<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: inickt</title><link>https://news.ycombinator.com/user?id=inickt</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Thu, 30 Apr 2026 17:53:43 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=inickt" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by inickt in "Zed 1.0"]]></title><description><![CDATA[
<p>I think Mitchell outlined his vision for libghostty pretty well here:
<a href="https://mitchellh.com/writing/libghostty-is-coming" rel="nofollow">https://mitchellh.com/writing/libghostty-is-coming</a><p>Alacritty is already pretty performant (relative to a lot of the other terminal emulators), but my read is Ghostty has been going hard over performance/standards/protocols (like Kitty).</p>
]]></description><pubDate>Wed, 29 Apr 2026 16:22:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=47950595</link><dc:creator>inickt</dc:creator><comments>https://news.ycombinator.com/item?id=47950595</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47950595</guid></item><item><title><![CDATA[New comment by inickt in "Zed 1.0"]]></title><description><![CDATA[
<p>He gave me a quick response, should have checked back before posting here</p>
]]></description><pubDate>Wed, 29 Apr 2026 16:14:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=47950476</link><dc:creator>inickt</dc:creator><comments>https://news.ycombinator.com/item?id=47950476</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47950476</guid></item><item><title><![CDATA[New comment by inickt in "Zed 1.0"]]></title><description><![CDATA[
<p>I'd love to see the Alacritty terminal backend swapped out with libghostty (or more likely libghostty-rs). The work Mitchell is doing with Ghostty and the approach Zed has taken seem super aligned.<p>And Mitchell definitely seems to want to make Alacritty an easy target for conversion, he was just talking about being open to help support Warp with it: <a href="https://x.com/mitchellh/status/2049159764261925005" rel="nofollow">https://x.com/mitchellh/status/2049159764261925005</a></p>
]]></description><pubDate>Wed, 29 Apr 2026 15:46:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=47950047</link><dc:creator>inickt</dc:creator><comments>https://news.ycombinator.com/item?id=47950047</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47950047</guid></item><item><title><![CDATA[New comment by inickt in "Retiring Test-Ipv6.com"]]></title><description><![CDATA[
<p>Anyone have a good replacement if a different organization is not able to take over? This has always been my favorite IPv6 test site, and really appreciate the author maintaining it for so long.</p>
]]></description><pubDate>Sun, 05 Oct 2025 15:17:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=45482143</link><dc:creator>inickt</dc:creator><comments>https://news.ycombinator.com/item?id=45482143</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45482143</guid></item><item><title><![CDATA[New comment by inickt in "Entering text in the terminal is complicated"]]></title><description><![CDATA[
<p>Likely an unpopular take, but I switched to the "Natural text editing" preset in iTerm2 to get editing shortcuts that match the traditional macOS ones. It has the advantage of just remapping to the normal control sequences inside terminal apps, so you basically get this functionality everywhere without needed to change it in multiple places/worry about readline support/etc. It isn't perfect (I have rarely needed to enter sequences manually that then are remapped), but I find I have used way more command editing since its part of my muscle memory.<p><a href="https://pliszko.com/blog/post/2021-10-31-natural-text-editing-in-iterm2" rel="nofollow">https://pliszko.com/blog/post/2021-10-31-natural-text-editin...</a></p>
]]></description><pubDate>Mon, 08 Jul 2024 21:13:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=40909772</link><dc:creator>inickt</dc:creator><comments>https://news.ycombinator.com/item?id=40909772</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40909772</guid></item><item><title><![CDATA[New comment by inickt in "macOS Sequoia Preview"]]></title><description><![CDATA[
<p>You can already AirPlay from an iOS device to a Mac– doing this on a plane is a bit trickier because of the networking setup though. I think I have managed to successfully do it once by either
1. doing some sort of tethering/creating a local wifi network on my Mac 
2. connecting both devices to the in flight wifi<p>I use AirPlay to my Mac (and external monitors) even at home since I can watch the 4K feed from apps, which isn't available for some services if you use the web browser (cough HBO cough),</p>
]]></description><pubDate>Wed, 12 Jun 2024 16:16:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=40659785</link><dc:creator>inickt</dc:creator><comments>https://news.ycombinator.com/item?id=40659785</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40659785</guid></item><item><title><![CDATA[New comment by inickt in "Apple's On-Device and Server Foundation Models"]]></title><description><![CDATA[
<p>Which Apple has put some pretty large effort in the last few years to improve in iOS</p>
