<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: krmblg</title><link>https://news.ycombinator.com/user?id=krmblg</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Tue, 28 Apr 2026 20:46:15 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=krmblg" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by krmblg in "Aphex Twin gave us a peek inside a 90s classic (2017)"]]></title><description><![CDATA[
<p>Back in the mid to late 90s tracker stuff was what I considered "how techno was made" (I got an A grade for a presentation in "music" subject at grammar school, mostly because tracker terminology also included "patterns", samples, bpm and such (Future Crew Demos such as Panic and 2nd Reality were my baseline back then).<p>Boy was it a revelation when I got my hands at a "real" 909, 303+MPC+MIDI setup..</p>
]]></description><pubDate>Sat, 27 Jul 2024 20:24:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=41089081</link><dc:creator>krmblg</dc:creator><comments>https://news.ycombinator.com/item?id=41089081</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41089081</guid></item><item><title><![CDATA[New comment by krmblg in "Aphex Twin gave us a peek inside a 90s classic (2017)"]]></title><description><![CDATA[
<p>Not sure if that dove evolution parody video got me introduced to the flashbulb’s works initially but I sure enjoyed Kirlian Selections/Tape and Our Simulacra and for some reason came across Benn on numerous occasions (mostly HN related) in the past decade (didn’t know about the YT channel until now though)</p>
]]></description><pubDate>Sat, 27 Jul 2024 20:11:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=41089011</link><dc:creator>krmblg</dc:creator><comments>https://news.ycombinator.com/item?id=41089011</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41089011</guid></item><item><title><![CDATA[New comment by krmblg in "Every company should be owned by its employees"]]></title><description><![CDATA[
<p>Always considered the idea/realisation behind Motion Twin (a french game dev studio set up as "cooperative") quite interesting: <a href="https://motiontwin.com/faq" rel="nofollow">https://motiontwin.com/faq</a></p>
]]></description><pubDate>Thu, 25 Jul 2024 18:48:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=41072002</link><dc:creator>krmblg</dc:creator><comments>https://news.ycombinator.com/item?id=41072002</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41072002</guid></item><item><title><![CDATA[New comment by krmblg in "Efficient recovery and recycling of cobalt from spent lithium-ion batteries"]]></title><description><![CDATA[
<p>Yeah, reading the sibling comments made me aware that my mental model when it comes to chemistry (and the role QM plays even in "simple" scenarios) needs an update.<p>Thanks for the angle!</p>
]]></description><pubDate>Sun, 25 Feb 2024 19:51:25 +0000</pubDate><link>https://news.ycombinator.com/item?id=39504136</link><dc:creator>krmblg</dc:creator><comments>https://news.ycombinator.com/item?id=39504136</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39504136</guid></item><item><title><![CDATA[New comment by krmblg in "Efficient recovery and recycling of cobalt from spent lithium-ion batteries"]]></title><description><![CDATA[
<p>Thanks for the reply and the links. Really have to read up a little.</p>
]]></description><pubDate>Sun, 25 Feb 2024 19:47:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=39504103</link><dc:creator>krmblg</dc:creator><comments>https://news.ycombinator.com/item?id=39504103</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39504103</guid></item><item><title><![CDATA[New comment by krmblg in "Efficient recovery and recycling of cobalt from spent lithium-ion batteries"]]></title><description><![CDATA[
<p>Thanks for the reply, really didn't know such a vast amount of chemical reactions and outcomes was grounded in QM.</p>
]]></description><pubDate>Sun, 25 Feb 2024 19:44:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=39504074</link><dc:creator>krmblg</dc:creator><comments>https://news.ycombinator.com/item?id=39504074</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39504074</guid></item><item><title><![CDATA[New comment by krmblg in "Efficient recovery and recycling of cobalt from spent lithium-ion batteries"]]></title><description><![CDATA[
<p>Disclaimer: didn’t read the paper and only have a very basic understanding of chemistry (and sorry for simplifying a complex topic), but started wondering whether we should be able to discover useful reactions via pure calculation by now (ignoring quantum effects)?<p>Despite being a specific domain, wouldn’t reasoning about reactions (and their efficiency in an industrial, large-scale setting) be something that "models" should be able to do quite "easily" (given the fact that bonding forces, energy requirements and catalytic effects are sort of well-known, i.e. just some more dimensions to deal with)?</p>
]]></description><pubDate>Sun, 25 Feb 2024 18:26:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=39503332</link><dc:creator>krmblg</dc:creator><comments>https://news.ycombinator.com/item?id=39503332</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=39503332</guid></item><item><title><![CDATA[New comment by krmblg in "Csound"]]></title><description><![CDATA[
<p>Fiddling around at low level can be quite fun indeed.<p>Kind of related: <a href="https://paulbatchelor.github.io/proj/sporth" rel="nofollow noreferrer">https://paulbatchelor.github.io/proj/sporth</a><p>> Chorth enables Sporth to be run inside of ChucK as a Chugin.</p>
