<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: mkeblx</title><link>https://news.ycombinator.com/user?id=mkeblx</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 15 Apr 2026 17:08:27 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=mkeblx" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by mkeblx in "WebGPU now available for testing in Safari Technology Preview"]]></title><description><![CDATA[
<p><a href="https://github.com/WebKit/WebKit/commit/7ad679f071434da45d453251ba7446294a54f57d#diff-3f267080617325c9746206b2aed1e1fbd1589e31e24d6281c8a7c0163315af40R469">https://github.com/WebKit/WebKit/commit/7ad679f071434da45d45...</a></p>
]]></description><pubDate>Wed, 03 Jan 2024 06:35:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=38851388</link><dc:creator>mkeblx</dc:creator><comments>https://news.ycombinator.com/item?id=38851388</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38851388</guid></item><item><title><![CDATA[New comment by mkeblx in "What Spectre and Meltdown Mean for WebKit"]]></title><description><![CDATA[
<p>Chrome is 100us:
<a href="https://chromium-review.googlesource.com/c/chromium/src/+/853505" rel="nofollow">https://chromium-review.googlesource.com/c/chromium/src/+/85...</a></p>
]]></description><pubDate>Tue, 09 Jan 2018 06:48:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=16104128</link><dc:creator>mkeblx</dc:creator><comments>https://news.ycombinator.com/item?id=16104128</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=16104128</guid></item><item><title><![CDATA[New comment by mkeblx in "Magic Leap One"]]></title><description><![CDATA[
<p>Michael Abrash has a good overview of some AR 
 challenges here, also discusses why that doesn't work: <a href="http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-ar-anytime-soon/" rel="nofollow">http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-...</a></p>
]]></description><pubDate>Thu, 21 Dec 2017 02:07:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=15975768</link><dc:creator>mkeblx</dc:creator><comments>https://news.ycombinator.com/item?id=15975768</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=15975768</guid></item><item><title><![CDATA[New comment by mkeblx in "Magic Leap One"]]></title><description><![CDATA[
<p>Easier said then done, just an LCD won't work for darkening.
<a href="http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-ar-anytime-soon/" rel="nofollow">http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-...</a></p>
]]></description><pubDate>Thu, 21 Dec 2017 01:56:05 +0000</pubDate><link>https://news.ycombinator.com/item?id=15975713</link><dc:creator>mkeblx</dc:creator><comments>https://news.ycombinator.com/item?id=15975713</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=15975713</guid></item><item><title><![CDATA[New comment by mkeblx in "AR.js: Efficient Augmented Reality for the Web"]]></title><description><![CDATA[
<p>Yes, they could have done the same thing with an Android WebView. But the Chrome team is actively working on implementing WebVR (which also want to support many AR use cases) so they already have a native (= higher performance, lower latency, etc) implementation to modify with some smaller changes to use the ARCore API.</p>
]]></description><pubDate>Wed, 20 Sep 2017 22:41:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=15299007</link><dc:creator>mkeblx</dc:creator><comments>https://news.ycombinator.com/item?id=15299007</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=15299007</guid></item><item><title><![CDATA[New comment by mkeblx in "WebVR Experiments"]]></title><description><![CDATA[
<p>There's actually a couple of Chromium-based browsers on there, Samsung Internet for GearVR which has been out and quite popular for 360 video watching (Youtube.. etc.), and Oculus just came out with theirs.</p>
