<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: liamkf</title><link>https://news.ycombinator.com/user?id=liamkf</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Tue, 11 Aug 2026 17:12:28 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=liamkf" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by liamkf in "Side projects I've built since 2009"]]></title><description><![CDATA[
<p>Agreed that the number sold is high! Although of the sold ones I clicked on 3/4 were no longer online at all, so I would guess the amounts sold for vary widely.<p>Still… it’s a pretty fun list!</p>
]]></description><pubDate>Mon, 19 May 2025 15:29:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=44030911</link><dc:creator>liamkf</dc:creator><comments>https://news.ycombinator.com/item?id=44030911</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44030911</guid></item><item><title><![CDATA[New comment by liamkf in "Apple's Software Quality Crisis"]]></title><description><![CDATA[
<p>Matches my brief FAANG experience well: the vast amount of time devoted to performance reviews and the gaming of them versus actual productive work was… something I’d never encountered in my previous 15 years of work.<p>Well compensated hoop jumping at least!</p>
]]></description><pubDate>Tue, 04 Mar 2025 02:41:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=43249644</link><dc:creator>liamkf</dc:creator><comments>https://news.ycombinator.com/item?id=43249644</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43249644</guid></item><item><title><![CDATA[Full-colour 3D holographic augmented-reality display with metasurface waveguides]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.nature.com/articles/s41586-024-07386-0">https://www.nature.com/articles/s41586-024-07386-0</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=40302394">https://news.ycombinator.com/item?id=40302394</a></p>
<p>Points: 11</p>
<p># Comments: 1</p>
]]></description><pubDate>Wed, 08 May 2024 20:19:24 +0000</pubDate><link>https://www.nature.com/articles/s41586-024-07386-0</link><dc:creator>liamkf</dc:creator><comments>https://news.ycombinator.com/item?id=40302394</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40302394</guid></item><item><title><![CDATA[New comment by liamkf in "Godot for AA/AAA game development – What's missing?"]]></title><description><![CDATA[
<p>I think Godot is making good steady progress.<p>I also think it's a sign of where Godot is in development that the scripting and artist interfaces are mentioned at the tail end. There's a vast graveyard of unused "programmer-led" features on big game engines, ignored by the artists or designers who make up 90% of the production team because of a lack of editor polish or discoverability.<p>Between that and... no Perforce support (what... 95% of AA+ game studios use), I would bet that Godot's first usage for AA/AAA will come from a new team that grows an indie success and with a plucky engine team that can keep bolting on exactly what they need for their game to grow. I'll be interested to see what it is! :)</p>
]]></description><pubDate>Mon, 16 Jan 2023 20:28:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=34405107</link><dc:creator>liamkf</dc:creator><comments>https://news.ycombinator.com/item?id=34405107</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34405107</guid></item><item><title><![CDATA[New comment by liamkf in "Show HN: I made a puzzle game in HTML5"]]></title><description><![CDATA[
<p>I'm getting a redirect error in desktop Firefox. Could just be a lot of people playing and the server having trouble!</p>
]]></description><pubDate>Fri, 08 Apr 2022 15:16:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=30958186</link><dc:creator>liamkf</dc:creator><comments>https://news.ycombinator.com/item?id=30958186</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=30958186</guid></item><item><title><![CDATA[New comment by liamkf in "ZGC – What's new in JDK 16"]]></title><description><![CDATA[
<p>Unreal also has a GC to deal with. I've spent more time on AAA games than I'd like to admit trying to hide/mitigate/optimize the hitch.</p>
]]></description><pubDate>Tue, 23 Mar 2021 20:52:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=26560250</link><dc:creator>liamkf</dc:creator><comments>https://news.ycombinator.com/item?id=26560250</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=26560250</guid></item><item><title><![CDATA[New comment by liamkf in "The Apple iPhone XR Review"]]></title><description><![CDATA[
<p>Yeah, using the battery life test from Anandtech as a guide, an SE gets about 70% of the battery life of an XR: 12.97 hours vs. 9.27 hours.<p>So I would guess around 28% of its battery when an XR is at 40%.</p>
]]></description><pubDate>Tue, 05 Feb 2019 20:48:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=19089679</link><dc:creator>liamkf</dc:creator><comments>https://news.ycombinator.com/item?id=19089679</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=19089679</guid></item><item><title><![CDATA[New comment by liamkf in "Ask HN: How do game companies keep their files organized for a large-scale game?"]]></title><description><![CDATA[
<p>From what I've seen, and as you guessed, each game handles it differently and no matter what conventions you have, someone will be grumpy. But if you're just looking for inspiration, I would look at the content for UE4/UnrealTournament which is about as good as it gets for 'industry standard'. It's free to get access to and you should be able to get some ideas by poking around.</p>
]]></description><pubDate>Thu, 04 Feb 2016 22:50:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=11037911</link><dc:creator>liamkf</dc:creator><comments>https://news.ycombinator.com/item?id=11037911</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=11037911</guid></item><item><title><![CDATA[New comment by liamkf in "The machine's view of time, if nanoseconds were seconds"]]></title><description><![CDATA[
