<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: mikulas_florek</title><link>https://news.ycombinator.com/user?id=mikulas_florek</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Fri, 03 Jul 2026 06:51:10 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=mikulas_florek" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by mikulas_florek in "Box3D, an open source 3D physics engine"]]></title><description><![CDATA[
<p>NVidia made PhysX open source in 2018, and it was free to use before.</p>
]]></description><pubDate>Wed, 01 Jul 2026 16:31:34 +0000</pubDate><link>https://news.ycombinator.com/item?id=48749476</link><dc:creator>mikulas_florek</dc:creator><comments>https://news.ycombinator.com/item?id=48749476</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48749476</guid></item><item><title><![CDATA[New comment by mikulas_florek in "Luau – Fast, small, safe, gradually typed scripting language derived from Lua"]]></title><description><![CDATA[
<p>No, I mean Luau itself. I distribute Luau as dll by default, but without the analysis module, to keep it small (~600KB). If users want to have analysis, they need to build Luau from source. Bindings are not an issue, since they use only C API from Luau, which is fast to compile.</p>
]]></description><pubDate>Fri, 19 Sep 2025 12:54:30 +0000</pubDate><link>https://news.ycombinator.com/item?id=45301149</link><dc:creator>mikulas_florek</dc:creator><comments>https://news.ycombinator.com/item?id=45301149</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45301149</guid></item><item><title><![CDATA[New comment by mikulas_florek in "Luau – Fast, small, safe, gradually typed scripting language derived from Lua"]]></title><description><![CDATA[
<p>Fast hot reload is not Luau specific though. Lua and LuaJIT reloads fast too, so does JS and most other scripting platforms. In fact, I have subsecond C++ hot-reloads.<p>Do you have a link for the official Luau Discord? I can't see anything on their webpage or github and google is not helpful either.</p>
]]></description><pubDate>Thu, 18 Sep 2025 19:09:19 +0000</pubDate><link>https://news.ycombinator.com/item?id=45293704</link><dc:creator>mikulas_florek</dc:creator><comments>https://news.ycombinator.com/item?id=45293704</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45293704</guid></item><item><title><![CDATA[New comment by mikulas_florek in "Luau – Fast, small, safe, gradually typed scripting language derived from Lua"]]></title><description><![CDATA[
<p>Yes, I mean Luau itself, not the scripts.</p>
]]></description><pubDate>Thu, 18 Sep 2025 19:01:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=45293630</link><dc:creator>mikulas_florek</dc:creator><comments>https://news.ycombinator.com/item?id=45293630</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45293630</guid></item><item><title><![CDATA[New comment by mikulas_florek in "Luau – Fast, small, safe, gradually typed scripting language derived from Lua"]]></title><description><![CDATA[
<p>I used to use Lua and later LuaJIT in Lumix Engine. I switched to Luau because of its type system. However, it's apparent it was not meant to be used outside Roblox, as it has many rough corners. The documentation is not great, and the community is basically nonexistent - I got zero results when searching for any issues I encountered. Also, it's huge compared to Lua or LuaJIT, causing my project to compile 7x slower. The API is not great (e.g., an async API that blocks, using STL in the API, leaking STL headers). I encounter bugs with analysis/LSP often. Overall, I consider moving away from it.</p>
]]></description><pubDate>Thu, 18 Sep 2025 16:32:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=45291697</link><dc:creator>mikulas_florek</dc:creator><comments>https://news.ycombinator.com/item?id=45291697</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45291697</guid></item><item><title><![CDATA[Raylib Renderer for React [video]]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.youtube.com/watch?v=sk0VFcOeTAw">https://www.youtube.com/watch?v=sk0VFcOeTAw</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=44782799">https://news.ycombinator.com/item?id=44782799</a></p>
<p>Points: 1</p>
<p># Comments: 0</p>
]]></description><pubDate>Mon, 04 Aug 2025 06:58:01 +0000</pubDate><link>https://www.youtube.com/watch?v=sk0VFcOeTAw</link><dc:creator>mikulas_florek</dc:creator><comments>https://news.ycombinator.com/item?id=44782799</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44782799</guid></item><item><title><![CDATA[New comment by mikulas_florek in "Ask HN: What are you working on this year?"]]></title><description><![CDATA[
<p>I recently fell in love with node-based editors so I'm working on several plugins for my game engine <a href="https://github.com/nem0/LumixEngine">https://github.com/nem0/LumixEngine</a>, e.g. node-based procedural geometry plugin, node-based image editor, visual scripting or node-based level generator. I am also thinking about using WASM as runtime for the visual script, which also means easier support for scripting in other languages which can compile to WASM.</p>
]]></description><pubDate>Tue, 03 Jan 2023 11:25:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=34230222</link><dc:creator>mikulas_florek</dc:creator><comments>https://news.ycombinator.com/item?id=34230222</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34230222</guid></item><item><title><![CDATA[New comment by mikulas_florek in "Show HN: Filesystem Watcher"]]></title><description><![CDATA[
<p>I only mentioned Win32. There this library is very inefficient compared to ReadDirectoryChangesW, which consumes no CPU times when nothing changes.</p>
]]></description><pubDate>Tue, 18 Oct 2022 21:14:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=33254078</link><dc:creator>mikulas_florek</dc:creator><comments>https://news.ycombinator.com/item?id=33254078</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=33254078</guid></item><item><title><![CDATA[New comment by mikulas_florek in "Show HN: Filesystem Watcher"]]></title><description><![CDATA[
<p>not on windows (only platform I checked/care about)</p>
]]></description><pubDate>Tue, 18 Oct 2022 21:10:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=33254034</link><dc:creator>mikulas_florek</dc:creator><comments>https://news.ycombinator.com/item?id=33254034</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=33254034</guid></item><item><title><![CDATA[New comment by mikulas_florek in "Show HN: Filesystem Watcher"]]></title><description><![CDATA[
