<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: glinscott</title><link>https://news.ycombinator.com/user?id=glinscott</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 09 Oct 2026 04:32:32 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=glinscott" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by glinscott in "How machines learned precision"]]></title><description><![CDATA[
<p>Oh yes, this is the PhD version :).</p>
]]></description><pubDate>Thu, 08 Oct 2026 00:56:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=50000755</link><dc:creator>glinscott</dc:creator><comments>https://news.ycombinator.com/item?id=50000755</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50000755</guid></item><item><title><![CDATA[New comment by glinscott in "How machines learned precision"]]></title><description><![CDATA[
<p>The rivers and streams actually turned into a battleground!  This is an excerpt from my beam engine article:<p>The fight for water
Richard Arkwright's water-powered mill at Cromford opened in 1771, and the factory system that followed created fierce demand for the best river sites. Water-powered mills were also dependent on the weather: a dry season could shut down the factory.<p>Steam pumping engines offered a solution. An engine lifted the water that had passed beneath the wheel back up the hill, allowing the same water to fall through the wheel again. This kept the smooth turn of the water wheel, but wasted coal moving the water. Watt sold sixteen to twenty horsepower pumping engines to deliver ten horsepower to the machines.<p>Watt's double-acting engine, beam, crank and flywheel let the engine directly turn the line shaft. This met a huge demand from mill owners who wanted to build near workers and materials rather than around a particular stretch of river.11 One problem remained, though: every time a machine was turned on or off, the load on the engine changed.</p>
]]></description><pubDate>Thu, 08 Oct 2026 00:54:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=50000731</link><dc:creator>glinscott</dc:creator><comments>https://news.ycombinator.com/item?id=50000731</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50000731</guid></item><item><title><![CDATA[New comment by glinscott in "How machines learned precision"]]></title><description><![CDATA[
<p>Sorry it wasn't clear - the nut had 600 threads.</p>
]]></description><pubDate>Wed, 07 Oct 2026 23:16:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=50000060</link><dc:creator>glinscott</dc:creator><comments>https://news.ycombinator.com/item?id=50000060</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50000060</guid></item><item><title><![CDATA[New comment by glinscott in "How machines learned precision"]]></title><description><![CDATA[
<p>Oh wow, that's awesome!  Thank you, I will correct the article.</p>
]]></description><pubDate>Wed, 07 Oct 2026 23:14:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=50000045</link><dc:creator>glinscott</dc:creator><comments>https://news.ycombinator.com/item?id=50000045</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50000045</guid></item><item><title><![CDATA[New comment by glinscott in "How machines learned precision"]]></title><description><![CDATA[
<p>I used onshape, but just the basics :).  The thread cutting was done just as an animation.</p>
]]></description><pubDate>Wed, 07 Oct 2026 22:54:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=49999873</link><dc:creator>glinscott</dc:creator><comments>https://news.ycombinator.com/item?id=49999873</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49999873</guid></item><item><title><![CDATA[New comment by glinscott in "How machines learned precision"]]></title><description><![CDATA[
<p>Ah, heh.  That's a very fair point.  To be honest, I struggled with the title and subtitle, because most of my ideas had "Precision" in them, and it sounded like I was repeating myself.<p>I had thought about talking more deeply about the difference between them, but the article was already getting too long!  It's certainly worth a footnote though.  Revision upcoming :).</p>
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<p>You are welcome!  Thank you for the background, I'm glad it brought back some pleasant memories.</p>
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<p>Yes, a wonderful book :).</p>
]]></description><pubDate>Wed, 07 Oct 2026 22:04:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=49999401</link><dc:creator>glinscott</dc:creator><comments>https://news.ycombinator.com/item?id=49999401</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49999401</guid></item><item><title><![CDATA[New comment by glinscott in "How machines learned precision"]]></title><description><![CDATA[
<p>Awesome, glad they helped :).<p>It's a mixture of techniques.  Using fully rigged CAD models is a huge help, it ensure physically realistic motions.  Then, I built a custom exporter / renderer to render them realistically in CAD style.<p>For a lot of the animations, I first develop storyboards to cover the main beats, and decide on what would be interactive or not.  Then a lot of iteration with Fable (and Opus 5.5 now!) on how to show things clearly.  A lot of time is spent trying to show the key ideas visually.  Eg. in the bench micrometer adding an overlay with the size of the micrometer closing over the part, as well as showing the screw spinning was a big improvement in "readability".</p>
]]></description><pubDate>Wed, 07 Oct 2026 21:30:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=49999055</link><dc:creator>glinscott</dc:creator><comments>https://news.ycombinator.com/item?id=49999055</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49999055</guid></item><item><title><![CDATA[New comment by glinscott in "How machines learned precision"]]></title><description><![CDATA[
<p>Oh my, I forgot to add him into the credits for this one!  The Beam Engine article has this: "Thanks to Bartosz Ciechanowski, whose exceptionally well written and designed articles inspired this one."</p>
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<p>Yes, until they were able to get smooth rotation out of the engines, the water wheel was a much smoother source of power.  Especially for looms and weaving machines, stable, smooth power was critical.  "Power in the Industrial Revolution" by Richard L Hills is a deep exploration of the history there :).</p>
]]></description><pubDate>Wed, 07 Oct 2026 20:03:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=49998079</link><dc:creator>glinscott</dc:creator><comments>https://news.ycombinator.com/item?id=49998079</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49998079</guid></item><item><title><![CDATA[New comment by glinscott in "How machines learned precision"]]></title><description><![CDATA[
