<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: erwincoumans</title><link>https://news.ycombinator.com/user?id=erwincoumans</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 10 Apr 2026 09:47:37 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=erwincoumans" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by erwincoumans in "What Happened to Fry's Electronics"]]></title><description><![CDATA[
<p>CentralComputers is worth visiting, if you were into Frys.</p>
]]></description><pubDate>Wed, 25 Feb 2026 05:52:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=47147831</link><dc:creator>erwincoumans</dc:creator><comments>https://news.ycombinator.com/item?id=47147831</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47147831</guid></item><item><title><![CDATA[New comment by erwincoumans in "Canvas_ity: A tiny, single-header <canvas>-like 2D rasterizer for C++"]]></title><description><![CDATA[
<p>It is common for header-only  libraries: you need to include this header in one c++ using the macro for linking (don't use that macro in other c++ files to avoid duplicate symbols). In C++, you can declare a function as many times as you want, but you can only define it (write the actual body) once in the entire project.</p>
]]></description><pubDate>Sat, 21 Feb 2026 22:36:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=47105600</link><dc:creator>erwincoumans</dc:creator><comments>https://news.ycombinator.com/item?id=47105600</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47105600</guid></item><item><title><![CDATA[New comment by erwincoumans in "Ask HN: How to get started with robotics as a hobbyist?"]]></title><description><![CDATA[
<p>I highly recommend starting with the very affordable and well documented Lerobot SO101
arms. You can 3d print or buy parts and actuators, camera.
Lots of tutorials and training policies, data collection and simulations.
<a href="https://huggingface.co/docs/lerobot/en/so101" rel="nofollow">https://huggingface.co/docs/lerobot/en/so101</a></p>
]]></description><pubDate>Sat, 14 Feb 2026 17:54:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=47016629</link><dc:creator>erwincoumans</dc:creator><comments>https://news.ycombinator.com/item?id=47016629</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47016629</guid></item><item><title><![CDATA[New comment by erwincoumans in "This game is a single 13 KiB file that runs on Windows, Linux and in the Browser"]]></title><description><![CDATA[
<p>Indeed, magic. How about the Commodore 64, there was a game (Eindeloos, Radarsoft, 1985) within 64kb that has a huge map. Someone recently (after 40 years!) extracted the map (500 screens) and the png alone is 800kb. See the story an zoom in and try finding the little heart in the map! 
<a href="https://adayinthelifeof.nl/2025/03/07/endless.html" rel="nofollow">https://adayinthelifeof.nl/2025/03/07/endless.html</a></p>
]]></description><pubDate>Mon, 12 Jan 2026 06:30:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=46584815</link><dc:creator>erwincoumans</dc:creator><comments>https://news.ycombinator.com/item?id=46584815</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46584815</guid></item><item><title><![CDATA[New comment by erwincoumans in "Native Amiga Filesystems on macOS / Linux / Windows with FUSE"]]></title><description><![CDATA[
<p>If only exfat had symbolic links.</p>
]]></description><pubDate>Wed, 07 Jan 2026 23:50:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=46535000</link><dc:creator>erwincoumans</dc:creator><comments>https://news.ycombinator.com/item?id=46535000</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46535000</guid></item><item><title><![CDATA[New comment by erwincoumans in "Who Watches the Waymos? I do [video]"]]></title><description><![CDATA[
<p>Nice shots, would fit well in the Baraka (or Samara) movie.</p>
]]></description><pubDate>Thu, 25 Dec 2025 08:18:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=46382971</link><dc:creator>erwincoumans</dc:creator><comments>https://news.ycombinator.com/item?id=46382971</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46382971</guid></item><item><title><![CDATA[New comment by erwincoumans in "No Graphics API"]]></title><description><![CDATA[
<p>Yes, an amazing and detailed post, enjoyed all of it. In AI, it is common to use jit compilers (pytorch, jax, warp, triton, taichi, ...) that compile to cuda (or rocm, cpu, tpu, ...). 
