<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: marald</title><link>https://news.ycombinator.com/user?id=marald</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sat, 11 Apr 2026 17:40:46 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=marald" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by marald in "Intel 486 CPU announced April 10, 1989"]]></title><description><![CDATA[
<p>Great throwback.. they were awesome proc's. With a few Simms (4 - 16 Mb) it could do multimedia madness never seen before (play a CD-ROM game of mpeg1 video) 486dx4 100 was the latest Intel I had before going to Pentium clones. (AMD K series and the shitty Cyrix 6x86)</p>
]]></description><pubDate>Fri, 10 Apr 2026 14:01:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=47718317</link><dc:creator>marald</dc:creator><comments>https://news.ycombinator.com/item?id=47718317</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47718317</guid></item><item><title><![CDATA[New comment by marald in "Weather.com/Retro"]]></title><description><![CDATA[
<p>Awesome, nice retro vibe. I used to build these channels back in the day in Scala Info channel (narrowcasting) for hospitals and radio stations etc. Would love to see a metric switch to C en km/h</p>
]]></description><pubDate>Thu, 02 Apr 2026 09:19:15 +0000</pubDate><link>https://news.ycombinator.com/item?id=47611954</link><dc:creator>marald</dc:creator><comments>https://news.ycombinator.com/item?id=47611954</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47611954</guid></item><item><title><![CDATA[Nearly a decade building a VR studio: Why I left Unity, what I found in Unreal]]></title><description><![CDATA[
<p>Article URL: <a href="https://retrorecordingsxr.com/devlog/nearly-a-decade-building-a-vr-studio-why-i-left-unity-and-what-i-found-in-unreal-engine-5/">https://retrorecordingsxr.com/devlog/nearly-a-decade-building-a-vr-studio-why-i-left-unity-and-what-i-found-in-unreal-engine-5/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47600367">https://news.ycombinator.com/item?id=47600367</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Wed, 01 Apr 2026 13:09:20 +0000</pubDate><link>https://retrorecordingsxr.com/devlog/nearly-a-decade-building-a-vr-studio-why-i-left-unity-and-what-i-found-in-unreal-engine-5/</link><dc:creator>marald</dc:creator><comments>https://news.ycombinator.com/item?id=47600367</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47600367</guid></item><item><title><![CDATA[New comment by marald in "Ask HN: What are you working on? (April 2026)"]]></title><description><![CDATA[
<p>Currently mainly focussed on building a client application with digital twin system and trainer / trainee situation in Unreal and any free time I'm working on my own big passion project in Unreal VR as well. Then on the side using claude to do vibe coding several progressive web apps and marketing and improving websites.</p>
]]></description><pubDate>Wed, 01 Apr 2026 13:04:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=47600300</link><dc:creator>marald</dc:creator><comments>https://news.ycombinator.com/item?id=47600300</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47600300</guid></item></channel></rss>