<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: hellohello2</title><link>https://news.ycombinator.com/user?id=hellohello2</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 24 Apr 2026 08:21:10 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=hellohello2" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by hellohello2 in "Stop trying to engineer your way out of listening to people"]]></title><description><![CDATA[
<p>Who knows why? That's my point, its not us</p>
]]></description><pubDate>Wed, 22 Apr 2026 23:56:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=47870775</link><dc:creator>hellohello2</dc:creator><comments>https://news.ycombinator.com/item?id=47870775</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47870775</guid></item><item><title><![CDATA[New comment by hellohello2 in "Stop trying to engineer your way out of listening to people"]]></title><description><![CDATA[
<p>Personally I love working with AI it beats talking with a person ;)</p>
]]></description><pubDate>Mon, 20 Apr 2026 16:01:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=47836216</link><dc:creator>hellohello2</dc:creator><comments>https://news.ycombinator.com/item?id=47836216</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47836216</guid></item><item><title><![CDATA[New comment by hellohello2 in "Stop trying to engineer your way out of listening to people"]]></title><description><![CDATA[
<p>How can you be so critical of a stranger's work given that you haven't even seen it?<p>"that reason was most likely because" -> Bear in mind you do not actually know the given situation.</p>
]]></description><pubDate>Mon, 20 Apr 2026 15:59:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=47836190</link><dc:creator>hellohello2</dc:creator><comments>https://news.ycombinator.com/item?id=47836190</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47836190</guid></item><item><title><![CDATA[New comment by hellohello2 in "Claude Design"]]></title><description><![CDATA[
<p>Interesting take. What do you think of using AI exploitatively? I have no doubt it can easily generate drafts or copy the style of one thing onto another, letting us  rapidly try out ideas.</p>
]]></description><pubDate>Fri, 17 Apr 2026 20:23:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=47810177</link><dc:creator>hellohello2</dc:creator><comments>https://news.ycombinator.com/item?id=47810177</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47810177</guid></item><item><title><![CDATA[New comment by hellohello2 in "Attention at Constant Cost per Token via Symmetry-Aware Taylor Approximation"]]></title><description><![CDATA[
<p>Well, for multiplication complexity is defined in terms of on the number of digits/bits digits directly. For attention, complexity is defined on terms of the number of input vectors which are all at fixed precision. I don't understand what happens to the method proposed in the paper at higher precision (since I don't understand the paper), but in reality in doesn't matter since there is no value in anything over float16 for machine learning.</p>
]]></description><pubDate>Wed, 04 Feb 2026 19:03:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=46890137</link><dc:creator>hellohello2</dc:creator><comments>https://news.ycombinator.com/item?id=46890137</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46890137</guid></item><item><title><![CDATA[New comment by hellohello2 in "Attention at Constant Cost per Token via Symmetry-Aware Taylor Approximation"]]></title><description><![CDATA[
<p>I'm not saying if the paper is correct or not (since I can't tell), but I don't think your argument really holds. Consider applying it to multiplication:<p>Fundamentally, multiplication need to look at every pair of integer from the two input numbers. It must be O(n^2); N digits looking at N other digits is quadratic.  Any sub-quadratic multiplication must hence necessarily lose some information.</p>
]]></description><pubDate>Wed, 04 Feb 2026 17:22:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=46888614</link><dc:creator>hellohello2</dc:creator><comments>https://news.ycombinator.com/item?id=46888614</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46888614</guid></item><item><title><![CDATA[AnySplat: Feed-Forward 3D Gaussian Splatting from Unconstrained Views]]></title><description><![CDATA[
<p>Article URL: <a href="https://city-super.github.io/anysplat/">https://city-super.github.io/anysplat/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=46155648">https://news.ycombinator.com/item?id=46155648</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 05 Dec 2025 01:09:13 +0000</pubDate><link>https://city-super.github.io/anysplat/</link><dc:creator>hellohello2</dc:creator><comments>https://news.ycombinator.com/item?id=46155648</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46155648</guid></item><item><title><![CDATA[New comment by hellohello2 in "PyTorch Monarch"]]></title><description><![CDATA[
