<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: epaga</title><link>https://news.ycombinator.com/user?id=epaga</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Tue, 02 Jun 2026 17:17:27 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=epaga" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by epaga in "Webcam head tracking, webcam to control in‑game FOV"]]></title><description><![CDATA[
<p>Yes indeed - ARCore on Android, ARKit on iPhone - AR optimizations are crazy good.</p>
]]></description><pubDate>Tue, 02 Jun 2026 14:50:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=48371023</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=48371023</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48371023</guid></item><item><title><![CDATA[New comment by epaga in "Webcam head tracking, webcam to control in‑game FOV"]]></title><description><![CDATA[
<p>Hey! Thanks for recommending this!! That’s my app. :) pushing the tracking work off to the phone is helpful for freeing up resources on the computer.</p>
]]></description><pubDate>Tue, 02 Jun 2026 14:41:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=48370909</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=48370909</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48370909</guid></item><item><title><![CDATA[New comment by epaga in "The Forgotten Art of the LAN Party (2023)"]]></title><description><![CDATA[
<p>My teenage son has held multiple LAN parties this past year at our house. They are far from dead, just maybe not quite as widespread as they used to be when I was his age.</p>
]]></description><pubDate>Wed, 27 May 2026 06:05:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=48290288</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=48290288</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48290288</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: I made a tactical map-based WWII submarine simulator (public beta)"]]></title><description><![CDATA[
<p>If you join our Discord and ping me there, I can add you to TestFlight for beta testing the App Store version!</p>
]]></description><pubDate>Sat, 23 May 2026 18:50:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=48250187</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=48250187</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48250187</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: I made a tactical map-based WWII submarine simulator (public beta)"]]></title><description><![CDATA[
<p>Thanks so much for the kind words!<p>> How long did it take you?<p>It's taken about 3 months of my spare time (some evenings and a few weekend afternoons) so far.<p>> Is any of it vibe-coded?<p>I actually started the project back in February as an experiment to train myself in prompting and to see how far I could get using Codex and letting it do literally all the coding for me. It turned out, I could go all the way. I have not touched a single line of code myself (I have only tweaked some CSS from time to time).
This project has led me to realizing my 20+ years of professional experience in coding are clearly worth far less than they were just a couple years ago...<p>> As you already stated, the browser version is a Vite/TypeScript app, but what programming language is the actual game in?<p>The actual game is written in TypeScript. For the Windows/Mac/Linux/Steam Deck/iOS/iPadOS/Android builds I'm using Electron to package it (which has surprised me for how well it's working even though I always kind of hated Electron...)</p>
]]></description><pubDate>Fri, 22 May 2026 18:00:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=48239203</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=48239203</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48239203</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: I made a tactical map-based WWII submarine simulator (public beta)"]]></title><description><![CDATA[
<p>Found the setting and fixed that.</p>
]]></description><pubDate>Fri, 22 May 2026 17:33:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=48238916</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=48238916</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48238916</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: I made a tactical map-based WWII submarine simulator (public beta)"]]></title><description><![CDATA[
<p>Optimized to webp. Thanks again!</p>
]]></description><pubDate>Fri, 22 May 2026 17:32:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=48238910</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=48238910</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48238910</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: I made a tactical map-based WWII submarine simulator (public beta)"]]></title><description><![CDATA[
<p>Whoops thank you! Will optimize soon.</p>
]]></description><pubDate>Thu, 21 May 2026 21:19:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=48229019</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=48229019</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48229019</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: I made a tactical map-based WWII submarine simulator (public beta)"]]></title><description><![CDATA[
<p>Note that the periscope has an expand button to make the view bigger (though if you are on your phone there’s not much more for it grow)</p>
]]></description><pubDate>Thu, 21 May 2026 21:18:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=48229009</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=48229009</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48229009</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: I made a tactical map-based WWII submarine simulator (public beta)"]]></title><description><![CDATA[
<p>Primarily because I always loved those pieces growing up, it was my first real exposure to classical music. :)<p>(And another reason is that it was a simple way to get some stirring music without needing to find a way to write my own.)</p>
]]></description><pubDate>Thu, 21 May 2026 15:39:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=48224598</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=48224598</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48224598</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: I made a tactical map-based WWII submarine simulator (public beta)"]]></title><description><![CDATA[
