<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: heliographe</title><link>https://news.ycombinator.com/user?id=heliographe</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sun, 11 Oct 2026 01:50:19 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=heliographe" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by heliographe in "The Lightbulb Computer"]]></title><description><![CDATA[
<p>Author here, and yes - I am much more interested in what a local processing/open source version of this would entail, than a Meta/Amazon/etc. version.</p>
]]></description><pubDate>Sat, 10 Oct 2026 22:10:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=50037710</link><dc:creator>heliographe</dc:creator><comments>https://news.ycombinator.com/item?id=50037710</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50037710</guid></item><item><title><![CDATA[New comment by heliographe in "The Lightbulb Computer"]]></title><description><![CDATA[
<p>Haha cheers! I should join one of those meetups again. And yes, it's funny how recognizable Japanese interiors are.</p>
]]></description><pubDate>Sat, 10 Oct 2026 21:51:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=50037549</link><dc:creator>heliographe</dc:creator><comments>https://news.ycombinator.com/item?id=50037549</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50037549</guid></item><item><title><![CDATA[New comment by heliographe in "The Lightbulb Computer"]]></title><description><![CDATA[
<p>It's a good thing that most inventors don't fall for the "something vaguely like this has been tried with inferior technology before, and it sucked" line of reasoning, or our world would look very different :)</p>
]]></description><pubDate>Sat, 10 Oct 2026 21:50:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=50037542</link><dc:creator>heliographe</dc:creator><comments>https://news.ycombinator.com/item?id=50037542</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50037542</guid></item><item><title><![CDATA[New comment by heliographe in "The Lightbulb Computer"]]></title><description><![CDATA[
<p>The appeal of the lightbulb form factor is that you can mount it in a portable  base to move it around the house; or in a fixed socket for broader room coverage.<p>It's not mentioned in the piece, but for the latter I don't see any technical obstacle to having several of these in different rooms in the house, or a couple in the same room to augment coverage.</p>
]]></description><pubDate>Sat, 10 Oct 2026 21:48:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=50037526</link><dc:creator>heliographe</dc:creator><comments>https://news.ycombinator.com/item?id=50037526</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50037526</guid></item><item><title><![CDATA[New comment by heliographe in "The Lightbulb Computer"]]></title><description><![CDATA[
<p>In that demo, the lightbulb sits on the desk, less than a meter away from the page. What feels implausible about this setup? This is kind of thing you can do with your smartphone today.</p>
]]></description><pubDate>Sat, 10 Oct 2026 21:43:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=50037485</link><dc:creator>heliographe</dc:creator><comments>https://news.ycombinator.com/item?id=50037485</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50037485</guid></item><item><title><![CDATA[New comment by heliographe in "The Lightbulb Computer"]]></title><description><![CDATA[
<p>Author here; I was definitely inspired by my visits to Dynamicland many years ago, which Folk Computer is also inspired by.<p>One big difference in direction is that Dynamicland + Folk Computer use projector+computer vision as substrate to try and reinvent/rethink the interactive/dynamic medium, and what end-user programming could be (which is very cool).<p>In that way I am much less ambitious; this exploration is more about how there is an entire class of existing interactions (the ones showed in the piece) that we perform today on screens, that could be much more interesting + collaborative if overlaid in the real world. And I am also terribly uninspired by the eyewear-based computing vision all major companies have pushed lately.</p>
]]></description><pubDate>Sat, 10 Oct 2026 21:35:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=50037419</link><dc:creator>heliographe</dc:creator><comments>https://news.ycombinator.com/item?id=50037419</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50037419</guid></item><item><title><![CDATA[New comment by heliographe in "The Lightbulb Computer"]]></title><description><![CDATA[
<p>Hi, I made this.<p>Most of the videos are shot in real life, during summer daylight (only exception are the 2 person around a table ones, which are shot at night in a room with regular ceiling lighting).<p>And the projector I used is only 1100 ISO lumens; fancier models go way higher.<p>If you project mostly white content, it's remarkably readable + visible. Outdoors in direct sunlight would be another story, of course.</p>
]]></description><pubDate>Sat, 10 Oct 2026 21:24:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=50037336</link><dc:creator>heliographe</dc:creator><comments>https://news.ycombinator.com/item?id=50037336</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50037336</guid></item><item><title><![CDATA[New comment by heliographe in "The Lightbulb Computer"]]></title><description><![CDATA[
<p>I made this, fun to see my project on the front page!<p>The main question I tend to get from hacker-types is "what are the tech specs?". The demos run on a Mac with custom software I built for projection mapping/rendering/etc. (the hand tracking uses Apple's built-in framework, which is very good), a small consumer 4k laser projector, and a basic webcam for vision.<p>But really, this is primarily a research/design prototype - I think it's much more important to figure out what the user experience should ideally feel like, if the interactions are even plausible & desirable in the first place; and then work backwards to the technology.</p>