<p>Certainly a fair question!<p>The text was hand written, but reviewed by AI and light edits were made.  The CAD models that drive a lot of the animations were either sourced or built based on pictures of historical machines.  As called out in the credits, the interactive figures were built by myself and Claude Fable 5 (mostly - a bit of Opus 5.5 in there now).<p>The article itself was built over about 4 months.</p>
]]></description><pubDate>Wed, 07 Oct 2026 19:53:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=49997978</link><dc:creator>glinscott</dc:creator><comments>https://news.ycombinator.com/item?id=49997978</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49997978</guid></item><item><title><![CDATA[New comment by glinscott in "How machines learned precision"]]></title><description><![CDATA[
<p>Good question!  From my reading, English engineering shops like these used 1/8ths and 1/16ths.  Whitworth did push for "decimal inches" (1/10, 1/100, etc).  It seems like the 1/12th and 1/144th were more common in watchmaking and optics.</p>
]]></description><pubDate>Tue, 06 Oct 2026 21:10:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=49984190</link><dc:creator>glinscott</dc:creator><comments>https://news.ycombinator.com/item?id=49984190</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49984190</guid></item><item><title><![CDATA[New comment by glinscott in "How machines learned precision"]]></title><description><![CDATA[
<p>Author here. This is a sequel to my beam engine article: <a href="https://glinscott.github.io/beam-engine/" rel="nofollow">https://glinscott.github.io/beam-engine/</a>.<p>I started digging into Watt's challenges getting an accurate cylinder bore for his pistons, and it spiraled out from there :).<p>The article covers some of the key techniques developed during the industrial revolution to measure and make incredibly precise parts.  There are a lot of animations and interactive figures to explore how it works.</p>
]]></description><pubDate>Tue, 06 Oct 2026 16:14:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=49980627</link><dc:creator>glinscott</dc:creator><comments>https://news.ycombinator.com/item?id=49980627</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49980627</guid></item><item><title><![CDATA[How machines learned precision]]></title><description><![CDATA[
<p>Article URL: <a href="https://glinscott.github.io/how-machines-learned-precision/">https://glinscott.github.io/how-machines-learned-precision/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=49980626">https://news.ycombinator.com/item?id=49980626</a></p>
<p>Points: 225</p>
<p># Comments: 69</p>
]]></description><pubDate>Tue, 06 Oct 2026 16:14:42 +0000</pubDate><link>https://glinscott.github.io/how-machines-learned-precision/</link><dc:creator>glinscott</dc:creator><comments>https://news.ycombinator.com/item?id=49980626</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49980626</guid></item><item><title><![CDATA[New comment by glinscott in "The Beam Engine"]]></title><description><![CDATA[
<p>Thanks, yes the capstan animation is one of my favorites :).<p>Great point on steel not being an option, I should have mentioned that.<p>RE: Hartford Steam Boiler Inspection - cool, thanks for the details!</p>
]]></description><pubDate>Fri, 24 Jul 2026 15:04:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=49036745</link><dc:creator>glinscott</dc:creator><comments>https://news.ycombinator.com/item?id=49036745</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49036745</guid></item><item><title><![CDATA[New comment by glinscott in "The Beam Engine"]]></title><description><![CDATA[
<p>RE: Things are more complicated - I totally agree. My favorite part of the article is probably the belt transmission section. I wasn't sure how it was possible for a leather belt to transmit so much power. Super fun to just dig in deeper and deeper to see how it works. Even there though, I left out a lot - the material properties of leather that let it work, how they attached the belts, the problems they had with gears transmitting power (partly leading to the development of the involute shape for gears), etc.<p>RE: safety valve, pressure gauge, etc. - yes, there is definitely another article to be built here :). Another fun aspect is safely starting the machine, warming it up appropriately, flushing water from the system, and the bigger engines even had a small engine to get the wheel turning.</p>
]]></description><pubDate>Fri, 24 Jul 2026 14:58:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=49036656</link><dc:creator>glinscott</dc:creator><comments>https://news.ycombinator.com/item?id=49036656</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49036656</guid></item><item><title><![CDATA[New comment by glinscott in "The Beam Engine"]]></title><description><![CDATA[
<p>Thanks!<p>And <a href="https://modelengineeringwebsite.com/Classic_ME_beam_engine.html" rel="nofollow">https://modelengineeringwebsite.com/Classic_ME_beam_engine.h...</a> is almost exactly the CAD model behind this beam engine. Designing that on paper would have been quite a challenge.</p>
]]></description><pubDate>Fri, 24 Jul 2026 06:21:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=49031821</link><dc:creator>glinscott</dc:creator><comments>https://news.ycombinator.com/item?id=49031821</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49031821</guid></item><item><title><![CDATA[New comment by glinscott in "The Beam Engine"]]></title><description><![CDATA[
<p>You are welcome! I agree, it's a really nice way to learn about something. Digging into the transfer of power with belts may have been one of my favorite parts here, even though it's not really steam directly :).</p>
]]></description><pubDate>Fri, 24 Jul 2026 06:16:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=49031790</link><dc:creator>glinscott</dc:creator><comments>https://news.ycombinator.com/item?id=49031790</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49031790</guid></item><item><title><![CDATA[New comment by glinscott in "The Beam Engine"]]></title><description><![CDATA[
<p>Yes, great details! Not sure if you've read it, but "Richard L. Hills, Power from Steam: A History of the Stationary Steam Engine (1989)." is a truly wonderful overview, that really digs deep into the business. It has many letters directly from Watt, including the problems they had getting these huge engines built (before any decent roads!).</p>
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