<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: leetNightshade</title><link>https://news.ycombinator.com/user?id=leetNightshade</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 19 Jun 2026 19:56:34 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=leetNightshade" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by leetNightshade in "Making Django CMS as easy to install as WordPress"]]></title><description><![CDATA[
<p>Maybe it's just me, but isn't JavaScript still looked down on? There's a reason languages are being written on top of it, and lots of frameworks to patch up the terrible usability of it. Just because it's popular doesn't mean it's great.</p>
]]></description><pubDate>Wed, 03 Aug 2016 19:21:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=12220697</link><dc:creator>leetNightshade</dc:creator><comments>https://news.ycombinator.com/item?id=12220697</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=12220697</guid></item><item><title><![CDATA[New comment by leetNightshade in "Unity raises $181M round at a reported $1.5B valuation"]]></title><description><![CDATA[
<p>Unreal Engine is the most used Game Engine in the industry (not counting indie/mobile games w/ Unity), especially for AAA games. HeartBreak shared the list. For professional development the Unreal Engine makes it possible to make amazing games with a small team of programmers, iteration time is fast making development a lot faster than before or trying to use a custom engine without well developed tools.</p>
]]></description><pubDate>Wed, 13 Jul 2016 20:11:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=12089270</link><dc:creator>leetNightshade</dc:creator><comments>https://news.ycombinator.com/item?id=12089270</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=12089270</guid></item><item><title><![CDATA[New comment by leetNightshade in "Why suburbia sucks"]]></title><description><![CDATA[
<p>I don't think he's saying cars are bad, he's pointing out lots of flaws in the design of roads and living areas. He's bringing up the inefficiencies that lifestyle has, suburbia he argues brings a lot of inefficiencies.<p>I LOVE driving. But Los Angeles is complete shit due to the suburban sprawl, lack of a well designed connectors and ramps, lack of well designed roadways for the throughput, etc. Los Angeles is a prime example of why Suburbia sucks. This article hits all the right points.<p>There's a lot of artificial inefficiencies we've imposed on ourselves due to lack of forethought, stubbornness, resistance to change, or many other reasons. Sadly, it's impossible to fix anything in a quick manner.</p>
]]></description><pubDate>Sat, 11 Jun 2016 00:18:59 +0000</pubDate><link>https://news.ycombinator.com/item?id=11881234</link><dc:creator>leetNightshade</dc:creator><comments>https://news.ycombinator.com/item?id=11881234</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=11881234</guid></item><item><title><![CDATA[New comment by leetNightshade in "Weep for Graphics Programming"]]></title><description><![CDATA[
<p>Even with C++, a modern flexible C++ game engine should be mostly data driven. For flexibility and being able to have faster iteration times, changing data at run-time and seeing results almost instantly is necessary, with the level of quality people demand from games these days.<p>Granted that's not the case across the board, but people have been pushing for data driven C++ game engines for years.</p>
]]></description><pubDate>Tue, 03 May 2016 20:50:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=11624131</link><dc:creator>leetNightshade</dc:creator><comments>https://news.ycombinator.com/item?id=11624131</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=11624131</guid></item><item><title><![CDATA[New comment by leetNightshade in "Custom Deleters for C++ Smart Pointers"]]></title><description><![CDATA[
<p>Another name for this style of wrapper, with some extra functionality, is known as a Scope Guard. Wiki page: <a href="https://en.wikibooks.org/wiki/More_C%2B%2B_Idioms/Scope_Guard" rel="nofollow">https://en.wikibooks.org/wiki/More_C%2B%2B_Idioms/Scope_Guar...</a> Clean implementation: <a href="http://stackoverflow.com/a/28413370" rel="nofollow">http://stackoverflow.com/a/28413370</a></p>
]]></description><pubDate>Thu, 28 Apr 2016 17:02:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=11590300</link><dc:creator>leetNightshade</dc:creator><comments>https://news.ycombinator.com/item?id=11590300</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=11590300</guid></item><item><title><![CDATA[New comment by leetNightshade in "Custom Deleters for C++ Smart Pointers"]]></title><description><![CDATA[
<p>It sounds to me what you're trying to do is essentially what a Scope Guard is for. Here's a wiki on them: <a href="https://en.wikibooks.org/wiki/More_C%2B%2B_Idioms/Scope_Guard" rel="nofollow">https://en.wikibooks.org/wiki/More_C%2B%2B_Idioms/Scope_Guar...</a> And here's a nice and clean implementation of one I've used recently: <a href="http://stackoverflow.com/a/28413370" rel="nofollow">http://stackoverflow.com/a/28413370</a></p>
]]></description><pubDate>Thu, 28 Apr 2016 16:59:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=11590278</link><dc:creator>leetNightshade</dc:creator><comments>https://news.ycombinator.com/item?id=11590278</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=11590278</guid></item><item><title><![CDATA[New comment by leetNightshade in "Lionsgate is making its films available on Steam"]]></title><description><![CDATA[
