<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: gurkwart</title><link>https://news.ycombinator.com/user?id=gurkwart</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sun, 01 Nov 2026 15:19:13 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=gurkwart" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by gurkwart in "The $6.3B Binance hack was pulled off in just 20 minutes"]]></title><description><![CDATA[
<p>Good question, would be interesting to see an exact timeline on both side-by-side (confirmed events, not reporting).</p>
]]></description><pubDate>Fri, 30 Oct 2026 14:40:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=50304621</link><dc:creator>gurkwart</dc:creator><comments>https://news.ycombinator.com/item?id=50304621</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50304621</guid></item><item><title><![CDATA[New comment by gurkwart in "The $6.3B Binance hack was pulled off in just 20 minutes"]]></title><description><![CDATA[
<p>Something tells me that the timing of the Claude Code supply chain attack is not a coincidence ...<p><a href="https://cyberplace.social/@GossiTheDog/117528831681803563" rel="nofollow">https://cyberplace.social/@GossiTheDog/117528831681803563</a></p>
]]></description><pubDate>Fri, 30 Oct 2026 14:00:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=50304015</link><dc:creator>gurkwart</dc:creator><comments>https://news.ycombinator.com/item?id=50304015</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50304015</guid></item><item><title><![CDATA[New comment by gurkwart in "Hilariously Fast Volume Computation with the Divergence Theorem"]]></title><description><![CDATA[
<p>There's a really elegant solution using Geometric Algebra, that to this day is one of the most satisfying things I've ever learnt.
Steven de Keninck outlines it in his 2019 Siggraph talk [1].<p>[1] <a href="https://youtu.be/tX4H_ctggYo?t=4795" rel="nofollow">https://youtu.be/tX4H_ctggYo?t=4795</a></p>
]]></description><pubDate>Fri, 28 Aug 2026 11:06:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=49476941</link><dc:creator>gurkwart</dc:creator><comments>https://news.ycombinator.com/item?id=49476941</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49476941</guid></item><item><title><![CDATA[New comment by gurkwart in "Qwen 3.8 27B"]]></title><description><![CDATA[
<p>strong visual reasoning apparently, which is nice. still lacking native audio however. hoping for more companies to embrace the spirit of something like `gemma-4-12b-qat` for actual multi-modality (text, image, video, audio).</p>
]]></description><pubDate>Fri, 14 Aug 2026 15:42:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=49300306</link><dc:creator>gurkwart</dc:creator><comments>https://news.ycombinator.com/item?id=49300306</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49300306</guid></item><item><title><![CDATA[New comment by gurkwart in "5x5 Pixel font for tiny screens"]]></title><description><![CDATA[
<p>Nice overview.<p>> At this size, there's no way to have a distinct upper and lowercase [...]<p>3x4 is feasible. I've designed the MiniGent font [1], including greek letters, numerals, punctuation, math, currency, and emojis. Written a whole LaTeX typesetter [2] around it.
While not perfect, I'm amazed by how far you can take it arranging just a few pixels.<p>[1] <a href="https://gurki.github.io/pixeltex/minigent/" rel="nofollow">https://gurki.github.io/pixeltex/minigent/</a>
[2] <a href="https://gurki.github.io/pixeltex/pixeltex/" rel="nofollow">https://gurki.github.io/pixeltex/pixeltex/</a></p>
]]></description><pubDate>Thu, 23 Apr 2026 11:23:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=47874404</link><dc:creator>gurkwart</dc:creator><comments>https://news.ycombinator.com/item?id=47874404</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47874404</guid></item><item><title><![CDATA[New comment by gurkwart in "A compact bitset implementation used in Ocarina of Time save files"]]></title><description><![CDATA[
<p>I love this one! Thanks for sharing.<p>It's not about the bitset itself.
It's about how to organize and think about your flags.<p>The small visualization grid is fantastic for debugging, and the `word:bit` structure lends itself directly to organize your data in categories and display them as such.</p>
]]></description><pubDate>Tue, 08 Jul 2025 18:02:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=44502449</link><dc:creator>gurkwart</dc:creator><comments>https://news.ycombinator.com/item?id=44502449</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44502449</guid></item><item><title><![CDATA[New comment by gurkwart in "Show HN: Single-Header Profiler for C++17"]]></title><description><![CDATA[
<p>Nice, I like the colored output tables. Started tinkering with a small profiling lib as well a while ago.<p><a href="https://github.com/gurki/glimmer">https://github.com/gurki/glimmer</a><p>It focuses on creating flamegraphs to view on e.g. <a href="https://www.speedscope.app/" rel="nofollow">https://www.speedscope.app/</a>.
I wanted to use std::stacktrace, but they are very costly to evaluate, even just lazily at exit. Eventually, I just tracked thread and call layer manually.<p>If I understand correctly, you're tracking your call stack manually as well using some graph structure on linear ids? Mind elaborating a bit on its functionality and performance?
