<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: evilturnip</title><link>https://news.ycombinator.com/user?id=evilturnip</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Thu, 11 Jun 2026 08:16:22 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=evilturnip" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by evilturnip in "DiffusionGemma: 4x Faster Text Generation"]]></title><description><![CDATA[
<p>I get exactly what you mean.  After getting frustrated with how slow Claude was on my personal projects, I switched to Google Antigravity with Flash models and the speed difference is huge.  I feel more in the flow and just more focused on the task.  I did not realize how much a difference speed can make.<p>Claude is better for extremely complicated, large codebases where its slower response time might be a good trade-off for the complexity of the task.  Antigravity and other fast models works so much better for smaller projects where you want a "flowy" code, run, debug cycle.</p>
]]></description><pubDate>Wed, 10 Jun 2026 20:00:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=48481794</link><dc:creator>evilturnip</dc:creator><comments>https://news.ycombinator.com/item?id=48481794</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48481794</guid></item><item><title><![CDATA[New comment by evilturnip in "Cleaning up after AI rockstar developers"]]></title><description><![CDATA[
<p>I also ask it to explain the system back to me.  Obviously it should understand the system just by reading the code.  But somehow, explaining the system back to me seems to make it more effective.  Then I'll ask it questions about how I should make changes to the system.  Sometimes I'll agree, sometimes I'll disagree and offer an alternative and ask it to assess the alternative.  Having this entire conversion in its context seems to make it way more effective at refactoring/unsloppifying code.</p>
]]></description><pubDate>Wed, 10 Jun 2026 11:55:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=48474959</link><dc:creator>evilturnip</dc:creator><comments>https://news.ycombinator.com/item?id=48474959</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48474959</guid></item><item><title><![CDATA[New comment by evilturnip in "Claude Fable 5"]]></title><description><![CDATA[
<p>Probably thinks you were talking about two-stage ICBMs.</p>
]]></description><pubDate>Wed, 10 Jun 2026 11:32:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=48474750</link><dc:creator>evilturnip</dc:creator><comments>https://news.ycombinator.com/item?id=48474750</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48474750</guid></item><item><title><![CDATA[New comment by evilturnip in "Claude Fable 5"]]></title><description><![CDATA[
<p>Vulkan is horrendous, LLMs largely eased the frustration of working with it for me.  We talk about AI slop, but what about the human slop...</p>
]]></description><pubDate>Wed, 10 Jun 2026 11:12:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=48474567</link><dc:creator>evilturnip</dc:creator><comments>https://news.ycombinator.com/item?id=48474567</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48474567</guid></item><item><title><![CDATA[New comment by evilturnip in "Ripgrep is faster than grep, ag, git grep, ucg, pt, sift (2016)"]]></title><description><![CDATA[
<p>nowgrep is supposedly even faster than ripgrep:<p><a href="https://x.com/CharlieMQV/status/1972647630653227054" rel="nofollow">https://x.com/CharlieMQV/status/1972647630653227054</a></p>
]]></description><pubDate>Tue, 24 Mar 2026 17:38:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=47506366</link><dc:creator>evilturnip</dc:creator><comments>https://news.ycombinator.com/item?id=47506366</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47506366</guid></item><item><title><![CDATA[New comment by evilturnip in "The 3D Software Rendering Technology of 1998's Thief: The Dark Project (2019)"]]></title><description><![CDATA[
<p>5-hour interview with Sean Barrett where he also talks about the technical details of the Thief engine:<p><a href="https://www.youtube.com/watch?v=T1tXepGXDDM" rel="nofollow">https://www.youtube.com/watch?v=T1tXepGXDDM</a></p>
]]></description><pubDate>Thu, 15 Jan 2026 13:55:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=46632579</link><dc:creator>evilturnip</dc:creator><comments>https://news.ycombinator.com/item?id=46632579</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46632579</guid></item><item><title><![CDATA[New comment by evilturnip in "ASCII Clouds"]]></title><description><![CDATA[
<p>I think it's technically Simplex noise, but yes also developed by Perlin.</p>