You could write renderers like that, rasterizers or raytracers.<p>For example: <a href="https://github.com/StafaH/mujoco_warp/blob/render_context/mujoco_warp/_src/render.py" rel="nofollow">https://github.com/StafaH/mujoco_warp/blob/render_context/mu...</a><p>(A new simple raytracer that compiles to cuda, used for robotics reinforcement learning, renders at up to 1 million fps at low resolution, 64x64, with textures, shadows)</p>
]]></description><pubDate>Wed, 17 Dec 2025 07:01:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=46299034</link><dc:creator>erwincoumans</dc:creator><comments>https://news.ycombinator.com/item?id=46299034</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46299034</guid></item><item><title><![CDATA[New comment by erwincoumans in "Building a Modern C64 Assembly AI Toolchain"]]></title><description><![CDATA[
<p>Pretty complex project, brings up C64 assembly programming memories (with some freeze cartridge with monitor to enter asm OP codes). 
It would be interesting to see all the actual LLM queries to get those results.</p>
]]></description><pubDate>Sun, 14 Dec 2025 17:09:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=46264646</link><dc:creator>erwincoumans</dc:creator><comments>https://news.ycombinator.com/item?id=46264646</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46264646</guid></item><item><title><![CDATA[New comment by erwincoumans in "I made a quieter air purifier"]]></title><description><![CDATA[
<p>I wonder if they used silent computer fans? I love the quiet Noctua fans, and replace all noisy fans with them: fans in pc, wifi router, playstation 5, mister fpga, robots, jetson orin etc.</p>
]]></description><pubDate>Sun, 30 Nov 2025 18:24:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=46099035</link><dc:creator>erwincoumans</dc:creator><comments>https://news.ycombinator.com/item?id=46099035</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46099035</guid></item><item><title><![CDATA[New comment by erwincoumans in "We're losing our voice to LLMs"]]></title><description><![CDATA[
<p>I tried Bluesky and wanted to like it. My account got flagged as spam, still no idea why. Ironically it could be another way of loosing ones voice to an LLM :)</p>
]]></description><pubDate>Thu, 27 Nov 2025 16:32:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=46070820</link><dc:creator>erwincoumans</dc:creator><comments>https://news.ycombinator.com/item?id=46070820</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46070820</guid></item><item><title><![CDATA[New comment by erwincoumans in "Pimped Amiga 500"]]></title><description><![CDATA[
<p>Yeah the Mister Pi makes more sense, financially. On the C64 side, there is the upcoming C64 Ultimate <a href="https://www.commodore.net" rel="nofollow">https://www.commodore.net</a>, that looks almost identical to the original one</p>
]]></description><pubDate>Wed, 19 Nov 2025 17:16:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=45982090</link><dc:creator>erwincoumans</dc:creator><comments>https://news.ycombinator.com/item?id=45982090</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45982090</guid></item><item><title><![CDATA[New comment by erwincoumans in "Pimped Amiga 500"]]></title><description><![CDATA[
<p>Thanks, your comment made me buy the icode prebuilt preloaded MiSTer FPGA, 128mb ram, hope that is sufficient for Amiga Vision. I used to own an Amiga 500 with internal HDD, long ago. Guru meditations still exist?<p><a href="https://www.icode.com/product/mister-fpga-kit-terasic-de10-nanocase128mbusb-hub256gb-micro-sd-preloded" rel="nofollow">https://www.icode.com/product/mister-fpga-kit-terasic-de10-n...</a></p>
]]></description><pubDate>Wed, 19 Nov 2025 14:06:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=45979642</link><dc:creator>erwincoumans</dc:creator><comments>https://news.ycombinator.com/item?id=45979642</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45979642</guid></item><item><title><![CDATA[New comment by erwincoumans in "ZOZO's Contact Solver for physics-based simulations"]]></title><description><![CDATA[
<p>It is good to point it out it is for offline simulations. There is some related recent work, Offset Geometric Contact that is suitable for interactive use: <a href="https://ankachan.github.io/Projects/OGC/index.html" rel="nofollow">https://ankachan.github.io/Projects/OGC/index.html</a></p>
]]></description><pubDate>Thu, 30 Oct 2025 16:36:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=45761968</link><dc:creator>erwincoumans</dc:creator><comments>https://news.ycombinator.com/item?id=45761968</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45761968</guid></item><item><title><![CDATA[New comment by erwincoumans in "Newton: physics simulation engine built upon NVIDIA Warp"]]></title><description><![CDATA[
