<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: mackopes</title><link>https://news.ycombinator.com/user?id=mackopes</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 30 Oct 2026 04:14:01 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=mackopes" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by mackopes in "Gaussian Splats part 3: There's always a bigger scene"]]></title><description><![CDATA[
<p>If anyone wants to just play and walk around a big splat: <a href="https://www.useblurry.com/shared/fONoiLF-8AiD" rel="nofollow">https://www.useblurry.com/shared/fONoiLF-8AiD</a><p>It has 50m splats, captured by XGRIDS K2 camera in roughly 1 hour of walking around.</p>
]]></description><pubDate>Wed, 28 Oct 2026 15:37:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=50275457</link><dc:creator>mackopes</dc:creator><comments>https://news.ycombinator.com/item?id=50275457</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50275457</guid></item><item><title><![CDATA[New comment by mackopes in "Apple Studio Display and Studio Display XDR"]]></title><description><![CDATA[
<p>32" when?</p>
]]></description><pubDate>Tue, 03 Mar 2026 19:46:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=47237848</link><dc:creator>mackopes</dc:creator><comments>https://news.ycombinator.com/item?id=47237848</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47237848</guid></item><item><title><![CDATA[New comment by mackopes in "Ask HN: Share your personal website"]]></title><description><![CDATA[
<p><a href="https://www.martinpiala.com/" rel="nofollow">https://www.martinpiala.com/</a></p>
]]></description><pubDate>Wed, 14 Jan 2026 18:26:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=46620184</link><dc:creator>mackopes</dc:creator><comments>https://news.ycombinator.com/item?id=46620184</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46620184</guid></item><item><title><![CDATA[New comment by mackopes in "What Is SOGS, Anyways?"]]></title><description><![CDATA[
<p>Hey community!<p>SOGS compression keeps coming up here as a go-to method for reducing Gaussian Splatting model sizes. I put together a deep dive into how SOGS actually works under the hood, with some practical insights on how it can be used in production.<p>The article stays fairly high-level, but I'm happy to dive into specifics in the comments. I learned quite a bit from implementing my own version of SOGS compression.</p>
]]></description><pubDate>Tue, 30 Sep 2025 14:41:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=45426090</link><dc:creator>mackopes</dc:creator><comments>https://news.ycombinator.com/item?id=45426090</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45426090</guid></item><item><title><![CDATA[What Is SOGS, Anyways?]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.useblurry.com/blog/what-is-sogs-anyways">https://www.useblurry.com/blog/what-is-sogs-anyways</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=45426089">https://news.ycombinator.com/item?id=45426089</a></p>
<p>Points: 1</p>
<p># Comments: 1</p>
]]></description><pubDate>Tue, 30 Sep 2025 14:41:49 +0000</pubDate><link>https://www.useblurry.com/blog/what-is-sogs-anyways</link><dc:creator>mackopes</dc:creator><comments>https://news.ycombinator.com/item?id=45426089</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45426089</guid></item><item><title><![CDATA[New comment by mackopes in "Apple and Amazon will miss AI like Intel missed mobile"]]></title><description><![CDATA[
<p>Show me another consumer hardware that handles inference and/or training better. How many RTX5090s would you need?</p>
]]></description><pubDate>Mon, 18 Aug 2025 14:07:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=44940785</link><dc:creator>mackopes</dc:creator><comments>https://news.ycombinator.com/item?id=44940785</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44940785</guid></item><item><title><![CDATA[New comment by mackopes in "Apple and Amazon will miss AI like Intel missed mobile"]]></title><description><![CDATA[
<p>For some time I have a feeling that Apple actually IS playing the hardware game in the age of AI. Even though they are not actively innovating on the AI software or shipping products with AI, their hardware (especially the unified memory) is great for running large models locally.<p>You can't get a consumer-grade GPU with enough VRAM to run a large model, but you can do so with macbooks.<p>I wonder if doubling down on that and shipping devices that let you run third party AI models locally and privately will be their path.<p>If only they made their unified memory faster as that seems to be the biggest bottleneck regarding LLMs and their tk/s performance.</p>
]]></description><pubDate>Mon, 18 Aug 2025 13:58:38 +0000</pubDate><link>https://news.ycombinator.com/item?id=44940674</link><dc:creator>mackopes</dc:creator><comments>https://news.ycombinator.com/item?id=44940674</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44940674</guid></item><item><title><![CDATA[New comment by mackopes in "Fingerjigger"]]></title><description><![CDATA[
<p>It's weird to see only one word at the time. I don't think this reflects my true typing speed as I have a tiny pause to read the word once it shows on the screen. On the other hand, I'm able to read multiple words ahead as long as I can see them and naturally remove the pause.</p>
]]></description><pubDate>Wed, 13 Aug 2025 08:58:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=44886137</link><dc:creator>mackopes</dc:creator><comments>https://news.ycombinator.com/item?id=44886137</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44886137</guid></item><item><title><![CDATA[New comment by mackopes in "Ask HN: What Are You Working On? (June 2025)"]]></title><description><![CDATA[
<p>Working on a platform to host and share 3D Gaussian Splatting models.<p>The key goal is that the creators of 3DGS models can use Blurry as a powerful tool to build the 3D experience that is performant, simple, and aesthetically pleasant for end users (viewers).<p>3DGS models can be shared via a link or embedded on a website, notion, etc..<p>Link: <a href="https://useblurry.com" rel="nofollow">https://useblurry.com</a></p>