Also proper platform-independent function names were a pita. Any comments on how you addressed that?</p>
]]></description><pubDate>Tue, 15 Apr 2025 11:51:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=43691457</link><dc:creator>gurkwart</dc:creator><comments>https://news.ycombinator.com/item?id=43691457</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43691457</guid></item><item><title><![CDATA[New comment by gurkwart in "MetaCLIP – Meta AI Research"]]></title><description><![CDATA[
<p>Very exciting. CLIP and latent space embeddings in general are such an intuitive to use and powerful tool. 
I'm using it in some hobby projects, from semantic image search in private collections, to trading card recognition among tenthousands of cards.
Love to see more open source work from big players on this.</p>
]]></description><pubDate>Thu, 26 Oct 2023 16:00:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=38027446</link><dc:creator>gurkwart</dc:creator><comments>https://news.ycombinator.com/item?id=38027446</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38027446</guid></item><item><title><![CDATA[New comment by gurkwart in "Introducing geometric algebra to software developers"]]></title><description><![CDATA[
<p>Well, actually does in a lot of cases. For example line intersections are completely branchless in PGA. Parallel lines simply give you the according point at infinity. Pretty kool!</p>
]]></description><pubDate>Sun, 24 Sep 2023 15:55:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=37634207</link><dc:creator>gurkwart</dc:creator><comments>https://news.ycombinator.com/item?id=37634207</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=37634207</guid></item><item><title><![CDATA[New comment by gurkwart in "Ask HN: Who is hiring? (March 2023)"]]></title><description><![CDATA[
<p>Nova Sky Stories | C++/Qt Developer & WebDev | Munich, DE | Onsite, Hybrid | Full-Time<p>Nova Sky Stories empowers producers and artists to bring art to the skies of every city and town in the world with the most advanced light drone technology.<p>We are looking for a Software Engineer (C++/Qt) and Web Developer (Full Stack) to support our Munich-based engineering team.
Our new office in Gilching has plenty of space, a roof terrace, darts, cantina and cosy work places waiting.
You'll help us expand various aspects of our ecosystem, from show planning, animation design, to swarm control, data analysis and our art library.<p>Send us a note at stars@novaskystories.com with your motivation and CV.
We're looking forward to hearing from you.<p><a href="https://www.linkedin.com/company/nova-sky-stories/jobs" rel="nofollow">https://www.linkedin.com/company/nova-sky-stories/jobs</a>
<a href="https://www.instagram.com/novaskystories" rel="nofollow">https://www.instagram.com/novaskystories</a></p>
]]></description><pubDate>Wed, 01 Mar 2023 18:11:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=34986031</link><dc:creator>gurkwart</dc:creator><comments>https://news.ycombinator.com/item?id=34986031</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34986031</guid></item><item><title><![CDATA[New comment by gurkwart in "Show HN: Pixeltex – a fun little LaTeX and emoji pixel typesetter"]]></title><description><![CDATA[
<p>A real-time LaTeX typesetter that outputs downloadable pixel art! The custom MINIGENT font consists of an extensive set of letters and symbols, including the whole greek alphabet, most used math and logic symbols, and even emojis!</p>
]]></description><pubDate>Thu, 25 Mar 2021 19:03:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=26584073</link><dc:creator>gurkwart</dc:creator><comments>https://news.ycombinator.com/item?id=26584073</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=26584073</guid></item><item><title><![CDATA[Show HN: Pixeltex – a fun little LaTeX and emoji pixel typesetter]]></title><description><![CDATA[
<p>Article URL: <a href="https://gurki.github.io/pixeltex/">https://gurki.github.io/pixeltex/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=26584072">https://news.ycombinator.com/item?id=26584072</a></p>
<p>Points: 5</p>
<p># Comments: 1</p>
]]></description><pubDate>Thu, 25 Mar 2021 19:03:39 +0000</pubDate><link>https://gurki.github.io/pixeltex/</link><dc:creator>gurkwart</dc:creator><comments>https://news.ycombinator.com/item?id=26584072</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=26584072</guid></item><item><title><![CDATA[New comment by gurkwart in "The Brachistochrone: The Problem of Quickest Descent"]]></title><description><![CDATA[
<p>I wrote a program to let a ball roll down the brachistochrone and compare it to other curves as my final school project some years ago. Might help some to get a better idea of it.<p><a href="http://tobiasgurdan.de/facharbeit/Brachistochrone/Brachistochrone.html" rel="nofollow">http://tobiasgurdan.de/facharbeit/Brachistochrone/Brachistoc...</a></p>
]]></description><pubDate>Sat, 23 Jul 2016 09:14:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=12148904</link><dc:creator>gurkwart</dc:creator><comments>https://news.ycombinator.com/item?id=12148904</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=12148904</guid></item><item><title><![CDATA[Intel Acquires German Drone Company]]></title><description><![CDATA[
<p>Article URL: <a href="http://blogs.intel.com/technology/2016/01/intel-acquires-asctec/">http://blogs.intel.com/technology/2016/01/intel-acquires-asctec/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=10839862">https://news.ycombinator.com/item?id=10839862</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Tue, 05 Jan 2016 00:04:34 +0000</pubDate><link>http://blogs.intel.com/technology/2016/01/intel-acquires-asctec/</link><dc:creator>gurkwart</dc:creator><comments>https://news.ycombinator.com/item?id=10839862</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10839862</guid></item><item><title><![CDATA[New comment by gurkwart in "Drone Light Painting"]]></title><description><![CDATA[
<p>The company that made the video and builds those drones, Ascending Technologies GmbH, is developing high-end systems targeted towards industry and universities. As far as I know, they have the only triple redundant flight controler and their own gps, which in combination is one of the most precise solutions their is [1]. It compensates winds of up to 15 m/s on its own. Their technology also powers the upcoming Volocopter [2].
