<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: mikecaps</title><link>https://news.ycombinator.com/user?id=mikecaps</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Tue, 07 Apr 2026 10:22:28 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=mikecaps" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[BnBDetector – Detect Short-Term Rental Activity in Any Building]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.bnbdetector.com/en">https://www.bnbdetector.com/en</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47578107">https://news.ycombinator.com/item?id=47578107</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Mon, 30 Mar 2026 18:45:12 +0000</pubDate><link>https://www.bnbdetector.com/en</link><dc:creator>mikecaps</dc:creator><comments>https://news.ycombinator.com/item?id=47578107</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47578107</guid></item><item><title><![CDATA[TrimSheetFast – Fast Game-Ready Trim Sheets in Seconds]]></title><description><![CDATA[
<p>Article URL: <a href="https://trimsheetfast.com">https://trimsheetfast.com</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47566047">https://news.ycombinator.com/item?id=47566047</a></p>
<p>Points: 4</p>
<p># Comments: 0</p>
]]></description><pubDate>Sun, 29 Mar 2026 19:00:12 +0000</pubDate><link>https://trimsheetfast.com</link><dc:creator>mikecaps</dc:creator><comments>https://news.ycombinator.com/item?id=47566047</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47566047</guid></item><item><title><![CDATA[Show HN: TextureFast – Generate PBR textures for 3D models in seconds]]></title><description><![CDATA[
<p>Hi HN,<p>I’m a 3D artist working in game dev. I built TextureFast after repeatedly hitting the same issue: we often just needed clean, seamless PBR textures quickly, but existing workflows felt heavy and slow for simple cases.<p>TextureFast generates PBR maps (albedo, normal, roughness, metallic and height) directly in the browser. The goal is speed and minimal friction rather than complex manual texturing, especially for fast mvps and concepts.<p>Tech stack: Next.js + Three.js<p>I’d appreciate feedback on texture quality, UI/UX, performance, and whether this fits into your workflow.</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47005456">https://news.ycombinator.com/item?id=47005456</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Fri, 13 Feb 2026 17:46:37 +0000</pubDate><link>https://www.texturefast.com</link><dc:creator>mikecaps</dc:creator><comments>https://news.ycombinator.com/item?id=47005456</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47005456</guid></item></channel></rss>