]]></description><pubDate>Mon, 30 Jun 2025 10:03:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=44421414</link><dc:creator>mackopes</dc:creator><comments>https://news.ycombinator.com/item?id=44421414</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44421414</guid></item><item><title><![CDATA[Show HN: Blurry – Host, share, and embed Gaussian Splatting models]]></title><description><![CDATA[
<p>Hey HN,<p>I noticed that there is a few tools to create and edit 3D Gaussian Splatting[1] models, but not so many tools for robust hosting, sharing, and presentation of these models, so I built Blurry!<p>Unlike other platforms, I’m specifically focusing on the best 3DGS in-browser viewer experience you can seamlessly embed on websites or Notion docs, with more places coming soon!<p>Some of the potential use cases are professional training, product and rental space marketing, and construction business. But at this stage with Blurry, I’m specifically targeting people/businesses that already use 3D scanning to a certain degree but are lacking an easy-to-use and performant hosting platform for their 3DGS models.<p>I’m shipping new features and improvements very quickly. Two big things on the current roadmap are first-person camera controls (especially for indoor splats), and a support for really large models (possibly done by streaming of the model as you move around).<p>Would love your thoughts and feedback pls!<p>[1] For those who don’t know, 3D Gaussian Splatting is a fairly new method to reconstruct a 3D model from real pictures and videos (<a href="https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/" rel="nofollow">https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/</a>).</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=44124880">https://news.ycombinator.com/item?id=44124880</a></p>
<p>Points: 25</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 29 May 2025 11:15:29 +0000</pubDate><link>https://www.useblurry.com</link><dc:creator>mackopes</dc:creator><comments>https://news.ycombinator.com/item?id=44124880</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44124880</guid></item><item><title><![CDATA[CERN scientists find evidence of quantum entanglement in sheep]]></title><description><![CDATA[
<p>Article URL: <a href="https://home.cern/news/news/physics/cern-scientists-find-evidence-quantum-entanglement-sheep">https://home.cern/news/news/physics/cern-scientists-find-evidence-quantum-entanglement-sheep</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=43545349">https://news.ycombinator.com/item?id=43545349</a></p>
<p>Points: 338</p>
<p># Comments: 107</p>
]]></description><pubDate>Tue, 01 Apr 2025 11:08:34 +0000</pubDate><link>https://home.cern/news/news/physics/cern-scientists-find-evidence-quantum-entanglement-sheep</link><dc:creator>mackopes</dc:creator><comments>https://news.ycombinator.com/item?id=43545349</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43545349</guid></item><item><title><![CDATA[New comment by mackopes in "Sync Engines Are the Future"]]></title><description><![CDATA[
<p>I'm not convinced that there is one generalised solution to sync engines. To make them truly performant at large scale, engineers need to have deep understanding of the underlying technology, their query performance, database, networking, and build a custom sync engine around their product and their data.<p>Abstracting all of this complexity away in one general tool/library and pretending that it will always work is snake oil. There are no shortcuts to building truly high quality product at a large scale.</p>
]]></description><pubDate>Fri, 21 Mar 2025 09:42:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=43433639</link><dc:creator>mackopes</dc:creator><comments>https://news.ycombinator.com/item?id=43433639</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43433639</guid></item><item><title><![CDATA[New comment by mackopes in "Why writing small docs is a game changer"]]></title><description><![CDATA[
<p>Damn. Here’s the upvote</p>
]]></description><pubDate>Tue, 04 Mar 2025 08:51:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=43252107</link><dc:creator>mackopes</dc:creator><comments>https://news.ycombinator.com/item?id=43252107</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43252107</guid></item><item><title><![CDATA[New comment by mackopes in "I built a website where you can pop confettis for no reason"]]></title><description><![CDATA[
<p>Did anyone get a faster click speed than 45ms?</p>
]]></description><pubDate>Thu, 30 Jan 2025 09:57:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=42876422</link><dc:creator>mackopes</dc:creator><comments>https://news.ycombinator.com/item?id=42876422</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42876422</guid></item><item><title><![CDATA[New comment by mackopes in "Can LLMs write better code if you keep asking them to “write better code”?"]]></title><description><![CDATA[
<p>> think of your queries as super human friendly SQL
> The database? Massive amounts of data boiled down to unique entries with probabilities. This is a simplistic, but accurate way to think of LLMs.<p>I disagree that this is the accurate way to think about LLMs. LLMs still use a finite number of parameters to encode the training data. The amount of training data is massive in comparison to the number of parameters LLMs use, so they need to be somewhat capable of distilling that information into small pieces of knowledge they can then reuse to piece together the full answer.<p>But this being said, they are not capable of producing an answer outside of the training set distribution, and inherit all the biases of the training data as that's what they are trying to replicate.<p>> I guess my point is, when you use LLMs for tasks, you're getting whatever other humans have said. And I've seen some pretty poor code examples out there.
