<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: deliveryboyman</title><link>https://news.ycombinator.com/user?id=deliveryboyman</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 15 Jun 2026 22:20:51 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=deliveryboyman" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by deliveryboyman in "Show HN: I wrote a C++ ray tracer from scratch without AI"]]></title><description><![CDATA[
<p>What's the proper way to handle a zero in the direction vector when calculating the reciprocal direction? Should it evaluate to infinity?</p>
]]></description><pubDate>Mon, 15 Jun 2026 13:05:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=48540681</link><dc:creator>deliveryboyman</dc:creator><comments>https://news.ycombinator.com/item?id=48540681</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48540681</guid></item><item><title><![CDATA[Understanding GPU Burnout in Unreal Editor for Fortnite]]></title><description><![CDATA[
<p>Article URL: <a href="https://mandeepbhutani.com/blogs/uefn_gpu_burnout">https://mandeepbhutani.com/blogs/uefn_gpu_burnout</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=46162386">https://news.ycombinator.com/item?id=46162386</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 05 Dec 2025 15:16:34 +0000</pubDate><link>https://mandeepbhutani.com/blogs/uefn_gpu_burnout</link><dc:creator>deliveryboyman</dc:creator><comments>https://news.ycombinator.com/item?id=46162386</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46162386</guid></item><item><title><![CDATA[New comment by deliveryboyman in "A technical dive into the new Tokyo Xtreme Racer"]]></title><description><![CDATA[
<p>Thanks for bringing my attention to the revival of this game. TXR2 was my favorite Dreamcast game growing up, and it seems like early reviews suggest that this new game brings back the same feeling of the originals.</p>
]]></description><pubDate>Thu, 23 Jan 2025 14:37:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=42804432</link><dc:creator>deliveryboyman</dc:creator><comments>https://news.ycombinator.com/item?id=42804432</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42804432</guid></item><item><title><![CDATA[New comment by deliveryboyman in "Sort, sweep, and prune: Collision detection algorithms (2023)"]]></title><description><![CDATA[
<p>Yes, in TFA the author uses objects that are the same size. I imagine that is why OP brought up spatial hashing since they specifically mention this.</p>
]]></description><pubDate>Thu, 15 Aug 2024 17:14:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=41258249</link><dc:creator>deliveryboyman</dc:creator><comments>https://news.ycombinator.com/item?id=41258249</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41258249</guid></item><item><title><![CDATA[New comment by deliveryboyman in "Sort, sweep, and prune: Collision detection algorithms (2023)"]]></title><description><![CDATA[
<p>Yes, although you're more likely to see something like a k-d tree in offline rendering than in real-time rendering.</p>
]]></description><pubDate>Wed, 14 Aug 2024 14:23:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=41246425</link><dc:creator>deliveryboyman</dc:creator><comments>https://news.ycombinator.com/item?id=41246425</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41246425</guid></item><item><title><![CDATA[New comment by deliveryboyman in "Why is 'Left Stick to Sprint' so unpleasant in games?"]]></title><description><![CDATA[
<p>Holding L3 to sprint is not uncommon in my experience, I've actually never played a game where it's a toggle (but I don't play much).<p>For example, in Fortnite you have to hold L3 to sprint. This causes other issues as well. If you drive a car in the game for example, and use the analog stick to steer, accidentally clicking L3 will cause the car to turbo boost. If you're driving around a corner and have L3 moved all the way in one direction, accidentally clicking L3 is a given which causes an accidental turbo boost.</p>
]]></description><pubDate>Wed, 07 Aug 2024 14:36:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=41181925</link><dc:creator>deliveryboyman</dc:creator><comments>https://news.ycombinator.com/item?id=41181925</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41181925</guid></item><item><title><![CDATA[New comment by deliveryboyman in "Why is 'Left Stick to Sprint' so unpleasant in games?"]]></title><description><![CDATA[
<p>Thanks for sharing. Curious to see if Xbox and PS5 controllers use the same analog stick hardware.<p>The issue with L3 as Sprint is that a button is so much easier to press and hold than a joystick (as mentioned in the article). Even worse is when games use L3 as Sprint but also configure the analog stick to perform some other action, in which case you can perform actions you don't mean to perform.</p>
]]></description><pubDate>Tue, 06 Aug 2024 23:58:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=41176839</link><dc:creator>deliveryboyman</dc:creator><comments>https://news.ycombinator.com/item?id=41176839</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41176839</guid></item><item><title><![CDATA[New comment by deliveryboyman in "Finding a random seed that solves a LeetCode problem (2023)"]]></title><description><![CDATA[
<p>This does not speak to the randomness of markets. Only the ever changing nature of them.</p>
]]></description><pubDate>Fri, 26 Jul 2024 19:35:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=41081553</link><dc:creator>deliveryboyman</dc:creator><comments>https://news.ycombinator.com/item?id=41081553</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41081553</guid></item><item><title><![CDATA[New comment by deliveryboyman in "CrowdStrike is not worth 83B Dollars"]]></title><description><![CDATA[
<p>Possibly. Or this could be a Boeing type situation where the stock price continues to fall.<p>Post your calls position if you’re serious.</p>
]]></description><pubDate>Sat, 20 Jul 2024 14:39:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=41016799</link><dc:creator>deliveryboyman</dc:creator><comments>https://news.ycombinator.com/item?id=41016799</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41016799</guid></item><item><title><![CDATA[New comment by deliveryboyman in "CrowdStrike is not worth 83B Dollars"]]></title><description><![CDATA[