<p>The buffering tends to be pretty bad for me, not very aggressive or just bad. The initial loading takes a little long, especially considering I'm on fiber at work right now. This 1080p video isn't buffering very quickly. Switching stream quality takes a bit long, even switching down to 360p.<p>At home Steam struggles on game trailers, usually after going fullscreen for some reason; if I don't go fullscreen it can be okay.</p>
]]></description><pubDate>Wed, 27 Apr 2016 01:50:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=11577280</link><dc:creator>leetNightshade</dc:creator><comments>https://news.ycombinator.com/item?id=11577280</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=11577280</guid></item><item><title><![CDATA[New comment by leetNightshade in "MATE Desktop Environment"]]></title><description><![CDATA[
<p>I don't know what other people's issues are with it, but generally the experience isn't entirely smooth, and for some things there aren't fallback methods when problems arise things just go to shit.<p>My recent negative experience with graphics drivers. I had a Nvidia gpu set with a proprietary driver, switched to an AMD gpu, and then x server fails to start. I didn't know how to fix this on the command line. I had to pop the Nvidia gpu back in, switch to the open driver. After switching back to the AMD gpu there are serious graphical issues that make it impossible to accomplish anything; this same AMD gpu used to work just fine when side-by-side with the Nvidia card, only recently had this issue after the Nvidia card was removed. This experience is very grating. Windows handles gpu swapping with multiple driver installs very well, I didn't have any negative experiences with it on my desktop. I haven't touched Linux for weeks because I dread having to spend time fixing this when I can easily boot Windows and work without issue.</p>
]]></description><pubDate>Sat, 16 Apr 2016 00:53:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=11508710</link><dc:creator>leetNightshade</dc:creator><comments>https://news.ycombinator.com/item?id=11508710</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=11508710</guid></item><item><title><![CDATA[New comment by leetNightshade in "Why would you learn C++ in 2016?"]]></title><description><![CDATA[
<p>I generally agree. This isn't always the case, but I'd guess on average across the entire industry from large to small across the world it is.</p>
]]></description><pubDate>Wed, 13 Apr 2016 00:46:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=11484847</link><dc:creator>leetNightshade</dc:creator><comments>https://news.ycombinator.com/item?id=11484847</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=11484847</guid></item><item><title><![CDATA[New comment by leetNightshade in "Ask HN: How much do you make at Amazon? Here is how much I make at Amazon"]]></title><description><![CDATA[
<p>A friend of mine when he graduated got a base developer salary of $90k in 2011, shares & benefits (whatever that works out to), and I think $10k bonus for every year he stayed with Amazon. He worked in the Seattle, WA, area.</p>
]]></description><pubDate>Fri, 18 Mar 2016 21:33:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=11315294</link><dc:creator>leetNightshade</dc:creator><comments>https://news.ycombinator.com/item?id=11315294</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=11315294</guid></item><item><title><![CDATA[New comment by leetNightshade in "Tech workers are increasingly looking to leave Silicon Valley"]]></title><description><![CDATA[
<p>With cost of living going up, minimum wage going up, you think business would think to bump their base wages up to account for cost of living. But not everyone does, and some that do don't do it by much.<p>One example is my gf: set production assistant wages have not gone up with cost of living in the area, at least for the companies she works for. Set production assistants are freelance, non-reliable work with sometimes terrible hours. You think they'd make okay money. But even in L.A. where the industry is at it's biggest, they're usually shortchanged.<p>Another example: A friend of mine accepted a position as a mid-level gameplay programmer at a place that is choosing to pay them hourly so they can make them work overtime without having to pay $100k or more, because of CA law. Yet another business strong-arming someone who wasn't in a good position to negotiate due to circumstances. Hopefully that friend can work their way into a senior level position soon, but even then not every place pays senior level as well as they should.<p>Industry can be very stingy, focusing on the short-term business instead of long term employees.</p>
]]></description><pubDate>Mon, 29 Feb 2016 22:21:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=11199132</link><dc:creator>leetNightshade</dc:creator><comments>https://news.ycombinator.com/item?id=11199132</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=11199132</guid></item><item><title><![CDATA[New comment by leetNightshade in "Tech workers are increasingly looking to leave Silicon Valley"]]></title><description><![CDATA[
<p>Not the best comparison points when you're comparing the most expensive places to live in the United States. L.A. is still kind of expensive compared to everywhere else besides those mentioned. My gf and I are considering sharing an apartment with another couple just to be able to make a dent in our student debt and savings. I can't imagine owning a house or a condo. I also don't foresee being able to afford having kids for some time. Hell, I'm holding off on getting a dog because of high rent.</p>
