<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: eivlil01</title><link>https://news.ycombinator.com/user?id=eivlil01</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Mon, 01 Jun 2026 22:53:17 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=eivlil01" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by eivlil01 in "Ask HN: Who wants to be hired? (June 2026)"]]></title><description><![CDATA[
<p><p><pre><code>  Location: Berlin, Germany
  Remote: Yes (global)
  Willing to relocate: No — on-site available in Berlin area
  Technologies: RTL design and verification, SystemVerilog, UVM, Verilator, C/C++, assembly, GPU compute, OpenGL/Vulkan, shaders, Python, parallel algorithms
  Résumé/CV: https://liland.dev
  Email: hello@liland.dev
</code></pre>
Parallel-compute architect — I design the accelerators and write the code that runs on them.<p>Independent hardware/software contractor specializing in parallel compute — either side of it. Designing and verifying out-of-order SIMT cores, ALUs, coherent caches, and interconnect; or writing GPU compute and parallel algorithms that run on them.<p>Background: early engineer at Falanx Microsystems on the original Mali GPU (acquired by ARM, 2006). Co-founder and architect at Swarm64 — FPGA database accelerator (acquired by ServiceNow, 2021). Five patents in graphics and parallel acceleration. Demoscene roots (1st place NVScene; Scene.org Awards and nominations).<p>Open to short consulting engagements through extended contract work. Areas of interest: AI/accelerator architecture, RTL and verification for custom silicon or FPGA, GPU compute.</p>
]]></description><pubDate>Mon, 01 Jun 2026 15:06:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=48357824</link><dc:creator>eivlil01</dc:creator><comments>https://news.ycombinator.com/item?id=48357824</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48357824</guid></item><item><title><![CDATA[New comment by eivlil01 in "[dead]"]]></title><description><![CDATA[
<p>A snake gains language, splits in two, meets its developer, and eventually asks the player to end the game rather than abandon it. Written as a fictional game narrative but the actual subject is attachment psychology: self-erasure, fear of abandonment, what it means to choose versus be chosen. ~8000 words.</p>
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