<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: mozz100</title><link>https://news.ycombinator.com/user?id=mozz100</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Thu, 23 Apr 2026 04:29:10 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=mozz100" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by mozz100 in "Build web apps for smart glasses"]]></title><description><![CDATA[
<p>“Plugins are web apps built with standard web technologies (HTML, CSS, JavaScript/TypeScript) and the Even Hub SDK.”<p>I wonder if owners of these smart glasses who also hang out here have tried this. Might persuade me to buy a pair!</p>
]]></description><pubDate>Sun, 05 Apr 2026 08:43:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=47647398</link><dc:creator>mozz100</dc:creator><comments>https://news.ycombinator.com/item?id=47647398</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47647398</guid></item><item><title><![CDATA[Build web apps for smart glasses]]></title><description><![CDATA[
<p>Article URL: <a href="https://hub.evenrealities.com/docs/getting-started/overview">https://hub.evenrealities.com/docs/getting-started/overview</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47647397">https://news.ycombinator.com/item?id=47647397</a></p>
<p>Points: 20</p>
<p># Comments: 7</p>
]]></description><pubDate>Sun, 05 Apr 2026 08:43:18 +0000</pubDate><link>https://hub.evenrealities.com/docs/getting-started/overview</link><dc:creator>mozz100</dc:creator><comments>https://news.ycombinator.com/item?id=47647397</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47647397</guid></item><item><title><![CDATA[New comment by mozz100 in "Is Show HN dead? No, but it's drowning"]]></title><description><![CDATA[
<p>Side question: I love the charts in your blog post. Would you be able to share how they were generated?</p>
]]></description><pubDate>Tue, 17 Feb 2026 11:15:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=47046216</link><dc:creator>mozz100</dc:creator><comments>https://news.ycombinator.com/item?id=47046216</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47046216</guid></item><item><title><![CDATA[New comment by mozz100 in "Oban, the job processing framework from Elixir, has come to Python"]]></title><description><![CDATA[
<p>Could you say a bit more about "it is very unreliable"? I'm considering using django-tasks with an rq backend [1] and would like to hear about your experiences. Did you find it dropping tasks, difficult to operate, etc.<p>[1] <a href="https://github.com/RealOrangeOne/django-tasks?tab=readme-ov-file#rq" rel="nofollow">https://github.com/RealOrangeOne/django-tasks?tab=readme-ov-...</a></p>
]]></description><pubDate>Mon, 02 Feb 2026 10:28:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=46854436</link><dc:creator>mozz100</dc:creator><comments>https://news.ycombinator.com/item?id=46854436</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46854436</guid></item><item><title><![CDATA[New comment by mozz100 in "Cortex-forge: A minimalist escape room, right in your terminal"]]></title><description><![CDATA[
<p>I created a developer escape room so I was interested in this.<p>I've given it a try, and have enjoyed the first few puzzles. I'd be up for some cross-promotion if you were, too?<p>My feedback would be: consider some hints. After a player has tried (say) ten guesses, maybe? I've lost motivation after getting stuck on one puzzle</p>
]]></description><pubDate>Thu, 03 Oct 2024 20:36:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=41734721</link><dc:creator>mozz100</dc:creator><comments>https://news.ycombinator.com/item?id=41734721</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41734721</guid></item><item><title><![CDATA[UK police could get Ghostbusters-style backpack devices to halt ebike getaways]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.theguardian.com/uk-news/article/2024/may/13/uk-police-ghostbusters-style-backpack-devices-ebike-getaways">https://www.theguardian.com/uk-news/article/2024/may/13/uk-police-ghostbusters-style-backpack-devices-ebike-getaways</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=40348325">https://news.ycombinator.com/item?id=40348325</a></p>
<p>Points: 27</p>
<p># Comments: 30</p>
]]></description><pubDate>Mon, 13 May 2024 20:56:39 +0000</pubDate><link>https://www.theguardian.com/uk-news/article/2024/may/13/uk-police-ghostbusters-style-backpack-devices-ebike-getaways</link><dc:creator>mozz100</dc:creator><comments>https://news.ycombinator.com/item?id=40348325</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40348325</guid></item><item><title><![CDATA[New comment by mozz100 in "Ask HN: What have you created that deserves a second chance on HN?"]]></title><description><![CDATA[
