<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: jenniferhooley</title><link>https://news.ycombinator.com/user?id=jenniferhooley</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 04 Sep 2026 09:34:29 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=jenniferhooley" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by jenniferhooley in "Mom gets 6-month suspended sentence for letting 5-year-old walk to the pond"]]></title><description><![CDATA[
<p>Do you think young children should never be in a car either?
There is always a chance of death, and at some point you have to let your kids enjoy life, some of my best memories are at that pond watching dragonflies and listening to the water splash. It just seems so sad to not allow a child to be free to enjoy the natural world, yes a very scary speech about the dangers is important, but at some point it's important to let children learn on their own I think... I don't know... I'm just really glad I had the freedom and always remember my childhood alone in the woods and at the farm with deep happiness that I never felt locked up in a house or classroom despite those being super safe.</p>
]]></description><pubDate>Fri, 04 Sep 2026 00:56:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=49559152</link><dc:creator>jenniferhooley</dc:creator><comments>https://news.ycombinator.com/item?id=49559152</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49559152</guid></item><item><title><![CDATA[New comment by jenniferhooley in "ChatGPT Is Throwing 404"]]></title><description><![CDATA[
<p>GLM 5.3 (usually flash) + OpenCode.</p>
]]></description><pubDate>Thu, 03 Sep 2026 15:15:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=49551321</link><dc:creator>jenniferhooley</dc:creator><comments>https://news.ycombinator.com/item?id=49551321</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49551321</guid></item><item><title><![CDATA[New comment by jenniferhooley in "Mom gets 6-month suspended sentence for letting 5-year-old walk to the pond"]]></title><description><![CDATA[
<p>Myself and my siblings all lived on a fairly large rural farm with 2 large bodies of water that we always hung around unsupervised from about 4 y/o onwards. We loved catching bullfrogs and watching the fishes and stuff. Our mom gave us very strict/scary warnings about never going in and being careful, but other than that we were pretty free thankfully. 5 y/o with a good warning seems totally fine.</p>
]]></description><pubDate>Thu, 03 Sep 2026 14:43:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=49550576</link><dc:creator>jenniferhooley</dc:creator><comments>https://news.ycombinator.com/item?id=49550576</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49550576</guid></item><item><title><![CDATA[New comment by jenniferhooley in "What I Learned About AI Trust from Reconciling over 100B Transactions"]]></title><description><![CDATA[
<p>I'm using chrome on windows (using mouse scroll wheel), that page is super slow with an annoying easing function.</p>
]]></description><pubDate>Mon, 31 Aug 2026 13:47:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=49509774</link><dc:creator>jenniferhooley</dc:creator><comments>https://news.ycombinator.com/item?id=49509774</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49509774</guid></item><item><title><![CDATA[New comment by jenniferhooley in "Omacom Foundation launches with $8M"]]></title><description><![CDATA[
<p>It definitely seems to be.<p>However, if it helps to move Linux into the mainstream desktop choice. I'm all for it. Obviously I won't be using it any time soon - but if some rich dudes want to throw millions into marketing and getting Linux mainstream, seems like a net positive to me.</p>
]]></description><pubDate>Fri, 21 Aug 2026 17:29:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=49391322</link><dc:creator>jenniferhooley</dc:creator><comments>https://news.ycombinator.com/item?id=49391322</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49391322</guid></item><item><title><![CDATA[New comment by jenniferhooley in "New US homeownership measure puts people first"]]></title><description><![CDATA[
<p>Huh? I have a 650sqft house, it costs 430K in a small town. I looked at building a new place, it would cost roughly the same to hire a building team to make it - not to mention years of waiting on development. The land is fairly affordable if I buy a little bit out of town. It's the cost of building that is stopping me.</p>
