<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: dismalaf</title><link>https://news.ycombinator.com/user?id=dismalaf</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 17 Aug 2026 07:20:03 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=dismalaf" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by dismalaf in "RISC-V: They Should Have Known Better"]]></title><description><![CDATA[
<p>Tell that to Valve or the millions who use it as a desktop.<p>Also, have you used Windows recently?</p>
]]></description><pubDate>Sun, 16 Aug 2026 02:29:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=49316356</link><dc:creator>dismalaf</dc:creator><comments>https://news.ycombinator.com/item?id=49316356</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49316356</guid></item><item><title><![CDATA[New comment by dismalaf in "RISC-V: They Should Have Known Better"]]></title><description><![CDATA[
<p>What does this have to do with anything?  You do know that a bunch of American corporations are shipping RISC-V cores, right?  Including Jim Keller's current company, Tenstorrent.</p>
]]></description><pubDate>Sat, 15 Aug 2026 16:36:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=49311986</link><dc:creator>dismalaf</dc:creator><comments>https://news.ycombinator.com/item?id=49311986</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49311986</guid></item><item><title><![CDATA[New comment by dismalaf in "RISC-V: They Should Have Known Better"]]></title><description><![CDATA[
<p>> but it is far from a solid pro-grade OS in a lot of areas...<p>Insane take given all the things that run on Linux...</p>
]]></description><pubDate>Sat, 15 Aug 2026 16:33:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=49311950</link><dc:creator>dismalaf</dc:creator><comments>https://news.ycombinator.com/item?id=49311950</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49311950</guid></item><item><title><![CDATA[New comment by dismalaf in "RISC-V: They Should Have Known Better"]]></title><description><![CDATA[
<p>Most Linux devs have been corporate employees getting paid to develop it for a very long time.  It's not the early 90's any more.</p>
]]></description><pubDate>Sat, 15 Aug 2026 16:32:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=49311948</link><dc:creator>dismalaf</dc:creator><comments>https://news.ycombinator.com/item?id=49311948</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49311948</guid></item><item><title><![CDATA[New comment by dismalaf in "RISC-V: They Should Have Known Better"]]></title><description><![CDATA[
<p>It's not just China that has an interest.  Multinational corporations also hate being charged licensing fees (see Qualcomm vs. ARM). Here's a list of RISC-V members: <a href="https://riscv.org/members/" rel="nofollow">https://riscv.org/members/</a></p>
]]></description><pubDate>Sat, 15 Aug 2026 16:28:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=49311912</link><dc:creator>dismalaf</dc:creator><comments>https://news.ycombinator.com/item?id=49311912</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49311912</guid></item><item><title><![CDATA[New comment by dismalaf in "Firefox is now the last major browser that still supports uBlock Origin"]]></title><description><![CDATA[
<p>> Honestly, it should be literally built into the browser instead of being a mere extension<p>Aaaand that's why I'm using Vivaldi over here (which has a built-in adblocker).</p>
]]></description><pubDate>Sat, 15 Aug 2026 16:16:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=49311794</link><dc:creator>dismalaf</dc:creator><comments>https://news.ycombinator.com/item?id=49311794</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49311794</guid></item><item><title><![CDATA[New comment by dismalaf in "Soup Raiders goes native: What you gain by building your own game engine"]]></title><description><![CDATA[
<p>Yeah it's kind of ironic that the Witness and his new Sokoban game don't really need custom technology.</p>
]]></description><pubDate>Sat, 15 Aug 2026 00:27:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=49306278</link><dc:creator>dismalaf</dc:creator><comments>https://news.ycombinator.com/item?id=49306278</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49306278</guid></item><item><title><![CDATA[New comment by dismalaf in "Soup Raiders goes native: What you gain by building your own game engine"]]></title><description><![CDATA[
<p>>  Game engine used to mean the runtime that manages game state,<p>Yeah Monogame doesn't do that.<p>Pretty much every definition of framework vs game engine puts Monogame, SDL, Raylib, SFML, libGDX, LÖVE2D, etc... in the framework category.  Engines are Unity, Unreal, Godot, Defold, O3DE, etc...</p>