]]></description><pubDate>Sat, 10 Oct 2026 21:21:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=50037315</link><dc:creator>heliographe</dc:creator><comments>https://news.ycombinator.com/item?id=50037315</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50037315</guid></item><item><title><![CDATA[Reimagining Spatial and Ambient Computing with the Lightbulb Computer]]></title><description><![CDATA[
<p>Article URL: <a href="https://lightbulbcomputer.com/index">https://lightbulbcomputer.com/index</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=49936183">https://news.ycombinator.com/item?id=49936183</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 02 Oct 2026 17:31:38 +0000</pubDate><link>https://lightbulbcomputer.com/index</link><dc:creator>heliographe</dc:creator><comments>https://news.ycombinator.com/item?id=49936183</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49936183</guid></item><item><title><![CDATA[New comment by heliographe in "I Have Thoughts on the iPhone Air"]]></title><description><![CDATA[
<p>It's Bayer RAW: not yet demosaicked sensor information from a single exposure, without any of the extra steps you get shooting a format like HEIC/JPEG (or even ProRAW [0]), where lots of additional processing is done, including combining multiple frames to get extra dynamic range, detail, reduced noise, etc.<p>There's still some amount of denoising/sharpening/etc happening in the ISP, but essentially shooting Bayer RAW gets you the output of just the small first part of the pipeline, rather than the whole pipeline.<p>[0] Despite the confusingly similar names, Bayer RAW and Apple ProRAW are quite different - I wrote about it on this page because I frequently get emails from confused customers.<p><a href="https://bayercam.com/understanding-bayer-raw" rel="nofollow">https://bayercam.com/understanding-bayer-raw</a></p>
]]></description><pubDate>Thu, 30 Jul 2026 09:34:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=49107752</link><dc:creator>heliographe</dc:creator><comments>https://news.ycombinator.com/item?id=49107752</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49107752</guid></item><item><title><![CDATA[New comment by heliographe in "I Have Thoughts on the iPhone Air"]]></title><description><![CDATA[
<p><i>> The ultrawide lens is not one I used a ton on previous iPhones, so outside of macro mode I don’t really miss it. I’m surprised though that I really miss the telephoto lens. There’s so many options where I want to see something that’s further away, like something when watching sports, or even a cool bird, and cropping in on the main sensor is such a far cry from a 5x telephoto lens.</i><p>I think this is a situation where the enthusiasts care more about the telephoto (for intentional photographic compositions), but the mainstream user base uses the Ultrawide more (for inside shots, group photos, etc) - so Apple caters to the latter, to the dismay of the former.<p>(the clear wide > tele > ultrawide hierarchy of optical/sensor quality doesn't help either)<p><i>> Camera quality feels as good as ever, it’s apparently not as good a main sensor as the Pro iPhones but I can’t really tell. It still has that distinctly over-processed look plaguing modern smartphones</i><p>Same here - photography-minded users hate the over processed look, but the general population must like them, otherwise there's no way that manufacturers would persist doubling down on it year-after-year.<p>For a while now I've been working on a Bayer RAW only pro camera app (<a href="https://bayercam.app" rel="nofollow">https://bayercam.app</a>) specifically because I'm a photography nerd and care about full control, but I realize it's a pretty niche thing.</p>
]]></description><pubDate>Thu, 30 Jul 2026 09:03:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=49107542</link><dc:creator>heliographe</dc:creator><comments>https://news.ycombinator.com/item?id=49107542</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49107542</guid></item><item><title><![CDATA[New comment by heliographe in "Generative art over the years"]]></title><description><![CDATA[
<p>Yes, that makes sense to me. Black and white film is a very flexible medium - you can make very different prints from the same negative, it has lots of latitude to play with the contrast, dodge/burn, etc, so there’s not necessarily a single “best” interpretation.<p>And as you point out, at capture time you can use color filters to affect the image; processing too can lead to fairly different results based on what developer you use.<p>This is in contrast to color film, which I find to be much more rigid and narrow in how it’s meant to look and be processed; one could argue there’s much less range for interpretation from negative to final image (especially so with slide film, which completely falls apart if it’s ever so slightly over/under exposed).</p>
]]></description><pubDate>Fri, 10 Apr 2026 08:13:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=47715091</link><dc:creator>heliographe</dc:creator><comments>https://news.ycombinator.com/item?id=47715091</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47715091</guid></item><item><title><![CDATA[New comment by heliographe in "Generative art over the years"]]></title><description><![CDATA[