]]></description><pubDate>Tue, 21 Jul 2026 13:51:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=48992360</link><dc:creator>jenniferhooley</dc:creator><comments>https://news.ycombinator.com/item?id=48992360</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48992360</guid></item><item><title><![CDATA[New comment by jenniferhooley in "New US homeownership measure puts people first"]]></title><description><![CDATA[
<p>Or we just wait for automation and robotics to make building housing much cheaper and the free market system to fix things - which 5 years ago I assumed was too far out, but with all the advances in the sector, seems like we might get significantly cheaper building costs within the next 10 years or so.</p>
]]></description><pubDate>Tue, 21 Jul 2026 13:35:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=48992162</link><dc:creator>jenniferhooley</dc:creator><comments>https://news.ycombinator.com/item?id=48992162</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48992162</guid></item><item><title><![CDATA[New comment by jenniferhooley in "Combustion engine web-based simulator"]]></title><description><![CDATA[
<p>Here I will quote what I said to you - it's super explicit and obvious I'm asking how one would find it useful.<p>"How is it useful? I'm no expert in combustion engines, so I'd hesitate to rely on a slop graphic like this to learn about them as I doubt the creator has any idea about them either."<p>Notice I say "How is it <i>useful</i>?" and "I'd hesitate to rely on a slop graphic like this to <i>learn</i>".<p>I think I'm being very obvious about the fact that I can't understand how one would find it "useful" to "learn". Absolutely NOWHERE did I say you can't be <i>entertained</i> by it.</p>
]]></description><pubDate>Mon, 13 Jul 2026 13:54:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=48892715</link><dc:creator>jenniferhooley</dc:creator><comments>https://news.ycombinator.com/item?id=48892715</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48892715</guid></item><item><title><![CDATA[New comment by jenniferhooley in "Combustion engine web-based simulator"]]></title><description><![CDATA[
<p>Where did I say what people are allowed to find entertaining?
It would be insane to tell someone what they should find entertaining, that's the dumbest thing I've ever heard.<p>As for useful, I'm genuinely trying to understand HOW you find something useful that may or may not have zero accuracy to the thing in which it's portending to showcase?<p>When I don't know about something - I would find someone who's really knowledgeable (or a resource that's vetted), and learn from that obviously. I don't want to learn something completely unverified and made up? That makes no logical sense.<p>Just like my friend's slop graphics. I imagine learning geometry from that and fundamentally locking in incorrect knowledge when there are many thousands of resources that would teach me correctly - this makes no sense right? Would you prefer to learn from the pretty graphics that are teaching you nothing?</p>
]]></description><pubDate>Sat, 11 Jul 2026 15:12:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=48872742</link><dc:creator>jenniferhooley</dc:creator><comments>https://news.ycombinator.com/item?id=48872742</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48872742</guid></item><item><title><![CDATA[New comment by jenniferhooley in "Combustion engine web-based simulator"]]></title><description><![CDATA[
<p>How is it useful? I'm no expert in combustion engines, so I'd hesitate to rely on a slop graphic like this to learn about them as I doubt the <i>creator</i> has any idea about them either.<p>It's like a friend - he was like "Look at this awesome set of categorized interactive animations from claude to learn geometry!".<p>And like 60% of the animations were technically just wrong. Very pretty though, and the effects were cute... I guess...?</p>
]]></description><pubDate>Fri, 10 Jul 2026 22:55:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=48866365</link><dc:creator>jenniferhooley</dc:creator><comments>https://news.ycombinator.com/item?id=48866365</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48866365</guid></item><item><title><![CDATA[New comment by jenniferhooley in "It Still Can't Do My Job: Four Years of Moving Goalposts (2022–2026)"]]></title><description><![CDATA[
<p>Oh, you think we are going to have another breakthrough in artificial intelligence rivaling the one we had in 2022 this year or next?
