<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: jan_Inkepa</title><link>https://news.ycombinator.com/user?id=jan_Inkepa</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Thu, 23 Apr 2026 10:42:18 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=jan_Inkepa" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by jan_Inkepa in "Roblox devs now need a subscription to share their games freely"]]></title><description><![CDATA[
<p>Here's an editorialized title in the other direction: On Roblox everyone can make games and play them with their friends.<p>Here's my suggestion for an amendement:<p>"Roblox devs will need plus membership to publish to young users"</p>
]]></description><pubDate>Tue, 14 Apr 2026 08:13:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=47762770</link><dc:creator>jan_Inkepa</dc:creator><comments>https://news.ycombinator.com/item?id=47762770</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47762770</guid></item><item><title><![CDATA[New comment by jan_Inkepa in "Roblox devs now need a subscription to share their games freely"]]></title><description><![CDATA[
<p>(Yes, I would recommend a change of title.)<p>The step is a significant one, and Roblox has taken one other measure recently, restricting chat a lot for minors (<a href="https://x.com/Roblox_RTC/status/2043723470899437623" rel="nofollow">https://x.com/Roblox_RTC/status/2043723470899437623</a>) .  I think this is a move to satisfy people concerned with child safety, not a cash grab. I think RB hq probably know they're making tradeoffs of keeping parents happy, while devs will be annoyed/fewer. But everyone can still make games and play them with trusted friends.  Likely damages the network effect (Roblox's multiplayer aspect being one of its best parts), but oh well.</p>
]]></description><pubDate>Tue, 14 Apr 2026 08:09:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=47762745</link><dc:creator>jan_Inkepa</dc:creator><comments>https://news.ycombinator.com/item?id=47762745</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47762745</guid></item><item><title><![CDATA[New comment by jan_Inkepa in "EU–INC – A new pan-European legal entity"]]></title><description><![CDATA[
<p>>Hence you gain nothing<p>You're saying you get nothing, but you perhaps underestimate how time-consuming and expensive even the easiest company shut down in the Germany is.  (I had a very smooth process winding down my company in the UK - you have my very sincere sympathies that things are a bit rockier for you).<p>>if your main shareholders and directors are physically in Germany and you reseat the company to where-ever, Germany is going to see and act like this is a de-facto German company. Hence you gain nothing, you get more paper work.<p>Looking online, here's a german tax-advisor who talks about the strategy of liquidating your company by first merging it with a uk company, saying you can close a company in 4-6 weeks by this process (though they recommend against it after brexit for liability reasons, but mention Ireland and malta as options).  In germany you have a year of waiting, and lots of additional notary/accounts work.  (OTOH, I don't know how you get it down to 4-6 weeks and avoid the uk's company house gazette notification period - they must pick a different kind of company - if your fees for closing down a company in germany are going into the thousands (or tens of thousands) for notaries, liquidators fees, and the like).<p><a href="https://www.stmatthew.de/brexit-gmbh-sitzverlegung" rel="nofollow">https://www.stmatthew.de/brexit-gmbh-sitzverlegung</a><p>Once again, not my specialty area, I just...wanted you to know that it does happen, is a specialty area of work for some companies, and it's presumably not irrational behaviour.</p>
]]></description><pubDate>Thu, 22 Jan 2026 03:41:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=46715014</link><dc:creator>jan_Inkepa</dc:creator><comments>https://news.ycombinator.com/item?id=46715014</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46715014</guid></item><item><title><![CDATA[New comment by jan_Inkepa in "EU–INC – A new pan-European legal entity"]]></title><description><![CDATA[
<p>I've been told by a lawyer that a common sensible step in closing companies in Germany is to first...reseat the company in the UK ... (at least pre-brexit - not sure if things have changed).  Think of how bad and <i>expensive</i> the process has to be for this extra step to be worthwhile.</p>
]]></description><pubDate>Wed, 21 Jan 2026 18:40:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=46709655</link><dc:creator>jan_Inkepa</dc:creator><comments>https://news.ycombinator.com/item?id=46709655</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46709655</guid></item><item><title><![CDATA[New comment by jan_Inkepa in "Jonathan Blow has spent the past decade designing 1,400 puzzles"]]></title><description><![CDATA[
