<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: evanweaver</title><link>https://news.ycombinator.com/user?id=evanweaver</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Thu, 11 Jun 2026 08:59:42 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=evanweaver" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by evanweaver in "When Technology Follows Art"]]></title><description><![CDATA[
<p>Games are a medium for artistic expression but saying that 3D hardware was designed to improve art production, or that NVIDIA was first in market, is incorrect. The hardware was designed to improve the consumption experience of something that is a mix of programming, game mechanics (which are both math and psychology), and potentially various art forms including visual, music, and narrative. It all needs to add up to fun or it won’t find much of an audience.<p>Gamers aren’t primarily spending time or money for the art and neither was NVIDIA. I will grant that the hardware improvements did make the visual aspects more lifelike and detailed and that allowed for increased artistic range, but production costs generally increased accordingly.</p>
]]></description><pubDate>Thu, 30 Nov 2023 22:48:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=38480333</link><dc:creator>evanweaver</dc:creator><comments>https://news.ycombinator.com/item?id=38480333</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38480333</guid></item><item><title><![CDATA[New comment by evanweaver in "When Technology Follows Art"]]></title><description><![CDATA[
<p>The idea didn't spring fully formed from SGI. It was a natural extension of 2D graphics accelerators which were initially used for engineering (high value, small market) and later for business applications generally and games (lower value, large markets). 3D acceleration took the exact same path, but the utility for gaming was much higher than the general business utility.<p>Of course graphics hardware was also used for more creative purposes including desktop publishing, special effects for TV, and digital art, so you will find some people in those communities vaguely wishing for something better, but artistic creation, even for commercial purpose, was never the market driver of 3D acceleration. Games were. The hardware was designed for gamers first, game programmers second, game artists a distant third, and for nobody else.<p>The closest thing to an "art computer" around that time was the Amiga which targeted the design/audio/video production markets.</p>
]]></description><pubDate>Thu, 30 Nov 2023 19:12:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=38477747</link><dc:creator>evanweaver</dc:creator><comments>https://news.ycombinator.com/item?id=38477747</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38477747</guid></item><item><title><![CDATA[New comment by evanweaver in "When Technology Follows Art"]]></title><description><![CDATA[
<p>Yeah, this history is just wrong. What really happened is as so:<p>Early 90s: SGI invented OpenGL to make realtime 3D graphics practical, initially for CAD/CAM and other scientific/engineering pursuits, and started shipping expensive workstations with 3d accelerated graphics. Some game artists used these workstations to prerender 3d graphics for game consoles. Note that 2D CAD/CAM accelerators had already been in market for nearly a decade, as had game consoles with varying degrees of 2D acceleration.<p>Mid-90s: Arcades and consoles starting using SGI chips and/or chip designs to render 3d games in real time. 3DFx, founded by ex-SGI engineers, created the Voodoo accelerator to bring the technology down market to the PC for PC games, which was a rapidly growing market.<p>Late 90s: NVIDIA entered the already existing and growing market for OpenGL accelerators for 3D PC gaming. This was a fast-follow technical play. They competed with 3DFx on performance and won after 3DFx fell behind and made serious strategy mistakes.<p>Later 90s: NVIDIA created the “GPU” branding to draw attention to their addition of hardware texture and lighting support, which 3DFX didn’t have. Really  this was more of an incremental improvement in gaming capability.<p>Early 00s: NVIDIA nearly lost their lead to ATI with the switch to the shader model and DirectX 9, and had to redesign their architecture. ATI is now part of AMD and continues to compete with NVIDIA.<p>Mid 00s: NVIDIA releases CUDA, which adapts shaders to general purpose computation, completing the circle in a sense and making NVIDIA GPUs more useful for scientific work like the original SGI workstations. This later enabled the crypto boom and now generative AI.<p>Of course, along the way, OpenGL and GPUs have been used a lot for art, including art in games, but at no point did anybody say "hey, a lot of artists are trying to make 3D art, we should make graphics hardware for artists". Graphics hardware was made to render games faster with higher fidelity.</p>