]]></description><pubDate>Wed, 14 Jan 2026 14:14:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=46616293</link><dc:creator>evilturnip</dc:creator><comments>https://news.ycombinator.com/item?id=46616293</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46616293</guid></item><item><title><![CDATA[New comment by evilturnip in "Sculpting the moon in R: Subdivision surfaces and displacement mapping"]]></title><description><![CDATA[
<p>In planetary rendering circles, the cubified sphere is a great method and I'm glad he went over that here.<p>I should say you do get distortion where the cube faces meet at the edges.  May or may not be a problem depending on how your texturing.</p>
]]></description><pubDate>Tue, 18 Jun 2024 17:13:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=40720018</link><dc:creator>evilturnip</dc:creator><comments>https://news.ycombinator.com/item?id=40720018</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40720018</guid></item><item><title><![CDATA[New comment by evilturnip in "Correlation between fecal microplastics and inflammatory bowel disease (2021)"]]></title><description><![CDATA[
<p>100% agree.  I've found no theory as to what correlates with my particular issues: hives and elevated heart rate when consuming processed food/gluten/I don't know what over a long period and also difficulty sleeping. If I go pure low-carb, I'm fine, even if I consume large amounts of sugar.  However, stress can also induce it even if I am eating properly.  Additionally, evaporation of sweat also causes it in certain cases.<p>Nobody seems to have any idea what the issue is, but I've learned to manage it by controlling diet and stress basically.  I'm still not 100% why/how it happens.<p>I've learned that these sorts of issues may be something science will never figure out for me since they focus on populations rather than the individual.  I expect in 10 years some studies at some point will start isolating <i>some</i> 
 of these triggers as they become more prevalent.  I've talked with a few people who've had similar issues.</p>
]]></description><pubDate>Mon, 17 Jun 2024 20:09:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=40710479</link><dc:creator>evilturnip</dc:creator><comments>https://news.ycombinator.com/item?id=40710479</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40710479</guid></item><item><title><![CDATA[New comment by evilturnip in "Jim Keller on AI, RISC-V, Tenstorrent’s Move to Edge IP"]]></title><description><![CDATA[
<p>lol I'm always fascinated by the weird psychology motivating these comments.  Must be a troll.</p>
]]></description><pubDate>Tue, 13 Jun 2023 18:59:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=36315120</link><dc:creator>evilturnip</dc:creator><comments>https://news.ycombinator.com/item?id=36315120</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36315120</guid></item><item><title><![CDATA[New comment by evilturnip in "Microsoft Unveils Its Own Version of Nvidia's RTX Super Resolution"]]></title><description><![CDATA[
<p>Nvidia recently rolled out upscaling in video too with new drivers and latest Chrome/Edge [1].  Honestly, it's pretty decent from my usage.  Required a 3080 or above, however.<p>1. <a href="https://arstechnica.com/gadgets/2023/03/nvidias-new-ai-upscaling-tech-makes-low-res-videos-look-sharper-in-chrome-edge/" rel="nofollow">https://arstechnica.com/gadgets/2023/03/nvidias-new-ai-upsca...</a></p>
]]></description><pubDate>Mon, 06 Mar 2023 16:24:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=35042892</link><dc:creator>evilturnip</dc:creator><comments>https://news.ycombinator.com/item?id=35042892</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35042892</guid></item><item><title><![CDATA[New comment by evilturnip in "Python Asyncio"]]></title><description><![CDATA[
<p>Ah, ok that makes more sense.</p>
]]></description><pubDate>Thu, 10 Nov 2022 16:08:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=33548508</link><dc:creator>evilturnip</dc:creator><comments>https://news.ycombinator.com/item?id=33548508</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=33548508</guid></item><item><title><![CDATA[New comment by evilturnip in "Python Asyncio"]]></title><description><![CDATA[
<p>Question though: asyncio is implemented as threads, which is where the GIL chokes, right?</p>
]]></description><pubDate>Thu, 10 Nov 2022 15:53:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=33548243</link><dc:creator>evilturnip</dc:creator><comments>https://news.ycombinator.com/item?id=33548243</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=33548243</guid></item><item><title><![CDATA[New comment by evilturnip in "Comparison of Data Lake Table Formats (Iceberg, Hudi and Delta Lake)"]]></title><description><![CDATA[
<p>We're currently looking into datalake implementations.  Right now, we only have 1 or 2 data sources.  Current thinking is reading them on the fly, combine them using pandas dataframe and query that.  Anyone have experience with doing something similar?</p>