]]></description><pubDate>Sat, 02 Sep 2023 08:21:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=37359482</link><dc:creator>krmblg</dc:creator><comments>https://news.ycombinator.com/item?id=37359482</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=37359482</guid></item><item><title><![CDATA[Apple's Vision Pro Developer Labs Not Drawing Many Attendees]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.macrumors.com/2023/08/02/apple-vision-pro-developer-lab-attendance/">https://www.macrumors.com/2023/08/02/apple-vision-pro-developer-lab-attendance/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=36991219">https://news.ycombinator.com/item?id=36991219</a></p>
<p>Points: 10</p>
<p># Comments: 1</p>
]]></description><pubDate>Thu, 03 Aug 2023 20:19:22 +0000</pubDate><link>https://www.macrumors.com/2023/08/02/apple-vision-pro-developer-lab-attendance/</link><dc:creator>krmblg</dc:creator><comments>https://news.ycombinator.com/item?id=36991219</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36991219</guid></item><item><title><![CDATA[Aeolus Reentry:Live]]></title><description><![CDATA[
<p>Article URL: <a href="https://blogs.esa.int/rocketscience/2023/07/24/aeolus-reentry-live/">https://blogs.esa.int/rocketscience/2023/07/24/aeolus-reentry-live/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=36906706">https://news.ycombinator.com/item?id=36906706</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 28 Jul 2023 13:46:59 +0000</pubDate><link>https://blogs.esa.int/rocketscience/2023/07/24/aeolus-reentry-live/</link><dc:creator>krmblg</dc:creator><comments>https://news.ycombinator.com/item?id=36906706</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36906706</guid></item><item><title><![CDATA[New comment by krmblg in "Internet search tips"]]></title><description><![CDATA[
<p>There are a couple of comments on how search engine x dropped feature y on date z (i time periods after competitor j did).<p>Can anyone recommend a site that tracks those changes?<p>I find myself getting annoyed by serps of a given vendor and I might even be adopting to changes but ultimately jumping ship towards the next best thing if I can’t figure out a very low-effort way of influencing the results in my favor using flags that suddenly stop working - all I notice is a significant degradation of result quality.</p>
]]></description><pubDate>Sat, 22 Jul 2023 20:51:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=36829792</link><dc:creator>krmblg</dc:creator><comments>https://news.ycombinator.com/item?id=36829792</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36829792</guid></item><item><title><![CDATA[New comment by krmblg in "VisionOS developer docs and Vision Pro SDK"]]></title><description><![CDATA[
<p>Tldr: create a new visionOS app from the menu, it'll prompt to download the support files correctly.<p>Had a similar issue after doing the Xcode 15 beta 2 download with both iOS 17 and visionOS 1 simulator checked.
When creating a new visionOS App it would tell me that I'm missing the device/simulator support and prompted to install it.
After confirming this it would show a download for a build that ended in xxxxxxxg instead of xxxxxxxf as was part of the download, so I assume that part was updated in the background and now is no longer the correct reference.<p>HTH</p>
]]></description><pubDate>Thu, 22 Jun 2023 19:22:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=36437347</link><dc:creator>krmblg</dc:creator><comments>https://news.ycombinator.com/item?id=36437347</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36437347</guid></item><item><title><![CDATA[New comment by krmblg in "Apple Vision Pro: Apple’s first spatial computer"]]></title><description><![CDATA[
<p>Got your point. I only saw it from a very limited technical understanding of how ARKit works and how shared experiences can be achieved on a framework level.<p>Not explicitly mentioning shared experiences other than video calls at all could also indicate this is not the way it should be framed (by focusing on the collaborative aspects that exist "today").<p>The price sure point prevents me and my family members from casually trying this experience.<p>I was merely suggesting that the technology for shared experiences already exists in the form of shared anchors.<p>You could be right wrt "if they didn’t mention it explicitly it's not part of their (currently) intended experience", but it might as well be due to "spatial computing" being sth that primarily will be shaped by their adopters along the way, which is something different than a corporation plotting the experience up front (as might be the case with metaverse?).</p>
]]></description><pubDate>Tue, 06 Jun 2023 20:41:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=36218812</link><dc:creator>krmblg</dc:creator><comments>https://news.ycombinator.com/item?id=36218812</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36218812</guid></item><item><title><![CDATA[New comment by krmblg in "Apple Vision Pro: Apple’s first spatial computer"]]></title><description><![CDATA[
<p>Wouldn’t this be addressed automagically by using the same "anchors" when using the appropriate tech stack (i.e. ARKit)?<p><a href="https://developer.apple.com/documentation/arkit/aranchor" rel="nofollow">https://developer.apple.com/documentation/arkit/aranchor</a></p>