]]></description><pubDate>Tue, 11 Jun 2024 00:40:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=40641004</link><dc:creator>inickt</dc:creator><comments>https://news.ycombinator.com/item?id=40641004</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40641004</guid></item><item><title><![CDATA[New GitHub Organization for the Swift Project]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.swift.org/blog/swiftlang-github/">https://www.swift.org/blog/swiftlang-github/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=40639137">https://news.ycombinator.com/item?id=40639137</a></p>
<p>Points: 154</p>
<p># Comments: 47</p>
]]></description><pubDate>Mon, 10 Jun 2024 21:10:03 +0000</pubDate><link>https://www.swift.org/blog/swiftlang-github/</link><dc:creator>inickt</dc:creator><comments>https://news.ycombinator.com/item?id=40639137</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40639137</guid></item><item><title><![CDATA[Apple started cheating me out of App Store bundle purchases]]></title><description><![CDATA[
<p>Article URL: <a href="https://lapcatsoftware.com/articles/2024/5/2.html">https://lapcatsoftware.com/articles/2024/5/2.html</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=40320871">https://news.ycombinator.com/item?id=40320871</a></p>
<p>Points: 10</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 10 May 2024 16:30:58 +0000</pubDate><link>https://lapcatsoftware.com/articles/2024/5/2.html</link><dc:creator>inickt</dc:creator><comments>https://news.ycombinator.com/item?id=40320871</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40320871</guid></item><item><title><![CDATA[New comment by inickt in "Skip: Transpile SwiftUI iOS Apps into Android Kotlin Compose Apps"]]></title><description><![CDATA[
<p>Came across this on GitHub (<a href="https://github.com/skiptools/skip">https://github.com/skiptools/skip</a>), thought it was interesting.<p>The docs go into a bit more detail of how this works: <a href="https://skip.tools/docs/" rel="nofollow noreferrer">https://skip.tools/docs/</a><p>Seems notable that the transpiler is free during the tech preview, but pricing will be announced later. While the generated Kotlin code is probably not 1:1 with what a human would write, at least it seems you aren't completely locked in to it if you decide to leave.<p>Interesting idea– definitely a lot of surface area to cover and I am curious to see how it does. I personally love native app development, but wonder how big the downsides are once you start getting into detailed UX designs/architecture patterns...<p>Maybe using this for UI only and using Kotlin Native would be a better middle ground, but with Compose Multiplatform for iOS in development that might be an overall safer bet for native shared codebases.</p>
]]></description><pubDate>Wed, 25 Oct 2023 23:45:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=38019841</link><dc:creator>inickt</dc:creator><comments>https://news.ycombinator.com/item?id=38019841</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38019841</guid></item><item><title><![CDATA[Skip: Transpile SwiftUI iOS Apps into Android Kotlin Compose Apps]]></title><description><![CDATA[
<p>Article URL: <a href="https://skip.tools/">https://skip.tools/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=38019840">https://news.ycombinator.com/item?id=38019840</a></p>
<p>Points: 5</p>
<p># Comments: 1</p>
]]></description><pubDate>Wed, 25 Oct 2023 23:45:40 +0000</pubDate><link>https://skip.tools/</link><dc:creator>inickt</dc:creator><comments>https://news.ycombinator.com/item?id=38019840</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38019840</guid></item><item><title><![CDATA[New comment by inickt in "Apple iPhone 15 Pro and iPhone 15 Pro Max"]]></title><description><![CDATA[
<p>The Pros do use USB3?  Or are you talking about the regular 15? I still agree with you, but unfortunately the vast majority of regular iPhone users aren’t transferring large files over a cable and won’t care.</p>
]]></description><pubDate>Tue, 12 Sep 2023 19:21:41 +0000</pubDate><link>https://news.ycombinator.com/item?id=37486481</link><dc:creator>inickt</dc:creator><comments>https://news.ycombinator.com/item?id=37486481</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=37486481</guid></item><item><title><![CDATA[New comment by inickt in "Leaving Haskell behind"]]></title><description><![CDATA[
<p>I have really enjoyed Scala for the same reasons. Has some escape hatches if needed, and a large ecosystem.<p>sbt drives me insane though, and is probably my least favorite part of the development experience.</p>
]]></description><pubDate>Fri, 25 Aug 2023 00:18:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=37256256</link><dc:creator>inickt</dc:creator><comments>https://news.ycombinator.com/item?id=37256256</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=37256256</guid></item><item><title><![CDATA[New comment by inickt in "Computerraria: A fully compliant RISC-V computer inside Terraria"]]></title><description><![CDATA[
