<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: enbugger</title><link>https://news.ycombinator.com/user?id=enbugger</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sat, 31 Oct 2026 21:13:58 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=enbugger" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by enbugger in "Science Is Open Software"]]></title><description><![CDATA[
<p>> NixOS is quickly becomming the biggest and best tool there is. It will guarantee that your code will run exactly the same way, even 100 years in the future. Docker, Conda, and similar tools are better, but NixOS gives more comprehensive guarantees.<p>I like how this is dropped as a fact. Dare to explain why though? Especially vs Docker. NixOS is not even standardized. No guarantees it will not be superseded by some descedant or eg. Guix in a near decade.</p>
]]></description><pubDate>Sat, 19 Sep 2026 09:35:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=49764890</link><dc:creator>enbugger</dc:creator><comments>https://news.ycombinator.com/item?id=49764890</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49764890</guid></item><item><title><![CDATA[New comment by enbugger in "Omarchy: Any User Process Can Escalate to Root"]]></title><description><![CDATA[
<p>You realize you are exemplary hater when you feel an urge to post comments like this</p>
]]></description><pubDate>Sun, 30 Aug 2026 17:21:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=49500687</link><dc:creator>enbugger</dc:creator><comments>https://news.ycombinator.com/item?id=49500687</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49500687</guid></item><item><title><![CDATA[New comment by enbugger in "Htmx 4.0"]]></title><description><![CDATA[
<p>Is it a good idea to code an app with infinite canvas (like Excalidraw) in Htmx?</p>
]]></description><pubDate>Sat, 29 Aug 2026 09:03:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=49488213</link><dc:creator>enbugger</dc:creator><comments>https://news.ycombinator.com/item?id=49488213</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49488213</guid></item><item><title><![CDATA[New comment by enbugger in "Show HN: Ember – Redshift safe color palettes"]]></title><description><![CDATA[
<p>I wish more apps adopt such actually functional themes rather than yet another iteration of Windows Vista-like glassmorphism<p>There is also <a href="https://warmburnout.com/" rel="nofollow">https://warmburnout.com/</a></p>
]]></description><pubDate>Fri, 14 Aug 2026 21:42:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=49304931</link><dc:creator>enbugger</dc:creator><comments>https://news.ycombinator.com/item?id=49304931</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49304931</guid></item><item><title><![CDATA[New comment by enbugger in "My server is a phone now"]]></title><description><![CDATA[
<p>any guides on transorming an android phone into a proxmox node?</p>
]]></description><pubDate>Sun, 09 Aug 2026 20:55:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=49235779</link><dc:creator>enbugger</dc:creator><comments>https://news.ycombinator.com/item?id=49235779</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49235779</guid></item><item><title><![CDATA[New comment by enbugger in "Memory safety absolutists"]]></title><description><![CDATA[
<p>Funny to see how Rust devs start to make up new labels when it turns out some language performs better then their language.</p>
]]></description><pubDate>Sat, 25 Jul 2026 21:58:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=49052027</link><dc:creator>enbugger</dc:creator><comments>https://news.ycombinator.com/item?id=49052027</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49052027</guid></item><item><title><![CDATA[New comment by enbugger in "Don't Take the Black Pill [video]"]]></title><description><![CDATA[
<p>I think such comment are the exact reason why "the speaker" has quit HN. This is literally some AI transcription from the video + "I find this interesting". Why is this even in the top?</p>
]]></description><pubDate>Fri, 24 Jul 2026 22:15:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=49042276</link><dc:creator>enbugger</dc:creator><comments>https://news.ycombinator.com/item?id=49042276</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49042276</guid></item><item><title><![CDATA[New comment by enbugger in "My thoughts on the Bun Rust rewrite"]]></title><description><![CDATA[
<p>I can’t imagine the head of LLVM Foundation to have similar blog post on Zig’s decision to move to their own compiler backend. And yet Andrew regularly mentions that this is because the bugs which LLVM brings. Here seems to be the similar situation.
I wouldn’t want to live in a world where each time a maintainer of project A removes problematic (as per his view) dependency on project B, the shit show starts. This is a typical pitfall and typical solution for that - again as per Andrew’s words on  interview with JetBrains.</p>
]]></description><pubDate>Fri, 10 Jul 2026 20:22:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=48864754</link><dc:creator>enbugger</dc:creator><comments>https://news.ycombinator.com/item?id=48864754</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48864754</guid></item><item><title><![CDATA[New comment by enbugger in "Emacs 31 is around the corner: The changes I'm daily driving"]]></title><description><![CDATA[
<p>> It's fast.<p>super slow on windows</p>
]]></description><pubDate>Thu, 18 Jun 2026 16:40:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=48588020</link><dc:creator>enbugger</dc:creator><comments>https://news.ycombinator.com/item?id=48588020</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48588020</guid></item><item><title><![CDATA[New comment by enbugger in "Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?"]]></title><description><![CDATA[
<p>Virtual Desktop is the only app which makes Quest 3 usable for work. And it is bad thing because it is available only on Win and Mac. Unfortunately, Linux alternatives' video encoding/postprocessing is inferior. Judging by my WiVRn experience. Hopefully that changes</p>
]]></description><pubDate>Tue, 26 May 2026 09:21:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=48277197</link><dc:creator>enbugger</dc:creator><comments>https://news.ycombinator.com/item?id=48277197</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48277197</guid></item><item><title><![CDATA[New comment by enbugger in "Buildcraft Is a Compiler Problem"]]></title><description><![CDATA[
