<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: dustbuster</title><link>https://news.ycombinator.com/user?id=dustbuster</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 06 May 2026 22:40:58 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=dustbuster" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by dustbuster in "3D interfaces are usually worse than 2D interfaces"]]></title><description><![CDATA[
<p>I having been using the cylindrical layout shown here:<p><a href="https://arcan-fe.com/2018/03/29/safespaces-an-open-source-vr-" rel="nofollow">https://arcan-fe.com/2018/03/29/safespaces-an-open-source-vr...</a>
desktop/<p>for a few weeks now - far from full time as the HMD display, lenses (CV1 here) and positioning/rotation tracking are not good enough with the open source driver but it feels really close. Except for some tweaking and extra "spacing" between the focus window and the side windows, it works exactly as I 
 want it to. I added some customisation so the 'layers' do not exist at different depths but on different arcs on the same layer. Switching "workspaces" simply rotates these layers to the 12 o clock position. Biggest problem right now is not having front cameras to see what my hands are doing.</p>
]]></description><pubDate>Mon, 20 May 2019 18:56:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=19963775</link><dc:creator>dustbuster</dc:creator><comments>https://news.ycombinator.com/item?id=19963775</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=19963775</guid></item><item><title><![CDATA[New comment by dustbuster in "Wio: A Clone of Plan 9’s Rio for Wayland"]]></title><description><![CDATA[
<p>I tried it on my vive pro, the head / position tracking was not good enough (comes from openHMD reversing project) but I found the text good enough to use with emacs. My problem was the lenses and glare from high contrast color scheme.</p>
]]></description><pubDate>Thu, 02 May 2019 19:52:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=19812024</link><dc:creator>dustbuster</dc:creator><comments>https://news.ycombinator.com/item?id=19812024</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=19812024</guid></item><item><title><![CDATA[New comment by dustbuster in "Wio: A Clone of Plan 9’s Rio for Wayland"]]></title><description><![CDATA[
<p>3D/VR you say? <a href="https://arcan-fe.com/2018/03/29/safespaces-an-open-source-vr-desktop/" rel="nofollow">https://arcan-fe.com/2018/03/29/safespaces-an-open-source-vr...</a></p>
]]></description><pubDate>Thu, 02 May 2019 07:29:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=19805589</link><dc:creator>dustbuster</dc:creator><comments>https://news.ycombinator.com/item?id=19805589</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=19805589</guid></item></channel></rss>