<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: mr_briggs</title><link>https://news.ycombinator.com/user?id=mr_briggs</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Wed, 15 Apr 2026 00:18:16 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=mr_briggs" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by mr_briggs in "“This is not the computer for you”"]]></title><description><![CDATA[
<p>> A Chromebook’s ceiling is made of web browser, and the things you run into are not the edges of computing but the edges of a product category designed to save you from yourself.<p>I'm in the same boat as the author; I cut my teeth on a hand-me-down 2005 eMac, then a hand-me-down 2008 Macbook, before finally getting my own 2011 iMac. I think this is overly harsh on Chromebooks given they belong to the cheaper end of the market - you can still put linux on them and go for gold, you're just going to hit earlier resource limits.<p>I think when you're younger and building an aptitude for computers, it's the limitations of what you have that drive an off-the-shelf challenge: doing what you can with what you've got. That can vary from just trying to play the same video games as your friends (love what /r/lowendgaming does), usage restrictions (e.g locked down school issued laptops) or running professional tooling (very slowly) just like the author.<p>When IT caught my interest, I did all of the above - on Mac, Windows and Linux, on completely garbage machines. The Macbook Neo is an awesome machine for it's cost/value, but I don't think it's hugely special in the respect described beyond making more power available at a more accessible price point.</p>
]]></description><pubDate>Fri, 13 Mar 2026 08:16:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=47361826</link><dc:creator>mr_briggs</dc:creator><comments>https://news.ycombinator.com/item?id=47361826</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47361826</guid></item><item><title><![CDATA[New comment by mr_briggs in "Ask HN: What are you working on? (September 2025)"]]></title><description><![CDATA[
<p>I LOVE this idea. Tangentially, a more pimitive case: in trying to recycle or reuse jars or carboard containers food comes in, I wish there was a simple service for ranking brands. For example, some jam jars have labels that can be immediatey removed - others tear and stick to the jar. Similarly, some brands use excessive plastics and packaging, others less so.</p>
]]></description><pubDate>Tue, 30 Sep 2025 03:42:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=45421673</link><dc:creator>mr_briggs</dc:creator><comments>https://news.ycombinator.com/item?id=45421673</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=45421673</guid></item><item><title><![CDATA[New comment by mr_briggs in "Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines"]]></title><description><![CDATA[
<p>I'm not very familiar with Unity and it's limitations / difficulty of this task. What challenges did you encounter and how did you solve this problem?</p>
]]></description><pubDate>Wed, 08 Jan 2025 06:22:35 +0000</pubDate><link>https://news.ycombinator.com/item?id=42631560</link><dc:creator>mr_briggs</dc:creator><comments>https://news.ycombinator.com/item?id=42631560</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42631560</guid></item><item><title><![CDATA[New comment by mr_briggs in "Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines"]]></title><description><![CDATA[
<p>As someone currently working with a little team trying to make low-poly games using Godot - this is awesome!<p>> <i>Also when creating things with nodes, you have to go back and forth between node GUI and code.</i><p>> <i>All of the mainstream engines have a monolithic game editor. It doesn't matter how many features you use from it, you still have to wait 10 minutes for all of them to load in.</i><p>These notes really resonated; the debug loop even with Godot, using minimal fancy features, felt a lot slower than other contexts I've programmed in. Multiple editors working around a single data file spec is also a cool idea! In finding that a unified IDE makes it easier for different developers to create merge conflicts, I could see having editors of a more specific purpose may also help developers of different roles limit the scope and nature of their changes. Keen to see how the engine progresses!</p>
]]></description><pubDate>Wed, 08 Jan 2025 00:12:36 +0000</pubDate><link>https://news.ycombinator.com/item?id=42629357</link><dc:creator>mr_briggs</dc:creator><comments>https://news.ycombinator.com/item?id=42629357</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42629357</guid></item><item><title><![CDATA[New comment by mr_briggs in "Medieval"]]></title><description><![CDATA[
<p>Watching The Holy Mountain, I felt like my life had been divided in 2 - that which came before watching it, and that which came after. Sure is an experience, and I certainly can't unsee a lot of it.</p>
]]></description><pubDate>Wed, 07 Aug 2024 06:01:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=41178625</link><dc:creator>mr_briggs</dc:creator><comments>https://news.ycombinator.com/item?id=41178625</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=41178625</guid></item><item><title><![CDATA[New comment by mr_briggs in "Let's Stop Asking "Why Do You Want to Work for Us?" In Interviews"]]></title><description><![CDATA[
