<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: manuisin</title><link>https://news.ycombinator.com/user?id=manuisin</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Tue, 05 May 2026 08:29:02 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=manuisin" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by manuisin in "A physics engine with incremental rollback for multiplayer games"]]></title><description><![CDATA[
<p>I’m in the same boat. Been learning 3d game dev past few years seriously after dabbling for half a decade. I even released my first few tiny 3d games in the last 6 months and they’ve made hundreds of dollars! That alone was a dream come true.<p>I picked game dev specifically because I wanted to build some things I had envisioned and found it challenging. And in the beginning each new concept within 3d modeling, optimisation, shaders, physics, lighting, shadows & rendering felt intractable and unmasterable.<p>Now, I have a basic working understanding of nearly everything that goes into traditional 3d game dev. Except the very cutting edge stuff. And have mastered things I was struggling with 2 years ago.<p>And recently I felt something that scared me. It was the feeling that within 2 years, I’ll have lost the excitement and challenges that learning game dev has brought me with these past few years. And I could see how to someone experienced this was as boring as full stack web dev was for me.</p>
]]></description><pubDate>Sun, 03 May 2026 01:52:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=47992541</link><dc:creator>manuisin</dc:creator><comments>https://news.ycombinator.com/item?id=47992541</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47992541</guid></item><item><title><![CDATA[New comment by manuisin in "Good sleep, good learning, good life (2012)"]]></title><description><![CDATA[
<p>this mirrors my experience too. I’ll just add that some times taking a complete break from work is necessary to find the mental clarity to reach the state where learning, stability and happiness are possible.</p>
]]></description><pubDate>Wed, 15 Apr 2026 14:19:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=47779351</link><dc:creator>manuisin</dc:creator><comments>https://news.ycombinator.com/item?id=47779351</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47779351</guid></item><item><title><![CDATA[New comment by manuisin in "Jonathan Blow has spent the past decade designing 1,400 puzzles"]]></title><description><![CDATA[
<p>This. As much as I love listening to JB, graphics wise he’s not doing anything ground breaking, it could even be done on the web. But I understand for him the architecture for his games being perfect is what makes it worth it for him.</p>
]]></description><pubDate>Thu, 18 Dec 2025 11:25:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=46311388</link><dc:creator>manuisin</dc:creator><comments>https://news.ycombinator.com/item?id=46311388</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46311388</guid></item><item><title><![CDATA[New comment by manuisin in "Elevated errors across many models"]]></title><description><![CDATA[
<p>This sort of thing keeps me skeptical of AI quite a bit. ChatGPT also has non sensical errors messages for random failures, Gemini too. These companies have infinite compute and yet they haven't been able to implement reliable/graceful error handling in 2+ years for a chat app? Why are they promising us they can replace all developers?</p>
]]></description><pubDate>Mon, 15 Dec 2025 00:31:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=46268820</link><dc:creator>manuisin</dc:creator><comments>https://news.ycombinator.com/item?id=46268820</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46268820</guid></item><item><title><![CDATA[New comment by manuisin in "Ask HN: Why I rarely see game dev startup here?"]]></title><description><![CDATA[
<p>Can you tell me about how you use AI for baking and texture refinement?<p>I’m a beginner making small 3d webxr experiences, so tooling is a bit scarce outside of blender. Recently started making my own models and doing stuff like ao mapping and lightmapping. Editing texture maps using AI sounds helpful.</p>
]]></description><pubDate>Sat, 01 Nov 2025 11:54:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=45780958</link><dc:creator>manuisin</dc:creator><comments>https://news.ycombinator.com/item?id=45780958</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45780958</guid></item><item><title><![CDATA[New comment by manuisin in "Ask HN: Does anyone else with astigmatism not like dark-mode?"]]></title><description><![CDATA[
<p>It’s a well known fact that some types of astigmatism (the kind I have too) causes light text on dark bg to look blurry i.e. the text to be somewhat doubled.<p>I got a pair of glasses made that only fix my astigmatism to use with computers.</p>
]]></description><pubDate>Fri, 31 Oct 2025 15:24:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=45773078</link><dc:creator>manuisin</dc:creator><comments>https://news.ycombinator.com/item?id=45773078</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45773078</guid></item><item><title><![CDATA[New comment by manuisin in "Nothing to Hide"]]></title><description><![CDATA[
