<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: kyzcdev</title><link>https://news.ycombinator.com/user?id=kyzcdev</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 29 Jul 2026 03:56:06 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=kyzcdev" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by kyzcdev in "So, you want to make a game engine (2023)"]]></title><description><![CDATA[
<p>Yes coding itself is not like doomscrolling. I wanted to use that term because I lost so much time bu trying to reinvent stuff.<p>I wanted to make a game, and had an idea, but then I thought "why not making a game framework so I make my game". It was fun to build a game framework by mixing PixiJS, Rapier2D, ECS, writing my own loop logic and state management but then I lost the motivation. I just coded a framework for pleasure but at the start my point was making a game.<p>The desire to build something can cause our idea to be dropped.</p>
]]></description><pubDate>Tue, 28 Jul 2026 18:59:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=49088364</link><dc:creator>kyzcdev</dc:creator><comments>https://news.ycombinator.com/item?id=49088364</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49088364</guid></item><item><title><![CDATA[New comment by kyzcdev in "So, you want to make a game engine (2023)"]]></title><description><![CDATA[
<p>Balance is required for everything. There was a youtuber called Randy, he tried to build everything from scratch using C and it took him 6-7 years to finally release a game. Meanwhile I watched a youtuber who just made games from fake-ads in Unity and marketed it well and earned bunch of money.<p>Do we want money or do we want to get the pleasure of being an engineer and make money as a side quest?<p>There was a video of tsoding about why he doesn't have a job, he says "when I have enough money for my needs I just go into coding instead of working". I like his vision. He likes coding for the sake of programming and earns money as a side quest.</p>
]]></description><pubDate>Tue, 28 Jul 2026 17:27:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=49087164</link><dc:creator>kyzcdev</dc:creator><comments>https://news.ycombinator.com/item?id=49087164</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49087164</guid></item><item><title><![CDATA[New comment by kyzcdev in "So, you want to make a game engine (2023)"]]></title><description><![CDATA[
<p>Coding for pleasure I mean. We start a project and then get bored. Like Doomscrolling, for pleasure.</p>
]]></description><pubDate>Tue, 28 Jul 2026 17:17:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=49087028</link><dc:creator>kyzcdev</dc:creator><comments>https://news.ycombinator.com/item?id=49087028</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49087028</guid></item><item><title><![CDATA[New comment by kyzcdev in "So, you want to make a game engine (2023)"]]></title><description><![CDATA[
<p>Yes building tools from scratch is a great way to learn. In my carrier a rewrote bunch of front-end frameworks, but then instead of rewriting everything from scratch I decided to simplify existing structures.<p>Once I tried to create my own front-end framework from scratch. I created signal library, mounting/unmouting, context etc but never able to write v-dom diffing or using existing vdom libraries.<p>Then I decided just implement my API on top of Preact. Preact did vdom-diffing for me and mounting/unmounting which was enough for my need.<p>The final project looked nothing like Preact, it even had it's own context system, data loading, signals, setup + render and context which just hooks itself into Preact Context but taught me a lot about how a front-end framework work.</p>
]]></description><pubDate>Tue, 28 Jul 2026 16:37:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=49086462</link><dc:creator>kyzcdev</dc:creator><comments>https://news.ycombinator.com/item?id=49086462</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49086462</guid></item><item><title><![CDATA[New comment by kyzcdev in "So, you want to make a game engine (2023)"]]></title><description><![CDATA[
<p>I believe the instinct to develop a game engine or framework comes down from loving programming and being passionate about mastering a tool. We humans love mastering something and we love masters, when we build something from scratch we own it, we are master of it and we lead the decision. That's so comforting and pleasurable, and the reward we see at the end of the path motivates us. But on the process it's too hard.<p>Nowadays I have the urge to combine a physics engine, rendering engine, ecs engine to develop my own game which I guess I'll quit in the middle.<p>As developers I believe we should limit ourselves from doomcoding.</p>
]]></description><pubDate>Tue, 28 Jul 2026 16:18:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=49086160</link><dc:creator>kyzcdev</dc:creator><comments>https://news.ycombinator.com/item?id=49086160</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49086160</guid></item><item><title><![CDATA[New comment by kyzcdev in "I think I have LLM burnout"]]></title><description><![CDATA[
<p>What to do to achieve this kind of burn out, I feel like I am a stubborn old developer, I'm coding since 2013 and I am 25 years old.<p>My mind still can't function well without having knowledge about everything.</p>
]]></description><pubDate>Thu, 09 Jul 2026 02:31:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=48840273</link><dc:creator>kyzcdev</dc:creator><comments>https://news.ycombinator.com/item?id=48840273</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48840273</guid></item></channel></rss>