<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: enzyme1234</title><link>https://news.ycombinator.com/user?id=enzyme1234</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sun, 18 Oct 2026 04:14:57 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=enzyme1234" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by enzyme1234 in "Krea 3 – An image model built for editing at scale"]]></title><description><![CDATA[
<p>Does this mean "thinking about" open weights in the sense of remaining work to do before releasing them, or is it whether to release them at all? hopefully it's the former, Krea2 was awesome because it was open</p>
]]></description><pubDate>Thu, 15 Oct 2026 17:55:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=50107490</link><dc:creator>enzyme1234</dc:creator><comments>https://news.ycombinator.com/item?id=50107490</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50107490</guid></item><item><title><![CDATA[New comment by enzyme1234 in "Compute-efficient pretraining and scaling to trillion-parameter models"]]></title><description><![CDATA[
<p>the obvious answer is that you can try more experiments over the same period of time, so you find more improvements per month, and the rate of improvement of the models you release increases</p>
]]></description><pubDate>Thu, 10 Sep 2026 18:02:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=49647873</link><dc:creator>enzyme1234</dc:creator><comments>https://news.ycombinator.com/item?id=49647873</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49647873</guid></item><item><title><![CDATA[New comment by enzyme1234 in "Servo v0.0.1"]]></title><description><![CDATA[
<p>would this be a good fit for rendering a game UI? showing various stat/dialogue displays, an inventory/equip screen with draggable items, menus, etc. All I really want is html+css to do styling and layout and I'd rather have the interaction logic in the game code than javascript anyway</p>
]]></description><pubDate>Mon, 20 Oct 2025 15:48:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=45645259</link><dc:creator>enzyme1234</dc:creator><comments>https://news.ycombinator.com/item?id=45645259</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45645259</guid></item></channel></rss>