<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: mrnotcrazy</title><link>https://news.ycombinator.com/user?id=mrnotcrazy</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Thu, 22 Oct 2026 02:47:50 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=mrnotcrazy" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by mrnotcrazy in "Oregon lawmakers approve money to buy an iconic waterfall listed on Redfin"]]></title><description><![CDATA[
<p>Going around shitting on other states is a very Texan thing to do</p>
]]></description><pubDate>Wed, 21 Oct 2026 16:44:14 +0000</pubDate><link>https://news.ycombinator.com/item?id=50183882</link><dc:creator>mrnotcrazy</dc:creator><comments>https://news.ycombinator.com/item?id=50183882</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50183882</guid></item><item><title><![CDATA[New comment by mrnotcrazy in "Steam Users Beg for "No AI" Filter as Vibecoders Flood Next Fest"]]></title><description><![CDATA[
<p>I feel for me to even have this conversation we need some gradient we can point to and say this is clearly all AI and this is clearly minimally assisted and everyone is along this gradient and past some arbitrary point its no longer aggregable to me.<p>I use claude in my games(Currently a hobby) I draw a character on paper, claude models the proportions symmetrically and then I go back in and slowly build up the model. I wouldn't have a problem with artists doing this at all, in fact I don't know of a good reason not to. However if they generated a picture, sent that to claude, took whatever claude generated and threw it into the game then its going to look like garbage and cause they didn't start by throwing new information into the system it must start from training data so it will look the same as all the other slop.<p>That first step of starting with a piece of paper or some human seed is huge, the more detailed that step the less I care about the rest of the process.</p>
]]></description><pubDate>Tue, 20 Oct 2026 19:04:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=50171105</link><dc:creator>mrnotcrazy</dc:creator><comments>https://news.ycombinator.com/item?id=50171105</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50171105</guid></item><item><title><![CDATA[New comment by mrnotcrazy in "Worlds More Habitable Than Earth? They're Out There"]]></title><description><![CDATA[
<p>What is a GRB?</p>
]]></description><pubDate>Tue, 13 Oct 2026 16:25:47 +0000</pubDate><link>https://news.ycombinator.com/item?id=50074314</link><dc:creator>mrnotcrazy</dc:creator><comments>https://news.ycombinator.com/item?id=50074314</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=50074314</guid></item><item><title><![CDATA[New comment by mrnotcrazy in "No Man's Sky Cosmos"]]></title><description><![CDATA[
<p>I think this kind of game needs another innovation to make it interesting. I don't think adding more generative or LLM generated content is the solution.</p>
]]></description><pubDate>Wed, 09 Sep 2026 16:18:42 +0000</pubDate><link>https://news.ycombinator.com/item?id=49628986</link><dc:creator>mrnotcrazy</dc:creator><comments>https://news.ycombinator.com/item?id=49628986</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49628986</guid></item><item><title><![CDATA[New comment by mrnotcrazy in "Show HN: Copperhead – Cursor for circuit boards"]]></title><description><![CDATA[
<p>If you scroll down they want you to "Connect copperhead to GitHub first." The bottom should have a page where you can give them access to a repo for handling stuff.</p>
]]></description><pubDate>Wed, 09 Sep 2026 00:20:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=49619061</link><dc:creator>mrnotcrazy</dc:creator><comments>https://news.ycombinator.com/item?id=49619061</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49619061</guid></item><item><title><![CDATA[New comment by mrnotcrazy in "Ask HN: Why were OpenAI, Claude, and Grok simultaneously down?"]]></title><description><![CDATA[
<p>Could you expand on this more? It's not clear to me what this is implying.</p>
]]></description><pubDate>Fri, 04 Sep 2026 18:09:45 +0000</pubDate><link>https://news.ycombinator.com/item?id=49568103</link><dc:creator>mrnotcrazy</dc:creator><comments>https://news.ycombinator.com/item?id=49568103</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49568103</guid></item><item><title><![CDATA[New comment by mrnotcrazy in "Dyson CameraJet electric toothbrush"]]></title><description><![CDATA[
<p>Any water jets or dyson brand? I haven't had a single dentist tell me anything negative about them but I also don't trust dentists</p>
]]></description><pubDate>Tue, 01 Sep 2026 21:11:22 +0000</pubDate><link>https://news.ycombinator.com/item?id=49528260</link><dc:creator>mrnotcrazy</dc:creator><comments>https://news.ycombinator.com/item?id=49528260</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49528260</guid></item><item><title><![CDATA[New comment by mrnotcrazy in "Launch HN: Nori Robotics (YC S26) – A low-cost humanoid robot for development"]]></title><description><![CDATA[