]]></description><pubDate>Mon, 29 Feb 2016 20:28:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=11198181</link><dc:creator>leetNightshade</dc:creator><comments>https://news.ycombinator.com/item?id=11198181</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=11198181</guid></item><item><title><![CDATA[New comment by leetNightshade in "The Rise of Renting in the U.S"]]></title><description><![CDATA[
<p>I don't live in the Bay Area, but I live in L.A.. Cost of living wise it feels like I do. I can't believe how much money goes to rent, and paying for lots of gas for commuting. The urban sprawl with lack of a good efficient means of public transportation, is pretty disgusting.</p>
]]></description><pubDate>Mon, 22 Feb 2016 19:16:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=11153453</link><dc:creator>leetNightshade</dc:creator><comments>https://news.ycombinator.com/item?id=11153453</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=11153453</guid></item><item><title><![CDATA[New comment by leetNightshade in "The Rise of Renting in the U.S"]]></title><description><![CDATA[
<p>Where do you live and what kind of salary are you talking about?</p>
]]></description><pubDate>Thu, 18 Feb 2016 00:12:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=11122667</link><dc:creator>leetNightshade</dc:creator><comments>https://news.ycombinator.com/item?id=11122667</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=11122667</guid></item><item><title><![CDATA[New comment by leetNightshade in "Amazon Lumberyard: free AAA game engine with Oculus and AWS integration"]]></title><description><![CDATA[
<p>On the main page Lumberyard is described as a 3D game engine, which is the case because it's based off of the 3D CryEngine game engine.<p>If they're to add 2D support, it'll probably be a while. And it'll likely be something built using the 3D technology, unless they want to put in a lot of work to optimize for a 2D use.</p>
]]></description><pubDate>Tue, 09 Feb 2016 22:30:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=11069336</link><dc:creator>leetNightshade</dc:creator><comments>https://news.ycombinator.com/item?id=11069336</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=11069336</guid></item><item><title><![CDATA[New comment by leetNightshade in "Amazon Lumberyard: free AAA game engine with Oculus and AWS integration"]]></title><description><![CDATA[
<p>That support should be coming. As far as I heard, they're trying to create one cross platform gaming ecosystem based on their services/platforms.<p>From the FAQ: "Mobile support for iOS and Android devices is coming soon, along with additional support for Mac and Linux."</p>
]]></description><pubDate>Tue, 09 Feb 2016 22:27:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=11069323</link><dc:creator>leetNightshade</dc:creator><comments>https://news.ycombinator.com/item?id=11069323</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=11069323</guid></item><item><title><![CDATA[New comment by leetNightshade in "Apple’s declining software quality"]]></title><description><![CDATA[
<p>I don't agree with great hardware, if we're talking about durability and easily fixable. At least the Macbook line seems designed to fail after a number of years or be too expensive to continue fixing in favor of buying a new one. Apple products, besides the high end desktops, seem disposable, no matter how well made it looks.</p>
]]></description><pubDate>Thu, 04 Feb 2016 19:56:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=11036682</link><dc:creator>leetNightshade</dc:creator><comments>https://news.ycombinator.com/item?id=11036682</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=11036682</guid></item><item><title><![CDATA[New comment by leetNightshade in "Microsoft's forthcoming Minecraft Education Edition is written in C++"]]></title><description><![CDATA[
<p>Switching from Java to C# doesn't offer any HUGE advantages to the end user. Switching to C++ does, granted with some drawbacks depending on how  mods are handled, if they're going to be portable or not.<p>If Microsoft is only making a Windows version of Minecraft, then they don't have to worry about the portability of mods, which would be a shame.</p>
]]></description><pubDate>Tue, 26 Jan 2016 18:46:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=10975067</link><dc:creator>leetNightshade</dc:creator><comments>https://news.ycombinator.com/item?id=10975067</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10975067</guid></item><item><title><![CDATA[New comment by leetNightshade in "Visual Studio Code is now open source"]]></title><description><![CDATA[
<p>Yes, but in titles most words are capitalized. If you look on the visualstudio.com page that is the case, though they're not very consistent.</p>
]]></description><pubDate>Wed, 18 Nov 2015 18:40:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=10589782</link><dc:creator>leetNightshade</dc:creator><comments>https://news.ycombinator.com/item?id=10589782</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10589782</guid></item><item><title><![CDATA[New comment by leetNightshade in "Unreal Engine 4.10 is Released"]]></title><description><![CDATA[
<p>That people are contributing free work for someone else (Epic) to make money off of. Yes, I think they're suggesting to put that effort towards an open source engine, or towards a company that will reward you in some way for doing said work.</p>
]]></description><pubDate>Thu, 12 Nov 2015 02:41:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=10550954</link><dc:creator>leetNightshade</dc:creator><comments>https://news.ycombinator.com/item?id=10550954</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10550954</guid></item></channel></rss>