<p>I'm actually a fan of his game/prototype Painter from 2006 - was just talking about it today.<p><a href="http://number-none.com/blow/prototypes/index.html" rel="nofollow">http://number-none.com/blow/prototypes/index.html</a><p>It's very different from his more recent stuff, but charming.</p>
]]></description><pubDate>Thu, 18 Dec 2025 23:17:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=46320166</link><dc:creator>jan_Inkepa</dc:creator><comments>https://news.ycombinator.com/item?id=46320166</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46320166</guid></item><item><title><![CDATA[New comment by jan_Inkepa in "Jonathan Blow has spent the past decade designing 1,400 puzzles"]]></title><description><![CDATA[
<p>(I'm a fan of Kwirk.  I had it as a kid on Gameboy, and thought it would have aged badly, but no it's still good!)</p>
]]></description><pubDate>Thu, 18 Dec 2025 23:14:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=46320143</link><dc:creator>jan_Inkepa</dc:creator><comments>https://news.ycombinator.com/item?id=46320143</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46320143</guid></item><item><title><![CDATA[New comment by jan_Inkepa in "Jonathan Blow has spent the past decade designing 1,400 puzzles"]]></title><description><![CDATA[
<p>interactions between the various mechanics in the games likely yield countless surprises, and let you build something considerably more elaborate than thesum of its parts..</p>
]]></description><pubDate>Thu, 18 Dec 2025 14:01:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=46312768</link><dc:creator>jan_Inkepa</dc:creator><comments>https://news.ycombinator.com/item?id=46312768</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46312768</guid></item><item><title><![CDATA[New comment by jan_Inkepa in "Jonathan Blow has spent the past decade designing 1,400 puzzles"]]></title><description><![CDATA[
<p>Puzzle design is his strong point (and the team has several v. good puzzle designers on it), so it's safe to assume there'll be some good ones there.  The sheer quantity make me wonder about how the game will be structured - they can't presumably all be stumpers (aka hard puzzles that you'll have to step back from and think about) - maybe there'll be more of a gentle flow between puzzles, like in the Witness, or maybe there'll be lots of optional levels/branching in the game design. I guess we'll see! I'm curious :)</p>
]]></description><pubDate>Thu, 18 Dec 2025 12:11:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=46311724</link><dc:creator>jan_Inkepa</dc:creator><comments>https://news.ycombinator.com/item?id=46311724</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46311724</guid></item><item><title><![CDATA[New comment by jan_Inkepa in "Incomplete list of mistakes in the design of CSS"]]></title><description><![CDATA[
<p>>Trying to optimize to some kind of perfect pixel alignment shouldn't be a goal anymore.<p>If you're trying to display pixel art (or make games with pixel art), being able to have integral upsizing is very useful.  Antialiasing doesn't cut it, and the eye notices when you do non-integral nearest-neighbour upscaling and some pixels are the wrong size.</p>
]]></description><pubDate>Thu, 11 Dec 2025 15:16:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=46232411</link><dc:creator>jan_Inkepa</dc:creator><comments>https://news.ycombinator.com/item?id=46232411</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46232411</guid></item><item><title><![CDATA[New comment by jan_Inkepa in "Sharp Bilinear Filters: Big Clean Pixels for Pixel Art"]]></title><description><![CDATA[
<p>Huh (having scanned but not read in detail the post), interesting approach.  I'm not that well-versed in this area (as a game developer, I tend to jump straight to nearest-neighbour), but hadn't come across this before.  I love the pathological example of a checkerboard pattern - very pleasing worst-case scenario, where I suspect it would just be a grey blur.  However, the developer doesn't show us the equivalent for the suggested filter - systemically showing side-by-side comparisons of different filters would be useful.  I suspect the resulting artefacts would be randomly blurry lines, which could also stand out.  But nice to see people thinking about these things...<p>Here's a related disucssion on what 'pixelated' should mean from the css working group<p><a href="https://github.com/w3c/csswg-drafts/issues/5837" rel="nofollow">https://github.com/w3c/csswg-drafts/issues/5837</a><p>(every so often browsers break/rename how nearest-neighbouring filtering works. I hope at some point it stabilizes lol - I note in the discussion linked nobody else cares about backwards compatibility ...).</p>
]]></description><pubDate>Thu, 16 Oct 2025 11:43:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=45604190</link><dc:creator>jan_Inkepa</dc:creator><comments>https://news.ycombinator.com/item?id=45604190</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45604190</guid></item><item><title><![CDATA[New comment by jan_Inkepa in "Why did Crunchyroll's subtitles just get worse?"]]></title><description><![CDATA[