<p>I would argue that typos suggest an LLM did not proofread.</p>
]]></description><pubDate>Thu, 23 Oct 2025 15:24:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=45682933</link><dc:creator>hellohello2</dc:creator><comments>https://news.ycombinator.com/item?id=45682933</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45682933</guid></item><item><title><![CDATA[New comment by hellohello2 in "Is gravity just entropy rising? Long-shot idea gets another look"]]></title><description><![CDATA[
<p>Not a physicist either but this passage from the Feynman lectures seem related to what you are describing:
<a href="https://www.feynmanlectures.caltech.edu/I_07.html" rel="nofollow">https://www.feynmanlectures.caltech.edu/I_07.html</a><p>"Many mechanisms for gravitation have been suggested. It is interesting to consider one of these, which many people have thought of from time to time. At first, one is quite excited and happy when he “discovers” it, but he soon finds that it is not correct. It was first discovered about 1750. Suppose there were many particles moving in space at a very high speed in all directions and being only slightly absorbed in going through matter. When they are absorbed, they give an impulse to the earth. However, since there are as many going one way as another, the impulses all balance. But when the sun is nearby, the particles coming toward the earth through the sun are partially absorbed, so fewer of them are coming from the sun than are coming from the other side. Therefore, the earth feels a net impulse toward the sun and it does not take one long to see that it is inversely as the square of the distance—because of the variation of the solid angle that the sun subtends as we vary the distance. What is wrong with that machinery? It involves some new consequences which are not true. This particular idea has the following trouble: the earth, in moving around the sun, would impinge on more particles which are coming from its forward side than from its hind side (when you run in the rain, the rain in your face is stronger than that on the back of your head!). Therefore there would be more impulse given the earth from the front, and the earth would feel a resistance to motion and would be slowing up in its orbit. One can calculate how long it would take for the earth to stop as a result of this resistance, and it would not take long enough for the earth to still be in its orbit, so this mechanism does not work. No machinery has ever been invented that “explains” gravity without also predicting some other phenomenon that does not exist."</p>
]]></description><pubDate>Mon, 16 Jun 2025 18:19:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=44292027</link><dc:creator>hellohello2</dc:creator><comments>https://news.ycombinator.com/item?id=44292027</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44292027</guid></item><item><title><![CDATA[New comment by hellohello2 in "Seven replies to the viral Apple reasoning paper and why they fall short"]]></title><description><![CDATA[
<p>Its quite simple, people upvote content that makes them feel good. Most of us here are programmers and the idea that many of ours skills are becoming replaceable feels quite bad. Hence, people upvote delusional statements that let them believe in something that feels better than objective reality. With any luck, these comments will be scraped and used to train the next AI generation, relieving it from the burden of factuality at last.</p>
]]></description><pubDate>Sat, 14 Jun 2025 21:47:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=44279069</link><dc:creator>hellohello2</dc:creator><comments>https://news.ycombinator.com/item?id=44279069</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44279069</guid></item><item><title><![CDATA[New comment by hellohello2 in "Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js"]]></title><description><![CDATA[
<p>Large file sizes are mostly to store spherical harmonics coefficients which is a fixable problem.</p>
]]></description><pubDate>Thu, 12 Jun 2025 15:25:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=44258888</link><dc:creator>hellohello2</dc:creator><comments>https://news.ycombinator.com/item?id=44258888</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44258888</guid></item><item><title><![CDATA[A Diffusion Approach to Radiance Field Relighting]]></title><description><![CDATA[
<p>Article URL: <a href="https://repo-sam.inria.fr/fungraph/generative-radiance-field-relighting/">https://repo-sam.inria.fr/fungraph/generative-radiance-field-relighting/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=42256659">https://news.ycombinator.com/item?id=42256659</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Wed, 27 Nov 2024 15:08:44 +0000</pubDate><link>https://repo-sam.inria.fr/fungraph/generative-radiance-field-relighting/</link><dc:creator>hellohello2</dc:creator><comments>https://news.ycombinator.com/item?id=42256659</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42256659</guid></item><item><title><![CDATA[Gaussian Frosting: Editable complex radiance fields with real-time rendering]]></title><description><![CDATA[
