<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: epaga</title><link>https://news.ycombinator.com/user?id=epaga</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 09 Oct 2026 02:38:42 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=epaga" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[AHM Statement on OpenAI's October 6 Release of Mathematical Documents]]></title><description><![CDATA[
<p>Article URL: <a href="https://terrytao.wordpress.com/2026/10/07/ahm-statement-on-openais-october-6-release-of-mathematical-documents/">https://terrytao.wordpress.com/2026/10/07/ahm-statement-on-openais-october-6-release-of-mathematical-documents/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=50004713">https://news.ycombinator.com/item?id=50004713</a></p>
<p>Points: 5</p>
<p># Comments: 1</p>
]]></description><pubDate>Thu, 08 Oct 2026 11:50:15 +0000</pubDate><link>https://terrytao.wordpress.com/2026/10/07/ahm-statement-on-openais-october-6-release-of-mathematical-documents/</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=50004713</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50004713</guid></item><item><title><![CDATA[New comment by epaga in "OpenAI says teens use ChatGPT for under 15 minutes a day"]]></title><description><![CDATA[
<p>You may be underestimating how unpopular AI is among the younger generation.<p>It may change in the months to come, but it’s astonishing to me how negative the outlook of Gen Z is on AI.</p>
]]></description><pubDate>Wed, 07 Oct 2026 18:21:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=49996745</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=49996745</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49996745</guid></item><item><title><![CDATA[New comment by epaga in "Decisions API is in public beta"]]></title><description><![CDATA[
<p>Your comment released me from the frustratingly puzzled feeling I had at what they were aiming at with "noul"... that totally makes sense.</p>
]]></description><pubDate>Wed, 07 Oct 2026 14:33:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=49993439</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=49993439</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49993439</guid></item><item><title><![CDATA[Shaders: Open-source WebGPU shader components and free design editor]]></title><description><![CDATA[
<p>Article URL: <a href="https://shaders.com">https://shaders.com</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=49980593">https://news.ycombinator.com/item?id=49980593</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Tue, 06 Oct 2026 16:12:21 +0000</pubDate><link>https://shaders.com</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=49980593</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49980593</guid></item><item><title><![CDATA[Six-year-old Chinese girl sets world record with Rubik's Cube]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.france24.com/en/live-news/20260922-six-year-old-chinese-girl-sets-world-record-with-rubik-s-cube">https://www.france24.com/en/live-news/20260922-six-year-old-chinese-girl-sets-world-record-with-rubik-s-cube</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=49799159">https://news.ycombinator.com/item?id=49799159</a></p>
<p>Points: 7</p>
<p># Comments: 0</p>
]]></description><pubDate>Tue, 22 Sep 2026 10:45:15 +0000</pubDate><link>https://www.france24.com/en/live-news/20260922-six-year-old-chinese-girl-sets-world-record-with-rubik-s-cube</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=49799159</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49799159</guid></item><item><title><![CDATA[Compositor – The Photoshop Alternative for Mac]]></title><description><![CDATA[
<p>Article URL: <a href="https://robbietilton.com/compositor">https://robbietilton.com/compositor</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=49756798">https://news.ycombinator.com/item?id=49756798</a></p>
<p>Points: 4</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 18 Sep 2026 16:34:39 +0000</pubDate><link>https://robbietilton.com/compositor</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=49756798</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49756798</guid></item><item><title><![CDATA[Fermi.gg – Daily game based on the "Fermi estimation" technique]]></title><description><![CDATA[
<p>Article URL: <a href="https://fermi.gg">https://fermi.gg</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=49751283">https://news.ycombinator.com/item?id=49751283</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 18 Sep 2026 07:43:25 +0000</pubDate><link>https://fermi.gg</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=49751283</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49751283</guid></item><item><title><![CDATA[New comment by epaga in "Codex on GPT6 Astra Low launched a rocket into space in Factorio Space Age 2.1"]]></title><description><![CDATA[
<p>As far as I understand, the best any AI was able to get to until now was being able to produce blue science which is like level 2 or 3 of a science tree like 10 levels deep.<p>To me who has maybe put 20-30 hours into Factorio, this is even more impressive stuff than some of the Blender videos I've seen... just mind-boggling.</p>
]]></description><pubDate>Tue, 08 Sep 2026 12:39:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=49609540</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=49609540</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49609540</guid></item><item><title><![CDATA[Codex on GPT6 Astra Low launched a rocket into space in Factorio Space Age 2.1]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.reddit.com/r/codex/comments/1wakicq/codex_on_gpt6_astra_low_tonight_launched_a_rocket/">https://www.reddit.com/r/codex/comments/1wakicq/codex_on_gpt6_astra_low_tonight_launched_a_rocket/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=49608875">https://news.ycombinator.com/item?id=49608875</a></p>
<p>Points: 28</p>
<p># Comments: 18</p>
]]></description><pubDate>Tue, 08 Sep 2026 11:35:08 +0000</pubDate><link>https://www.reddit.com/r/codex/comments/1wakicq/codex_on_gpt6_astra_low_tonight_launched_a_rocket/</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=49608875</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49608875</guid></item><item><title><![CDATA[New comment by epaga in "Ask HN: Those making $500/month on side projects in 2026 – Show and tell"]]></title><description><![CDATA[
<p>Thanks! I've been into submarine sims since I was a kid and my dad showed me Silent Service 2. Later I got into Silent Hunter 4 and I started thinking that it would be fun one day to distill the core tactical stuff to just a simple map (so that you could practice the geometry stuff of approaching ships with uncertain data).<p>That idea bounced around in my head for ages until I decided back in February to give it a shot and make a prototype. It turned out that the prototype was a lot of fun so I kept going :)</p>