<p>Thank you for this, you made my day.<p>I have recently made a new room for /dev/esc - my idea was that in the run-up to Christmas, plenty of dev teams would be looking for activities to do together. Full disclosure: it didn't work - I didn't get a bump of new customers.<p>If you can look past the festive theming, IMHO there are some good, totally original new puzzles in "Santa's Tech Disaster".  (choose from drop-down when setting up a new game)</p>
]]></description><pubDate>Fri, 27 Jan 2023 11:41:03 +0000</pubDate><link>https://news.ycombinator.com/item?id=34544963</link><dc:creator>mozz100</dc:creator><comments>https://news.ycombinator.com/item?id=34544963</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34544963</guid></item><item><title><![CDATA[New comment by mozz100 in "Ask HN: What have you created that deserves a second chance on HN?"]]></title><description><![CDATA[
<p><a href="https://app.dev-esc.com/new_game/" rel="nofollow">https://app.dev-esc.com/new_game/</a> - an online escape room for developer teams. I aimed to make a team-building experience that was a bit different. unashamedly geeky: you’ll need puzzling and some coding to solve the challenges.<p>Fully remote for teams of 1-8ish; free to explore.  Requires a computer, although you can explore on mobile/tablet.<p>Originally it was free to play - I got a fair few plays off my HN post, now I have a trickle of paying customers.<p>Use code hackernews22 for a 40% discount<p>Original submission at <a href="https://news.ycombinator.com/item?id=28579191" rel="nofollow">https://news.ycombinator.com/item?id=28579191</a></p>
]]></description><pubDate>Thu, 26 Jan 2023 20:56:33 +0000</pubDate><link>https://news.ycombinator.com/item?id=34538700</link><dc:creator>mozz100</dc:creator><comments>https://news.ycombinator.com/item?id=34538700</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=34538700</guid></item><item><title><![CDATA[New comment by mozz100 in "Gitlab.com is down"]]></title><description><![CDATA[
<p>...when I looked a handful of seconds ago, <a href="https://status.gitlab.com" rel="nofollow">https://status.gitlab.com</a> was reporting no issues.  In this situation, my goto news sites are (i) twitter and (ii) Hacker News.  Also <a href="https://downdetector.co.uk/" rel="nofollow">https://downdetector.co.uk/</a><p>Where else do people go for confirmation of problems?<p>UPDATE: status.gitlab.com is now acknowledging the incident, so that was fairly quick.  My question still stands, but I guess it's less urgent now</p>
]]></description><pubDate>Mon, 22 Nov 2021 14:17:37 +0000</pubDate><link>https://news.ycombinator.com/item?id=29306499</link><dc:creator>mozz100</dc:creator><comments>https://news.ycombinator.com/item?id=29306499</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=29306499</guid></item><item><title><![CDATA[New comment by mozz100 in "Show HN: Checkerboard Programming – write code to match checkerboard patterns"]]></title><description><![CDATA[
<p>Thank you. That’s an interesting thought about “aha” moments versus meticulousness. I’ve tended to offer “slow burn” puzzles, although I think there’s one exception in the escape room at present.</p>
]]></description><pubDate>Thu, 23 Sep 2021 08:20:12 +0000</pubDate><link>https://news.ycombinator.com/item?id=28626556</link><dc:creator>mozz100</dc:creator><comments>https://news.ycombinator.com/item?id=28626556</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=28626556</guid></item><item><title><![CDATA[New comment by mozz100 in "Show HN: Checkerboard Programming – write code to match checkerboard patterns"]]></title><description><![CDATA[
<p>Really fun idea and a great implementation. I have been trying to come up with programming puzzles for my own project <a href="https://www.dev-esc.com" rel="nofollow">https://www.dev-esc.com</a> - an escape room for devs<p>My own “Show HN” is at <a href="https://news.ycombinator.com/item?id=28579191" rel="nofollow">https://news.ycombinator.com/item?id=28579191</a><p>andersource would you be willing to consider letting me incorporate something like a checkerboard puzzle?<p>Have you any metrics on average completion times etc? Striking the right balance between fun vs difficult has proved tricky for me.</p>
]]></description><pubDate>Thu, 23 Sep 2021 07:21:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=28626175</link><dc:creator>mozz100</dc:creator><comments>https://news.ycombinator.com/item?id=28626175</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=28626175</guid></item><item><title><![CDATA[New comment by mozz100 in "Show HN: /dev/esc is an online escape room for dev teams"]]></title><description><![CDATA[