<p><i>> I now have a small library of simulated materials: watercolor washes, dry brush strokes, felt-tip pens, cracked glaze, pencil fills. None of them are physically accurate. I’m not simulating fluid dynamics or anything like that, I don’t need to. They’re impressions, heuristics that capture enough of the character of a material to be convincing and evoke an emotion.</i><p>I find this to be a key insight. I've been working on a black-and-white film app for a while now (it's on my website in profile if you're curious), and in the early stages I spent time poring over academic papers that claim to build an actual physical model of how silver halide emulsions react to light.<p>I quickly realized this was a dead end because 1) they were horribly inefficient (it's not uncommon for photographers to have 50-100MP photos these days, and I don't want my emulator to take several minutes to preview/export a full image), and 2) the result didn't even look that good/close to actual film in the end (sometimes to the point where I wondered if the authors actually looked at real film, rather than get lost into their own physical/mathematical model of how film "should behave").<p>Forgetting the physics for a moment, and focusing instead on what things look and feel like, and how that can be closely approximated with real time computer graphics approach, yielded far better results.<p>Of course the physics can sometimes shed some light on why something is missing from your results, and give you vocabulary for the mechanics of it, but that doesn't mean you should try to emulate it accurately.<p>I read this interview with spktra/Josh Fagin and how he worked on digitally recreating how light scatters through animation cels, which creates a certain effect that is missing from digital animation - and it was validating to read a similar insight:<p><i>"The key isn’t simulating the science perfectly, but training your eye to recognize the character of analog light through film, so you can recreate the feeling of it."</i><p><a href="https://animationobsessive.substack.com/p/dangerous-light" rel="nofollow">https://animationobsessive.substack.com/p/dangerous-light</a></p>
]]></description><pubDate>Fri, 10 Apr 2026 03:17:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=47713189</link><dc:creator>heliographe</dc:creator><comments>https://news.ycombinator.com/item?id=47713189</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47713189</guid></item><item><title><![CDATA[New comment by heliographe in "Looks: A Halide Mark III Preview"]]></title><description><![CDATA[
<p>You absolutely can:<p><a href="https://mastodon.social/@heliographe_studio/115665371304840914" rel="nofollow">https://mastodon.social/@heliographe_studio/1156653713048409...</a><p>(taken with BayerCam.app, not Halide, but Halide can capture the same raw Bayer data)<p>It's not an amazing photo by any means. But it is a photograph of the moon - the seas are all well delineated, Copernicus/Kepler/Aristarchus/Grimaldi are visible/recognizable.<p>A test that smartphones did not pass a few years ago.</p>
]]></description><pubDate>Tue, 17 Feb 2026 00:48:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=47042304</link><dc:creator>heliographe</dc:creator><comments>https://news.ycombinator.com/item?id=47042304</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47042304</guid></item><item><title><![CDATA[New comment by heliographe in "LiftKit – UI where "everything derives from the golden ratio""]]></title><description><![CDATA[
<p>I always found this UI pattern a bit odd, because there just aren't that many situations where you want to compare the left side of image A and the right side of image B.<p>I see it a lot in photography, to show before/after processing - but what you want to be able to quickly compare are the same part of an image with and without the processing applied.<p>One of the photography tools I make is a LUT viewer/converter - and while I didn't have the slider at first, I guess it's standard enough at this point that people asked for it and I added it.<p>But I made two additions to it that make it more useful IMO:<p>- have labels on the left/right top corners, so it's immediately clear which version of the image you're looking at<p>- click and hold on the image to preview the full unprocessed version; release to revert to the view. That makes it easy to quickly compare the two versions of the same spot of a photo. (similar to what you suggest, but non-latching)<p>I have a video of it in action here:<p><a href="https://lutlab.com/#viewer-photo" rel="nofollow">https://lutlab.com/#viewer-photo</a></p>
]]></description><pubDate>Tue, 10 Feb 2026 04:09:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=46955272</link><dc:creator>heliographe</dc:creator><comments>https://news.ycombinator.com/item?id=46955272</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46955272</guid></item><item><title><![CDATA[New comment by heliographe in "If you put Apple icons in reverse it looks like someone getting good at design"]]></title><description><![CDATA[
<p>Done, cheers for the heads up.</p>
]]></description><pubDate>Sun, 18 Jan 2026 02:41:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=46664353</link><dc:creator>heliographe</dc:creator><comments>https://news.ycombinator.com/item?id=46664353</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46664353</guid></item><item><title><![CDATA[New comment by heliographe in "If you put Apple icons in reverse it looks like someone getting good at design"]]></title><description><![CDATA[
<p>Mastodon: <a href="https://mastodon.social/@heliographe_studio/115890819509545391" rel="nofollow">https://mastodon.social/@heliographe_studio/1158908195095453...</a></p>