<p>My question would be how riffable is it? I don't have 10-20k to drop on a robot. I work for co-ops so while I make good money(90k~ pretty good!) its less than I could make else where but the trade off is I have more time to build random stuff. 2k is the price point for me where I might buy a big thing every so many years, teaching this to play board games, making new hands for it, teaching it to clean etc would be fun and at a price point that works for me. I would probably want a suction attachment for the fingers so it could handle cards and other flat tokens but that seems simple enough to build given the 3d models for printing are included.<p>I could see myself printing all sorts of costumes for it and using it as an ad hoc characters for tabletop games or as a spare bandmate if I ever finish my synth.<p>"We make money by selling the hardware for $1,688, with optional paid software on top."<p>The software would have to be quite good and also affordable for me to consider it, as all subscriptions are liabilities. I might one day want my robot to go with me to a show or to do something meaningful. Whenever that happens I will NOT be held hostage by software and will either source my own software or replace parts of the hardware till something works before I keep throwing money at a bad service. I would prefer to just have a good vendor supported software that I don't have to think about but I have trust issues. Privacy would be a huge concern, I can't have this in my garage lab with all my stuff being sent back to your servers for computer vision tasks etc.</p>
]]></description><pubDate>Tue, 01 Sep 2026 18:57:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=49526386</link><dc:creator>mrnotcrazy</dc:creator><comments>https://news.ycombinator.com/item?id=49526386</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49526386</guid></item><item><title><![CDATA[New comment by mrnotcrazy in "Ask HN: What are you working on? (August 2026)"]]></title><description><![CDATA[
<p>Ever since I read this <a href="https://paulbupejr.com/developing-the-optigap-sensor-system/" rel="nofollow">https://paulbupejr.com/developing-the-optigap-sensor-system/</a> I've wanted to build a system that takes in a shape and adds bends and fiber routing so you can dynamically create readable objects. I was initially imagining wanting to add the bending points manually but I'm not so sure that's the best practice and I may want to think of a heuristic for good vs bad bend points before even considering the UI.<p>I also bought some cheap gloves from harbor freight and used a needle to route fiber through each finger to make a simple power glove like thing which I think I can connect to arm arm to make a cool robot game. I think of the two I am more excited for the first but its much more work than the second and my day job is getting more exciting than I would like so by the end of the month I'll have had to pick one to finish.</p>
]]></description><pubDate>Sun, 09 Aug 2026 18:00:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=49233760</link><dc:creator>mrnotcrazy</dc:creator><comments>https://news.ycombinator.com/item?id=49233760</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49233760</guid></item><item><title><![CDATA[New comment by mrnotcrazy in "Modern email can be built from borrowed parts"]]></title><description><![CDATA[
<p>I liked the counters on the old 90s/2000s web but it was best at the bottom of the page cause it was easy to ignore. I can't ever see me wanting a moving box telling me other people are reading the same article as me but if I did it would blend in better.<p>Email is more than a technology its a community. There have been plenty of technical attempts at replacing it but they have failed to un-seat email because they focus only on the technology aspect which as you have found is largely a solved problem although... getting the details right might be hard. You need buy in from the community which is not just users but also businesses and organizations that use email which is everyone from CEOs to church leaders. It's not enough to fix email you have to get buy in from the community to make a meaningful change and I don't see anything here that would do that. This isn't really a criticism, just an insight I offer. I work in this field and we're trying to get out of it cause managing email sucks. I would love something new to take its place but the community has heard so many promises that never came to fruition, when that happens you either need a better promise(harder than it seems) or you need credibility which may be very difficult in the current climate. Not an unsolvable problem, those don't exist but sometimes the lever you need to solve the problem is further than you can reach alone and this is one of those times.</p>