<p>Loved this idea, so I put it in the game. Check it out and tell me what you think. :)</p>
]]></description><pubDate>Thu, 21 May 2026 15:34:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=48224515</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=48224515</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48224515</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: I made a tactical map-based WWII submarine simulator (public beta)"]]></title><description><![CDATA[
<p>Thanks! I noticed that, too and will be getting it set straight. Still learning the Steamworks ropes, it's a colossal administrative tool.</p>
]]></description><pubDate>Thu, 21 May 2026 14:53:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=48223760</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=48223760</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48223760</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: I made a tactical map-based WWII submarine simulator (public beta)"]]></title><description><![CDATA[
<p>I super appreciate this feedback and don't at all take it as overly negative.<p>I have gone back and forth on whether to describe how to use the tools or instead to explain goals. I get what you're saying and will give this more thought.<p>(And the fact remains that with this many tools, it's simply really challenging to explain it in a clear and elegant way on a small device.)<p>Once you "get it" and know how everything works, then I think it can work well...but for something this complex, the issue is definitely going to be onboarding.</p>
]]></description><pubDate>Thu, 21 May 2026 11:30:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=48220903</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=48220903</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48220903</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: I made a tactical map-based WWII submarine simulator (public beta)"]]></title><description><![CDATA[
<p>Great feedback, thanks - and I'll think about a good way to let you just dismiss the tutorial text entirely...</p>
]]></description><pubDate>Thu, 21 May 2026 11:26:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=48220872</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=48220872</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48220872</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: I made a tactical map-based WWII submarine simulator (public beta)"]]></title><description><![CDATA[
<p>Whoops, that is a debug functionality that I accidentally left in. Thanks, fixed!</p>
]]></description><pubDate>Thu, 21 May 2026 11:13:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=48220728</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=48220728</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48220728</guid></item><item><title><![CDATA[Large-Scale High-Quality 3D Gaussian Head Reconstruction from Multiview Captures]]></title><description><![CDATA[
<p>Article URL: <a href="https://apple.github.io/ml-headsup/">https://apple.github.io/ml-headsup/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=48219868">https://news.ycombinator.com/item?id=48219868</a></p>
<p>Points: 7</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 21 May 2026 09:15:52 +0000</pubDate><link>https://apple.github.io/ml-headsup/</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=48219868</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48219868</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: I made a tactical map-based WWII submarine simulator (public beta)"]]></title><description><![CDATA[
<p>Thanks - yeah this is a tricky problem since on the one hand I don't want to frustrate users not being able to pause/unpause but on the other hand I need to not let them unpause too soon and have the ship be in the wrong position.<p>Currently it should be blocking unpausing until step 7 or so... and it also should auto-pause once the ship reaches step 8(?). I did both of these things for the reason you're saying, but maybe I need to do it even more "locked down", at least for the Basic Tutorial.</p>
]]></description><pubDate>Thu, 21 May 2026 07:16:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=48219018</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=48219018</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48219018</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: I made a tactical map-based WWII submarine simulator (public beta)"]]></title><description><![CDATA[
<p>Definitely planning on getting a demo out. Which device are you on? I could add you as a beta tester if you're interested.<p>Edit: Also, you can add the page to your Home Screen on most browsers as a PWA app, and it's nearly like a full screen app.</p>
]]></description><pubDate>Thu, 21 May 2026 07:11:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=48218975</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=48218975</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48218975</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: I made a tactical map-based WWII submarine simulator (public beta)"]]></title><description><![CDATA[
<p>It should be Patrick Hand, and Special Elite for typewriter stuff...but are you seeing Comic Sans, seriously?</p>
]]></description><pubDate>Thu, 21 May 2026 07:10:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=48218970</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=48218970</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48218970</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: I made a tactical map-based WWII submarine simulator (public beta)"]]></title><description><![CDATA[
<p>Thanks a lot! Any ideas how to make it less dry? :) That's kind of par for the course for submarine sims, I suppose...</p>
]]></description><pubDate>Thu, 21 May 2026 06:46:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=48218783</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=48218783</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48218783</guid></item></channel></rss>