<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: flavelius</title><link>https://news.ycombinator.com/user?id=flavelius</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 26 Aug 2026 01:57:30 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=flavelius" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by flavelius in "VR Design Unpacked: The secret to Beat Saber's fun"]]></title><description><![CDATA[
<p>"Eye of the temple" is another one
<a href="https://www.roadtovr.com/eye-of-the-temple-design-room-scale-vr-gameplay/" rel="nofollow">https://www.roadtovr.com/eye-of-the-temple-design-room-scale...</a></p>
]]></description><pubDate>Sat, 03 May 2025 08:21:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=43877615</link><dc:creator>flavelius</dc:creator><comments>https://news.ycombinator.com/item?id=43877615</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43877615</guid></item><item><title><![CDATA[New comment by flavelius in "Ask HN: Had enough – a need for a new beginning"]]></title><description><![CDATA[
<p>Feelings are a strong motivator for actions, and learning/experiencing which of those activities lead to a more positive emotional/mental state is the first step to enable healthier decision making, even to escape the wheel if still necessary. It's hard to realize their value while only mentally executing them in a state where the wheel is the dominant outlook.</p>
]]></description><pubDate>Tue, 01 Oct 2024 12:05:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=41707293</link><dc:creator>flavelius</dc:creator><comments>https://news.ycombinator.com/item?id=41707293</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41707293</guid></item><item><title><![CDATA[New comment by flavelius in "Godot 4.0 Stable"]]></title><description><![CDATA[
<p>I have the same experience, it's very easy to get started but gets more complicated and especially buggy the more of the not-widely-used features you begin to use or the larger the project becomes, unfortunately. But many of those issues are constantly being addressed and iterated on, so i'm quite positive about godot's future.</p>
]]></description><pubDate>Wed, 01 Mar 2023 15:43:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=34983551</link><dc:creator>flavelius</dc:creator><comments>https://news.ycombinator.com/item?id=34983551</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34983551</guid></item></channel></rss>