<p>Yes that was a typo. I meant 185.<p>Regardless, all of this is just intellectual play considering the Reddit poster has no desire to exercise their options.</p>
]]></description><pubDate>Fri, 19 Jul 2024 18:25:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=41009481</link><dc:creator>deliveryboyman</dc:creator><comments>https://news.ycombinator.com/item?id=41009481</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41009481</guid></item><item><title><![CDATA[New comment by deliveryboyman in "CrowdStrike is not worth 83B Dollars"]]></title><description><![CDATA[
<p>No, they are not ITM until CRWD hits $180/sh.</p>
]]></description><pubDate>Fri, 19 Jul 2024 17:47:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=41009065</link><dc:creator>deliveryboyman</dc:creator><comments>https://news.ycombinator.com/item?id=41009065</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41009065</guid></item><item><title><![CDATA[New comment by deliveryboyman in "CrowdStrike Update: Windows Bluescreen and Boot Loops"]]></title><description><![CDATA[
<p>Not sure what material in their post is ill-informed. Looks like what happened today is exactly what that poster warned of in one of their bullet points.</p>
]]></description><pubDate>Fri, 19 Jul 2024 16:34:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=41008236</link><dc:creator>deliveryboyman</dc:creator><comments>https://news.ycombinator.com/item?id=41008236</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41008236</guid></item><item><title><![CDATA[New comment by deliveryboyman in "Run CUDA, unmodified, on AMD GPUs"]]></title><description><![CDATA[
<p>Would like to see benchmarks for the applications in the test suite.<p>E.g., how does Cycles compare on AMD vs Nvidia?</p>
]]></description><pubDate>Mon, 15 Jul 2024 19:21:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=40970710</link><dc:creator>deliveryboyman</dc:creator><comments>https://news.ycombinator.com/item?id=40970710</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40970710</guid></item><item><title><![CDATA[New comment by deliveryboyman in "Show HN: The Tomb of Nefertari [QV 66] Guided Virtual Tour"]]></title><description><![CDATA[
<p>Not working for me on mobile. I get stuck in a loading loop</p>
]]></description><pubDate>Wed, 26 Jun 2024 04:40:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=40796436</link><dc:creator>deliveryboyman</dc:creator><comments>https://news.ycombinator.com/item?id=40796436</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40796436</guid></item><item><title><![CDATA[New comment by deliveryboyman in "FTC sues Adobe for hiding fees and inhibiting cancellations"]]></title><description><![CDATA[
<p>Unfortunately this is the epitome of the HN comment section.<p>Instead of comments by users who have read the linked article, you have comments by people using the discussion as their personal diary.</p>
]]></description><pubDate>Tue, 18 Jun 2024 02:15:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=40713456</link><dc:creator>deliveryboyman</dc:creator><comments>https://news.ycombinator.com/item?id=40713456</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40713456</guid></item><item><title><![CDATA[New comment by deliveryboyman in "Lessons Learned from My First Roblox Game"]]></title><description><![CDATA[
<p>What experience do you have creating games on Roblox?</p>
]]></description><pubDate>Mon, 27 May 2024 22:03:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=40495183</link><dc:creator>deliveryboyman</dc:creator><comments>https://news.ycombinator.com/item?id=40495183</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40495183</guid></item><item><title><![CDATA[New comment by deliveryboyman in "Lessons Learned from My First Roblox Game"]]></title><description><![CDATA[
<p>iirc, there was once a character limit for the title of your game. Obstacle course got shortened to Obby in order to comply</p>
]]></description><pubDate>Sun, 26 May 2024 16:23:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=40483324</link><dc:creator>deliveryboyman</dc:creator><comments>https://news.ycombinator.com/item?id=40483324</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40483324</guid></item><item><title><![CDATA[New comment by deliveryboyman in "Lessons Learned from My First Roblox Game"]]></title><description><![CDATA[
<p>Got it. Thanks for taking the time to help me with this!</p>
]]></description><pubDate>Sun, 26 May 2024 16:11:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=40483255</link><dc:creator>deliveryboyman</dc:creator><comments>https://news.ycombinator.com/item?id=40483255</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40483255</guid></item><item><title><![CDATA[New comment by deliveryboyman in "Lessons Learned from My First Roblox Game"]]></title><description><![CDATA[
<p>Thanks for the feedback.<p>Do you mean I’m not expanding on these threads deep enough? Instead, it feels like everything is a summary I suppose.<p>Just trying to learn how I can write these posts better.</p>
]]></description><pubDate>Sun, 26 May 2024 14:11:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=40482326</link><dc:creator>deliveryboyman</dc:creator><comments>https://news.ycombinator.com/item?id=40482326</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40482326</guid></item><item><title><![CDATA[New comment by deliveryboyman in "Lessons Learned from My First Roblox Game"]]></title><description><![CDATA[
<p>What is odd about the mix? I wanted to include a little bit of everything to show what one may need to think about when developing their first game on Roblox.<p>Thanks for bringing up the other points. I should add clarification on that in the post.<p>I had to pay for advertising because after 1-2 months there were still 0 players. I thought Roblox would push games to discovery with an algorithm, however this doesn’t seem to be the case.<p>Roblox provides analytics so I leaned into them to see if my changes were making a positive impact.<p>I had no intention of creating a hit game. It was just a way to have fun and see what happens. I really enjoyed the process and loved to see how many players had fun playing the game.</p>
]]></description><pubDate>Sun, 26 May 2024 04:21:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=40479767</link><dc:creator>deliveryboyman</dc:creator><comments>https://news.ycombinator.com/item?id=40479767</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40479767</guid></item></channel></rss>