]]></description><pubDate>Wed, 12 Apr 2017 23:33:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=14102726</link><dc:creator>mkeblx</dc:creator><comments>https://news.ycombinator.com/item?id=14102726</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=14102726</guid></item><item><title><![CDATA[New comment by mkeblx in "Stereoscopic Rendering in WebVR"]]></title><description><![CDATA[
<p>Yes ideally they'd be able to be composited together at the depth buffer level. But even separate I can see a ton of devs making some very cool more UI-centric applications just with CSS mode. Can't wait to see the webdev community understand what can be done with VR and the webstack in 2016.</p>
]]></description><pubDate>Wed, 16 Sep 2015 22:27:13 +0000</pubDate><link>https://news.ycombinator.com/item?id=10230396</link><dc:creator>mkeblx</dc:creator><comments>https://news.ycombinator.com/item?id=10230396</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10230396</guid></item><item><title><![CDATA[New comment by mkeblx in "Stereoscopic Rendering in WebVR"]]></title><description><![CDATA[
<p>Really looking forward to the the stereo rendering of non-WebGL content, HTML+CSS, which the Mozilla team is working on. More challenging path to figuring out but will open a lot of possibilities.</p>
]]></description><pubDate>Wed, 16 Sep 2015 21:14:28 +0000</pubDate><link>https://news.ycombinator.com/item?id=10229929</link><dc:creator>mkeblx</dc:creator><comments>https://news.ycombinator.com/item?id=10229929</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10229929</guid></item><item><title><![CDATA[New comment by mkeblx in "I Tried VR and It Was Just OK"]]></title><description><![CDATA[
<p>On the Gear VR (dev kit, 2014) there was a 2.5k screen at a smooth 60fps. The consumer Gear VR coming out this fall will likely have a 2.5k screen but we'll likely see 4k screens on mobile headsets in 2016. 120fps will be a nice improvement but not required, with the Rift CV1 at 90fps and sufficient for presence. So we're talking a 2-4x difference.<p>The graphics card issue is not that relevant, Gear VR with a mobile GPU is showing that it's not really about some arbitrary graphical fidelity bar. Yes, some of the highest fidelity cool stuff will be on PC but multiple cards won't be required. Both the Vive and CV1 will run great on one high end card, and by the time they upgrade to ~4k/120Hz... they'll still require just 1 card.</p>
]]></description><pubDate>Wed, 05 Aug 2015 15:07:21 +0000</pubDate><link>https://news.ycombinator.com/item?id=10010263</link><dc:creator>mkeblx</dc:creator><comments>https://news.ycombinator.com/item?id=10010263</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10010263</guid></item><item><title><![CDATA[New comment by mkeblx in "I Tried VR and It Was Just OK"]]></title><description><![CDATA[
<p>I don't disagree completely but underlying the growing excitement was for the past 18 months (since Abrash, etc. started talking about VR and presence as something incredible, game-changing and deliverable in around 2 years) was in large part based on the pace things were advancing and what was in store for a consumer release.<p>Plus many of his specific points are just so temporary in nature, like resolution complaints, heaviness/comfort, tethered, form factor, etc. These will be solved in just the next few years.</p>
]]></description><pubDate>Wed, 05 Aug 2015 14:12:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=10009783</link><dc:creator>mkeblx</dc:creator><comments>https://news.ycombinator.com/item?id=10009783</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10009783</guid></item><item><title><![CDATA[New comment by mkeblx in "I Tried VR and It Was Just OK"]]></title><description><![CDATA[
<p>Michael Abrash of Valve now at Oculus giving a basic description:
<a href="https://youtu.be/G-2dQoeqVVo?t=3m14s" rel="nofollow">https://youtu.be/G-2dQoeqVVo?t=3m14s</a><p>It's parts of your lower brain aligning to convince you you're in a virtual world, and while it is a spectrum you really need a high end headset to experience it. Abrash himself mainly dismissed VR's potential prior to experiencing it.</p>