]]></description><pubDate>Sat, 15 Aug 2026 00:14:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=49306184</link><dc:creator>dismalaf</dc:creator><comments>https://news.ycombinator.com/item?id=49306184</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49306184</guid></item><item><title><![CDATA[New comment by dismalaf in "Soup Raiders goes native: What you gain by building your own game engine"]]></title><description><![CDATA[
<p>Game engines typically provide a LOT more than Monogame.  For example, an editor, 3D renderer, scenegraph, etc...  Monogame and Raylib do a tiny bit more than, say, SDL, but neither does anywhere close to as much as Unity, Unreal, Ogre, Filament, JMonkey, etc...</p>
]]></description><pubDate>Fri, 14 Aug 2026 21:31:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=49304830</link><dc:creator>dismalaf</dc:creator><comments>https://news.ycombinator.com/item?id=49304830</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49304830</guid></item><item><title><![CDATA[New comment by dismalaf in "What You Gain by Building Your Own Game Engine"]]></title><description><![CDATA[
<p>> It really depends on your needs I guess. Not to undermine them in any fashion but If you just need some generic features and get something out quick, a pre-built engine can take a lot of the head ache out of it. I'm thinking stuff like last years 'Skate Story', built by one guy over a few years and it looks great, all done in Unity. If they were building their own engine it probably would still be another few years back and probably for not much gain.<p>I'm not necessarily making any judgement about what someone should do.  Rolling your own engine for a story based game is probably a bad use of time.  But the idea that few successful indies have rolled their own is false.<p>I agree - if you're just doing something that needs some assets placed, some interactions, rendering, some physics, use an off the shelf engine.  But the idea that it's impossible or not worthwhile to roll your own is repeated too much.</p>
]]></description><pubDate>Fri, 14 Aug 2026 21:23:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=49304770</link><dc:creator>dismalaf</dc:creator><comments>https://news.ycombinator.com/item?id=49304770</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49304770</guid></item><item><title><![CDATA[New comment by dismalaf in "Soup Raiders goes native: What you gain by building your own game engine"]]></title><description><![CDATA[
<p>> How many were successful in contrast that just used an off the shelf engine?<p>Yeah there's successful games that used an off the shelf engine but saying very few roll there own is plainly wrong when a bunch have.  And that's without mentioning the whole flash era...</p>
]]></description><pubDate>Fri, 14 Aug 2026 21:12:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=49304657</link><dc:creator>dismalaf</dc:creator><comments>https://news.ycombinator.com/item?id=49304657</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49304657</guid></item><item><title><![CDATA[New comment by dismalaf in "Soup Raiders goes native: What you gain by building your own game engine"]]></title><description><![CDATA[
<p>> "OGRE-based" or "MonoGame-based."<p>You compared a full-on 3D renderer to something that's basically the same as SDL or Raylib.  Ogre could be considered a game engine but XNA/Monogame definitely isn't (nor is SDL or Raylib).<p>> But most indie games do not roll their own engine.<p>Most indie games are slop that are barely more than a template with pre-purchased assets and sell zero copies.  There's no point talking about most of something when 99% gets thrown straight into the garbage.<p>> The most successful indie games often have their own unique aesthetic, and rolling their own game engine, while not strictly necessary, does make that uniqueness the default outcome rather than something you have to strive hard to achieve.<p>Yup and that's the point.  Code is art as much as art is art.  Sure, you can get a basic game made in a couple hours with Godot, but what's the value or uniqueness when anyone can do the same?</p>
]]></description><pubDate>Fri, 14 Aug 2026 21:09:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=49304624</link><dc:creator>dismalaf</dc:creator><comments>https://news.ycombinator.com/item?id=49304624</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49304624</guid></item><item><title><![CDATA[New comment by dismalaf in "Soup Raiders goes native: What you gain by building your own game engine"]]></title><description><![CDATA[
<p>> Very, very few games roll their own<p>Except a ton of successful indie games, including some of the best of all time:<p>Minecraft, Braid, the Witness, Dwarf Fortress, Stardew Valley, Terraria, Fez, Animal Well, and probably a bunch I haven't heard of or forgot.<p>Also most AAA studios and a lot of AA studios.<p>Most game engines were also born out of a game.  Source, Unreal, IDTech all were games first, then the engine was extracted.</p>