<p>I was assuming the context of robot  learning (IsaacLab), where Newton Physics will eventually replace PhysX. Newton Physics doesn't target games or other areas.</p>
]]></description><pubDate>Sun, 05 Oct 2025 13:33:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=45481363</link><dc:creator>erwincoumans</dc:creator><comments>https://news.ycombinator.com/item?id=45481363</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45481363</guid></item><item><title><![CDATA[New comment by erwincoumans in "Newton: physics simulation engine built upon NVIDIA Warp"]]></title><description><![CDATA[
<p>The primary use case of Newton Physics is reinforcement learning, with 1000s of similar environments. Even if each environment would have sequential actions, you run many envs in parallel.</p>
]]></description><pubDate>Sun, 05 Oct 2025 03:33:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=45478651</link><dc:creator>erwincoumans</dc:creator><comments>https://news.ycombinator.com/item?id=45478651</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45478651</guid></item><item><title><![CDATA[New comment by erwincoumans in "Newton: physics simulation engine built upon NVIDIA Warp"]]></title><description><![CDATA[
<p>Well, MuJoCo initially used JAX for GPU (MJX) and MuJoCo Warp replaces MJX with better performance.</p>
]]></description><pubDate>Sun, 05 Oct 2025 01:40:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=45478214</link><dc:creator>erwincoumans</dc:creator><comments>https://news.ycombinator.com/item?id=45478214</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45478214</guid></item><item><title><![CDATA[New comment by erwincoumans in "Newton: physics simulation engine built upon NVIDIA Warp"]]></title><description><![CDATA[
<p>Agreed on most, and naming is terrible. Note that at run-time Python is out-of-the loop, since Newton Physics records a CUDA graph, and executes it, so performance is not impacted (aside from startup JIT time for modified kernels). I'd prefer C/C++ as well, and although you can call Warp-compiled kernels from C++ (without Python, see my <a href="https://github.com/erwincoumans/warp_cpp" rel="nofollow">https://github.com/erwincoumans/warp_cpp</a> project), it would be better to have native C/C++ support without requiring a Python interpreter. It just happens that almost all Deep Learning/RL for robotics uses Python.</p>
]]></description><pubDate>Sun, 05 Oct 2025 01:37:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=45478205</link><dc:creator>erwincoumans</dc:creator><comments>https://news.ycombinator.com/item?id=45478205</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45478205</guid></item><item><title><![CDATA[New comment by erwincoumans in "Newton: physics simulation engine built upon NVIDIA Warp"]]></title><description><![CDATA[
<p>This will eventually replace PhysX, some of its developers are working on Newton Physics. Newton Physics has multiple solvers, including MuJoCo-Warp and is easier to customize and extend.</p>
]]></description><pubDate>Sun, 05 Oct 2025 00:21:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=45477921</link><dc:creator>erwincoumans</dc:creator><comments>https://news.ycombinator.com/item?id=45477921</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45477921</guid></item><item><title><![CDATA[New comment by erwincoumans in "Fast"]]></title><description><![CDATA[
<p>iOS (iPhone, iPad) UI is typically smooth and fast though. If only car navigation and UI could be as responsive.</p>
]]></description><pubDate>Wed, 30 Jul 2025 23:52:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=44740915</link><dc:creator>erwincoumans</dc:creator><comments>https://news.ycombinator.com/item?id=44740915</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44740915</guid></item><item><title><![CDATA[New comment by erwincoumans in "The Rise of Whatever"]]></title><description><![CDATA[
<p>Agreed. However, according to the author LLM's mostly produce crap, and he doesn't seem to be able to imagine (or want?) that to improve (beyond crap/hallucination and become very useful to many).</p>
]]></description><pubDate>Fri, 04 Jul 2025 11:37:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=44463624</link><dc:creator>erwincoumans</dc:creator><comments>https://news.ycombinator.com/item?id=44463624</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44463624</guid></item></channel></rss>