<p>In 2014, when I was 18-19, I was one of the “nothing to hide” crowd. But over the years seeing privacy erode has become concerning. Th second last paragraph hits home.<p>> When we say we have "nothing to hide," we're not really talking about transparency. We're talking about trust. We're saying we trust the watchers to never misuse what they see, never misinterpret, never change, never be corrupted, never be hacked, never expand their scope.</p>
]]></description><pubDate>Sat, 09 Aug 2025 19:37:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=44849440</link><dc:creator>manuisin</dc:creator><comments>https://news.ycombinator.com/item?id=44849440</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44849440</guid></item><item><title><![CDATA[New comment by manuisin in "I plan to leave tech to pursue art"]]></title><description><![CDATA[
<p>Why not do both (or all 3 including music) at the same time while giving yourself 2-3 years to start slowly ramp up your focus on the game dev or music side as you keep on learning while reducing your involvement with the management work?<p>I'm personally someone attempting to find a balance between my full time job, music & game dev/3d graphics. I don't see the latter two paying off any time soon but I see myself doing them for the rest of my life. The one thing I can say that after attempting to give it a go for 2+ years, a certain type of synergy between the different goals start to emerge. Skills & ideas I gain in one area help me do better in the other two in unexpected ways.<p>The experience & skills you've gathered from running a company would not go to waste and can be your source of strength. And just starting by dipping your toes is the best way to find whether you'd really enjoy being involved in these areas.</p>
]]></description><pubDate>Wed, 09 Nov 2022 04:24:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=33527505</link><dc:creator>manuisin</dc:creator><comments>https://news.ycombinator.com/item?id=33527505</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=33527505</guid></item><item><title><![CDATA[New comment by manuisin in "How Did Things Ever Get This Good? (2009)"]]></title><description><![CDATA[
<p>That sounds very interesting. Would you happen to link to that? I tried searching for it but didn't turn up anything.</p>
]]></description><pubDate>Wed, 28 Oct 2020 23:35:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=24925405</link><dc:creator>manuisin</dc:creator><comments>https://news.ycombinator.com/item?id=24925405</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=24925405</guid></item><item><title><![CDATA[New comment by manuisin in "Google to Invest $10B in India"]]></title><description><![CDATA[
<p>I think GP meant that at least very with Ambani, the money stays in India and is circulated inside the country. The services are provided to Indians, we are paid to do the work, and we spend it in India. It's better because the wealth of the country isn't leaking away, or at least leaking slower.</p>
]]></description><pubDate>Mon, 13 Jul 2020 15:32:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=23821824</link><dc:creator>manuisin</dc:creator><comments>https://news.ycombinator.com/item?id=23821824</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23821824</guid></item><item><title><![CDATA[New comment by manuisin in "Holographic optics for thin and lightweight virtual reality"]]></title><description><![CDATA[
<p>Thought so. But even so, I'd love to get advice from you regarding the points I raised above.</p>
]]></description><pubDate>Thu, 02 Jul 2020 01:01:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=23708816</link><dc:creator>manuisin</dc:creator><comments>https://news.ycombinator.com/item?id=23708816</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23708816</guid></item><item><title><![CDATA[New comment by manuisin in "Holographic optics for thin and lightweight virtual reality"]]></title><description><![CDATA[
<p>Nice thanks (I previously opened it in Safari and assumed it was broken).<p>SDF would definitely be tricky, but like I want to ideally render text in 3d space without having a mesh in between. I do realise optimising an approach like that would be extremely hard but in terms of UX, it'd be better than anything possible with meshes and enable a few interesting possibilities.<p>Just going from your username, if you're actually available, I'd love to hire you for a bit of your help/expertise on my project. Like I'd like to render Primrose with a transparent/translucent background without the text being constrained inside a height limited viewport (render all lines at once) and implement scrolling on the mesh itself (also improve scrolling performance), and just support all keyboard + mouse shortcuts.<p>My email is me@manuis.in, please message me there if you're interested.</p>
]]></description><pubDate>Wed, 01 Jul 2020 23:26:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=23708062</link><dc:creator>manuisin</dc:creator><comments>https://news.ycombinator.com/item?id=23708062</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23708062</guid></item><item><title><![CDATA[New comment by manuisin in "Holographic optics for thin and lightweight virtual reality"]]></title><description><![CDATA[
<p>There is code if you go to packages/webxr. I only have code for the browser (functional but needs perf improvments) and terminal (should be done in a few weeks).<p>Oh dude, thank you, I was aware of your project 6ish months ago (there's only like 3-4 canvas text editors so I try to follow them all, most are abandoned though) but what you're doing now fits perfectly with what I'm looking for. Thank you, I'll make sure to use it in v0.1. I couldn't get the webgl demo working though. <a href="https://github.com/capnmidnight/Primrose/blob/master/demo3d.js" rel="nofollow">https://github.com/capnmidnight/Primrose/blob/master/demo3d....</a> returns a 404.<p>But my long term goal is to actually 3d render the text completely using SDF or MSDF techniques.</p>