<p>Looking at Win32, it scans the whole directory periodically, right? I must miss something, but how can that be called efficient?</p>
]]></description><pubDate>Tue, 18 Oct 2022 14:59:31 +0000</pubDate><link>https://news.ycombinator.com/item?id=33248263</link><dc:creator>mikulas_florek</dc:creator><comments>https://news.ycombinator.com/item?id=33248263</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=33248263</guid></item><item><title><![CDATA[Automatically create environments for games from real world data]]></title><description><![CDATA[
<p>Article URL: <a href="https://github.com/nem0/lumixengine_maps">https://github.com/nem0/lumixengine_maps</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=27140902">https://news.ycombinator.com/item?id=27140902</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Thu, 13 May 2021 11:28:03 +0000</pubDate><link>https://github.com/nem0/lumixengine_maps</link><dc:creator>mikulas_florek</dc:creator><comments>https://news.ycombinator.com/item?id=27140902</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=27140902</guid></item><item><title><![CDATA[Fiber-based job system with extremely simple API]]></title><description><![CDATA[
<p>Article URL: <a href="https://github.com/nem0/lucy_job_system">https://github.com/nem0/lucy_job_system</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=20200981">https://news.ycombinator.com/item?id=20200981</a></p>
<p>Points: 2</p>
<p># Comments: 0</p>
]]></description><pubDate>Mon, 17 Jun 2019 08:31:37 +0000</pubDate><link>https://github.com/nem0/lucy_job_system</link><dc:creator>mikulas_florek</dc:creator><comments>https://news.ycombinator.com/item?id=20200981</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=20200981</guid></item><item><title><![CDATA[New comment by mikulas_florek in "Is C++ fast?"]]></title><description><![CDATA[
<p>that's just syntactic sugar</p>
]]></description><pubDate>Fri, 18 Jan 2019 18:58:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=18941839</link><dc:creator>mikulas_florek</dc:creator><comments>https://news.ycombinator.com/item?id=18941839</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=18941839</guid></item><item><title><![CDATA[New comment by mikulas_florek in "Is C++ fast?"]]></title><description><![CDATA[
<p>not standard c++</p>
]]></description><pubDate>Fri, 18 Jan 2019 18:57:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=18941825</link><dc:creator>mikulas_florek</dc:creator><comments>https://news.ycombinator.com/item?id=18941825</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=18941825</guid></item><item><title><![CDATA[New comment by mikulas_florek in "Is C++ fast?"]]></title><description><![CDATA[
<p><a href="https://en.cppreference.com/w/c/language/restrict" rel="nofollow">https://en.cppreference.com/w/c/language/restrict</a></p>
]]></description><pubDate>Fri, 18 Jan 2019 17:59:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=18941233</link><dc:creator>mikulas_florek</dc:creator><comments>https://news.ycombinator.com/item?id=18941233</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=18941233</guid></item><item><title><![CDATA[New comment by mikulas_florek in "Why is it hard to make friends over 30? (2012)"]]></title><description><![CDATA[
<p>Which cultures?</p>
]]></description><pubDate>Wed, 21 Feb 2018 11:01:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=16428570</link><dc:creator>mikulas_florek</dc:creator><comments>https://news.ycombinator.com/item?id=16428570</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=16428570</guid></item><item><title><![CDATA[New comment by mikulas_florek in "Native UIs using Vue.js and NativeScript"]]></title><description><![CDATA[
<p>Making native UI in Java on Android is such huge PITA. While I've never used js/html app that was not bad, it's still 10x better.</p>
]]></description><pubDate>Sat, 17 Feb 2018 18:34:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=16401955</link><dc:creator>mikulas_florek</dc:creator><comments>https://news.ycombinator.com/item?id=16401955</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=16401955</guid></item><item><title><![CDATA[New comment by mikulas_florek in "Why I don't use my real photo when messaging with customers on my website"]]></title><description><![CDATA[
<p>You are right, I should have written "you probably can" instead of "you can". But my original point is that that<p>> it's better to present yourself as an anonymous avatar than a real person<p>is not what's implied from the article. Rather it should be:<p>"it's better to present yourself as an anonymous avatar than a real person if you want to receive less crap"<p>Note: there's a user in this discussion saying in their case image of good looking woman worked the best.</p>
]]></description><pubDate>Fri, 16 Feb 2018 16:21:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=16393400</link><dc:creator>mikulas_florek</dc:creator><comments>https://news.ycombinator.com/item?id=16393400</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=16393400</guid></item><item><title><![CDATA[New comment by mikulas_florek in "Why I don't use my real photo when messaging with customers on my website"]]></title><description><![CDATA[
<p>No, the person is using sexism of other people, but that does not mean he/she himself/herself is sexist.</p>
]]></description><pubDate>Fri, 16 Feb 2018 16:10:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=16393311</link><dc:creator>mikulas_florek</dc:creator><comments>https://news.ycombinator.com/item?id=16393311</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=16393311</guid></item><item><title><![CDATA[New comment by mikulas_florek in "Why I don't use my real photo when messaging with customers on my website"]]></title><description><![CDATA[
<p>>But there's no sexism involved here?<p>I'm only saying a person using good looking woman as an avatar because of a/b testing does not make him sexist.</p>
]]></description><pubDate>Fri, 16 Feb 2018 16:08:26 +0000</pubDate><link>https://news.ycombinator.com/item?id=16393287</link><dc:creator>mikulas_florek</dc:creator><comments>https://news.ycombinator.com/item?id=16393287</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=16393287</guid></item></channel></rss>