What research or studies lead you to believe this? Could I see one?<p>I haven't personally seen the research leading me to believe there's a massive new intelligence breakthrough on the horizon but maybe I missed it!<p>As to the current version - I use AI constantly, as in 12 hours a day 7 days a week specifically for high-end game development. It is currently so far from the 2027 prediction that it's hilarious if you think a little incremental improvement (e.g., like from opus 4.6 to Fable) is going to bring us there.</p>
]]></description><pubDate>Sat, 04 Jul 2026 16:02:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=48786369</link><dc:creator>jenniferhooley</dc:creator><comments>https://news.ycombinator.com/item?id=48786369</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48786369</guid></item><item><title><![CDATA[New comment by jenniferhooley in "Memorizing session transcripts isn't useful"]]></title><description><![CDATA[
<p>No. Anyone who doesn't code with AI - while retaining a deep knowledge and understanding of the problem domain - is falling behind.<p>I hate to say this tbh, I loved hand-writing code. I made a great living for 20 years, and I absolutely loved it and was quite good at it.<p>Hand-typing code is just slower now; there’s no two-ways about it. You are either going to be slow and a bad hire for businesses, or you figure out how to adopt AI into your workflow to speed up.<p>One thing I think people don't realize is that deep knowledge of programming, performance, architectural, and domain specific trade-offs makes a skilled engineer about 1000X faster than someone without those skills -with AI. But yes, now unskilled people can actually make apps/software. They just tend to be slow, and their products are full of bugs, security flaws, and abysmal performance.<p>So we went from: Skills = can or cannot ship any software at all. Now we are at: Skills = can ship better software much faster than unskilled people.<p>I was actually faced with this recently. I decided to learn Rust and port one of my side projects to it. Initially, I moved extremely slowly, and the AI made truly horrific architectural decisions because I didn't have the knowledge of how to direct it, especially compared to my primary languages.<p>However, once I gained a firm grasp of Rust, I was better able to properly direct the AI to fix fundamental issues and architect things properly. My speed increase multiplier proved to be directly proportional to my growing knowledge of both the language and the domain.<p>Skill and knowledge combined with AI, when used appropriately, absolutely multiply your speed and quality. I really think once you understand what AI can do, and how to utilize it to produce better code, faster than before, there truly is no going back.<p>I'm finding a path forward that I actually enjoy now and don't really see losing my value (no telling how things will change in the future), I can have more time to focus on really quality/solid/performant and useful systems with less time just typing one character out at a time.<p>You could have talked to me 3 months ago and I'd never imagine I'd say the above btw. I REALLY enjoyed code writing and earlier AI models without harnesses were pretty useless for anyone skilled at development. Now with stuff like deepseek Flash I feel like I have a happy medium of 100% directed/fast code turnaround, less typing, more deep focus on architecture, systems, and the actual end product.</p>
]]></description><pubDate>Fri, 03 Jul 2026 19:26:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=48778945</link><dc:creator>jenniferhooley</dc:creator><comments>https://news.ycombinator.com/item?id=48778945</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48778945</guid></item><item><title><![CDATA[New comment by jenniferhooley in "Memorizing session transcripts isn't useful"]]></title><description><![CDATA[
<p>Programmers can use smaller models like deepseek v4 flash for 98% of the same productivity as SOTA models and cost (true cost) around $10-$30 a month. So I doubt most people who heavily use them are too concerned.
It's only vibe/hobby coders who really need SOTA and they probably don't think about it much.</p>
]]></description><pubDate>Fri, 03 Jul 2026 18:04:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=48777952</link><dc:creator>jenniferhooley</dc:creator><comments>https://news.ycombinator.com/item?id=48777952</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48777952</guid></item><item><title><![CDATA[New comment by jenniferhooley in "It Still Can't Do My Job: Four Years of Moving Goalposts (2022–2026)"]]></title><description><![CDATA[
<p>Man the one-shot game that is genuinely good in 2027 is crazy. A good game typically takes around 3-8 years of development by multiple skilled people. Maybe 3 years or so for 1 guy that's super dedicated.<p>Right now single prompt with Fable can get us a small protype of like 1 game mechanic that's not even remotely production ready. So this guy thinks it'll 100,000X in a year.<p>AI boosters are something else.</p>
]]></description><pubDate>Fri, 03 Jul 2026 15:53:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=48776495</link><dc:creator>jenniferhooley</dc:creator><comments>https://news.ycombinator.com/item?id=48776495</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48776495</guid></item><item><title><![CDATA[New comment by jenniferhooley in "U.S. government will decide who gets to use GPT-5.6"]]></title><description><![CDATA[
<p>Let's say we're prototyping an interactive tree (this is totally made up, but you get the idea):<p>Take this data input and convert it to a Sugiyama-style tree with hand-drawn feeling lines connecting the nodes. We need the ability to activate a random subset of nodes with a paint splash. The whole thing should feel organic, incorporating small motion effects. As the nodes are activated, the edges should look like a hand-drawn painting effect drawing toward the node, and then SPLASH onto the end node as it changes from black to deep red. The background should utilize a muted paper color, and we must adhere to this color palette for all elements (PALETTE).<p>...then back-and-forth 10 prompts or so to get the prototype I was looking for.