]]></description><pubDate>Thu, 30 Nov 2023 17:19:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=38476093</link><dc:creator>evanweaver</dc:creator><comments>https://news.ycombinator.com/item?id=38476093</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38476093</guid></item><item><title><![CDATA[New comment by evanweaver in "SPAs Were a Mistake"]]></title><description><![CDATA[
<p>I know people for whom the traditional way of building a web app is completely foreign. I am curious how you would describe the concept and tools to someone who has never encountered them before outside an SPA architecture.</p>
]]></description><pubDate>Wed, 02 Mar 2022 22:02:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=30533826</link><dc:creator>evanweaver</dc:creator><comments>https://news.ycombinator.com/item?id=30533826</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=30533826</guid></item><item><title><![CDATA[The quest for the universal protocol: REST, XML, and GraphQL]]></title><description><![CDATA[
<p>Article URL: <a href="https://fauna.com/blog/the-quest-for-the-universal-protocol-rest-xml-and-graphql">https://fauna.com/blog/the-quest-for-the-universal-protocol-rest-xml-and-graphql</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=29979849">https://news.ycombinator.com/item?id=29979849</a></p>
<p>Points: 4</p>
<p># Comments: 0</p>
]]></description><pubDate>Tue, 18 Jan 2022 14:43:39 +0000</pubDate><link>https://fauna.com/blog/the-quest-for-the-universal-protocol-rest-xml-and-graphql</link><dc:creator>evanweaver</dc:creator><comments>https://news.ycombinator.com/item?id=29979849</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=29979849</guid></item><item><title><![CDATA[The quest for the universal protocol: Mainframes, databases, and CORBA]]></title><description><![CDATA[
<p>Article URL: <a href="https://fauna.com/blog/the-quest-for-the-universal-protocol-mainframes-databases-and-corba">https://fauna.com/blog/the-quest-for-the-universal-protocol-mainframes-databases-and-corba</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=29979845">https://news.ycombinator.com/item?id=29979845</a></p>
<p>Points: 4</p>
<p># Comments: 0</p>
]]></description><pubDate>Tue, 18 Jan 2022 14:43:21 +0000</pubDate><link>https://fauna.com/blog/the-quest-for-the-universal-protocol-mainframes-databases-and-corba</link><dc:creator>evanweaver</dc:creator><comments>https://news.ycombinator.com/item?id=29979845</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=29979845</guid></item><item><title><![CDATA[New comment by evanweaver in "Reducing complexity by integrating through the database"]]></title><description><![CDATA[
<p>Curious what makes a cache better to you.</p>
]]></description><pubDate>Thu, 04 Nov 2021 19:15:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=29111348</link><dc:creator>evanweaver</dc:creator><comments>https://news.ycombinator.com/item?id=29111348</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=29111348</guid></item><item><title><![CDATA[New comment by evanweaver in "Reducing complexity by integrating through the database"]]></title><description><![CDATA[
<p>I mean, yeah, this is why people stopped using this pattern. But these problems are getting solved, especially in Fauna:<p>1. Schemaless/document/schema-on-need databases like Fauna don't mandate the application breakage on every change that SQL does<p>2. It's hard to reason about if its not transparent, but it can be transparent now, see below<p>3. Fauna is a temporal database, which acts like version control on your stored procedures, so you can easily check and revert any change<p>4. Fauna is serverless and horizontally scalable without consistency/latency impact<p>5. This was definitely a problem when you were occupying precious CPU cores on a vertically scaled RDBMS with business logic, but compute in Fauna or in serverless lambdas scales horizontally indefinitely</p>
]]></description><pubDate>Thu, 04 Nov 2021 18:59:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=29111145</link><dc:creator>evanweaver</dc:creator><comments>https://news.ycombinator.com/item?id=29111145</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=29111145</guid></item><item><title><![CDATA[New comment by evanweaver in "Reducing complexity by integrating through the database"]]></title><description><![CDATA[