<p>I feel like this article undermines itself a bit with:<p>> Sure, the tech stack might be exciting. Or the product may be compelling. The work-life balance may be good. But I promise you that the biggest reason is still money.<p>I was always under the impression that for a paid job, the reason of money is assumed. Companies want to hear your other reasons - to show you are at least trying to appreciate what they're about aside from making money. Was the question ever being asked to find the <i>main reason</i>?</p>
]]></description><pubDate>Mon, 01 Jul 2024 05:07:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=40842677</link><dc:creator>mr_briggs</dc:creator><comments>https://news.ycombinator.com/item?id=40842677</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=40842677</guid></item><item><title><![CDATA[New comment by mr_briggs in "A new approach to local multiplayer / splitscreen perspective with raytracing"]]></title><description><![CDATA[
<p>It would be quite amusing if only the majority of 'steam users that provide feedback' are controller users, while most MKB users don't provide feedback.</p>
]]></description><pubDate>Thu, 04 Jan 2024 03:47:52 +0000</pubDate><link>https://news.ycombinator.com/item?id=38862762</link><dc:creator>mr_briggs</dc:creator><comments>https://news.ycombinator.com/item?id=38862762</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38862762</guid></item><item><title><![CDATA[New comment by mr_briggs in "A new approach to local multiplayer / splitscreen perspective with raytracing"]]></title><description><![CDATA[
<p>The warping in the tech demo is definitely more distracting than a simple dividing line, but it's exciting to see the potential for genuinely seamless transitions between single and split screen gameplay!<p>In what might be a bit of a cursed, uninformed thought - but I'd like to see what happens if each player's perspective could be altered individually. Would it be possible for players to have unique camera perspectives when split, and then reorient to the same perspective when within a given distance to transition to single screen?<p>From memory (as I have been unable to find a demo video), the LEGO series had some interesting approaches to dealing with this. IIRC LEGO Marvel Super Heroes gave players control of their camera when in the open world, so in Dynamic Splitscreen mode there was a little fade transition when recombining cameras to single screen. Pretty sure there was a little delay too so it wouldn't recombine unnecessarily, and it was typically a more annoying point of the splitscreen as the dividing line would pivot more dramatically - something the raytraced approach would definitely improve!</p>
]]></description><pubDate>Wed, 03 Jan 2024 03:48:40 +0000</pubDate><link>https://news.ycombinator.com/item?id=38850480</link><dc:creator>mr_briggs</dc:creator><comments>https://news.ycombinator.com/item?id=38850480</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=38850480</guid></item><item><title><![CDATA[New comment by mr_briggs in "Linux Air Combat: free, lightweight and open-source combat flight simulator"]]></title><description><![CDATA[
<p>This reminds me of a super lightweight flight simulator I played circa 2014 - I cannot remember the name for the life of me, but unlike LAC and GL117, it was only a few hundred kb in size, but was well featured with joystick and network multiplayer support.</p>
]]></description><pubDate>Sun, 30 Jul 2023 23:57:20 +0000</pubDate><link>https://news.ycombinator.com/item?id=36937332</link><dc:creator>mr_briggs</dc:creator><comments>https://news.ycombinator.com/item?id=36937332</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=36937332</guid></item><item><title><![CDATA[New comment by mr_briggs in "Vore: A new RSS feed reader"]]></title><description><![CDATA[
<p>I was unable to find the feature when setting up a feed</p>
]]></description><pubDate>Mon, 15 May 2023 01:13:11 +0000</pubDate><link>https://news.ycombinator.com/item?id=35942892</link><dc:creator>mr_briggs</dc:creator><comments>https://news.ycombinator.com/item?id=35942892</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35942892</guid></item><item><title><![CDATA[New comment by mr_briggs in "Ask HN: What lesser-known accessories do you use with your computer?"]]></title><description><![CDATA[
<p>I love this tool - back at Uni, I discovered the lab PCs allowed me to use my Active Directory account on multiple machines simultaneously. I'd push 3 machines together, grab Mouse Without Borders from my student drive, open my online IDE (Cloud9) and wham, instant triple monitor setup.</p>
]]></description><pubDate>Tue, 04 Apr 2023 03:38:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=35434739</link><dc:creator>mr_briggs</dc:creator><comments>https://news.ycombinator.com/item?id=35434739</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=35434739</guid></item><item><title><![CDATA[New comment by mr_briggs in "Touch Typing on a Gamepad"]]></title><description><![CDATA[
<p>It was the Big Picture "Daisy Wheel" keyboard. They've since removed it to focus on what I think is a much weaker controller keyboard designed primarily for the Steam Controller that is pretty garbage for standard xbox controllers.</p>
]]></description><pubDate>Thu, 06 Aug 2020 02:40:23 +0000</pubDate><link>https://news.ycombinator.com/item?id=24067670</link><dc:creator>mr_briggs</dc:creator><comments>https://news.ycombinator.com/item?id=24067670</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=24067670</guid></item></channel></rss>