<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hacker News: munrocket</title><link>https://news.ycombinator.com/user?id=munrocket</link><description>Hacker News RSS</description><docs>https://hnrss.org/</docs><generator>hnrss v2.1.1</generator><lastBuildDate>Tue, 07 Apr 2026 03:29:51 +0000</lastBuildDate><atom:link href="https://hnrss.org/user?id=munrocket" rel="self" type="application/rss+xml"></atom:link><item><title><![CDATA[New comment by munrocket in "A cryptography engineer's perspective on quantum computing timelines"]]></title><description><![CDATA[
<p>Yes, this is why I invested in QRL crypto. With lates updates and no T1 exchange it looks like a good opportunity to grow.</p>
]]></description><pubDate>Mon, 06 Apr 2026 17:39:39 +0000</pubDate><link>https://news.ycombinator.com/item?id=47664233</link><dc:creator>munrocket</dc:creator><comments>https://news.ycombinator.com/item?id=47664233</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47664233</guid></item><item><title><![CDATA[Post-quantum blockchain QRL has passed its fourth audit]]></title><description><![CDATA[
<p>Article URL: <a href="https://www.theqrl.org/press/halborn-audit-validates-qrls-postquantum-cryptography-library/">https://www.theqrl.org/press/halborn-audit-validates-qrls-postquantum-cryptography-library/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47639052">https://news.ycombinator.com/item?id=47639052</a></p>
<p>Points: 4</p>
<p># Comments: 0</p>
]]></description><pubDate>Sat, 04 Apr 2026 13:49:40 +0000</pubDate><link>https://www.theqrl.org/press/halborn-audit-validates-qrls-postquantum-cryptography-library/</link><dc:creator>munrocket</dc:creator><comments>https://news.ycombinator.com/item?id=47639052</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47639052</guid></item><item><title><![CDATA[New comment by munrocket in "QRL 2.0 testnet is released"]]></title><description><![CDATA[
<p>Documentation: <a href="https://test-zond.theqrl.org/" rel="nofollow">https://test-zond.theqrl.org/</a></p>
]]></description><pubDate>Fri, 03 Apr 2026 06:25:01 +0000</pubDate><link>https://news.ycombinator.com/item?id=47623764</link><dc:creator>munrocket</dc:creator><comments>https://news.ycombinator.com/item?id=47623764</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47623764</guid></item><item><title><![CDATA[QRL 2.0 testnet has been released]]></title><description><![CDATA[
<p>Article URL: <a href="https://github.com/theQRL/go-qrl">https://github.com/theQRL/go-qrl</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=47623763">https://news.ycombinator.com/item?id=47623763</a></p>
<p>Points: 2</p>
<p># Comments: 1</p>
]]></description><pubDate>Fri, 03 Apr 2026 06:25:01 +0000</pubDate><link>https://github.com/theQRL/go-qrl</link><dc:creator>munrocket</dc:creator><comments>https://news.ycombinator.com/item?id=47623763</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=47623763</guid></item><item><title><![CDATA[New comment by munrocket in "WebGPU Shadertoy for Compute Shaders"]]></title><description><![CDATA[
<p>You can turn it on in developer features in MacOS Sequoia/iOS 18. Compute.toys fully compatible with Safari.</p>
]]></description><pubDate>Wed, 09 Jul 2025 09:49:29 +0000</pubDate><link>https://news.ycombinator.com/item?id=44508009</link><dc:creator>munrocket</dc:creator><comments>https://news.ycombinator.com/item?id=44508009</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44508009</guid></item><item><title><![CDATA[WebGPU Shadertoy for Compute Shaders]]></title><description><![CDATA[
<p>Article URL: <a href="https://compute.toys/">https://compute.toys/</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=44507891">https://news.ycombinator.com/item?id=44507891</a></p>
<p>Points: 6</p>
<p># Comments: 2</p>
]]></description><pubDate>Wed, 09 Jul 2025 09:24:27 +0000</pubDate><link>https://compute.toys/</link><dc:creator>munrocket</dc:creator><comments>https://news.ycombinator.com/item?id=44507891</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=44507891</guid></item><item><title><![CDATA[BigDecimal – JavaScript Polyfill for proposed Decimal data type]]></title><description><![CDATA[
<p>Article URL: <a href="https://github.com/Yaffle/BigDecimal">https://github.com/Yaffle/BigDecimal</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=28402464">https://news.ycombinator.com/item?id=28402464</a></p>
<p>Points: 53</p>
<p># Comments: 18</p>
]]></description><pubDate>Fri, 03 Sep 2021 10:32:54 +0000</pubDate><link>https://github.com/Yaffle/BigDecimal</link><dc:creator>munrocket</dc:creator><comments>https://news.ycombinator.com/item?id=28402464</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=28402464</guid></item><item><title><![CDATA[WebAssembly optimization with AssemblyScript]]></title><description><![CDATA[
<p>Article URL: <a href="https://surma.dev/things/js-to-asc/index.html">https://surma.dev/things/js-to-asc/index.html</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=27331738">https://news.ycombinator.com/item?id=27331738</a></p>
<p>Points: 3</p>
<p># Comments: 0</p>
