<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: martamorena284</title><link>https://news.ycombinator.com/user?id=martamorena284</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Thu, 16 Apr 2026 01:14:52 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=martamorena284" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by martamorena284 in "Show HN: I made an alternative platform for professional profiles"]]></title><description><![CDATA[
<p>Without forced connections, how do you prevent people from tagging others in their profile without permission?</p>
]]></description><pubDate>Tue, 05 Jan 2021 05:52:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=25642610</link><dc:creator>martamorena284</dc:creator><comments>https://news.ycombinator.com/item?id=25642610</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=25642610</guid></item><item><title><![CDATA[New comment by martamorena284 in "MuZero: Mastering Go, chess, shogi and Atari without rules"]]></title><description><![CDATA[
<p>Really not true. We have all the tools available... Just model a city in Unreal Engine 4 (GTA 6 anyone?). Your sensors, like LIDAR could do ray-queries, cameras could render views, etc. It's not 100% real, but probably real enough to learn the basics. Photorealistic graphics should be sufficient for AI to learn real-world interaction. In the end our whole world might be just that, a simulation. So I see zero reason why we couldn't train a self-driving car AI in one.<p>And the coolest thing is that this could also be used as a basis for a AAA video game, and these tend to make billions as well these days, so it's a win win for everyone. AI companies with funding should invest heavily into virtual reality and gaming, because they will need to perfect this to train their models.</p>
]]></description><pubDate>Thu, 24 Dec 2020 05:08:04 +0000</pubDate><link>https://news.ycombinator.com/item?id=25525207</link><dc:creator>martamorena284</dc:creator><comments>https://news.ycombinator.com/item?id=25525207</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=25525207</guid></item><item><title><![CDATA[New comment by martamorena284 in "Windows 0day privilege escalation still not fixed"]]></title><description><![CDATA[
<p>It's simply not economically viable to build software at the scale of windows without such issues. There are thousands of teams (not people) working on it and hundreds of thousands of people over the lifetime of the software. Even companies like Microsoft have pressure to deliver on time and be frugal, not just startups.<p>Incompetence is to spend too much time making software into a golden, egg laying donkey. As is building software that becomes impossible to change after a couple of years. Finding the fine line in between these extremes is what professional software engineering is all about.</p>
]]></description><pubDate>Thu, 24 Dec 2020 04:14:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=25525003</link><dc:creator>martamorena284</dc:creator><comments>https://news.ycombinator.com/item?id=25525003</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=25525003</guid></item></channel></rss>