]]></description><pubDate>Fri, 14 Aug 2026 20:51:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=49304423</link><dc:creator>dismalaf</dc:creator><comments>https://news.ycombinator.com/item?id=49304423</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49304423</guid></item><item><title><![CDATA[New comment by dismalaf in "Gemini 3.7 Flash"]]></title><description><![CDATA[
<p>Yup.  I use it for a ton of mundane queries (stuff that I might have used Google search for in the past) and it's great.  Nice and fast and correct more often than not, especially if you prompt it in a way that it invokes Google search (but filters out ads and SEO slop).  It's even alright at programming tasks but if it stumbles then I'll escalate to Gemini Pro with extended thinking.</p>
]]></description><pubDate>Thu, 13 Aug 2026 19:42:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=49290940</link><dc:creator>dismalaf</dc:creator><comments>https://news.ycombinator.com/item?id=49290940</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49290940</guid></item><item><title><![CDATA[New comment by dismalaf in "What garbage collection actually costs"]]></title><description><![CDATA[
<p>I mean, you can always add enough triangles, shaders, entities, etc... to make any engine slow to a crawl...  Anything that pushes state of the art will have more performance issues than something that doesn't.</p>
]]></description><pubDate>Thu, 13 Aug 2026 17:23:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=49289118</link><dc:creator>dismalaf</dc:creator><comments>https://news.ycombinator.com/item?id=49289118</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49289118</guid></item><item><title><![CDATA[New comment by dismalaf in "My Rules for Using Spreadsheets"]]></title><description><![CDATA[
<p>After learning Access in university I agree.  Just toss it into the ocean...</p>
]]></description><pubDate>Thu, 13 Aug 2026 15:49:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=49287804</link><dc:creator>dismalaf</dc:creator><comments>https://news.ycombinator.com/item?id=49287804</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49287804</guid></item><item><title><![CDATA[New comment by dismalaf in "Why Target Common Lisp for Code Generation?"]]></title><description><![CDATA[
<p>Honestly LLMs write decent enough Lisp.  They do however tend to want to use only functions and thus it ends up a bit verbose, but prod them enough and they'll make macros that work and write nice code.  Lisp written by an LLM is nicer than Ruby or C++ written by an LLM.</p>
]]></description><pubDate>Thu, 13 Aug 2026 04:35:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=49281832</link><dc:creator>dismalaf</dc:creator><comments>https://news.ycombinator.com/item?id=49281832</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49281832</guid></item><item><title><![CDATA[New comment by dismalaf in "Why Target Common Lisp for Code Generation?"]]></title><description><![CDATA[
<p>Was going to write something about the article but then poked around the blog and it led to Github including this gem:  <a href="https://github.com/jrm-code-project/llambda" rel="nofollow">https://github.com/jrm-code-project/llambda</a>  which is much more interesting.<p>I do agree with a lot of the article though, Lisp plays nicely with LLMs.  Definitely had better luck with Lisp and LLMs than C++ or Rust.<p>Also, kind of random, but here's an interesting tool to use CL with LLMs: <a href="https://www.lambda-symbolics.com/autolith" rel="nofollow">https://www.lambda-symbolics.com/autolith</a></p>
]]></description><pubDate>Thu, 13 Aug 2026 00:49:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=49280515</link><dc:creator>dismalaf</dc:creator><comments>https://news.ycombinator.com/item?id=49280515</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49280515</guid></item><item><title><![CDATA[New comment by dismalaf in "Pixel Watch 5"]]></title><description><![CDATA[
<p>Maybe.  If they do kill it I'm sure they'll keep something sport oriented though.</p>
]]></description><pubDate>Thu, 13 Aug 2026 00:35:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=49280413</link><dc:creator>dismalaf</dc:creator><comments>https://news.ycombinator.com/item?id=49280413</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49280413</guid></item><item><title><![CDATA[New comment by dismalaf in "AI is removing the middle class of software engineering?"]]></title><description><![CDATA[
<p>Is the problem the self taught programmers or the people who would have gone the finance or law route in university doing CS and then not caring?</p>
]]></description><pubDate>Wed, 12 Aug 2026 23:03:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=49279772</link><dc:creator>dismalaf</dc:creator><comments>https://news.ycombinator.com/item?id=49279772</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49279772</guid></item></channel></rss>