<p>That's too bad... I have the same SSD from last June and it's been running in my Windows machine without a problem. I don't think I'll be getting a computer without an SSD in the future.<p>I guess hardware roulette with storage still has the worst odds...</p>
]]></description><pubDate>Wed, 15 Feb 2012 22:56:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=3596536</link><dc:creator>liamkf</dc:creator><comments>https://news.ycombinator.com/item?id=3596536</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=3596536</guid></item><item><title><![CDATA[New comment by liamkf in "Tim Schafer to crowd-fund Double Fine's next game"]]></title><description><![CDATA[
<p>$155k and counting. Not bad for a few hours! They did quite a successful PR push, I saw it mentioned on Gamasutra, NeoGAF and Wired.</p>
]]></description><pubDate>Thu, 09 Feb 2012 04:45:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=3569859</link><dc:creator>liamkf</dc:creator><comments>https://news.ycombinator.com/item?id=3569859</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=3569859</guid></item><item><title><![CDATA[New comment by liamkf in "Show HN: I Created the Inverse of Angry Birds"]]></title><description><![CDATA[
<p>Yeah that worked for me. Searching for the exact title in the App Store didn't return any results.<p>I guess their search index is not always up to date.</p>
]]></description><pubDate>Tue, 20 Dec 2011 19:50:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=3374843</link><dc:creator>liamkf</dc:creator><comments>https://news.ycombinator.com/item?id=3374843</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=3374843</guid></item><item><title><![CDATA[New comment by liamkf in "Carmack: Doom 3's engine ready for open-sourcing, awaiting 'OK' from legal"]]></title><description><![CDATA[
<p>Hmm, that seems a bit misleading. The SSE implementation will of course be much faster than a non-vectorized implementation... it's working on 4 floats at a time.<p>A vectorized version of the marvelous method would be a fairer comparison. If your data is not very vectorizable and you don't need high precision, it's still fairly marvelous.</p>
]]></description><pubDate>Wed, 02 Nov 2011 21:38:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=3189058</link><dc:creator>liamkf</dc:creator><comments>https://news.ycombinator.com/item?id=3189058</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=3189058</guid></item><item><title><![CDATA[New comment by liamkf in "Skype for Mac 5.0 beta released"]]></title><description><![CDATA[
<p>I think part of the reason Skype hasn't done Skype In for Canada is due to some of the requirements the CRTC puts on telecoms here (there's some rigmarole to do with 911 and municipal taxes). I'm guessing the regulatory hassles aren't quite worth it yet for them.<p>It is too bad they don't have it though. I would have preferred Skype In over Vonage when I was looking for a home phone a few years ago.</p>
]]></description><pubDate>Thu, 04 Nov 2010 19:04:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=1870301</link><dc:creator>liamkf</dc:creator><comments>https://news.ycombinator.com/item?id=1870301</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=1870301</guid></item><item><title><![CDATA[New comment by liamkf in "How Coca-Cola won the war "]]></title><description><![CDATA[
<p>None can be attributed in Canada... it still uses sugar here.</p>
]]></description><pubDate>Sun, 11 Jul 2010 05:22:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=1505019</link><dc:creator>liamkf</dc:creator><comments>https://news.ycombinator.com/item?id=1505019</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=1505019</guid></item><item><title><![CDATA[New comment by liamkf in "How a Tax Law Helps Insure a Scarcity of Programmers (1998)"]]></title><description><![CDATA[
<p>Hmm, it seems like they're pretty much interchangeable at this point: <a href="http://dictionary.reference.com/browse/Insure" rel="nofollow">http://dictionary.reference.com/browse/Insure</a></p>
]]></description><pubDate>Fri, 19 Feb 2010 22:28:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=1138138</link><dc:creator>liamkf</dc:creator><comments>https://news.ycombinator.com/item?id=1138138</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=1138138</guid></item><item><title><![CDATA[New comment by liamkf in "Accepting the "I could do that in a weekend" challenge"]]></title><description><![CDATA[
<p>I'd find it fun to play with (good for settling haiku disputes), but even after a few specific google searches I couldn't find it... maybe a domain would help?</p>
]]></description><pubDate>Thu, 18 Feb 2010 18:44:43 +0000</pubDate><link>https://news.ycombinator.com/item?id=1134887</link><dc:creator>liamkf</dc:creator><comments>https://news.ycombinator.com/item?id=1134887</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=1134887</guid></item><item><title><![CDATA[New comment by liamkf in "The Hidden Cost of C++"]]></title><description><![CDATA[
<p>I've experienced the effects of trying to have the C++ "kernel" and a HLL for the "rest" on a project.<p>We allowed large parts AI/gameplay (not generally what I would think of as "kernel") to be pushed out of C++ into a HLL, and it was extremely painful bringing it back when the performance began to hurt us.</p>
]]></description><pubDate>Tue, 20 Oct 2009 21:06:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=893352</link><dc:creator>liamkf</dc:creator><comments>https://news.ycombinator.com/item?id=893352</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=893352</guid></item><item><title><![CDATA[New comment by liamkf in "MS just announced some pretty awesome stuff for the Xbox"]]></title><description><![CDATA[
<p>The pointer and the accelerometers are two separate things. I haven't heard many complaints about the pointer accuracy (which is what Rayman uses for the section you're thinking of).</p>
]]></description><pubDate>Tue, 02 Jun 2009 15:03:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=637927</link><dc:creator>liamkf</dc:creator><comments>https://news.ycombinator.com/item?id=637927</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=637927</guid></item></channel></rss>