]]></description><pubDate>Mon, 05 Jun 2023 20:09:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=36202825</link><dc:creator>krmblg</dc:creator><comments>https://news.ycombinator.com/item?id=36202825</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36202825</guid></item><item><title><![CDATA[New comment by krmblg in "The Mysterious 50 Ohm Impedance: Where It Came from and Why We Use It (2021)"]]></title><description><![CDATA[
<p>Took me right back to my education and I never really thought about impedance values and why they were chosen.<p>We used to build 10base2 BNC terminators ourselves with empty connectors, a soldering iron, crimp tool and some hot glue using 47ohm resistors albeit with low tolerance values.<p>According to my boss they outperformed the industrially produced ones.<p>Back then, the network problems I was facing was either on the software/configuration side (wrong IPX/SPX network id) or simply faulty pc power supplies (I.e. getting shocked by mains voltage when touching ground, frequently happening after thunderstorms; also the terminators would be hot to the touch in such cases).</p>
]]></description><pubDate>Mon, 29 May 2023 11:58:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=36113084</link><dc:creator>krmblg</dc:creator><comments>https://news.ycombinator.com/item?id=36113084</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36113084</guid></item><item><title><![CDATA[New comment by krmblg in "The magic of DC-DC voltage conversion"]]></title><description><![CDATA[
<p>His videos definitely helped demystify my prior assumptions about how to incorporate ESP32s or STM32 in my own custom PCB designs (and not deal with external programmers, castellated edge ICs etc or resort to devkits adding quite some vertical space requirements and coming with issues of their own).<p>Highly recommended channel.</p>
]]></description><pubDate>Sat, 22 Apr 2023 21:23:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=35671038</link><dc:creator>krmblg</dc:creator><comments>https://news.ycombinator.com/item?id=35671038</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35671038</guid></item><item><title><![CDATA[New comment by krmblg in "If Philip Glass was a Film (2019) [video]"]]></title><description><![CDATA[
<p>Replying to %root% b/c all the Koyaanisqatsi references: I learned about the movie(s) and Glass' works when accidentally tuning in to a Koyaanisqatsi airing briefly before the Challenger scene some 20 years back.<p>My definition of the perfect storm. Still remember set and setting and everything else.</p>
]]></description><pubDate>Sun, 02 Apr 2023 18:12:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=35413423</link><dc:creator>krmblg</dc:creator><comments>https://news.ycombinator.com/item?id=35413423</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35413423</guid></item><item><title><![CDATA[New comment by krmblg in "Open-Source GPT-4 Platform for Markdown"]]></title><description><![CDATA[
<p>Probably also not any more frequent than your average sales guy (at least those that overpromise _every_ feature to their leads/accounts and casually ask you to whip it up and ofc deploy it on a friday afternoon so the promise they made to the strategically and overall super important client isn’t revealed as utter lies).</p>
]]></description><pubDate>Sat, 25 Mar 2023 21:39:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=35307714</link><dc:creator>krmblg</dc:creator><comments>https://news.ycombinator.com/item?id=35307714</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35307714</guid></item><item><title><![CDATA[New comment by krmblg in "Flight Simulator gave birth to 3D video-game graphics"]]></title><description><![CDATA[
<p>Right, the latest FS graphical features can be cranked up quite good.<p>There probably were also a lot of sims that really went for the most realism possible.<p>However, after the era I referred to it was (is?) mostly FPS games that held this benchmark category (Unreal was the first title where my peers would buy dedicated or at least supporting graphics hardware for, like 3dfx voodoo) and soon after titles like Crysis were "the benchmark".</p>
]]></description><pubDate>Tue, 28 Feb 2023 23:52:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=34976661</link><dc:creator>krmblg</dc:creator><comments>https://news.ycombinator.com/item?id=34976661</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34976661</guid></item><item><title><![CDATA[New comment by krmblg in "Flight Simulator gave birth to 3D video-game graphics"]]></title><description><![CDATA[
<p>I just realized that "3D graphics/flight sim" was kind of a hardware/tech benchmark back then (prior to the (PC) demo scene).<p>Iirc my first MSFS was either 1.0 or 2.0 (?) and I played a lot of subsequent titles that featured some more or less sophisticated 3D tech (Lightspeed, Microprose titles like e.g. F-117A etc, Gunship 2000, Strike Commander, Falcon (3.0?), Wing Commander, Comanche ("whoa, Voxels!")..<p>It was sure enough to save up for a CH Flightstick Pro and/or that Thrustmaster Stick "with the coolie hat".<p>But the first title that felt truly immersive in terms of 3D  (albeit confusing at times) was Descent.<p>So I'd also assume this type of games caused some niche industries to flourish (both hardware and "consumer-grade military sim" software companies.</p>
]]></description><pubDate>Tue, 28 Feb 2023 21:37:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=34975216</link><dc:creator>krmblg</dc:creator><comments>https://news.ycombinator.com/item?id=34975216</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34975216</guid></item></channel></rss>