<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: deanva</title><link>https://news.ycombinator.com/user?id=deanva</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 10 Jun 2026 00:11:27 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=deanva" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by deanva in "Show HN: Apple's SHARP running in the browser via ONNX runtime web"]]></title><description><![CDATA[
<p>Agreed, wasn't arguing just trying to add additional information in case it isn't obvious to anyone</p>
]]></description><pubDate>Sun, 03 May 2026 21:35:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=48001770</link><dc:creator>deanva</dc:creator><comments>https://news.ycombinator.com/item?id=48001770</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48001770</guid></item><item><title><![CDATA[New comment by deanva in "Show HN: Apple's Sharp Running in the Browser via ONNX Runtime Web"]]></title><description><![CDATA[
<p>More reference images from different angles is always going to give more accurate information in 3D. From a single 2D image there is a lot of ambiguity in the context. Several different shapes in 3D can be represented in identical ways in 2D. Additional context like lighting shadows etc helps. But more real signal from more images will always be better</p>
]]></description><pubDate>Sun, 03 May 2026 13:53:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=47996968</link><dc:creator>deanva</dc:creator><comments>https://news.ycombinator.com/item?id=47996968</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47996968</guid></item></channel></rss>