<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: markus0</title><link>https://news.ycombinator.com/user?id=markus0</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Sun, 06 Sep 2026 15:58:42 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=markus0" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by markus0 in "Static Allocation, Constant Work"]]></title><description><![CDATA[
<p>I want to work more with systems that always abide by such strict constraints and style / design guides, but at the same time I feel like the reality of building software at scale is teams ending up working in subsystems that don’t consider the holistic operating model of the program. So even with best practices locally, the system as a whole ends up fragmented and inefficient, and strict global constraints therefore feel limiting.</p>
]]></description><pubDate>Thu, 03 Sep 2026 19:00:58 +0000</pubDate><link>https://news.ycombinator.com/item?id=49554980</link><dc:creator>markus0</dc:creator><comments>https://news.ycombinator.com/item?id=49554980</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49554980</guid></item><item><title><![CDATA[New comment by markus0 in "Comparing Google Maps 3D with Singapore’s OneMap3D"]]></title><description><![CDATA[
<p>I thought that progressive meshes don't lend themselves well to GPU buffer objects. Always assumed that Google Maps just have a huge number of static mesh LODs for everything (which they could have generated using progressive meshes) and are okay with mesh popping.</p>
]]></description><pubDate>Wed, 25 Mar 2020 11:15:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=22683527</link><dc:creator>markus0</dc:creator><comments>https://news.ycombinator.com/item?id=22683527</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=22683527</guid></item></channel></rss>