<p>Stored procedures and the integration database have come back for our users in a big way. It would be great to hear examples of how others are applying this pattern with other databases and APIs.</p>
]]></description><pubDate>Thu, 04 Nov 2021 16:53:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=29109548</link><dc:creator>evanweaver</dc:creator><comments>https://news.ycombinator.com/item?id=29109548</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=29109548</guid></item><item><title><![CDATA[Reducing complexity by integrating through the database]]></title><description><![CDATA[
<p>Article URL: <a href="https://fauna.com/blog/reducing-complexity-by-integrating-through-the-database">https://fauna.com/blog/reducing-complexity-by-integrating-through-the-database</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=29093896">https://news.ycombinator.com/item?id=29093896</a></p>
<p>Points: 73</p>
<p># Comments: 42</p>
]]></description><pubDate>Wed, 03 Nov 2021 12:54:21 +0000</pubDate><link>https://fauna.com/blog/reducing-complexity-by-integrating-through-the-database</link><dc:creator>evanweaver</dc:creator><comments>https://news.ycombinator.com/item?id=29093896</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=29093896</guid></item><item><title><![CDATA[New comment by evanweaver in "Real World Database Latency"]]></title><description><![CDATA[
<p>"There are three kinds of lies: lies, damned lies, and benchmarks." - Mark Twain<p>What other methods does the community use for measuring distributed latency?</p>
]]></description><pubDate>Tue, 21 Sep 2021 19:30:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=28608880</link><dc:creator>evanweaver</dc:creator><comments>https://news.ycombinator.com/item?id=28608880</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=28608880</guid></item><item><title><![CDATA[Real World Database Latency]]></title><description><![CDATA[
<p>Article URL: <a href="https://fauna.com/blog/real-world-database-latency">https://fauna.com/blog/real-world-database-latency</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=28594664">https://news.ycombinator.com/item?id=28594664</a></p>
<p>Points: 42</p>
<p># Comments: 8</p>
]]></description><pubDate>Mon, 20 Sep 2021 15:12:16 +0000</pubDate><link>https://fauna.com/blog/real-world-database-latency</link><dc:creator>evanweaver</dc:creator><comments>https://news.ycombinator.com/item?id=28594664</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=28594664</guid></item><item><title><![CDATA[Building Fauna’s GDPR-compliant scalable database infrastructure with Pulumi]]></title><description><![CDATA[
<p>Article URL: <a href="https://fauna.com/blog/building-faunas-gdpr-compliant-distributed-and-scalable-database">https://fauna.com/blog/building-faunas-gdpr-compliant-distributed-and-scalable-database</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=28384536">https://news.ycombinator.com/item?id=28384536</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Wed, 01 Sep 2021 19:30:10 +0000</pubDate><link>https://fauna.com/blog/building-faunas-gdpr-compliant-distributed-and-scalable-database</link><dc:creator>evanweaver</dc:creator><comments>https://news.ycombinator.com/item?id=28384536</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=28384536</guid></item><item><title><![CDATA[New comment by evanweaver in "Document Database Transaction Models"]]></title><description><![CDATA[
<p>This is possible in Fauna. All documents are actually collections of document versions within the configurable retention period. If you ensure that every writer decorates the document with the facets you want to search by (ip address, etc.) then you can construct indexes on those facets and query them temporally. They will return event records that show when the document entered the index (when that ip updated it) and left the index (when a different ip updated it).<p>Map the index additions and their timestamps onto the documents themselves and you can retrieve the entire state of each record that the ip wrote at the time that it wrote it. If you want to know specifically what that ip changed, then diff it with the previous record, for example, to filter down to updates that only changed the email address.</p>
]]></description><pubDate>Fri, 30 Jul 2021 21:39:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=28012689</link><dc:creator>evanweaver</dc:creator><comments>https://news.ycombinator.com/item?id=28012689</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=28012689</guid></item><item><title><![CDATA[New comment by evanweaver in "Document Database Transaction Models"]]></title><description><![CDATA[
<p>Can you give me an example of the kind of query you have in mind?</p>