]]></description><pubDate>Wed, 01 Jul 2020 20:32:48 +0000</pubDate><link>https://news.ycombinator.com/item?id=23706256</link><dc:creator>manuisin</dc:creator><comments>https://news.ycombinator.com/item?id=23706256</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23706256</guid></item><item><title><![CDATA[New comment by manuisin in "Holographic optics for thin and lightweight virtual reality"]]></title><description><![CDATA[
<p>I'm working on this <a href="http://github.com/manugill/eye" rel="nofollow">http://github.com/manugill/eye</a>. Not anywhere near ready for testing yet though, I'm aiming for end of this year for v0.1.</p>
]]></description><pubDate>Wed, 01 Jul 2020 10:33:54 +0000</pubDate><link>https://news.ycombinator.com/item?id=23699970</link><dc:creator>manuisin</dc:creator><comments>https://news.ycombinator.com/item?id=23699970</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23699970</guid></item><item><title><![CDATA[New comment by manuisin in "Ask HN: Please critique my VR/AR IDE idea"]]></title><description><![CDATA[
<p>I've been working on this on and off for a few months but never tried to explain it in words. Would appreciate any feedback/critique.</p>
]]></description><pubDate>Fri, 19 Jun 2020 15:41:49 +0000</pubDate><link>https://news.ycombinator.com/item?id=23575545</link><dc:creator>manuisin</dc:creator><comments>https://news.ycombinator.com/item?id=23575545</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23575545</guid></item><item><title><![CDATA[Ask HN: Please critique my VR/AR IDE idea]]></title><description><![CDATA[
<p>Article URL: <a href="https://github.com/manugill/eye">https://github.com/manugill/eye</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=23575544">https://news.ycombinator.com/item?id=23575544</a></p>
<p>Points: 1</p>
<p># Comments: 1</p>
]]></description><pubDate>Fri, 19 Jun 2020 15:41:49 +0000</pubDate><link>https://github.com/manugill/eye</link><dc:creator>manuisin</dc:creator><comments>https://news.ycombinator.com/item?id=23575544</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23575544</guid></item><item><title><![CDATA[New comment by manuisin in "Designing the perfect TypeScript schema validation library"]]></title><description><![CDATA[
<p>A while ago, I used this library called ts-interface-builder to generate runtime validation functions from TS types. It worked really well, I was able to use the types from my front-end without any modifications for back-end validation.<p>Also, used the inferred response types from endpoint functions and passed them back to the front-end to use with front-end fetch calls. This was probably the biggest improvement in terms of productivity and improving accuracy. Imagine every time you change an endpoint's response, any fetch calls that are impacted would just show errors at compile time/in your editor.</p>
]]></description><pubDate>Thu, 12 Mar 2020 23:49:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=22563280</link><dc:creator>manuisin</dc:creator><comments>https://news.ycombinator.com/item?id=22563280</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=22563280</guid></item><item><title><![CDATA[New comment by manuisin in "Sherbet: An Ergonomic Gaming Keypad"]]></title><description><![CDATA[
<p>I'd actually like to buy that.</p>
]]></description><pubDate>Tue, 18 Feb 2020 04:50:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=22353538</link><dc:creator>manuisin</dc:creator><comments>https://news.ycombinator.com/item?id=22353538</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=22353538</guid></item><item><title><![CDATA[New comment by manuisin in "Aging Is a Communication Breakdown"]]></title><description><![CDATA[
<p>Woah, I had similar thoughts while reading this. But I believe this reduces the hard bound line that people believe exists between extroverts and introverts. May be some people are naturally hard wired but what if it is just a state of mind used to justify understanding why they lack communication with either human or machine. What if we actively tried debugging running humans?</p>
]]></description><pubDate>Sun, 24 Mar 2019 19:03:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=19478091</link><dc:creator>manuisin</dc:creator><comments>https://news.ycombinator.com/item?id=19478091</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=19478091</guid></item><item><title><![CDATA[New comment by manuisin in "AirPods with Wireless Charging Case"]]></title><description><![CDATA[
<p>You need to charge them roughly a magnitude less than your phone. That's once a week or more if you charge your phone everyday because your usage of your phone is supposed to directly correlate with your usage of the airpods.<p>So, unless you use your wired headphones on other devices, it's not a good comparison.</p>
]]></description><pubDate>Thu, 21 Mar 2019 04:12:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=19449249</link><dc:creator>manuisin</dc:creator><comments>https://news.ycombinator.com/item?id=19449249</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=19449249</guid></item></channel></rss>