]]></description><pubDate>Mon, 27 Jul 2026 20:18:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=49075018</link><dc:creator>mrnotcrazy</dc:creator><comments>https://news.ycombinator.com/item?id=49075018</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=49075018</guid></item><item><title><![CDATA[New comment by mrnotcrazy in "Codex Micro"]]></title><description><![CDATA[
<p>This is the lamest possible implementation, exactly what I would expect from openAI. Nothing about it is interesting or unique or really leverages the power of LLMs to make a new experience.</p>
]]></description><pubDate>Wed, 15 Jul 2026 17:05:32 +0000</pubDate><link>https://news.ycombinator.com/item?id=48923912</link><dc:creator>mrnotcrazy</dc:creator><comments>https://news.ycombinator.com/item?id=48923912</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48923912</guid></item><item><title><![CDATA[New comment by mrnotcrazy in "MiMo Code is now released and open-source"]]></title><description><![CDATA[
<p>Isn't Unlimited Context pretty difficult to promise? What exactly do they mean, could I just have two agents locked into a TTRPG back and forth forever?</p>
]]></description><pubDate>Thu, 11 Jun 2026 16:33:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=48492608</link><dc:creator>mrnotcrazy</dc:creator><comments>https://news.ycombinator.com/item?id=48492608</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48492608</guid></item><item><title><![CDATA[New comment by mrnotcrazy in "Microscale Thermite Reaction"]]></title><description><![CDATA[
<p>Does the ball need to be iron? Can we just take a 3d printed sphere, paint it with glue ,roll it around in a bucket of rust and then smash?</p>
]]></description><pubDate>Fri, 15 May 2026 21:29:50 +0000</pubDate><link>https://news.ycombinator.com/item?id=48154148</link><dc:creator>mrnotcrazy</dc:creator><comments>https://news.ycombinator.com/item?id=48154148</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=48154148</guid></item><item><title><![CDATA[New comment by mrnotcrazy in "Tech hobbyist makes shoulder-mounted guided missile prototype with $96 in parts"]]></title><description><![CDATA[
<p>If its a revolution you probably aren't hitting them 40k in the air, your hitting them when they park similar to how Ukraine sent drones after bombers behind enemy lines. I really hope we can avoid any kind of conflict, with the way American's think I could see one or both sides resorting to biological/chemical weapons faster than they start making missiles. There is also no reason to assume what starts out as your side will remain such, revolutions are crazy risky.</p>
]]></description><pubDate>Wed, 18 Mar 2026 15:11:17 +0000</pubDate><link>https://news.ycombinator.com/item?id=47426760</link><dc:creator>mrnotcrazy</dc:creator><comments>https://news.ycombinator.com/item?id=47426760</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47426760</guid></item><item><title><![CDATA[New comment by mrnotcrazy in ""Token anxiety", a slot machine by any other name"]]></title><description><![CDATA[
<p>I have agents run at night to work through complicated TTRPG campaigns. For example I have a script that runs all night simulating NPCs before a session. The NPCs have character sheets + motivations and the LLMs do one prompt per NPC in stages so combat can happen after social interactions. IF you run enough of these and make the prompts well written you can save a lot of time. You can't like... simulate the start of a campaign and then jump in. Its more like you know there is a big event, you already have characters, you can throw them in a folder to see how things would cook all else being equal and then use that to riff off of when you actually write your notes.<p>I think of my agents like golems from disc world, they are defined by their script. Adding texture to them improves the results so I usually keep a running tally of what they have worked on and add that to the header. They are a prompt in a folder that a script loops over and sends to gemeni(spawning an agent and moving to the next golem script)<p>I also was curious to see if it could be used it for developing some small games, whenever I would run into a problem I couldn't be bothered to solve or needed a variety of something I would let a few llms work on it so in the morning I had something to bounce off. I had pretty good success with this for RTS games and shooting games where variety is something well documented and creativity is allowed. I imagine there could be a use here, I've been calling it dredging cause I imagine myself casting a net down into the slop to find valuables.<p>I did have an idea where all my sites and UI would be checked against some UI heuristic like Oregon State's inclusivity heuristic but results have been mixed so far. The initial reports are fine, the implementation plans are ok but it seems like the loop of examine, fix, examine... has too much drift? That does seem solvable but I have a concern that this is like two lines that never touch but get closer as you approach infinity.<p>There is some usefulness in running these guys all night but I'm still figuring out when its useful and when its a waste of resources.</p>