<p>Article URL: <a href="https://anttwo.github.io/frosting/">https://anttwo.github.io/frosting/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=41671428">https://news.ycombinator.com/item?id=41671428</a></p>
<p>Points: 110</p>
<p># Comments: 5</p>
]]></description><pubDate>Fri, 27 Sep 2024 15:10:17 +0000</pubDate><link>https://anttwo.github.io/frosting/</link><dc:creator>hellohello2</dc:creator><comments>https://news.ycombinator.com/item?id=41671428</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41671428</guid></item><item><title><![CDATA[GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians]]></title><description><![CDATA[
<p>Article URL: <a href="https://shenhanqian.github.io/gaussian-avatars">https://shenhanqian.github.io/gaussian-avatars</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=41469414">https://news.ycombinator.com/item?id=41469414</a></p>
<p>Points: 3</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 06 Sep 2024 20:18:51 +0000</pubDate><link>https://shenhanqian.github.io/gaussian-avatars</link><dc:creator>hellohello2</dc:creator><comments>https://news.ycombinator.com/item?id=41469414</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41469414</guid></item><item><title><![CDATA[New comment by hellohello2 in "Achieving high Python performance with code generation (2022)"]]></title><description><![CDATA[
<p>Thanks, this is really interesting. How big of a speed up have you been observing?</p>
]]></description><pubDate>Fri, 06 Sep 2024 20:15:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=41469387</link><dc:creator>hellohello2</dc:creator><comments>https://news.ycombinator.com/item?id=41469387</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41469387</guid></item><item><title><![CDATA[New comment by hellohello2 in "Achieving high Python performance with code generation (2022)"]]></title><description><![CDATA[
<p>What is your use case? I struggle to see how ~4x faster Python has much value but I guess the effective speedup/value of that speedup depends on what you are doing.<p>EDIT: By that I meant, if you are trying to make something fast, wouldn't it make more sense to rewrite the critical path in a faster language rather than trying to improve Python's speed?</p>
]]></description><pubDate>Fri, 06 Sep 2024 16:19:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=41467486</link><dc:creator>hellohello2</dc:creator><comments>https://news.ycombinator.com/item?id=41467486</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41467486</guid></item><item><title><![CDATA[New comment by hellohello2 in "CSS @property and the new style"]]></title><description><![CDATA[
<p>What you will be animating are styles. The programmatic aspects of animation are fairly straightforward. It just makes sense for it to be in CSS no?</p>
]]></description><pubDate>Thu, 05 Sep 2024 13:22:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=41456393</link><dc:creator>hellohello2</dc:creator><comments>https://news.ycombinator.com/item?id=41456393</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41456393</guid></item><item><title><![CDATA[New comment by hellohello2 in "Online platforms ‘can’t just sit on their hands’ – Reddit’s Steve Huffman"]]></title><description><![CDATA[
<p>How profitable is selling user comments as AI training data? At first glance the practice seems less misaligned than advertising</p>
]]></description><pubDate>Thu, 05 Sep 2024 13:19:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=41456364</link><dc:creator>hellohello2</dc:creator><comments>https://news.ycombinator.com/item?id=41456364</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41456364</guid></item><item><title><![CDATA[Subsurface Scattering for Gaussian Splatting]]></title><description><![CDATA[
<p>Article URL: <a href="https://sss.jdihlmann.com/">https://sss.jdihlmann.com/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=41425474">https://news.ycombinator.com/item?id=41425474</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Mon, 02 Sep 2024 14:05:11 +0000</pubDate><link>https://sss.jdihlmann.com/</link><dc:creator>hellohello2</dc:creator><comments>https://news.ycombinator.com/item?id=41425474</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41425474</guid></item><item><title><![CDATA[New comment by hellohello2 in "Show HN: Defrag the Game"]]></title><description><![CDATA[
<p>Lags for me as well on a recent Macbook pro. (Nice game though)</p>
]]></description><pubDate>Mon, 02 Sep 2024 14:04:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=41425465</link><dc:creator>hellohello2</dc:creator><comments>https://news.ycombinator.com/item?id=41425465</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41425465</guid></item></channel></rss>