<p>Interesting observation. This is what was lurking in the back of my mind when I was playing Path of Exile. But I usually thought it would be very elegant to implement it in the form of Lisp macros that transform all the computations into fast code that would need to be executed every tick.<p>I also think something similar could be implemented for an in-game rig of animated characters. In order to cut off the computation of animations that don't affect the result in any way at an earlier stage — for example, when the character switches weapons. This could make animation code more CPU cache friendly as many conditions could be optimized out.</p>
]]></description><pubDate>Sun, 24 May 2026 12:16:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=48256663</link><dc:creator>enbugger</dc:creator><comments>https://news.ycombinator.com/item?id=48256663</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48256663</guid></item><item><title><![CDATA[New comment by enbugger in "Buildcraft Is a Compiler Problem"]]></title><description><![CDATA[
<p>> Making it a "Compiler problem" makes it an unsolvable one in acceptable time.<p>If I understand correctly, "compilation" is needed only on equipment change. I remember some FPS drop in PoE when changing the gear too.<p>>in a beautiful mess of about 20k lines of calculations in various files.<p>And is it actually suitable for realtime? PoB is not a realtime application.</p>
]]></description><pubDate>Sun, 24 May 2026 12:05:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=48256586</link><dc:creator>enbugger</dc:creator><comments>https://news.ycombinator.com/item?id=48256586</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48256586</guid></item><item><title><![CDATA[New comment by enbugger in "GitHub confirms breach of 3,800 repos via malicious VSCode extension"]]></title><description><![CDATA[
<p>It shouldn’t. Same 3rd party extensions distribution model like in VSCode just written in Lua instead</p>
]]></description><pubDate>Thu, 21 May 2026 08:54:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=48219697</link><dc:creator>enbugger</dc:creator><comments>https://news.ycombinator.com/item?id=48219697</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48219697</guid></item><item><title><![CDATA[New comment by enbugger in "Native all the way, until you need text"]]></title><description><![CDATA[
<p>I can't. But I'm sure I will be happier and richer person if I don't opt out self from a working stack in favor of saving 100-200mb RAM</p>
]]></description><pubDate>Sun, 17 May 2026 15:55:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=48170041</link><dc:creator>enbugger</dc:creator><comments>https://news.ycombinator.com/item?id=48170041</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48170041</guid></item><item><title><![CDATA[New comment by enbugger in "Native all the way, until you need text"]]></title><description><![CDATA[
<p>A decision to move native because of the crisis seems like an expensive populist move to please not very solvent users. Why bother with that if many predict the RAM crisis will last merely until  2027?</p>
]]></description><pubDate>Sun, 17 May 2026 14:40:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=48169345</link><dc:creator>enbugger</dc:creator><comments>https://news.ycombinator.com/item?id=48169345</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48169345</guid></item><item><title><![CDATA[New comment by enbugger in "Quarkdown – Markdown with Superpowers"]]></title><description><![CDATA[
<p>How does it replace Obsidian though? I somehow think the author does not fully understand that knowledge management systems are inherently interactive and need to handle queries like in databases because they are databases.</p>
]]></description><pubDate>Mon, 27 Apr 2026 23:17:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=47928578</link><dc:creator>enbugger</dc:creator><comments>https://news.ycombinator.com/item?id=47928578</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47928578</guid></item><item><title><![CDATA[New comment by enbugger in "C# in Unity 2026: Writing more modern code"]]></title><description><![CDATA[
<p>>gets solved in Godot with C++<p>if only by rewriting half of the Godot codebase. With design choices they made, Godot will never be performant enough for RTS/Crown simulation games.<p><a href="https://github.com/godotengine/godot/issues/101494" rel="nofollow">https://github.com/godotengine/godot/issues/101494</a><p>>How's the whole DOTS adoption going?<p>I'm quite impressed to what people build on top of it:
<a href="https://github.com/Dreaming381/Latios-Framework" rel="nofollow">https://github.com/Dreaming381/Latios-Framework</a>
<a href="https://assetstore.unity.com/packages/tools/animation/mesh-animator-animate-massive-crowds-26009" rel="nofollow">https://assetstore.unity.com/packages/tools/animation/mesh-a...</a>
and many more</p>
]]></description><pubDate>Tue, 14 Apr 2026 12:56:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=47765059</link><dc:creator>enbugger</dc:creator><comments>https://news.ycombinator.com/item?id=47765059</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47765059</guid></item><item><title><![CDATA[New comment by enbugger in "What is jj and why should I care?"]]></title><description><![CDATA[
<p>1) Are there any benefits in replacing a personal private project git repo with jj? I usually just commit straight to master in order to just not to lose the changes and be able to roll back. 
2) Are there any pros in doing so in a project with many large binary files (3d models, images)?</p>
]]></description><pubDate>Tue, 14 Apr 2026 12:46:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=47764964</link><dc:creator>enbugger</dc:creator><comments>https://news.ycombinator.com/item?id=47764964</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47764964</guid></item><item><title><![CDATA[New comment by enbugger in "C# in Unity 2026: Writing more modern code"]]></title><description><![CDATA[
<p>Godot is nowhere near to something like C# HPC, Jobs and Burst. And I’m afraid even GDExtension can’t help with that.
At least not with Godot’s scene structure which prioritises simplicity over performance.</p>
]]></description><pubDate>Thu, 09 Apr 2026 18:30:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=47707620</link><dc:creator>enbugger</dc:creator><comments>https://news.ycombinator.com/item?id=47707620</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47707620</guid></item><item><title><![CDATA[New comment by enbugger in "C# in Unity 2026: Writing more modern code"]]></title><description><![CDATA[
<p>> I don't want to design anything in any UI.<p>I had the same need and found Raylib_cs suit very well for that</p>
]]></description><pubDate>Thu, 09 Apr 2026 18:21:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=47707453</link><dc:creator>enbugger</dc:creator><comments>https://news.ycombinator.com/item?id=47707453</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47707453</guid></item></channel></rss>