<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: developedby</title><link>https://news.ycombinator.com/user?id=developedby</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Tue, 03 Nov 2026 18:52:31 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=developedby" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by developedby in "Bend – A language that blocks AI mistakes via proof, on CPU and GPU"]]></title><description><![CDATA[
<p>It's just solarized, i imagine most developers are familiar with it</p>
]]></description><pubDate>Fri, 18 Sep 2026 07:20:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=49751149</link><dc:creator>developedby</dc:creator><comments>https://news.ycombinator.com/item?id=49751149</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49751149</guid></item><item><title><![CDATA[New comment by developedby in "Bend – A language that blocks AI mistakes via proof, on CPU and GPU"]]></title><description><![CDATA[
<p>The benchmarks: <a href="https://github.com/bendlang/bend/tree/main/bench" rel="nofollow">https://github.com/bendlang/bend/tree/main/bench</a><p>The script we use to run them on our servers: <a href="https://github.com/bendlang/bend/blob/main/gates/perf.ts" rel="nofollow">https://github.com/bendlang/bend/blob/main/gates/perf.ts</a></p>
]]></description><pubDate>Thu, 17 Sep 2026 22:35:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=49747618</link><dc:creator>developedby</dc:creator><comments>https://news.ycombinator.com/item?id=49747618</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49747618</guid></item><item><title><![CDATA[New comment by developedby in "Bend – A language that blocks AI mistakes via proof, on CPU and GPU"]]></title><description><![CDATA[
<p>If your game is big, then your proof will need to be huge.
It works basically the same as Lean.</p>
]]></description><pubDate>Thu, 17 Sep 2026 22:31:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=49747572</link><dc:creator>developedby</dc:creator><comments>https://news.ycombinator.com/item?id=49747572</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49747572</guid></item><item><title><![CDATA[New comment by developedby in "Bend – A language that blocks AI mistakes via proof, on CPU and GPU"]]></title><description><![CDATA[
<p>Old repo can be accessed here <a href="https://github.com/HigherOrderCO/Bend1" rel="nofollow">https://github.com/HigherOrderCO/Bend1</a> . I guess we could have it as a branch on the bend2 repo</p>
]]></description><pubDate>Thu, 17 Sep 2026 22:22:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=49747482</link><dc:creator>developedby</dc:creator><comments>https://news.ycombinator.com/item?id=49747482</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49747482</guid></item><item><title><![CDATA[New comment by developedby in "Bend – A language that blocks AI mistakes via proof, on CPU and GPU"]]></title><description><![CDATA[
<p>Most of that is just the test suite. The actual code is about 10k lines</p>
]]></description><pubDate>Thu, 17 Sep 2026 22:18:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=49747443</link><dc:creator>developedby</dc:creator><comments>https://news.ycombinator.com/item?id=49747443</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49747443</guid></item><item><title><![CDATA[New comment by developedby in "Bend: a high-level language that runs on GPUs (via HVM2)"]]></title><description><![CDATA[
<p>That's the main idea!</p>
]]></description><pubDate>Fri, 17 May 2024 17:13:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=40392080</link><dc:creator>developedby</dc:creator><comments>https://news.ycombinator.com/item?id=40392080</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40392080</guid></item><item><title><![CDATA[New comment by developedby in "Bend: a high-level language that runs on GPUs (via HVM2)"]]></title><description><![CDATA[
<p>Bending is an operation similar to folding, both in real life and in the language.
While fold is recursive on data, bend is recursive on a boolean condition (like a pure while that supports multiple branching recursion points).<p>I was actually looking forward to seeing someone from Bend to make a comment like this</p>
]]></description><pubDate>Fri, 17 May 2024 16:43:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=40391751</link><dc:creator>developedby</dc:creator><comments>https://news.ycombinator.com/item?id=40391751</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40391751</guid></item><item><title><![CDATA[New comment by developedby in "Bend: a high-level language that runs on GPUs (via HVM2)"]]></title><description><![CDATA[
<p>The first `fork` is from using bend and passing the initial state<p><pre><code>  The program above will initialize a state (`x = 0`), and then, for as long as `x < 3`,
  it will "fork" that state in two, creating a `Tree/Node`, and continuing with `x + 1`.
  When `x >= 3`, it will halt and return a `Tree/Leaf` with `7`.
  When all is done, the result will be assigned to the `tree` variable:</code></pre></p>
]]></description><pubDate>Fri, 17 May 2024 11:42:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=40388815</link><dc:creator>developedby</dc:creator><comments>https://news.ycombinator.com/item?id=40388815</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40388815</guid></item></channel></rss>