<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: fredoralive</title><link>https://news.ycombinator.com/user?id=fredoralive</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Thu, 02 Jul 2026 15:11:31 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=fredoralive" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by fredoralive in "Physical disc production ending in Jan 2028 for new games on PlayStation"]]></title><description><![CDATA[
<p>I’m not sure if Sony has been pushing their video disc formats with PlayStations for a while. PS4 Pro was the “4K” upgrade over PS4, but didn’t support UHD Blu-Ray. And there’s been a disc drive-less PS5 since launch.<p>Stuff like Blu-Ray seems to be  becoming a Laserdisc like enthusiasts niche system, I don’t think it’s been a big thing for Sony for a while.</p>
]]></description><pubDate>Wed, 01 Jul 2026 13:04:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=48746082</link><dc:creator>fredoralive</dc:creator><comments>https://news.ycombinator.com/item?id=48746082</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48746082</guid></item><item><title><![CDATA[New comment by fredoralive in "Physical disc production ending in Jan 2028 for new games on PlayStation"]]></title><description><![CDATA[
<p>Closing the online store for older systems simultaneously with announcing the dropping of physical media leaves an interesting question for the future. Even if you’ve never bought an online PS3 or Vita game, you’ll still be able to use the systems for physical games. Presumably once the PS6 store is gone, any console is just an ornament if you don’t have access to an account with games already purchased (and how long will the download servers stay up anyway? What is the foreseeable future?).</p>
]]></description><pubDate>Wed, 01 Jul 2026 12:52:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=48745894</link><dc:creator>fredoralive</dc:creator><comments>https://news.ycombinator.com/item?id=48745894</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48745894</guid></item><item><title><![CDATA[New comment by fredoralive in "Physical disc production ending in Jan 2028 for new games on PlayStation"]]></title><description><![CDATA[
<p>Well, I guess that answers the question of whether the PS6 will have an awkward snap on disc drive.</p>
]]></description><pubDate>Wed, 01 Jul 2026 12:45:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=48745809</link><dc:creator>fredoralive</dc:creator><comments>https://news.ycombinator.com/item?id=48745809</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48745809</guid></item><item><title><![CDATA[New comment by fredoralive in "IBM MCGA Gate Array Reverse Engineering"]]></title><description><![CDATA[
<p>Seiko can cover a fairly large group of companies, Seiko Epson is a particular subgroup of it (now somewhat detached from the main group).</p>
]]></description><pubDate>Sat, 27 Jun 2026 11:58:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=48697483</link><dc:creator>fredoralive</dc:creator><comments>https://news.ycombinator.com/item?id=48697483</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48697483</guid></item><item><title><![CDATA[New comment by fredoralive in "Long Wave radio era set to end with switch-off"]]></title><description><![CDATA[
<p>Bit of hindsight bias there, DAB was first developed in the mid 1990s, ubiquitous fast wireless IP in everyone’s pockets is at least a decade, perhaps nearer to 20 years in the future. There are quite a few transitionary technologies that we needn’t have developed had we just waited for something better to come along (but without the R&D into some of them…).<p>(Also doesn’t analogue FM also kinda cut off fairly abruptly?)</p>
]]></description><pubDate>Sat, 27 Jun 2026 10:19:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=48696918</link><dc:creator>fredoralive</dc:creator><comments>https://news.ycombinator.com/item?id=48696918</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48696918</guid></item><item><title><![CDATA[New comment by fredoralive in "Long Wave radio era set to end with switch-off"]]></title><description><![CDATA[
<p>Doesn’t RDS mostly solve that for the most common case where frequency changes becomes an issue (car radios).</p>
]]></description><pubDate>Sat, 27 Jun 2026 10:10:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=48696876</link><dc:creator>fredoralive</dc:creator><comments>https://news.ycombinator.com/item?id=48696876</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48696876</guid></item><item><title><![CDATA[New comment by fredoralive in "Long Wave radio era set to end with switch-off"]]></title><description><![CDATA[
<p>As far as I know the medium wave services aren’t transmitted from the same antenna as Radio 4 LW, they have separate antenna, albeit with one of them (5 Live) doubling up as one of the support towers for the large long wave T antenna slung between the two large towers on site. Although I suspect the plan would be to move 5 Live to the currently unused Absolute / Virgin antenna eventually so they can demolish the long wave setup.</p>
]]></description><pubDate>Sat, 27 Jun 2026 09:45:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=48696709</link><dc:creator>fredoralive</dc:creator><comments>https://news.ycombinator.com/item?id=48696709</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48696709</guid></item><item><title><![CDATA[New comment by fredoralive in "IBM MCGA Gate Array Reverse Engineering"]]></title><description><![CDATA[