]]></description><pubDate>Mon, 13 Jun 2022 15:31:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=31726985</link><dc:creator>evilturnip</dc:creator><comments>https://news.ycombinator.com/item?id=31726985</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=31726985</guid></item><item><title><![CDATA[New comment by evilturnip in "The data-oriented design process for game development"]]></title><description><![CDATA[
<p>If it's just to serve CRUD apps or run web sites, bottleneck is network time and browser rendering time, unless you're doing actual data processing.<p>And if you are doing data processing, easier to use a data science library like Pandas for Python which implicitly have DOD built-in.</p>
]]></description><pubDate>Fri, 27 May 2022 17:03:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=31531950</link><dc:creator>evilturnip</dc:creator><comments>https://news.ycombinator.com/item?id=31531950</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=31531950</guid></item><item><title><![CDATA[New comment by evilturnip in "The data-oriented design process for game development"]]></title><description><![CDATA[
<p>Although the article focuses on Unity DOTS, Unreal Engine 5 introduced a fast and performant data-oriented system called Mass.<p>Originally introduced for its particle system, the underlying system is a pure data-oriented framework that is supposed to be extremely fast.<p><a href="https://docs.unrealengine.com/5.0/en-US/overview-of-mass-entity-in-unreal-engine/" rel="nofollow">https://docs.unrealengine.com/5.0/en-US/overview-of-mass-ent...</a></p>
]]></description><pubDate>Fri, 27 May 2022 15:19:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=31530600</link><dc:creator>evilturnip</dc:creator><comments>https://news.ycombinator.com/item?id=31530600</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=31530600</guid></item><item><title><![CDATA[New comment by evilturnip in "Foundations of Game Engine Development"]]></title><description><![CDATA[
<p>There are a lot fewer people with this expertise, and of those, that can communicate it well and have the time to write a book I'm sure makes them a relatively small group of people.  They probably mostly work in AAA studios, since only they have the scale and money to encounter and tackle these problems.  I do wish more of them would, however.<p>Someone like Pat Wyatt comes to mind:<p><a href="https://www.youtube.com/watch?v=1faaOrtHJ-A" rel="nofollow">https://www.youtube.com/watch?v=1faaOrtHJ-A</a></p>
]]></description><pubDate>Wed, 18 May 2022 21:38:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=31428005</link><dc:creator>evilturnip</dc:creator><comments>https://news.ycombinator.com/item?id=31428005</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=31428005</guid></item><item><title><![CDATA[New comment by evilturnip in "Unreal vs. Unity Opinion"]]></title><description><![CDATA[
<p>I remember he mentioned something about his role to that effect in one of his handmade hero streams.  Can't remember which exactly, but he did mention he did a bunch of code contributions to the engine.  Possible I am misremembering.<p>In any case, he has experience in working on and shipping actual 3D game engine code.</p>
]]></description><pubDate>Mon, 18 Apr 2022 16:23:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=31072817</link><dc:creator>evilturnip</dc:creator><comments>https://news.ycombinator.com/item?id=31072817</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=31072817</guid></item><item><title><![CDATA[New comment by evilturnip in "Unreal vs. Unity Opinion"]]></title><description><![CDATA[
<p>He was a programmer at RAD game tools, which is industry standard for game tools. He also was the principal game engine engineer on The Witness, and has probably worked on other 3d games in the industry.</p>
]]></description><pubDate>Mon, 18 Apr 2022 14:32:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=31071169</link><dc:creator>evilturnip</dc:creator><comments>https://news.ycombinator.com/item?id=31071169</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=31071169</guid></item><item><title><![CDATA[New comment by evilturnip in "Persepolis of ancient Persia rendered in WebGL"]]></title><description><![CDATA[
<p>Came here to see if someone mentioned this.  It truly is breathtaking. There's a youtube video with an ancient greece scholar giving a commentary as a player walks through ancient Athens in the game.<p><a href="https://www.youtube.com/watch?v=etq7Rw5ioUI" rel="nofollow">https://www.youtube.com/watch?v=etq7Rw5ioUI</a></p>
]]></description><pubDate>Sat, 09 Apr 2022 14:11:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=30968224</link><dc:creator>evilturnip</dc:creator><comments>https://news.ycombinator.com/item?id=30968224</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=30968224</guid></item></channel></rss>