]]></description><pubDate>Sun, 18 Jan 2026 02:13:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=46664177</link><dc:creator>heliographe</dc:creator><comments>https://news.ycombinator.com/item?id=46664177</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46664177</guid></item><item><title><![CDATA[New comment by heliographe in "If you put Apple icons in reverse it looks like someone getting good at design"]]></title><description><![CDATA[
<p>Here is the same post on Mastodon: <a href="https://mastodon.social/@heliographe_studio/115890819509545391" rel="nofollow">https://mastodon.social/@heliographe_studio/1158908195095453...</a><p>I publish all my posts on Threads/X/Bluesky/Mastodon because I have to meet my customers where they are, but Mastodon is the preferred platform that I point everyone to for open standards reasons.<p>(if a moderator doesn't mind updating the link, that'd be great)</p>
]]></description><pubDate>Sun, 18 Jan 2026 02:08:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=46664142</link><dc:creator>heliographe</dc:creator><comments>https://news.ycombinator.com/item?id=46664142</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46664142</guid></item><item><title><![CDATA[New comment by heliographe in "If you put Apple icons in reverse it looks like someone getting good at design"]]></title><description><![CDATA[
<p>Oh hi everyone! So funny to see how my quippy little tweet blew up the last few days on all the platforms (much more than when I share actual things I make, to my great dismay - if you're an artist/photographer, check out my apps & tools: <a href="https://heliographe.studio" rel="nofollow">https://heliographe.studio</a>).<p>There's lots of interesting discussions to be had around what makes a great icon (but social media platforms aren't the places to have those deep conversations). For example the original Mac HIG says that an app icon should:<p>- clearly represent the document the application creates<p>- use graphics that convey meaning about what your application does<p>(<a href="https://www.threads.com/@heliographe.studio/post/DTehlciE3wY" rel="nofollow">https://www.threads.com/@heliographe.studio/post/DTehlciE3wY</a>)<p>The first point might be a little outdated, as we tend to live in a "post-document" world, especially on mobile. The second is broad enough that it holds up, and under that lens it doesn't seem that an image of a pen/stylus is most appropriate for a word processor app.<p>By that metric, the Mavericks/Catalina (5th and 6th on the linked image) seem like the strongest icons. The Big Sur (4th) one isn't too bad given the  "must fit in a squircle constraints" that came with it, but it starts to feel less like a word processor app icon - it could as easily be an icon for TextEdit/Notes.<p>The most recent 3 are very hard to defend - the main thing they have going for them is that because they are simpler and monochromatic, they fit more easily within a broader design system/icon family. Even then, the simpler shape doesn't make them more legible - a number of people have told me they thought it was a bandaid at first, or maybe something terminal-related for the orange on black one. The "line" under the pencil (or is it a shadow?) on the most recent one is almost as thick as the pencil itself, and blends with it because gestalt theory.<p>I agree that the 7th one (original ink bottle) has a few issues that don't necessarily make it the best choice for an icon - but dang, the level of craft that goes into it makes it an instant classic for me. And it does retain a fairly distinct, legible shape that still makes it a solid icon even if the detail gets lost at smaller sizes.<p>Icons need to be quickly recognizable, but at the same time an icon is not a glyph - and illustrational approach do have their place. Especially on devices with larger screens where they are going to appear quite large in most contexts.<p>The big elephant in the room with all this is that icons 5/6/7 clearly take more craft skill to execute than icons 1/2/3, and Apple used to be the absolute reference - no debate possible - when it came to these matters. As a long time software designer (and former Apple designer myself through the 2010s, although I was on the hardware interaction design side, and not making icons), it is sad that this is no longer true.</p>
]]></description><pubDate>Sun, 18 Jan 2026 02:00:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=46664107</link><dc:creator>heliographe</dc:creator><comments>https://news.ycombinator.com/item?id=46664107</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46664107</guid></item><item><title><![CDATA[New comment by heliographe in "Ask HN: What Are You Working On? (Nov 2025)"]]></title><description><![CDATA[
<p>Working on developing a suite of apps around photography, from cameras to editors and utilities.<p><a href="https://heliographe.studio" rel="nofollow">https://heliographe.studio</a><p>The goal is lightweight, composable tools with clean interfaces that respect user agency and privacy, provide technical clarity, and make you a better photographer by encouraging mastery over your tools and offering new ways to approach picture making. Also broadly honoring the (almost) 2 century old history of the craft and drawing inspiration from pre-digital processes and approaches.<p>Got a number of updates to existing apps and new ones in the works, I’m excited for the full long term vision I have that I plan to sum up in an essay at some point.<p>Currently Apple platforms only but the plan is also to break out of that down the line.</p>
]]></description><pubDate>Sun, 09 Nov 2025 23:05:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=45870151</link><dc:creator>heliographe</dc:creator><comments>https://news.ycombinator.com/item?id=45870151</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45870151</guid></item></channel></rss>