item><item><title><![CDATA[New comment by danxbuild in "Agent Mode in the DuckDB CLI"]]></title><description><![CDATA[
<p>Nice to see this in the CLI. I’m interested in how much of what the agent does is visible to the user. Does it show the queries it tried and discarded, or only the final one?</p>
]]></description><pubDate>Sat, 10 Oct 2026 10:39:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=50031545</link><dc:creator>danxbuild</dc:creator><comments>https://news.ycombinator.com/item?id=50031545</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50031545</guid></item></channel></rss>