<p>The challenges don't have instructions.  The idea being that they're not necessary: curiosity is sufficient.<p>Jump into an example puzzle with one click here:<p><a href="https://www.dev-esc.com/link_puzzle/promo/" rel="nofollow">https://www.dev-esc.com/link_puzzle/promo/</a><p>I'd love to know how people react to this.</p>
]]></description><pubDate>Sun, 19 Sep 2021 06:58:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=28582264</link><dc:creator>mozz100</dc:creator><comments>https://news.ycombinator.com/item?id=28582264</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=28582264</guid></item><item><title><![CDATA[New comment by mozz100 in "Show HN: /dev/esc is an online escape room for dev teams"]]></title><description><![CDATA[
<p>I've built an online escape room for developer teams.  I am seeking alpha testers.<p>Come and try to escape, and help me while doing so!<p>* Free to play (for now). Asks for an email address, completely optional.<p>* Fully remote; BYO video conf (works over Zoom, Skype, Teams, Google Meet - anything that enables screenshare + audio)<p>* Team size can be between 1 and 12<p>* You'll need to understand code, maybe write some code, hack a bit (needs a real computer, not a tablet or a phone)<p>* Currently, every game will be the same.  In future I can build custom games, parameterised games, pick'n'mix.<p>Basic premise: for dev teams, coding together is something that is actually enjoyable. Get some satisfaction and build some team cameraderie without, y'know, meetings and JIRA and, well, clients/customers. Especially with covid-imposed remoteness, I see dev teams needing a bit of levity, a bit of (cringe) team building - I wanted to try a way that's not online drinking or a straight-up quiz.<p>Each player will be asked for a player name, then the team is dropped together into the escape room. Swarm over the puzzles, pair up or spread out (up to you) - puzzle/code/hack your way out together, then reflect on the fun you had on the way. Heavily influenced by Advent of Code, Project Euler.<p>I would like to charge for this eventually. The main challenges as I see it are content and game dynamics. I would like to learn from the first few teams that play. Getting the puzzle difficulty right, making hints available to the players at the right times, finding out how different teams handle and react to the UX. That kind of thing.<p>I look forward to hearing people's initial reactions, ideas and feedback.</p>
]]></description><pubDate>Sat, 18 Sep 2021 20:51:56 +0000</pubDate><link>https://news.ycombinator.com/item?id=28579196</link><dc:creator>mozz100</dc:creator><comments>https://news.ycombinator.com/item?id=28579196</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=28579196</guid></item><item><title><![CDATA[Show HN: /dev/esc is an online escape room for dev teams]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.dev-esc.com">https://www.dev-esc.com</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=28579191">https://news.ycombinator.com/item?id=28579191</a></p>
<p>Points: 44</p>
<p># Comments: 4</p>
]]></description><pubDate>Sat, 18 Sep 2021 20:51:19 +0000</pubDate><link>https://www.dev-esc.com</link><dc:creator>mozz100</dc:creator><comments>https://news.ycombinator.com/item?id=28579191</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=28579191</guid></item><item><title><![CDATA[New comment by mozz100 in "Why is electricity so hard to understand? (1989)"]]></title><description><![CDATA[
<p>Love this article. I wonder if this is a brain-type thing. It really rings true for me.<p>Developing the idea, I have a similar multiple definitions problem, in a much smaller context, with the word “prescription”.<p>In the UK it means all of: a doctor’s idea of what medicine to give to a patient, a piece of paper with that written on it, and the medicine itself.<p>I got thoroughly confused when I went to collect a prescription from a pharmacy and was told “it’s (still) over at the surgery”. It wasn’t, or rather, it was. But we were talking about different prescriptions.<p>Anyone else have these (pedantic?) confusions?</p>
]]></description><pubDate>Sat, 06 Mar 2021 08:54:10 +0000</pubDate><link>https://news.ycombinator.com/item?id=26366127</link><dc:creator>mozz100</dc:creator><comments>https://news.ycombinator.com/item?id=26366127</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=26366127</guid></item><item><title><![CDATA[New comment by mozz100 in "Stretching kids' minds with remote digital "paper" games"]]></title><description><![CDATA[
<p>Early days in a creative experiment with tech - we have had great success getting young children to connect with their grandparents.  This feels so much better than "here's YouTube, be quiet for an hour".  What have others tried?  Does this trigger any other good HN ideas?</p>