Comparing these types of things between Fable and Opus, something like this would be quite a bit less glitchy, prettier, and closer to the quick prototyping I needed than what I got with Opus 4.8.<p>Now, when I went deep into a complex codebase to fix a small issue or optimization that spanned many files and was fairly unique from anything in the training data, I didn't really see any noticeable difference between Fable and Opus 4.8.</p>
]]></description><pubDate>Fri, 26 Jun 2026 20:03:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=48691298</link><dc:creator>jenniferhooley</dc:creator><comments>https://news.ycombinator.com/item?id=48691298</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48691298</guid></item><item><title><![CDATA[New comment by jenniferhooley in "U.S. government will decide who gets to use GPT-5.6"]]></title><description><![CDATA[
<p>I felt like it was about 10X better at "pretty" but straightforward 1 shot'ish type tasks. Not so different for complex and specific tasks in real code-bases.<p>Why do you say it was a lot better, what type of tasks were you testing it on?</p>
]]></description><pubDate>Fri, 26 Jun 2026 19:29:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=48690912</link><dc:creator>jenniferhooley</dc:creator><comments>https://news.ycombinator.com/item?id=48690912</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48690912</guid></item><item><title><![CDATA[New comment by jenniferhooley in "Firewood Splitting Simulator"]]></title><description><![CDATA[
<p>Yes, but the AI will handle asking you everything. Here's how easy it is to make a game that functions like his but without the polish - put Claude in plan mode 1 prompt, then answer any questions it has:<p>---
Make me a threejs game in html. The "game" is where you can tap a button to add a log to a cutting block. You have an axelike (e.g., a stem cube for handle and slim cube for axe blade) object that you can axe into the wood, and wherever the head intersects the underlying "log" cylinder it splits the log.<p>So blade is a hittest object, where that object hits the spawned log, the log splits, use a decent physics lib (ammoJS is fine) so it feels good. Do you have any questions?
---<p>After answering about 5 basic questions, the above made a cute little physics based log cutting game very similar to this guy's demo - now it'd probably take about 5-8 more hours to slowly prompt out a more polished version. This stuff is really easy - you don't have to have any experience in game dev to prompt it up.</p>
]]></description><pubDate>Tue, 16 Jun 2026 15:53:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=48557238</link><dc:creator>jenniferhooley</dc:creator><comments>https://news.ycombinator.com/item?id=48557238</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48557238</guid></item><item><title><![CDATA[New comment by jenniferhooley in "Ask HN: What are you working on? (June 2026)"]]></title><description><![CDATA[
<p>You mean by "we illustrate and print it", we have an AI illustrate it?</p>
]]></description><pubDate>Sun, 14 Jun 2026 18:51:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=48531133</link><dc:creator>jenniferhooley</dc:creator><comments>https://news.ycombinator.com/item?id=48531133</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48531133</guid></item><item><title><![CDATA[New comment by jenniferhooley in "Ask HN: What are you working on? (June 2026)"]]></title><description><![CDATA[
<p>How much of the code do you think is written by AI?
Just curious as I do video game development and just recently started heavily using opencode agentic development with the Flash models (instead of essentially using zero AI assistance before). I actually really like the workflow and find it helps speed things up a hair and in general allow faster testing/tooling builds/etc. which are super helpful to make a game feel really good.<p>Kind of curious how other people are using agentic code tools for game dev!</p>
]]></description><pubDate>Sun, 14 Jun 2026 18:49:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=48531106</link><dc:creator>jenniferhooley</dc:creator><comments>https://news.ycombinator.com/item?id=48531106</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48531106</guid></item><item><title><![CDATA[New comment by jenniferhooley in "Ask HN: What are you working on? (June 2026)"]]></title><description><![CDATA[
<p>I thought this might be interesting - but I'm on PC and there are no quick ways to pop on that site and see the app in action. Like no screenshots or anything? So I left and likely will never be back. Always good to have some quick screenshots/gifs of apps in action or people bounce on your landing/sales page never to be seen again.</p>
]]></description><pubDate>Sun, 14 Jun 2026 18:23:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=48530767</link><dc:creator>jenniferhooley</dc:creator><comments>https://news.ycombinator.com/item?id=48530767</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48530767</guid></item></channel></rss>