<p>> It had horrible subs because the sub were written by Chinese people using Chinese names for places and character<p>More likely the translators, probably native English speakers, intentionally decided to use 'authentic', 'historical' Chinese names (as <i>modern</i> mandarn speakers would write them in pinyin) rather than the Japanese ones?<p>I agree that the effect could be really confusing though, and it's not what I would do!<p>(IIRC the <i>fan</i> translations of the Manga also gradually decided to change to use Chinese versions of the historical names, which I also found confusing - especially as they have kept some of the old Japanese names ones, so...it's a weird mix...)</p>
]]></description><pubDate>Tue, 07 Oct 2025 03:59:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=45499260</link><dc:creator>jan_Inkepa</dc:creator><comments>https://news.ycombinator.com/item?id=45499260</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45499260</guid></item><item><title><![CDATA[New comment by jan_Inkepa in "A qualitative analysis of pig-butchering scams"]]></title><description><![CDATA[
<p>Yeah, I remember a friend getting a call during coworking and her face just went white, and after the call she told us that was the tax people calling about irregularities (she had moved countries and was slow in sorting out her tax situation), and we all bought it - there was no sober "oh yeah it's a scam" advice from us - it was really perfectly timed, and took a day or to for her to reason through that it must be a scam.  (No money lost though!)</p>
]]></description><pubDate>Mon, 15 Sep 2025 08:35:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=45247445</link><dc:creator>jan_Inkepa</dc:creator><comments>https://news.ycombinator.com/item?id=45247445</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45247445</guid></item><item><title><![CDATA[New comment by jan_Inkepa in "Mirror Ball Emoji Proposal (2018) [pdf]"]]></title><description><![CDATA[
<p>>Moreover, with Han Unification it strayed from its core mission to "encode all characters needed for written communication in the world" (emphasis mine).<p>Why do you say that? Because Unicode now has become balkanised between various CJK   regions?</p>
]]></description><pubDate>Thu, 21 Aug 2025 10:37:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=44971119</link><dc:creator>jan_Inkepa</dc:creator><comments>https://news.ycombinator.com/item?id=44971119</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44971119</guid></item><item><title><![CDATA[New comment by jan_Inkepa in "Games Look Bad: HDR and Tone Mapping (2017)"]]></title><description><![CDATA[
<p>In the painting there's a delicate interrelation between colours - you have browns/greens/blues in the dark parts, and more whites/yellows/blues/pinks in the light parts.  I wouldn't describe it as bland, though it is in a sense washed-out.  BotW doesn't, and probably can't have that level of handling of shades colour in the enviroment graphics if nothign else because of the technical constraints of the Switch hardware.<p>Compare, if you will the sunset shown here from BotW:
<a href="https://imgur.com/a/TvS2iHa" rel="nofollow">https://imgur.com/a/TvS2iHa</a>
with the 'hand'-drawn art from the switch store page:
<a href="https://imgur.com/5clZZjg" rel="nofollow">https://imgur.com/5clZZjg</a><p>Looking at the screenshot, what can you say - you can say that it's nice that the green/yellow of the sky is mirrored in the green landcape with yellow rivers.  And the back-lighting of the sun is helping give definition to some of the mountains/hills, which is nice.  But I don't see very much subtle going on with the landscape.<p>Looking at the art, you can see a lot more dynamic range, clearer silhouetting of mountain ranges at various distances, whereas the actual game is more monotone-green. You can also see the fog doing a lot more work of making the shape of the land clear.  There are some bits of fog/mist in the screenshot as well, but they're not doing as much heavy lifting in terms of giving shape to the landscape.<p>The Switch is <i>really</i> limited on the hardware front, and I can't imagine what kind of trade-offs the art team had to make to get to where they are - it's a very difficult balancing act that I only understand a small part of.  Nintendo also tend to be very conservative/restrained in their 3d style (I remember being somewhat unnerved by Ubisoft's "Mario + Rabbids Kingdom Battle" Mario game, because it went super high-production-quality).<p>It feels a bit cheap to give as an example, but the 3D MMO Love by eskil steenberg tried to emulate the impressionist style, and did a striking job:
<a href="https://imgur.com/9U18eRZ" rel="nofollow">https://imgur.com/9U18eRZ</a>
The bloom effect is doing a lot of heavy lifting to make the bright colours pop, but even in the less glowy areas there is quite subtle layering of colours going on and one does have the feeling that the colours are playing with eachother.