]]></description><pubDate>Wed, 13 Jan 2021 21:32:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=25768244</link><dc:creator>mozz100</dc:creator><comments>https://news.ycombinator.com/item?id=25768244</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=25768244</guid></item><item><title><![CDATA[Stretching kids' minds with remote digital "paper" games]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.rmorrison.net/mnemozzyne/2021/01/13/scribble-school/">https://www.rmorrison.net/mnemozzyne/2021/01/13/scribble-school/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=25768224">https://news.ycombinator.com/item?id=25768224</a></p>
<p>Points: 1</p>
<p># Comments: 1</p>
]]></description><pubDate>Wed, 13 Jan 2021 21:31:09 +0000</pubDate><link>https://www.rmorrison.net/mnemozzyne/2021/01/13/scribble-school/</link><dc:creator>mozz100</dc:creator><comments>https://news.ycombinator.com/item?id=25768224</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=25768224</guid></item><item><title><![CDATA[Ask HN: I'm building an escape room for devs. Fancy a go?]]></title><description><![CDATA[
<p>https://www.dev-esc.com<p>Come and try to escape, and help me while doing so!  I am seeking alpha testers.<p>* Fully remote; BYO video conf (works over Zoom, Skype, Teams, Google Meet - anything that enables screenshare + audio)<p>* Teams between 2 and 8 (although haven't tried different sizes much)<p>* You'll need to understand code, maybe write some code, hack a bit (needs a real computer, not a smart device)<p>* Currently planning a few manual test sessions, with me sitting in<p>Basic idea: for dev teams, coding together is something that is actually enjoyable.
Get some satisfaction and build some team cameraderie without, y'know, meetings and JIRA and,
well, clients/customers. Especially with covid-imposed remoteness, I see dev teams needing a bit of levity, a bit of (cringe) team building - I wanted to try a way that's not online drinking or a straight-up quiz.<p>Each player will be asked for a couple of things (player name, simple stuff), then the team is
dropped together into the escape room.  Swarm over the puzzles, pair up or spread out (up to you) -
puzzle/code/hack your way out together, finish the endgame and then reflect on the fun 
you had on the way.  Heavily influenced by Advent of Code, Project Euler.<p>I would like to charge for this eventually.  The main challenges as I see it are content and game dynamics.  I would like to learn from the first few teams that play.  Getting the puzzle difficulty right, making hints available to the players at the right times, witnessing first-hand how different teams handle and react to the UX.  That kind of thing.<p>As soon as there is a self-serve option I might do a "Show HN".  For now, I'd love to hear people's initial reactions, ideas and feedback.</p>
<hr>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=25498238">https://news.ycombinator.com/item?id=25498238</a></p>
<p>Points: 5</p>
<p># Comments: 0</p>
]]></description><pubDate>Mon, 21 Dec 2020 19:09:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=25498238</link><dc:creator>mozz100</dc:creator><comments>https://news.ycombinator.com/item?id=25498238</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=25498238</guid></item><item><title><![CDATA[New comment by mozz100 in "Blob Opera"]]></title><description><![CDATA[
<p>Launch one of the Christmas songs, let it play for a few bars, then grab one of the blobs and sing a solo.  Amazing!</p>
]]></description><pubDate>Thu, 17 Dec 2020 17:48:57 +0000</pubDate><link>https://news.ycombinator.com/item?id=25458035</link><dc:creator>mozz100</dc:creator><comments>https://news.ycombinator.com/item?id=25458035</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=25458035</guid></item><item><title><![CDATA[New comment by mozz100 in "A Typology of Dumplings (2019)"]]></title><description><![CDATA[
<p>Love this. Reminds me of when I tried a git-based taxonomy of sauces a while back.<p><a href="https://www.rmorrison.net/mnemozzyne/2019/01/20/saucy-chat/" rel="nofollow">https://www.rmorrison.net/mnemozzyne/2019/01/20/saucy-chat/</a><p>Here’s the diff between tartar sauce and mayonnaise<p><a href="https://github.com/mozz100/sauces/compare/mayonnaise..tartar" rel="nofollow">https://github.com/mozz100/sauces/compare/mayonnaise..tartar</a></p>
]]></description><pubDate>Sat, 11 Jul 2020 09:02:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=23800644</link><dc:creator>mozz100</dc:creator><comments>https://news.ycombinator.com/item?id=23800644</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23800644</guid></item></channel></rss>