<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: keito</title><link>https://news.ycombinator.com/user?id=keito</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 22 Jul 2026 22:05:21 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=keito" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by keito in "Airport Simulator"]]></title><description><![CDATA[
<p>This is super fun! Really gets your heart rate going. I tried various tactics borrowed from actual ATC/tower techniques (drawing common approach paths; throwing in some 360 degree turns) but it never seemed to be enough as the traffic picked up :P I'm curious if anyone figured out any good strategies.</p>
]]></description><pubDate>Mon, 20 Jul 2026 17:12:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=48981693</link><dc:creator>keito</dc:creator><comments>https://news.ycombinator.com/item?id=48981693</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48981693</guid></item><item><title><![CDATA[New comment by keito in "Show HN: Be the ChatBOT"]]></title><description><![CDATA[
<p>I am not saving any of the player responses! But you can use the "Share" button in the top right corner of the page to share conversations. I would love to see any good ones folks make :)</p>
]]></description><pubDate>Thu, 16 Jul 2026 22:43:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=48941269</link><dc:creator>keito</dc:creator><comments>https://news.ycombinator.com/item?id=48941269</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48941269</guid></item><item><title><![CDATA[New comment by keito in "Show HN: Be the ChatBOT"]]></title><description><![CDATA[
<p>I hear ya. I actually started with the conversation end behavior even more random (we often ask an AI something but don’t stick around to read the response), and that was even more disappointing - but probably more realistic.</p>
]]></description><pubDate>Thu, 16 Jul 2026 21:46:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=48940697</link><dc:creator>keito</dc:creator><comments>https://news.ycombinator.com/item?id=48940697</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48940697</guid></item><item><title><![CDATA[Show HN: Be the ChatBOT]]></title><description><![CDATA[
<p>I made this experimental art project/game that's an LLM chat assistant, but where <i>you're</i> the AI.<p>I wanted people to get a visceral sense of what it's like to answer the kinds of things that people prompt their chatbots day in and day out.<p>If you're interested, I wrote up some more info on how I made it, including how the "user" prompts are generated with an eye for realism: <a href="https://bethechatbot.com/about" rel="nofollow">https://bethechatbot.com/about</a><p>Hope you enjoy it! I'd love to hear people's takeaways.</p>
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<p>Comments URL: <a href="https://news.ycombinator.com/item?id=48938524">https://news.ycombinator.com/item?id=48938524</a></p>
<p>Points: 55</p>
<p># Comments: 26</p>
]]></description><pubDate>Thu, 16 Jul 2026 18:44:51 +0000</pubDate><link>https://bethechatbot.com/</link><dc:creator>keito</dc:creator><comments>https://news.ycombinator.com/item?id=48938524</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48938524</guid></item></channel></rss>