]]></description><pubDate>Wed, 05 Aug 2015 13:15:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=10009461</link><dc:creator>mkeblx</dc:creator><comments>https://news.ycombinator.com/item?id=10009461</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10009461</guid></item><item><title><![CDATA[New comment by mkeblx in "I Tried VR and It Was Just OK"]]></title><description><![CDATA[
<p>Jeff is speaking from a position of not having tried the good stuff that delivers a sense of 'presence' in the virtual world.  That is the game changer, the thing that is making people believe something special is on the way. When he says "I have experienced modern VR. A lot. I've tried both the Oculus DK1, the Oculus DK2." he's just flatly wrong, he hasn't. Those headsets at not modern VR and using them as the reference for where VR is at is pretty crazy.<p>But you'll get a chance to try to presence-inducing stuff in the next ~6 months with the consumer release of the Vive and Oculus CV1.</p>
]]></description><pubDate>Wed, 05 Aug 2015 13:01:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=10009388</link><dc:creator>mkeblx</dc:creator><comments>https://news.ycombinator.com/item?id=10009388</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=10009388</guid></item><item><title><![CDATA[New comment by mkeblx in "How Samsung's VR Headset Convinced John Carmack to Join Oculus VR"]]></title><description><![CDATA[
<p>It's less about the mobile as in using-while-walking-around than the ability to have with you wherever you're at and not tied down to the context of sitting in front of a PC. VR is for everywhere: the couch, the kitchen table, in class, at work, social gathering where you can easily share it, etc. The tether of the current dev kits actually takes away from presence.<p>While there are hassles of VR with Android that were only solved by making deep changes to Android, the hassles of PC are greater. And this is a phone accessory that is specifically not designed for changing hardware and software: it only works with the Note 4 running a custom optimized version of Android. But they do agree with you that a dedicated unit is what they want to do as well which is why this is not their own consumer unit.</p>
]]></description><pubDate>Fri, 05 Sep 2014 02:03:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=8271950</link><dc:creator>mkeblx</dc:creator><comments>https://news.ycombinator.com/item?id=8271950</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=8271950</guid></item><item><title><![CDATA[With New Delivery Service, Uber Declares War on Google and Amazon]]></title><description><![CDATA[
<p>Article URL: <a href="http://www.wired.com/2014/08/uber-corner-store/">http://www.wired.com/2014/08/uber-corner-store/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=8201094">https://news.ycombinator.com/item?id=8201094</a></p>
<p>Points: 3</p>
<p># Comments: 0</p>
]]></description><pubDate>Wed, 20 Aug 2014 04:31:06 +0000</pubDate><link>http://www.wired.com/2014/08/uber-corner-store/</link><dc:creator>mkeblx</dc:creator><comments>https://news.ycombinator.com/item?id=8201094</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=8201094</guid></item><item><title><![CDATA[New comment by mkeblx in "Vision-Correcting Displays [video]"]]></title><description><![CDATA[
<p>It can and will in relatively short order: <a href="https://www.youtube.com/watch?v=deI1IzbveEQ" rel="nofollow">https://www.youtube.com/watch?v=deI1IzbveEQ</a><p>Douglas Lanman, the researcher behind this technology work at Nvidia was hired a few months ago by Oculus VR.</p>
]]></description><pubDate>Sat, 02 Aug 2014 23:08:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=8126367</link><dc:creator>mkeblx</dc:creator><comments>https://news.ycombinator.com/item?id=8126367</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=8126367</guid></item><item><title><![CDATA[New comment by mkeblx in "SanDisk releases 128GB microSD card"]]></title><description><![CDATA[
<p>That's why you have to go with a microSD card adapter that doesn't protrude at all.