]]></description><pubDate>Fri, 30 Jul 2021 17:26:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=28010241</link><dc:creator>evanweaver</dc:creator><comments>https://news.ycombinator.com/item?id=28010241</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=28010241</guid></item><item><title><![CDATA[New comment by evanweaver in "Document Database Transaction Models"]]></title><description><![CDATA[
<p>Fauna is temporal, so yes. Normal forms not required.</p>
]]></description><pubDate>Fri, 30 Jul 2021 14:28:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=28008354</link><dc:creator>evanweaver</dc:creator><comments>https://news.ycombinator.com/item?id=28008354</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=28008354</guid></item><item><title><![CDATA[New comment by evanweaver in "Document Database Transaction Models"]]></title><description><![CDATA[
<p>As far as I can tell, GemStone/S doesn't offer any server-side partitioning, clustering, or replication. GemFire was developed to scale the GemStone/S patterns horizontally.<p>The GemStone transaction docs describe a scheme that would work properly on a single machine, but don't discuss anything about distributed coordination across servers or failure modes. The installation instructions don't discuss setting up a cluster. The marketing docs discuss using thousands of VMs (clients) and scaling the dataset to "hundreds of gigabytes" based on disk storage instead of memory which is not what I would expect from a distributed system. Various benchmarks and user comments refer to using a single server for GemStone.<p>I will update the post to clarify that we are discussing distributed document databases only. It's easy to do anything you want on a single machine.</p>
]]></description><pubDate>Fri, 30 Jul 2021 13:23:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=28007677</link><dc:creator>evanweaver</dc:creator><comments>https://news.ycombinator.com/item?id=28007677</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=28007677</guid></item><item><title><![CDATA[New comment by evanweaver in "Document Database Transaction Models"]]></title><description><![CDATA[
<p>I thought GemFire was directly derived from GemStone, via numerous acquisitions. If GemStone has a different transaction model I don't know it.<p>The point is, no distributed database with a naive two-phase lock is truly transactional.</p>
]]></description><pubDate>Fri, 30 Jul 2021 13:00:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=28007456</link><dc:creator>evanweaver</dc:creator><comments>https://news.ycombinator.com/item?id=28007456</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=28007456</guid></item><item><title><![CDATA[New comment by evanweaver in "Document Database Transaction Models"]]></title><description><![CDATA[
<p>GemStone/GemFire use a transactional protocol akin to Tuxedo. Open a bunch of locks, write a bunch of updates, release the locks. As per the docs (<a href="https://gemfire82.docs.pivotal.io/docs-gemfire/latest/developing/transactions/how_cache_transactions_work.html" rel="nofollow">https://gemfire82.docs.pivotal.io/docs-gemfire/latest/develo...</a>) this does not offer isolation or even atomicity, so it doesn't give you the C in CAP at all.<p>These are exactly the kind of "transactions" you get when you try to implement everything at the application level rather than the database level. Couchbase transactions (in the article) are the same. And it's not that different from Vitess cross-shard transactions either, which are not isolated (<a href="https://vitess.io/docs/reference/features/two-phase-commit/" rel="nofollow">https://vitess.io/docs/reference/features/two-phase-commit/</a>).
Tandem SQL used the same scheme as well I believe.<p>Prior to Spanner, there were no production databases that offered ACID transactions across distributed, disjoint shards.</p>
]]></description><pubDate>Fri, 30 Jul 2021 12:45:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=28007344</link><dc:creator>evanweaver</dc:creator><comments>https://news.ycombinator.com/item?id=28007344</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=28007344</guid></item><item><title><![CDATA[New comment by evanweaver in "Document Database Transaction Models"]]></title><description><![CDATA[
<p>These are fair critiques, and we expect document databases to evolve towards schema support in the the future. GraphQL is part of this trend.</p>
]]></description><pubDate>Fri, 30 Jul 2021 12:36:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=28007276</link><dc:creator>evanweaver</dc:creator><comments>https://news.ycombinator.com/item?id=28007276</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=28007276</guid></item></channel></rss>