( <a href="https://www.youtube.com/watch?v=Cc02ijaw-Tg" rel="nofollow">https://www.youtube.com/watch?v=Cc02ijaw-Tg</a> a video of it in action, if you are curious ).<p>As another comparison, looking at elden ring you can see they've gotten 'using fog to make landscape silhouettes pop' down to a fine-art (maybe they're even over-reliant on it)
<a href="https://imgur.com/a/5GEePwL" rel="nofollow">https://imgur.com/a/5GEePwL</a>
And looking at the landscape you have really nice looking brown/oranges in the fields in the foreground, black/greys/browns in the mid-ground, rocky cliffs, fog is actually glowing, and you have some green forests in the top-left.  That's a lot of nuance for what's essentially a brown landscape. BoTW doesn't have that - would it have it if the team had the hardware capabilities and time and budget? Who knows...</p>
]]></description><pubDate>Mon, 28 Jul 2025 22:47:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=44716673</link><dc:creator>jan_Inkepa</dc:creator><comments>https://news.ycombinator.com/item?id=44716673</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44716673</guid></item><item><title><![CDATA[New comment by jan_Inkepa in "Games Look Bad: HDR and Tone Mapping (2017)"]]></title><description><![CDATA[
<p>The problem I personally have with the Zelda example given is that it looks really bland to me - the landscape looks really washed out - the author says "Somebody would paint this. It’s artistic.", but I don't think anyone would paint with such bleached-out colours.</p>
]]></description><pubDate>Fri, 25 Jul 2025 11:13:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=44681887</link><dc:creator>jan_Inkepa</dc:creator><comments>https://news.ycombinator.com/item?id=44681887</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44681887</guid></item><item><title><![CDATA[New comment by jan_Inkepa in "Getting Started Strudel"]]></title><description><![CDATA[
<p>The editor is really cool, how it highlights what parts of the file are active as the song plays.</p>
]]></description><pubDate>Thu, 19 Jun 2025 15:39:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=44319671</link><dc:creator>jan_Inkepa</dc:creator><comments>https://news.ycombinator.com/item?id=44319671</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44319671</guid></item><item><title><![CDATA[New comment by jan_Inkepa in "Why Catullus continues to seduce us"]]></title><description><![CDATA[
<p>A most charming and very 90s translation of 'irrumabo' in this poem bequeathed to us the following result:<p>"I'll sodomize and clintonize you,"</p>
]]></description><pubDate>Mon, 07 Apr 2025 20:31:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=43615650</link><dc:creator>jan_Inkepa</dc:creator><comments>https://news.ycombinator.com/item?id=43615650</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43615650</guid></item><item><title><![CDATA[New comment by jan_Inkepa in "'Once in a Century' Proof Settles Math's Kakeya Conjecture"]]></title><description><![CDATA[
<p>in 2d, but not in 3d though (like in the video on top of the article)!</p>
]]></description><pubDate>Sat, 15 Mar 2025 12:39:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=43372155</link><dc:creator>jan_Inkepa</dc:creator><comments>https://news.ycombinator.com/item?id=43372155</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43372155</guid></item><item><title><![CDATA[New comment by jan_Inkepa in "'Once in a Century' Proof Settles Math's Kakeya Conjecture"]]></title><description><![CDATA[
<p>I had to reload a few times - eventually it loaded everything.</p>
]]></description><pubDate>Sat, 15 Mar 2025 09:04:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=43371162</link><dc:creator>jan_Inkepa</dc:creator><comments>https://news.ycombinator.com/item?id=43371162</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43371162</guid></item><item><title><![CDATA[New comment by jan_Inkepa in "'Once in a Century' Proof Settles Math's Kakeya Conjecture"]]></title><description><![CDATA[
<p>"Consider a pencil lying on your desk. Try to spin it around so that it points once in every direction, but make sure it sweeps over as little of the desk’s surface as possible."<p>I'm really stuck at the start here - moving a pen so that it pointing in all directions is basically impossible - the space of directions is two-dimensional and you can only trace out a one-dimensional curve (or pair of curves).<p>Ok, wikipedia makes it clearer:<p>"In mathematics, a Kakeya set, or Besicovitch set, is a set of points in Euclidean space which contains a unit line segment in every direction."<p>Quanta writers are generally very good at explaining things, but wikipedia wins hands down in this case...</p>
]]></description><pubDate>Sat, 15 Mar 2025 09:03:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=43371155</link><dc:creator>jan_Inkepa</dc:creator><comments>https://news.ycombinator.com/item?id=43371155</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43371155</guid></item></channel></rss>