<a href="http://theniftyminidrive.com/" rel="nofollow">http://theniftyminidrive.com/</a></p>
]]></description><pubDate>Tue, 25 Feb 2014 06:03:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=7295955</link><dc:creator>mkeblx</dc:creator><comments>https://news.ycombinator.com/item?id=7295955</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=7295955</guid></item><item><title><![CDATA[New comment by mkeblx in "The Road to Virtual Reality"]]></title><description><![CDATA[
<p>Yes, while the current dev kit would have a hard time being a consumer success for easy to point out reasons, knowing that the consumer version will be qualitatively 10x-100x better (~4x resolution, content availability & quality, better form factor, positional tracking, low persistence, and the real key: 'presence'-inducing) lets you understand how many of the potential things that would stop VR from going big very soon will basically be non-factors.<p>I'm hopeful 1440p will be fairly text friendly and prove good-enough for programming, etc. but even if not quite there, that merely means that threshold will be broken a year or two down the line.</p>
]]></description><pubDate>Sun, 16 Feb 2014 15:14:27 +0000</pubDate><link>https://news.ycombinator.com/item?id=7247809</link><dc:creator>mkeblx</dc:creator><comments>https://news.ycombinator.com/item?id=7247809</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=7247809</guid></item><item><title><![CDATA[New comment by mkeblx in "Ask PG: Did the "apply to YC without an idea" experiment work?"]]></title><description><![CDATA[
<p>This kind of hits the nail on the head. An idea is in many ways the context by which you judge a startup team in terms of a core commitment to a common goal, as shown by working on it together for a period of time (more than a week, etc.). It defines what 'team' means. Without that, what do you have? Credentials.<p>Of course by disaster I meant just relative to other classes, with a much higher amount of team splits/zombies in such a short period, which seemed predictable. Most startups don't work out, that's expected, but the stage was weighed for things not to work out in re: the startup itself and the friendships involved. Who knows, perhaps you and your friends, with a shared, good idea would have done great in w13, having the right context to build upon where you were at. I know of other teams who were extremely frustrated that something they've dreamed about, Demo Day, turn into something to dread and the quite painfully choosing to give up on the whole endeavor whatever the high personal costs (not necessarily wrongly).<p>One of the best things about pg's essay was the core message to entrepreneurs that a good startup idea requires not a pressure cooker atmosphere to come up with an 'idea' but the natural space in which you notice a problem that can be solved. It's the starting point, not something that can be tacked on later like the noidea concept would suggest.</p>
]]></description><pubDate>Sat, 30 Mar 2013 17:41:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=5466073</link><dc:creator>mkeblx</dc:creator><comments>https://news.ycombinator.com/item?id=5466073</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=5466073</guid></item><item><title><![CDATA[New comment by mkeblx in "Ask PG: Did the "apply to YC without an idea" experiment work?"]]></title><description><![CDATA[
<p>Perhaps the whole idea of the noidea app set the stage for the disaster that was S12. Even though only one noidea app was accepted strictly speaking perhaps both a signal sent that the 'idea bar' was lowered and and a lowering of standards. This seems to me to hold a lot of explanatory power, much more so than the idea that multiplying 66 by 1.27 would be the key thing in turning something that works into something unmanageable.<p>I read the post S12 (post noidea) essay (<a href="http://www.paulgraham.com/startupideas.html" rel="nofollow">http://www.paulgraham.com/startupideas.html</a>) as a (if unacknowledged) reaction of someone trying to understand and elucidate why ideas are actually very important (going against the common refrain that 'execution' is all that matters) after having recently seen poor ideas get by a selective process.</p>
]]></description><pubDate>Sat, 30 Mar 2013 02:34:07 +0000</pubDate><link>https://news.ycombinator.com/item?id=5464126</link><dc:creator>mkeblx</dc:creator><comments>https://news.ycombinator.com/item?id=5464126</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=5464126</guid></item><item><title><![CDATA[New comment by mkeblx in "Starting Referly (YC S12) Took Me Three Years"]]></title><description><![CDATA[
<p>Interesting that however fast the startup world runs there are often ideas that are sat upon for years that still remain viable, without direct competitors coming on the market (and the idea still being one that is good). I bet it's a fairly common story of "I've been thinking about this for years and STILL no one has done it. Let's do this."</p>
]]></description><pubDate>Fri, 18 May 2012 02:32:00 +0000</pubDate><link>https://news.ycombinator.com/item?id=3990133</link><dc:creator>mkeblx</dc:creator><comments>https://news.ycombinator.com/item?id=3990133</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=3990133</guid></item></channel></rss>