So as surely the consumer drones get better and better each year, their is something to be have for a bit more money, right? ;)<p>[1] <a href="https://www.youtube.com/watch?v=OAR8plnN_10" rel="nofollow">https://www.youtube.com/watch?v=OAR8plnN_10</a><p>[2] <a href="http://www.volocopter.com/index.php" rel="nofollow">http://www.volocopter.com/index.php</a></p>
]]></description><pubDate>Thu, 17 Dec 2015 07:53:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=10750169</link><dc:creator>gurkwart</dc:creator><comments>https://news.ycombinator.com/item?id=10750169</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10750169</guid></item><item><title><![CDATA[Drone Light Painting]]></title><description><![CDATA[
<p>Article URL: <a href="http://www.asctec.de/en/drone-light-painting-the-christmas-edit/">http://www.asctec.de/en/drone-light-painting-the-christmas-edit/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=10746974">https://news.ycombinator.com/item?id=10746974</a></p>
<p>Points: 33</p>
<p># Comments: 2</p>
]]></description><pubDate>Wed, 16 Dec 2015 20:16:35 +0000</pubDate><link>http://www.asctec.de/en/drone-light-painting-the-christmas-edit/</link><dc:creator>gurkwart</dc:creator><comments>https://news.ycombinator.com/item?id=10746974</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10746974</guid></item><item><title><![CDATA[New comment by gurkwart in "Ask HN: Why did multicopters suddenly take off?"]]></title><description><![CDATA[
<p>Adressing object avoidance.
Intel and AscTec are ahead in the game ;) [1]. But I agree that this indeed will become more and more prominent and really interesting in the coming years!<p>"[...] Someday obstacle avoidance technology in UAVs will be like seatbelts in cars: You simply don’t start going without it!” [2]<p>- Daniel Gurdan, CEO Ascending Technologies GmbH.<p>[1] <a href="https://www.youtube.com/watch?v=Us0BqJvsF9k" rel="nofollow">https://www.youtube.com/watch?v=Us0BqJvsF9k</a><p>[2] <a href="http://www.asctec.de/en/ascending-technologies-and-intel-collaborate/" rel="nofollow">http://www.asctec.de/en/ascending-technologies-and-intel-col...</a></p>
]]></description><pubDate>Fri, 08 May 2015 17:36:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=9513030</link><dc:creator>gurkwart</dc:creator><comments>https://news.ycombinator.com/item?id=9513030</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=9513030</guid></item><item><title><![CDATA[New comment by gurkwart in "Ask HN: Why did multicopters suddenly take off?"]]></title><description><![CDATA[
<p>Around 2002 two german guys set the path for today's quadcopters. They built the X-UFO and developed the X-3D and X-3D-BL sensors [1], which for the first time enabled amazing control capabilities for the still rather unknown quadcopters [2]. This led to the first success stories and the market kind of jumped on the train. Media did it's job and here we are. Technology has advanced a lot since then [3, 4]. Better and smaller sensors and microprocessors. More sophisticated materials and design, production and marketing processes. This surely played a big role as well, now that consumer market UAVs and flying toys can be produced quite cheaply. Also various open source projects popped up and nowadays even beginners can build and program their own quadcopter and PID controller.<p>As for helicopter vs. quadcopter - The latter is much simpler to fly, especially with autopilots and control units such as the X-3D or today's AscTec Trinity. Also safety for consumer products is an issue, where quadcopters with their embedded propellers have the bonus. And its omni-directional nature of movement yields more freedom and fun, especially as a toy.<p>[1] <a href="http://www.asctec.de/en/ascending-technologies/company/" rel="nofollow">http://www.asctec.de/en/ascending-technologies/company/</a><p>[2] <a href="https://www.youtube.com/watch?v=Csti6mHZNF4" rel="nofollow">https://www.youtube.com/watch?v=Csti6mHZNF4</a><p>[3] <a href="https://www.youtube.com/watch?v=Us0BqJvsF9k" rel="nofollow">https://www.youtube.com/watch?v=Us0BqJvsF9k</a><p>[4] see ChuckMcM's comment</p>
]]></description><pubDate>Fri, 08 May 2015 15:42:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=9512294</link><dc:creator>gurkwart</dc:creator><comments>https://news.ycombinator.com/item?id=9512294</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=9512294</guid></item></channel></rss>