Yup, exactly this.</p>
]]></description><pubDate>Fri, 03 Jan 2025 14:23:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=42585880</link><dc:creator>mackopes</dc:creator><comments>https://news.ycombinator.com/item?id=42585880</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42585880</guid></item><item><title><![CDATA[New comment by mackopes in "Show HN: SplatGallery – A Community-Driven Gallery for Gaussian Splats"]]></title><description><![CDATA[
<p>Good point. I'll fix this asap. I can imagine it can be annoying when you can't alt+click</p>
]]></description><pubDate>Tue, 05 Nov 2024 13:50:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=42051434</link><dc:creator>mackopes</dc:creator><comments>https://news.ycombinator.com/item?id=42051434</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42051434</guid></item><item><title><![CDATA[New comment by mackopes in "Show HN: SplatGallery – A Community-Driven Gallery for Gaussian Splats"]]></title><description><![CDATA[
<p>Thanks a lot for trying it out and the feedback!<p>More formats are definitely on the roadmap. At first I'd like to add full support for higher order of spherical harmonics and then I wanted to take a look at other methods, too. Maybe 2DGS and/or SMERF would make sense for comparison purposes.<p>Explanation of controls makes sense, too. I'll add that.<p>Regarding WebXR, that's currently not on my roadmap. However, if the demand is there I'd consider adding it</p>
]]></description><pubDate>Mon, 04 Nov 2024 21:43:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=42046279</link><dc:creator>mackopes</dc:creator><comments>https://news.ycombinator.com/item?id=42046279</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42046279</guid></item><item><title><![CDATA[New comment by mackopes in "Show HN: SplatGallery – A Community-Driven Gallery for Gaussian Splats"]]></title><description><![CDATA[
<p>Thanks a lot for trying it out and the feedback!<p>- Adding better controls (and an explanation) makes sense!<p>- Good job discovering the L control. That's actually something that's not supposed to be public. I use that tool to find the correct orientation of splats before publishing them. But once I find those values saved in the DB, there's no use for that tool anymore. When I make it available to the users I'll defo make the UX clearer.<p>- Good point about landscape mode. I'll fix that.</p>
]]></description><pubDate>Mon, 04 Nov 2024 21:40:53 +0000</pubDate><link>https://news.ycombinator.com/item?id=42046267</link><dc:creator>mackopes</dc:creator><comments>https://news.ycombinator.com/item?id=42046267</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42046267</guid></item><item><title><![CDATA[New comment by mackopes in "Show HN: SplatGallery – A Community-Driven Gallery for Gaussian Splats"]]></title><description><![CDATA[
<p>Thanks!
At the moment the intent is to showcase what the method is capable (and what isn't).<p>One of my future plans is to extend it to other methods than just gaussian splatting so that we can compare methods across a wide range of captures with varying light conditions, different materials, etc..</p>
]]></description><pubDate>Mon, 04 Nov 2024 15:55:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=42042694</link><dc:creator>mackopes</dc:creator><comments>https://news.ycombinator.com/item?id=42042694</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42042694</guid></item><item><title><![CDATA[New comment by mackopes in "Show HN: SplatGallery – A Community-Driven Gallery for Gaussian Splats"]]></title><description><![CDATA[
<p>100%. I really think Gaussian Splatting as a method can offer a lot, but it's also not powerful enough (yet) to be useful. Specifically editing and relighting GS models is rather clunky.<p>I think SplatGallery is an exploration of how people use the technology and what can it be useful for today and what is the next step.</p>
]]></description><pubDate>Mon, 04 Nov 2024 13:11:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=42041198</link><dc:creator>mackopes</dc:creator><comments>https://news.ycombinator.com/item?id=42041198</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42041198</guid></item></channel></rss>