<p>A friend sent me the YouTube video, which is a fantastic watch: <a href="https://www.youtube.com/watch?v=zXPiqk0-zDY">https://www.youtube.com/watch?v=zXPiqk0-zDY</a>.<p>Minecraft computers have been done for a while now, but seeing a full RISC-V computer running programs is really impressive, and frankly just seems really cool. The programs are written in Rust, and then compiled to run in game. Plus, the author needed to write their own mod to make the Terraria wiring efficient enough to support the computer: <a href="https://github.com/misprit7/WireHead">https://github.com/misprit7/WireHead</a></p>
]]></description><pubDate>Wed, 28 Jun 2023 03:07:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=36501782</link><dc:creator>inickt</dc:creator><comments>https://news.ycombinator.com/item?id=36501782</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36501782</guid></item><item><title><![CDATA[Computerraria: A fully compliant RISC-V computer inside Terraria]]></title><description><![CDATA[
<p>Article URL: <a href="https://github.com/misprit7/computerraria">https://github.com/misprit7/computerraria</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=36501742">https://news.ycombinator.com/item?id=36501742</a></p>
<p>Points: 289</p>
<p># Comments: 41</p>
]]></description><pubDate>Wed, 28 Jun 2023 03:00:48 +0000</pubDate><link>https://github.com/misprit7/computerraria</link><dc:creator>inickt</dc:creator><comments>https://news.ycombinator.com/item?id=36501742</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36501742</guid></item><item><title><![CDATA[What I have been working on: Modal]]></title><description><![CDATA[
<p>Article URL: <a href="https://erikbern.com/2022/12/07/what-ive-been-working-on-modal.html">https://erikbern.com/2022/12/07/what-ive-been-working-on-modal.html</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=33916134">https://news.ycombinator.com/item?id=33916134</a></p>
<p>Points: 5</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 09 Dec 2022 01:15:25 +0000</pubDate><link>https://erikbern.com/2022/12/07/what-ive-been-working-on-modal.html</link><dc:creator>inickt</dc:creator><comments>https://news.ycombinator.com/item?id=33916134</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=33916134</guid></item><item><title><![CDATA[New comment by inickt in "Use TouchID to Authenticate Sudo on macOS"]]></title><description><![CDATA[
<p>Guilherme’s stuff is great. pam-watchid is a reimplementation of Apple’s pam_touchid, but uses the other authentication flag which I patch in to the original binary.</p>
]]></description><pubDate>Sat, 27 Aug 2022 03:56:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=32615487</link><dc:creator>inickt</dc:creator><comments>https://news.ycombinator.com/item?id=32615487</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=32615487</guid></item><item><title><![CDATA[New comment by inickt in "Use TouchID to Authenticate Sudo on macOS"]]></title><description><![CDATA[
<p>Does watch unlock now work natively with pam_tid? I know as of at least a few months ago it would only work if you could use touch ID, i.e. when the laptop was open. If it was docked, it would fall back to password auth.<p>I wrote a patcher that changed this behavior, it patched pam_tid directly on your system and just updates the API Apple calls to allow unlocking with watch-only when touch ID is unavailable:<p><a href="https://github.com/inickt/pam_wtid" rel="nofollow">https://github.com/inickt/pam_wtid</a><p>Was a fun reverse engineering experience and wrote up some more info in the README.</p>
]]></description><pubDate>Fri, 26 Aug 2022 21:01:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=32612720</link><dc:creator>inickt</dc:creator><comments>https://news.ycombinator.com/item?id=32612720</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=32612720</guid></item><item><title><![CDATA[New comment by inickt in "Show HN: Patching Apple's Touch ID PAM module to add sudo watch authentication"]]></title><description><![CDATA[
<p>This was my first time doing any sort of binary reverse engineering, I would love any feedback if there were methods I could improve on! I skipped some of my exploratory issues earlier on when using Ghidra and the free version of Hopper, but still think the README outlines the important parts!</p>
]]></description><pubDate>Wed, 05 Jan 2022 14:34:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=29809422</link><dc:creator>inickt</dc:creator><comments>https://news.ycombinator.com/item?id=29809422</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=29809422</guid></item><item><title><![CDATA[Show HN: Patching Apple's Touch ID PAM module to add sudo watch authentication]]></title><description><![CDATA[
<p>Article URL: <a href="https://github.com/inickt/pam_wtid">https://github.com/inickt/pam_wtid</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=29809393">https://news.ycombinator.com/item?id=29809393</a></p>
<p>Points: 3</p>
<p># Comments: 1</p>
]]></description><pubDate>Wed, 05 Jan 2022 14:32:31 +0000</pubDate><link>https://github.com/inickt/pam_wtid</link><dc:creator>inickt</dc:creator><comments>https://news.ycombinator.com/item?id=29809393</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=29809393</guid></item></channel></rss>