]]></description><pubDate>Sun, 30 May 2021 08:59:26 +0000</pubDate><link>https://surma.dev/things/js-to-asc/index.html</link><dc:creator>munrocket</dc:creator><comments>https://news.ycombinator.com/item?id=27331738</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=27331738</guid></item><item><title><![CDATA[New comment by munrocket in "Parallax effect in browser using web-camera"]]></title><description><![CDATA[
<p>interesting, thanks!</p>
]]></description><pubDate>Tue, 30 Jun 2020 18:37:02 +0000</pubDate><link>https://news.ycombinator.com/item?id=23693251</link><dc:creator>munrocket</dc:creator><comments>https://news.ycombinator.com/item?id=23693251</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23693251</guid></item><item><title><![CDATA[New comment by munrocket in "Parallax effect in browser using web-camera"]]></title><description><![CDATA[
<p>Probably it's need some time for load or reload would help?</p>
]]></description><pubDate>Mon, 29 Jun 2020 03:56:55 +0000</pubDate><link>https://news.ycombinator.com/item?id=23674205</link><dc:creator>munrocket</dc:creator><comments>https://news.ycombinator.com/item?id=23674205</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23674205</guid></item><item><title><![CDATA[New comment by munrocket in "Parallax effect in browser using web-camera"]]></title><description><![CDATA[
<p>I thought it was pretty clear that examples in the list are links :D</p>
]]></description><pubDate>Mon, 29 Jun 2020 03:52:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=23674185</link><dc:creator>munrocket</dc:creator><comments>https://news.ycombinator.com/item?id=23674185</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23674185</guid></item><item><title><![CDATA[Parallax effect in browser using web-camera]]></title><description><![CDATA[
<p>Article URL: <a href="https://github.com/munrocket/parallax-effect">https://github.com/munrocket/parallax-effect</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=23672424">https://news.ycombinator.com/item?id=23672424</a></p>
<p>Points: 53</p>
<p># Comments: 19</p>
]]></description><pubDate>Sun, 28 Jun 2020 22:00:55 +0000</pubDate><link>https://github.com/munrocket/parallax-effect</link><dc:creator>munrocket</dc:creator><comments>https://news.ycombinator.com/item?id=23672424</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=23672424</guid></item><item><title><![CDATA[New comment by munrocket in "Float128 emulation in Javascript, fastest way how to make 0.1 + 0.2 == 0.3"]]></title><description><![CDATA[
<p>The problems begins when calculations is long and int64/int32 not enough to store full fraction precision. Lol seems that I find a bug in Fraction.js in rounding <a href="https://runkit.com/munrocket/fraction-js-test" rel="nofollow">https://runkit.com/munrocket/fraction-js-test</a>, but it used in popular Math.js library.</p>
]]></description><pubDate>Sun, 05 Jan 2020 12:50:51 +0000</pubDate><link>https://news.ycombinator.com/item?id=21961053</link><dc:creator>munrocket</dc:creator><comments>https://news.ycombinator.com/item?id=21961053</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=21961053</guid></item><item><title><![CDATA[New comment by munrocket in "Float128 emulation in Javascript, fastest way how to make 0.1 + 0.2 == 0.3"]]></title><description><![CDATA[
<p>Nope, check this demo <a href="https://runkit.com/munrocket/double.js-hn-example" rel="nofollow">https://runkit.com/munrocket/double.js-hn-example</a></p>
]]></description><pubDate>Sat, 04 Jan 2020 22:24:18 +0000</pubDate><link>https://news.ycombinator.com/item?id=21958030</link><dc:creator>munrocket</dc:creator><comments>https://news.ycombinator.com/item?id=21958030</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=21958030</guid></item><item><title><![CDATA[New comment by munrocket in "Float128 emulation in Javascript, fastest way how to make 0.1 + 0.2 == 0.3"]]></title><description><![CDATA[
<p>How many FLOP do you need to add two rationals? We don't have int type in javascript, only bigInt but it not supported in some browsers and probably not fast enough.<p>UPD: I added Fraction.js to benchmark <a href="https://munrocket.github.io/double.js/docs/benchmark.html" rel="nofollow">https://munrocket.github.io/double.js/docs/benchmark.html</a> but it slower and overflows for some reason, .round(31) not helps.</p>
]]></description><pubDate>Sat, 04 Jan 2020 21:34:08 +0000</pubDate><link>https://news.ycombinator.com/item?id=21957743</link><dc:creator>munrocket</dc:creator><comments>https://news.ycombinator.com/item?id=21957743</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=21957743</guid></item><item><title><![CDATA[Float128 emulation in Javascript, fastest way how to make 0.1 + 0.2 == 0.3]]></title><description><![CDATA[
<p>Article URL: <a href="https://github.com/munrocket/double.js">https://github.com/munrocket/double.js</a></p>
<p>Comments URL: <a href="https://news.ycombinator.com/item?id=21957585">https://news.ycombinator.com/item?id=21957585</a></p>
<p>Points: 5</p>
<p># Comments: 7</p>
]]></description><pubDate>Sat, 04 Jan 2020 21:10:02 +0000</pubDate><link>https://github.com/munrocket/double.js</link><dc:creator>munrocket</dc:creator><comments>https://news.ycombinator.com/item?id=21957585</comments><guid isPermaLink="false">https://news.ycombinator.com/item?id=21957585</guid></item></channel></rss>