]]></description><pubDate>Tue, 17 Feb 2026 17:03:46 +0000</pubDate><link>https://news.ycombinator.com/item?id=47049786</link><dc:creator>mrnotcrazy</dc:creator><comments>https://news.ycombinator.com/item?id=47049786</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47049786</guid></item><item><title><![CDATA[New comment by mrnotcrazy in "AI generated music barred from Bandcamp"]]></title><description><![CDATA[
<p>I think the URL should be suno.com, the link you posted is a different thing? Suno.com is the one I've used, I generally use it for DND type campaigns when I need custom music for scenes or background noises. It does pretty good sound effects and spoken word so sometimes I use it for that as well.</p>
]]></description><pubDate>Tue, 13 Jan 2026 19:18:09 +0000</pubDate><link>https://news.ycombinator.com/item?id=46606287</link><dc:creator>mrnotcrazy</dc:creator><comments>https://news.ycombinator.com/item?id=46606287</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=46606287</guid></item><item><title><![CDATA[New comment by mrnotcrazy in "Many countries that said no to ChatControl in 2024 are now undecided"]]></title><description><![CDATA[
<p>If you think the republic is one of the worst books in human history I would ask what makes a good book? When there are plenty of implementation issues for direct democracy it feels strange to blame Plato... Particularly when the world has benefited from the republic in so many ways.</p>
]]></description><pubDate>Thu, 31 Jul 2025 18:27:16 +0000</pubDate><link>https://news.ycombinator.com/item?id=44748582</link><dc:creator>mrnotcrazy</dc:creator><comments>https://news.ycombinator.com/item?id=44748582</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44748582</guid></item><item><title><![CDATA[New comment by mrnotcrazy in "Ask HN: What are you working on? (April 2025)"]]></title><description><![CDATA[
<p>I'm working on an escape room! Initially I was working on a software/hardware bundle that I was planning to market to other escape rooms but I think that is the wrong approach. So I am going to build a bunch of modular stuff in my garage and eventually start my own, its been an awesome project so far! I want a more dynamic and action oriented experience so it might not really be an escape room anymore but I don't know what to call it yet.<p>Escape rooms are honestly... almost always a let down but the concept has a lot of potential and there are some really neat ones that standout like this local one where you pilot an airship <a href="https://www.portlandescaperooms.com/steampunk-airship" rel="nofollow">https://www.portlandescaperooms.com/steampunk-airship</a><p>Once I build the best escape room on the planet, I can consider selling the tools.</p>
]]></description><pubDate>Mon, 28 Apr 2025 00:24:44 +0000</pubDate><link>https://news.ycombinator.com/item?id=43816356</link><dc:creator>mrnotcrazy</dc:creator><comments>https://news.ycombinator.com/item?id=43816356</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=43816356</guid></item><item><title><![CDATA[New comment by mrnotcrazy in "Sniffnet – monitor your Internet traffic"]]></title><description><![CDATA[
<p>Can you expand on what’s wrong about it? I have some ubiquiti gear and I haven’t noticed anything wrong but I haven’t taken a close look.</p>
]]></description><pubDate>Sun, 02 Feb 2025 20:04:24 +0000</pubDate><link>https://news.ycombinator.com/item?id=42911298</link><dc:creator>mrnotcrazy</dc:creator><comments>https://news.ycombinator.com/item?id=42911298</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42911298</guid></item><item><title><![CDATA[New comment by mrnotcrazy in "Grifters, believers, grinders, and coasters"]]></title><description><![CDATA[
<p>I think in engineering maybe you can have different levels of doneness? At my job closing a ticket means the job is done but better than closing a ticket is documenting the solution. Even better is automating a solution for the future so maybe coasters are more likely to be close tickets and move on.</p>
]]></description><pubDate>Wed, 04 Dec 2024 20:01:06 +0000</pubDate><link>https://news.ycombinator.com/item?id=42321435</link><dc:creator>mrnotcrazy</dc:creator><comments>https://news.ycombinator.com/item?id=42321435</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=42321435</guid></item></channel></rss>