]]></description><pubDate>Mon, 07 Sep 2026 13:08:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=49597995</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=49597995</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49597995</guid></item><item><title><![CDATA[New comment by epaga in ".name Termination"]]></title><description><![CDATA[
<p>While we have you here - I've seen this discussion multiple times - does @dang "do" anything to get your attention, or did you just happen to see it because you were scanning the comments manually, and therefore email is better for letting you know something?</p>
]]></description><pubDate>Fri, 04 Sep 2026 05:32:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=49560879</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=49560879</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49560879</guid></item><item><title><![CDATA[New comment by epaga in "Ask HN: Those making $500/month on side projects in 2026 – Show and tell"]]></title><description><![CDATA[
<p>Think not but “Normal Shark” just didn’t have the same ring to it</p>
]]></description><pubDate>Mon, 24 Aug 2026 13:00:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=49419184</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=49419184</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49419184</guid></item><item><title><![CDATA[New comment by epaga in "Ask HN: Those making $500/month on side projects in 2026 – Show and tell"]]></title><description><![CDATA[
<p>Two weeks ago, I released the tactical map-based WW2 submarine sim Silent Shark (which I got feedback on from HN for beta test a few months ago <a href="https://news.ycombinator.com/item?id=48180924">https://news.ycombinator.com/item?id=48180924</a> ) and it's gone extremely well for a side project - I've had over 100 Steam reviews, 99% of them are positive, and I have sold a few thousand copies so far.<p>I began working on this game just 6 months ago and have only worked on it in my spare time in evenings and on weekends, instead of playing computer games. I made the early decision to use Codex for 100% of the coding, that has been a phenomenal experience.<p>The only Image Gen AI I've used has been to clean up 2 old and weathered historical maps I found, to make them readable.<p>Still have over 25,000 Steam wishlists and growing. I'm super thankful and having a blast.<p><a href="https://store.steampowered.com/app/4705650/Silent_Shark/" rel="nofollow">https://store.steampowered.com/app/4705650/Silent_Shark/</a></p>
]]></description><pubDate>Mon, 24 Aug 2026 12:07:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=49418576</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=49418576</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49418576</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: Silent Shark – tactical map-based WWII submarine sim"]]></title><description><![CDATA[
<p>They very wisely removed the code part and specify you only need to disclose GenAI stuff.</p>
]]></description><pubDate>Sun, 16 Aug 2026 06:29:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=49317425</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=49317425</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49317425</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: Silent Shark – tactical map-based WWII submarine sim"]]></title><description><![CDATA[
<p>That looks really cool, hadn't heard about that.<p>But I did grow up with Silent Service II. And it turns out, the subsim niche is bigger than I had thought. Very fun!</p>
]]></description><pubDate>Sat, 15 Aug 2026 15:37:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=49311490</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=49311490</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49311490</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: Silent Shark – tactical map-based WWII submarine sim"]]></title><description><![CDATA[
<p>Wow, hadn't heard of Sunless Sea till now, what I'm seeing of it looks gorgeous, thanks.<p>For Silent Shark, the map being kind of the "protagonist" if you will and then having the trays of buttons or instruments on the side was also kind of the idea in my head from the beginning.<p>Till now at least from sub sim fans I've heard nearly only praise for the design. But to be fair, most of the more famous submarine sims aren't necessarily known for beautiful clean UI anyways, so it's not like there are high expectations I suppose. :)</p>
]]></description><pubDate>Sat, 15 Aug 2026 13:18:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=49310297</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=49310297</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49310297</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: Silent Shark – tactical map-based WWII submarine sim"]]></title><description><![CDATA[
<p>Thanks! The "pre-pilot training" this is pretty much what the Basic Tutorial is all about, have you tried it?</p>
]]></description><pubDate>Sat, 15 Aug 2026 11:21:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=49309660</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=49309660</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49309660</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: Silent Shark – tactical map-based WWII submarine sim"]]></title><description><![CDATA[
<p>Thanks so much! A few of those are on my (very long) list already. It's been so great getting so much positive feedback and ideas coming in.</p>
]]></description><pubDate>Sat, 15 Aug 2026 10:10:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=49309316</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=49309316</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49309316</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: Silent Shark – tactical map-based WWII submarine sim"]]></title><description><![CDATA[
<p>Thanks for trying it out and for the feedback! I used to have the red arrows be pulsating and got feedback that it felt "too much" and kind of out of place in the game... probably need to find a middle ground.</p>
]]></description><pubDate>Sat, 15 Aug 2026 10:08:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=49309304</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=49309304</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49309304</guid></item><item><title><![CDATA[New comment by epaga in "Show HN: Silent Shark – tactical map-based WWII submarine sim"]]></title><description><![CDATA[
<p>I'd also like to hear what AI smells you are picking up in the game.<p>The only AI graphics in the game (as described on Steam) are literally just clean-up jobs of existing historical maps. That is it.<p>This is very much a hand crafted game. The design is my own - what I heavily used AI for was the coding side of things as well as for creating my own tools for myself to design things like ships, instrument dials, shipping lanes, etc.</p>
]]></description><pubDate>Sat, 15 Aug 2026 10:07:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=49309300</link><dc:creator>epaga</dc:creator><comments>https://news.ycombinator.com/item?id=49309300</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49309300</guid></item></channel></rss>