<p>It’s interesting that the gate arrays are supplied by Seiko, and the only known MCGA systems apart from IBM are from Epson. The bit of Seiko that made the gate arrays appears to be… Seiko Epson. So is it a coincidence? Sub-licensing? Skullduggery?</p>
]]></description><pubDate>Sat, 27 Jun 2026 07:07:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=48695896</link><dc:creator>fredoralive</dc:creator><comments>https://news.ycombinator.com/item?id=48695896</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48695896</guid></item><item><title><![CDATA[New comment by fredoralive in "IBM MCGA Gate Array Reverse Engineering"]]></title><description><![CDATA[
<p>The article mentions that it is brought out to the connector, multiplexed with the monitor ID pins.</p>
]]></description><pubDate>Sat, 27 Jun 2026 06:52:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=48695823</link><dc:creator>fredoralive</dc:creator><comments>https://news.ycombinator.com/item?id=48695823</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48695823</guid></item><item><title><![CDATA[New comment by fredoralive in "Advanced Nintendo Entertainment System (ANES) – NES Modded to Use 2 PPUs"]]></title><description><![CDATA[
<p>The Disk System RAM Adapter plugged into the cartridge port on a Famicom. The Famicom 15 pin expansion port is just a fancy joystick port (the console is otherwise limited to a pair of hardwired joypads).<p>The NES expansion port on its own doesn’t seem to have enough lines to support the disk drive, notably it doesn’t have any address lines (CPU or PPU) at all, or the PPU data bus. It seems a bit weird frankly with the choices they made, I’m not sure what it’s actually for, apart from breaking the idea of extra sound chips in cartridges.</p>
]]></description><pubDate>Thu, 25 Jun 2026 22:45:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=48680159</link><dc:creator>fredoralive</dc:creator><comments>https://news.ycombinator.com/item?id=48680159</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48680159</guid></item><item><title><![CDATA[New comment by fredoralive in "Game Engine White Papers: Commander Keen"]]></title><description><![CDATA[
<p>It's basically a case of hardware acceleration. Most games consoles and fancier micros have some of dedicated graphics chip that handles the heavy lifting of generating graphics. So for basic game graphics the CPU largely acts as a manager adjusting things like tilemaps and their viewport offsets, and sprite locations (possibly updating things several times mid frame, for fancier effects). The exact setup differs between systems, tilemaps and spites like the SNES is common, though you also have setups with some sort of framebuffer and a Blitter to speed up drawing to it instead.<p>A traditional IBM PC has a "dumb" framebuffer, where everything is done by the PC. Simply scrolling the background by 1 pixel basically means redrawing a lot of the screen, and you have to keep track of what graphics behind sprite would need to be redrawn after they move etc. As a bonus, on early consumer level 386 and 486 machines you have a mighty processor, but the graphics card is often still on a 16 bit 8MHz(ish) ISA bus. The PC does have an advantage that it's more flexible, so stuff like 3D was easier to do than on a tile-and-sprite setup (especially once we had stuff like VESA and PCI).</p>
]]></description><pubDate>Tue, 16 Jun 2026 09:21:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=48552643</link><dc:creator>fredoralive</dc:creator><comments>https://news.ycombinator.com/item?id=48552643</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48552643</guid></item><item><title><![CDATA[New comment by fredoralive in "Powering up a module from the IBM 604: an electronic calculator from 1948"]]></title><description><![CDATA[
<p>Roughly how many varieties of module were used for a full 604 system?<p>I suspect quite a few as other "modular" systems in the transistor era like the later IBM Standard Modular System and DEC Flip-Chips ended up with plethora of specialised modules, but I'd be interested if that growth had already begun in the tube era.</p>
]]></description><pubDate>Sun, 07 Jun 2026 20:28:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=48438218</link><dc:creator>fredoralive</dc:creator><comments>https://news.ycombinator.com/item?id=48438218</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48438218</guid></item><item><title><![CDATA[New comment by fredoralive in "Multicore suppport for DOS is real – partly"]]></title><description><![CDATA[
<p>DOS barely has any concept of processes, let alone threads.<p>So it’ll all be very do it yourself. Of course with everything running in ring 0, there’s not much that’s going to get in the way of you.</p>
]]></description><pubDate>Tue, 02 Jun 2026 20:40:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=48375960</link><dc:creator>fredoralive</dc:creator><comments>https://news.ycombinator.com/item?id=48375960</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48375960</guid></item><item><title><![CDATA[New comment by fredoralive in "A powerful new chapter for Windows PCs, accelerated by Nvidia RTX Spark"]]></title><description><![CDATA[
<p>From somewhere in the middle of Nvidia’s endless press waffle:<p>“The RTX Spark superchip features an NVIDIA Blackwell RTX GPU with 6,144 CUDA cores and fifth-generation Tensor Cores with FP4 precision, connected via the NVIDIA NVLink®-C2C chip-to-chip interconnect to a high-performance, 20-core NVIDIA Grace™ CPU.<p>MediaTek, a market leader in Arm-based system-on-a-chip designs, collaborated with NVIDIA on the custom CPU design, contributing to its best-in-class power efficiency, performance and connectivity.“<p><a href="https://nvidianews.nvidia.com/news/nvidia-microsoft-windows-pcs-agents-rtx-spark" rel="nofollow">https://nvidianews.nvidia.com/news/nvidia-microsoft-windows-...</a><p>Nvidia Grace is an ARM core.</p>
]]></description><pubDate>Mon, 01 Jun 2026 08:13:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=48353953</link><dc:creator>fredoralive</dc:creator><comments>https://news.ycombinator.com/item?id=48353953</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48353953</guid></item><item><title><![CDATA[New comment by fredoralive in "Microsoft open-sources “the earliest DOS source code discovered to date”"]]></title><description><![CDATA[
<p>I suspect Windows 2000 (and NT based stuff in general) is too near to modern Windows to be (officially) released. DOS is long dead, but modern Windows still uses the NT kernel and Win32 and so on, and they probably don't want to give an official peek behind the curtain, even if it's an over a quarter century old version.</p>
]]></description><pubDate>Mon, 25 May 2026 14:31:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=48267311</link><dc:creator>fredoralive</dc:creator><comments>https://news.ycombinator.com/item?id=48267311</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48267311</guid></item><item><title><![CDATA[New comment by fredoralive in "Microsoft open-sources “the earliest DOS source code discovered to date”"]]></title><description><![CDATA[
<p>Yes, Microsoft had established themselves as supplier of BASIC interpreters to most of the US microcomputer manufacturers. There initial contact with IBM was to provide a version of Microsoft BASIC for the new computer.</p>
]]></description><pubDate>Mon, 25 May 2026 14:19:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=48267172</link><dc:creator>fredoralive</dc:creator><comments>https://news.ycombinator.com/item?id=48267172</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48267172</guid></item><item><title><![CDATA[New comment by fredoralive in "What is the history of the ERROR_ARENA_TRASHED error code?"]]></title><description><![CDATA[
<p>You wouldn’t be getting a protection fault when protection isn’t enabled.<p>I should also note this error is the return code for MS-DOS’s memory management functions (such as int 21h ax 48h / 49h), vaguely similar to malloc() returning NULL. It’s not a fatal error, so how it’s handled depends on the programme. It could bail out, perhaps with a more general “out of memory” error, or try and carry on, or perhaps just start overwriting parts of the interrupt vector table as that’s where segment 0007h would start at…<p>(Though in the latter case on DOS just blindly assuming a memory allocation worked would be rather unwise so you’d hope just about everything checks the carry flag first).</p>
]]></description><pubDate>Sat, 23 May 2026 08:42:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=48245935</link><dc:creator>fredoralive</dc:creator><comments>https://news.ycombinator.com/item?id=48245935</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48245935</guid></item><item><title><![CDATA[New comment by fredoralive in "What is the history of the ERROR_ARENA_TRASHED error code?"]]></title><description><![CDATA[
<p>MS-DOS doesn’t have memory protection, so another option is that the running program[1] or something like a TSR or driver could have corrupted the headers.<p>[1] I guess in a modern system a process can still trash its own malloc, but not the kernel’s page allocation data.</p>
]]></description><pubDate>Sat, 23 May 2026 08:17:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=48245821</link><dc:creator>fredoralive</dc:creator><comments>https://news.ycombinator.com/item?id=48245821</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48245821</guid></item><item><title><![CDATA[New comment by fredoralive in "The memory shortage is causing a repricing of consumer electronics"]]></title><description><![CDATA[
<p>The early 2005 PowerBook G4 was the last pro notebook with DDR surely, as the MacBook Pro your referring to seems to use DDR4.</p>
]]></description><pubDate>Fri, 22 May 2026 17:04:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=48238562</link><dc:creator>fredoralive</dc:creator><comments>https://news.ycombinator.com/item?id=48238562</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48238562</guid></item><item><title><![CDATA[New comment by fredoralive in "Leaving the Physical World"]]></title><description><![CDATA[
<p>It would presumably be the August 1991 coup if it were the Soviet Union, as it was one of the factors leading to the USSR dissolving at the end of the year. The Autumn 1993 coup was in the Russian Federation (and the geriatric plotters in the Kremlin kinda won that one). So 1992?</p>
]]></description><pubDate>Thu, 14 May 2026 12:49:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=48134654</link><dc:creator>fredoralive</dc:creator><comments>https://news.ycombinator.com/item?id=48134654</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48134654</guid></item></channel></rss>